VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

SND

  • Kage
  • Lion
  • Pai
  • Wolf
  • Vanessa
  • Eileen
  • Lau
  • Brad
  • Jacky
  • Jeffry
  • Shun
  • Aoi
Career matches2,089
Career win rate63.9%
Round win rate56.9%
Peak rank28
Distinct opponents155
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1399 #2,660 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah272721739963.6%
Kage272131278659.6%
Aoi262031178657.6%
Eileen261911217063.4%
Lion281831245967.8%
Lau281761146264.8%
Jacky271711155667.2%
Vanessa27145945164.8%
Brad26139845560.4%
Pai27138845460.9%
Shun26109733667.0%
Wolf2577581975.3%
Jeffry2372512170.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,440 of 1,442 rounds counted

7.6 inputs a second (458 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.8466249
Lion7.9474190
Pai7.9472163
Wolf7.2432129
Vanessa6.7403121
Eileen7.846998
Lau8.0480110
Brad7.6459109
Jacky7.545087
Sarah7.444281
Jeffry7.846965
Shun8.048233
Aoi7.84675

By opponent's character

Akira7.5452326
Wolf8.2493119
Sarah7.3439115
Aoi8.1486109
Lau7.9473102
Jacky7.746084
Lion7.343684
Vanessa7.846879
El Blaze7.444567
Lei Fei7.243462
Shun7.142651
Jeffry7.947449
Pai8.048245
Goh8.450430
Brad7.645523
Dural7.042223
Kage7.545225
Jean7.545321
Taka7.645819
Eileen6.94137

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira84552965.5%+6.3
Wolf30171356.7%-2.4
Sarah29181162.1%+6.6
Aoi2819967.9%+4.5
Lau2722581.5%+18.7
Jacky21111052.4%-15.3
Lion20101050.0%-19.9
Vanessa2091145.0%-13.8
El Blaze1813572.2%+10.0
Lei Fei1511473.3%+6.9
Shun1410471.4%+12.2
Jeffry128466.7%-5.0
Pai117463.6%-6.4
Goh86275.0%+15.8
Brad75271.4%+9.4
Dural6060.0%-58.9
Kage63350.0%-11.9
Jean52340.0%-23.0
Taka53260.0%+2.1
Eileen2020.0%-70.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall47291861.7%-1.7
Octagon44242054.5%-12.6
Half Fence41221953.7%-6.8
Breakable Half Fence40271367.5%+8.6
Full Fence36201655.6%-3.9
Breakable Full Fence3425973.5%+11.4
Open33221166.7%+4.1
Rectangle28181064.3%-3.5
Low Fence2317673.9%+14.0
Full Fence and Open2191242.9%-18.3

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22361.0%62.3%-1.3
No walls10366.0%62.6%+3.5

Walls against open: -4.8 points (95% range -16.8 to +7.3), p 0.439 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

[Garnet]agingcurvedAjeossi (Rank 24)2026/10/0951420.0%
ぽん (Rank 27)2026/10/0272528.6%
cs2skoda (Rank 23)2026/09/2465183.3%
shinkita (Rank 23)2026/09/24440100.0%
haohwhite (Rank 26)2026/08/0354180.0%
allgonnaworkout (Rank 26)2026/08/0253260.0%
dalmax72 (Rank 25)2026/08/021613381.2%
NEKOz (Rank 25)2026/08/0276185.7%
こて (Rank 25)2026/07/1374357.1%
ねこ吉 (Rank 22)2026/07/1386275.0%
37 (Rank 26)2026/07/1352340.0%
我的名字叫顺溜 (Rank 22)2026/06/2097277.8%
トローリロートル (Rank 23)2026/06/1874357.1%
鳶飛戾天,魚躍於淵 (Rank 24)2026/06/1865183.3%
TaKaArAsHi573 (Rank 24)2026/06/1852340.0%
6132da (Rank 24)2026/06/1843175.0%
xXsoul-childXx (Rank 24)2026/06/1242250.0%
bombomhuang (Rank 20)2026/06/09660100.0%
mokoha_jean (Rank 21)2026/06/07660100.0%
user (Rank 23)2026/06/0751420.0%
KARA (Rank 21)2026/06/0554180.0%
ttfour@サラしかできないw (Rank 23)2026/06/05440100.0%
omuretukun (Rank 23)2026/06/05440100.0%
kimxxxtt (Rank 23)2026/06/0473442.9%
ヘビ吉 (Rank 15)2026/06/03660100.0%

Round openings

Every character

backdash into guardG876.2%
backdash into backward movement564.0%
crouch into Katousui2P453.2%
backdash into evade down382.7%
guardG372.7%
crouch into Jizuridan2P332.4%
crouch into Arrow Knuckle302.2%
evade down into guardG302.2%
backdash into Crescent Heel4K+G251.8%
crouch into Sit Jab2P221.6%
backdash into Dtee Sawk Lang3P+KP201.4%
crouch into Renkanshou3PPP181.3%
backdash into Enkou Nyurin66P171.2%
backdash into evade up161.1%
crouch into Squat Straight161.1%

370 further openings account for the other 901 rounds.

