Virtua Fighter 5 REVO · v1.10 · Region: Asia
JISERU
Characters played — VF5's own record
| Brad | 31 | 6,649 | 3,218 | 3,431 | 48.4% |
|---|---|---|---|---|---|
| Vanessa | — | 982 | 524 | 458 | 53.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 60 | 28 | 32 | 46.7% | -4.5 |
|---|---|---|---|---|---|
| Wolf | 43 | 25 | 18 | 58.1% | +11.5 |
| Jacky | 42 | 25 | 17 | 59.5% | +9.6 |
| Shun | 31 | 21 | 10 | 67.7% | +17.2 |
| Jean | 28 | 15 | 13 | 53.6% | +5.7 |
| Jeffry | 28 | 11 | 17 | 39.3% | -9.4 |
| Aoi | 23 | 12 | 11 | 52.2% | +1.6 |
| Lion | 22 | 12 | 10 | 54.5% | +8.4 |
| Kage | 18 | 8 | 10 | 44.4% | -1.9 |
| El Blaze | 17 | 3 | 14 | 17.6% | -25.5 |
| Sarah | 17 | 6 | 11 | 35.3% | -16.6 |
| Vanessa | 17 | 9 | 8 | 52.9% | +6.4 |
| Lau | 16 | 7 | 9 | 43.8% | +4.1 |
| Brad | 15 | 4 | 11 | 26.7% | -24.0 |
| Pai | 14 | 8 | 6 | 57.1% | +6.8 |
| Goh | 11 | 4 | 7 | 36.4% | -6.2 |
| Lei Fei | 10 | 5 | 5 | 50.0% | -1.2 |
| Eileen | 4 | 0 | 4 | 0.0% | -50.6 |
| Taka | 2 | 0 | 2 | 0.0% | -48.2 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 64 | 33 | 31 | 51.6% | +6.1 |
|---|---|---|---|---|---|
| Octagon | 58 | 29 | 29 | 50.0% | +2.2 |
| Half Fence | 46 | 22 | 24 | 47.8% | -5.4 |
| Single Wall | 44 | 19 | 25 | 43.2% | -8.6 |
| Full Fence | 41 | 22 | 19 | 53.7% | +5.4 |
| Rectangle | 40 | 21 | 19 | 52.5% | +5.0 |
| Breakable Full Fence | 37 | 17 | 20 | 46.0% | -2.8 |
| Open | 37 | 14 | 23 | 37.8% | -14.0 |
| Low Fence | 26 | 16 | 10 | 61.5% | +20.9 |
| Full Fence and Open | 9 | 5 | 4 | 55.6% | +9.9 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 286 | 50.3% | 48.6% | +1.8 |
| No walls | 107 | 45.8% | 48.6% | -2.8 |
Walls against open: +4.6 points (95% range -8.8 to +18.0), p 0.501 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MikuMartineau (Rank 32) | 14 | 12 | 2 | 85.7% |
|---|---|---|---|---|
| F (Rank 29) | 7 | 4 | 3 | 57.1% |
| yas_md (Rank 32) | 7 | 5 | 2 | 71.4% |
| けいすけ新宿 (Rank 32) | 7 | 2 | 5 | 28.6% |
| 鳩男 (Rank 30) | 7 | 3 | 4 | 42.9% |
| 黒シャツ (Rank 28) | 7 | 5 | 2 | 71.4% |
| nikuzuki (Rank 27) | 6 | 4 | 2 | 66.7% |
| 入れ込むかもしれない (Rank 26) | 6 | 4 | 2 | 66.7% |
| fazz00r (Rank 27) | 5 | 4 | 1 | 80.0% |
| marir1115 (Rank 32) | 5 | 3 | 2 | 60.0% |
| ガンオンやりたひ (Rank 32) | 5 | 3 | 2 | 60.0% |
| ジョイソル (Rank 32) | 5 | 3 | 2 | 60.0% |
| 賛美歌13番 (Rank 26) | 5 | 3 | 2 | 60.0% |
| 躑躅 (Rank 31) | 5 | 2 | 3 | 40.0% |
| NEKOz (Rank 25) | 4 | 3 | 1 | 75.0% |
| gairoku88 (Rank 30) | 4 | 2 | 2 | 50.0% |
| manao_0609 (Rank 27) | 4 | 1 | 3 | 25.0% |