Counted from 355 of the 368 matches played. The rest were not pulled for openings.

Kage

Career
127–86 · 59.6%
This season
64 matches · 68.8%
Peak rank
27

First hit in 69.2% of 247 rounds. Won 66.7% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Jizuridan2P3313.2%
backdash into backward movement156.0%
crouch into Surigeri2K135.2%
Ryubisen44K+G124.8%
guardG124.8%
backdash into guardG104.0%
backdash into Gen'you4K+G93.6%
Rasen4P into Rasen Urageri4PK72.8%
backdash into Furikakato OtoshiK+G72.8%
crouch dash back into evade down72.8%
evade down into guardG72.8%
backward movement into punchP62.4%
crouch into Tsumujigeri2K+G62.4%
guardG into ResshouPP52.0%
guardG into punchP52.0%

59 further openings account for the other 95 rounds.

Lion

Career
124–59 · 67.8%
This season
48 matches · 56.2%
Peak rank
28

First hit in 69.7% of 188 rounds. Won 55.0% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Katousui2P4523.4%
backdash into guardG178.8%
backdash into Senshippo66P126.2%
backdash into Senkyutai1K94.7%
backdash into backward movement94.7%
crouch into Shicchi Soutai3K+G94.7%
backdash into Shicchi Soutai3K+G63.1%
backdash into evade up63.1%
backdash into evade down52.6%
punchP into Koushu RensuiPP52.6%
crouch into Tougeki Rensui1PP42.1%
guardG into Koushu RensuiPP42.1%
backdash into throwP+G31.6%
evade down into guardG31.6%
guardG31.6%

44 further openings account for the other 52 rounds.

Wolf

Career
58–19 · 75.3%
This season
33 matches · 72.7%
Peak rank
25

First hit in 65.1% of 129 rounds. Won 63.1% of the rounds they struck first, 62.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Arrow Knuckle3P2922.5%
crouch into Low Hammer2P1410.8%
backdash into guardG107.8%
Screw Hook63214P into Screw Lariat63214PP75.4%
evade down into guardG64.7%
Arrow Knuckle3P53.9%
guardG53.9%
backdash into Jab StraightPP32.3%
backdash into evade down32.3%
evade down into punchP32.3%
guardG into punchP32.3%
Comet Hook1P into Knuckle Part1PP21.6%
backdash into Elbow Butt4P21.6%
backdash into Quick Shoulder66P+K21.6%
backdash into Rolling Elbow43P21.6%

30 further openings account for the other 33 rounds.

Vanessa

Career
94–51 · 64.8%
This season
32 matches · 50.0%
Peak rank
27

First hit in 36.4% of 121 rounds. Won 52.3% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick into Switch Left SlicerKK1411.6%
Defensive Style: backdash into backward movement1310.7%
Defensive Style: backdash into guardG97.4%
Defensive Style: backdash into kickK65.0%
Defensive Style: crouch into Sit Jab2P65.0%
Defensive Style: backdash into Parrying High Kick (Deflect)46K54.1%
Defensive Style: crouch into down-back kick1K54.1%
Defensive Style: backdash into Shadow Slicer66K43.3%
Defensive Style: guard43.3%
Defensive Style: backdash into Bone Crush Middle3K32.5%
Defensive Style: backdash into Switch Left SlicerKK32.5%
Defensive Style: backdash into evade down32.5%
Defensive Style: kick32.5%
Offensive Style: backdash into guardG32.5%
Defensive Style: backdash21.6%

32 further openings account for the other 38 rounds.

Pai

Career
84–54 · 60.9%
This season
40 matches · 65.0%
Peak rank
27

First hit in 61.7% of 107 rounds. Won 62.1% of the rounds they struck first, 68.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchuken6P119.9%
backdash into guardG98.1%
crouch into Souanshou3P+K98.1%
crouch into Senchutai3K65.4%
backdash into backward movement54.5%
backdash into evade down54.5%
crouch into Honshin Soukyaku1K+G43.6%
backdash into Honshin Soukyaku1K+G32.7%
backdash into Senkyaku Chushou3KP32.7%
evade down into guardG32.7%
punchP32.7%
Souanshou3P+K21.8%
backdash21.8%
backdash into Ensei Toukyaku46K21.8%
backdash into Enshi Soushou66P21.8%

35 further openings account for the other 42 rounds.

Counted from 27 of the 40 matches played. The rest were not pulled for openings.

Lau

Career
114–62 · 64.8%
This season
28 matches · 57.1%
Peak rank
28

First hit in 58.2% of 110 rounds. Won 54.7% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renkanshou3PPP1816.4%
backdash into Enjin Senpukyaku4K+G1412.7%
Chugeki6P into Hou'ou Soushou6PP1110.0%
crouch into Souchuken2P1110.0%
backdash into guardG76.4%
backdash into evade up43.6%
guardG43.6%
Chugeki6P32.7%
backdash into backward movement32.7%
crouch into Fukko Kensou1P32.7%
crouch into down-back kick1K32.7%
crouch into down-back kick+guard1K+G32.7%
backdash into Chisoutai2K+G21.8%
backdash into Chugeki6P21.8%
backdash into Kosoushou46P21.8%

19 further openings account for the other 20 rounds.