| moksa (Rank 28) | 4 | 1 | 3 | 25.0% |
| pinturicchio (Rank 30) | 4 | 1 | 3 | 25.0% |
| syounai (Rank 27) | 4 | 2 | 2 | 50.0% |
| あつあげ (Rank 29) | 4 | 0 | 4 | 0.0% |
| たわばTAWABA (Rank 28) | 4 | 1 | 3 | 25.0% |
| ちょいそる (Rank 30) | 4 | 1 | 3 | 25.0% |
| 太鼓の別人/TaikoStrike (Rank 30) | 4 | 3 | 1 | 75.0% |
| 熟女♡ベネッサ (Rank 26) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| ジョイソル (Rank 32) | 2026/06/09 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| MikuMartineau (Rank 32) | 2026/06/07 | 14 | 12 | 2 | 85.7% |
| marir1115 (Rank 32) | 2026/06/06 | 5 | 3 | 2 | 60.0% |
| gairoku88 (Rank 30) | 2026/06/06 | 4 | 2 | 2 | 50.0% |
| 鳩男 (Rank 30) | 2026/06/04 | 7 | 3 | 4 | 42.9% |
| F (Rank 29) | 2026/06/04 | 7 | 4 | 3 | 57.1% |
| fazz00r (Rank 27) | 2026/06/02 | 5 | 4 | 1 | 80.0% |
| 黒シャツ (Rank 28) | 2026/05/31 | 7 | 5 | 2 | 71.4% |
| けいすけ新宿 (Rank 32) | 2026/05/31 | 7 | 2 | 5 | 28.6% |
| ちょいそる (Rank 30) | 2026/05/25 | 4 | 1 | 3 | 25.0% |
| yas_md (Rank 32) | 2026/05/24 | 7 | 5 | 2 | 71.4% |
| 太鼓の別人/TaikoStrike (Rank 30) | 2026/05/17 | 4 | 3 | 1 | 75.0% |
| nikuzuki (Rank 27) | 2026/05/17 | 6 | 4 | 2 | 66.7% |
| ガンオンやりたひ (Rank 32) | 2026/05/13 | 5 | 3 | 2 | 60.0% |
| pinturicchio (Rank 30) | 2026/05/13 | 4 | 1 | 3 | 25.0% |
| 入れ込むかもしれない (Rank 26) | 2026/05/11 | 6 | 4 | 2 | 66.7% |
| 躑躅 (Rank 31) | 2026/05/06 | 5 | 2 | 3 | 40.0% |
| 賛美歌13番 (Rank 26) | 2026/04/23 | 5 | 3 | 2 | 60.0% |
| NEKOz (Rank 25) | 2026/04/19 | 4 | 3 | 1 | 75.0% |
| syounai (Rank 27) | 2026/04/16 | 4 | 2 | 2 | 50.0% |
| manao_0609 (Rank 27) | 2026/04/16 | 4 | 1 | 3 | 25.0% |
| 熟女♡ベネッサ (Rank 26) | 2026/04/04 | 4 | 3 | 1 | 75.0% |
| たわばTAWABA (Rank 28) | 2026/04/03 | 4 | 1 | 3 | 25.0% |
| moksa (Rank 28) | 2026/03/29 | 4 | 1 | 3 | 25.0% |
| あつあげ (Rank 29) | 2026/03/27 | 4 | 0 | 4 | 0.0% |
Round openings
Brad
| forward dash into guardG | 222 | 13.1% |
|---|---|---|
| backdash into Stop Kick4K | 123 | 7.3% |
| Middle Spin Kick66K | 118 | 7.0% |
| punchP into Jab StraightPP | 84 | 5.0% |
| Sharp Shoot1P | 77 | 4.6% |
| forward movement into punchP | 59 | 3.5% |
| Ducking6P+K+G into Crush Knee KickK+G | 57 | 3.4% |
| Sway Back4P+K+G into Mighty Knee UpperK | 52 | 3.1% |
| guardG | 48 | 2.8% |
| punchP into forward movement | 48 | 2.8% |
| forward movement into Rapid Double JabP+K | 41 | 2.4% |
| forward dash into Sharp Shoot1P | 38 | 2.2% |
| forward dash into throwP+G | 35 | 2.1% |
| offensive move | 32 | 1.9% |
| backdash into Sway Back4P+K+G | 25 | 1.5% |
172 further openings account for the other 631 rounds.