Brad

Career
84–55 · 60.4%
This season
26 matches · 61.5%
Peak rank
26

First hit in 59.6% of 109 rounds. Won 49.2% of the rounds they struck first, 56.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Sit Jab2P2220.2%
backdash into Dtee Sawk Lang3P+KP2018.4%
backdash into evade down1311.9%
backdash into guardG98.3%
backdash into Jackal Straight46P+K65.5%
backdash into Stop Kick4K54.6%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK32.8%
backdash into Sharp Shoot1P32.8%
guardG32.8%
Elbow Hook6P21.8%
Turn Savate44K21.8%
backdash21.8%
backdash into Destruction Body3P+K21.8%
evade down into guardG21.8%
backdash into Dtee Sawk Combination3PP10.9%

14 further openings account for the other 14 rounds.

Eileen

Career
121–70 · 63.4%
This season
28 matches · 57.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Nyurin66P1717.2%
Douchu6P1212.1%
Douchu6P into Jouho Chu'un6PP1111.1%
crouch into Fukushinshou2P88.1%
backdash into backward movement55.0%
backdash into evade down44.0%
backdash into guardG33.0%
guardG33.0%
backdash into Douchu6P22.0%
backdash into Enkou Kenka46P22.0%
backdash into forward dash22.0%
backdash into throwP+G22.0%
crouch into Kasettai2K22.0%
punchP into Enkou RensouPP22.0%
Enkou Nyurin66P11.0%

23 further openings account for the other 23 rounds.

Jacky

Career
115–56 · 67.2%
This season
23 matches · 73.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G1416.1%
backdash into guardG78.1%
crouch into Squat Straight2P78.1%
evade down into guardG78.1%
Middle Smash6P into Middle Smash Sword6PK66.9%
punchP55.8%
Middle Smash6P33.5%
backdash into punchP33.5%
Dash Hammer Kick66K into High Angle Upper Kick6K22.3%
backdash into Middle Smash6P22.3%
backdash into Middle Smash Sword6PK22.3%
backdash into evade down22.3%
crouch into Rage Kick1PK22.3%
evade up into Middle Smash Sword6PK22.3%
guardG22.3%

21 further openings account for the other 21 rounds.

Sarah

Career
173–99 · 63.6%
This season
21 matches · 57.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G2530.9%
backdash into backward movement1214.8%
crouch into Squat Straight2P911.1%
backdash into guardG78.6%
backdash into evade up56.2%
Rising Elbow6P into Double Joint Butt6PK22.5%
backdash into Rising Elbow6P22.5%
guardG22.5%
Squat Straight2P11.2%
backdash11.2%
backdash into Full Spin Heel Kick9K11.2%
backdash into Leg Slicer2K+G11.2%
backdash into Low Spin Kick3K+G11.2%
backdash into Round Kick8K+G11.2%
backdash into Switch Kick4K11.2%

10 further openings account for the other 10 rounds.

Jeffry

Career
51–21 · 70.8%
This season
16 matches · 56.2%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P1523.1%
backdash into guardG710.8%
backdash into punchP57.7%
backdash into Kenka Hook46P34.6%
Knee Push4K into Knee Push Wild Hook4KP23.1%
backdash into Side Kick3K23.1%
backdash into backward movement23.1%
backdash into throw escape23.1%
crouch dash back into Elbow Hammer6PP23.1%
crouch into Side Kick3K23.1%
Elbow Butt6P into Elbow Hammer6PP11.5%
Knee Push4K11.5%
Low Knuckle2P11.5%
backdash into Double KnucklePP11.5%
backdash into Knee Push Wild Hook4KP11.5%

18 further openings account for the other 18 rounds.

Shun

Career
73–36 · 67.0%
This season
8 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Gyou'in Haishu3P721.2%
crouch into Haisenchu1P721.2%
crouch into Senpu Soutai3K+G39.1%
Haisenchu1P26.1%
evade down into guardG26.1%
guardG26.1%
Haisenchu1P into Haisenchu Kaikakyaku1PK13.0%
Haisenchu1P into crouch13.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP13.0%
backdash into Fukuchougeki2P13.0%
backdash into Haisenchu1P13.0%
backdash into Haisenchu Kaikakyaku1PK13.0%
backdash into backward movement13.0%
backward movement into Haisenchu Kaikakyaku1PK13.0%
crouch dash back into backdash13.0%

1 further openings account for the other 1 rounds.

Aoi

Career
117–86 · 57.6%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kasuminagi2KP120.0%
backdash into guardG120.0%
backdash into throwP+G120.0%
backward movement into evade down120.0%
crouch into Gedan Shouda2P120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Aoi: not tested (too few rounds)