VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

みつお

  • Jeffry
  • Taka
  • Pai
  • Lau
  • Jacky
  • Kage
  • Shun
  • Wolf
  • Sarah
  • Brad
  • Eileen
  • Goh
  • Jean
  • Lion
Career matches3,291
Career win rate48.0%
Round win rate47.6%
Peak rank28
Distinct opponents203
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1300 #3,122 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira282,4731,2061,26748.8%
Jeffry2428213314947.2%
Taka24136716552.2%
Pai2288394944.3%
Wolf2183285533.7%
Lau2482404248.8%
Kage2257233440.4%
Jacky2355282750.9%
Shun212791833.3%
Sarah2151420.0%
Lion213030.0%
Brad21000—
Eileen21000—
Goh21000—
Jean21000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,292 of 1,480 rounds counted

11.3 inputs a second (678 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry11.1664441
Taka11.4685125
Pai11.2673209
Lau10.7640158
Akira13.9833108
Jacky11.066181
Kage10.864850
Shun10.864940
Wolf11.267237
Sarah11.468725
Brad10.56325
Eileen10.56293
Goh11.16645
Jean10.86475

By opponent's character

Jacky11.7701138
Aoi11.4682123
Akira11.9715125
Sarah11.2669108
El Blaze11.166794
Lion10.864674
Goh11.468279
Wolf11.569178
Jeffry11.166656
Kage10.865075
Pai11.468565
Lei Fei11.569144
Shun11.266945
Lau11.871036
Jean11.166537
Taka10.663837
Brad11.166332
Eileen10.462536
Vanessa11.66977
Dural10.86483

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky40192147.5%+0.5
Aoi37142337.8%-8.8
Akira32141843.8%-1.3
Sarah30131743.3%+1.1
El Blaze26141253.9%+2.5
Lion26161061.5%+11.2
Goh2113861.9%+13.9
Wolf2061430.0%-15.0
Jeffry1910952.6%+0.8
Kage1912763.2%+13.3
Pai189950.0%+5.6
Lei Fei157846.7%-0.3
Shun1541126.7%-15.0
Lau114736.4%-3.0
Jean102820.0%-25.1
Taka103730.0%-13.2
Brad96366.7%+19.9
Eileen94544.4%+0.8
Vanessa220100.0%+50.9
Dural1010.0%-46.6

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence44192543.2%-0.2
Low Fence42241857.1%+6.3
Octagon41182343.9%-0.2
Full Fence38162242.1%-1.7
Single Wall38172144.7%-1.8
Breakable Half Fence36181850.0%+5.8
Open34191555.9%+4.3
Rectangle34181652.9%+6.5
Half Fence25141156.0%+10.8
Full Fence and Open2491537.5%-8.5

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21847.2%44.6%+2.6
No walls11452.6%50.0%+2.7

Walls against open: -0.1 points (95% range -11.4 to +11.3), p 0.989 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

yubinpapas (Rank 27)2026/10/184040.0%
AgnusDei (Rank 24)2026/10/1631233.3%
(やだわ (Rank 21)2026/10/1632166.7%
chopping_left (Rank 24)2026/10/1572528.6%
nanatsuboshi_st (Rank 25)2026/10/1562433.3%
Junche9422 (Rank 21)2026/10/1542250.0%
下P撃ち過ぎですか!? (Rank 27)2026/10/1061516.7%
けつ毛バーガーking (Rank 26)2026/10/0942250.0%
しんのじ (Rank 26)2026/10/0932166.7%
cjnholife (Rank 25)2026/10/0954180.0%
要你命3000 (Rank 26)2026/10/0741325.0%
nagare004 (Rank 23)2026/10/0265183.3%
TaKaArAsHi573 (Rank 24)2026/10/0252340.0%
zxyzguy (Rank 25)2026/09/2352340.0%
AiokometeZ (Rank 22)2026/09/2385362.5%
AOEアオイ (Rank 26)2026/09/1453260.0%
TAPIOKA (Rank 30)2026/09/0232166.7%
hs72kim (Rank 25)2026/08/2853260.0%
orz (Rank 27)2026/08/264040.0%
GWO (Rank 23)2026/08/2631233.3%
けけみや (Rank 22)2026/07/19330100.0%
TAIDADA (Rank 25)2026/06/2831233.3%
asari0727 (Rank 29)2026/06/284040.0%
トンベリ (Rank 21)2026/05/1796366.7%
Shinovu (Rank 24)2026/05/1742250.0%

Round openings

Every character

forward movement into punchP1059.1%
backdash into evade up474.1%
evade up into crouch dash forward312.7%
forward movement into RenshouPP232.0%
forward dash171.5%
backdash into Spin Heel Sword4K+G151.3%
backdash into throwP+G141.2%
forward dash into guardG141.2%
forward movement into Double KnucklePP131.1%
forward dash into evade up121.0%
forward dash into throw escape121.0%
backdash into Bajou Kaikyuu236P110.9%
backdash into Ten'yaburi4P+KP110.9%
backdash into Tsunami Beat3K+G110.9%
forward movement into throwP+G110.9%

407 further openings account for the other 806 rounds.

Counted from 287 of the 370 matches played. The rest were not pulled for openings.

Jeffry

Career
133–149 · 47.2%
This season
112 matches · 44.6%
Peak rank
24

First hit in 52.9% of 274 rounds. Won 49.0% of the rounds they struck first, 43.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3613.1%
forward movement into Double KnucklePP134.7%
backdash into Tsunami Beat3K+G114.0%
backdash into evade up93.3%
backdash into Scoop Kick4K+G82.9%
Double Hammer Down43P72.5%
Middle Hell Stab6P+K72.5%
crouch into Ducking Low2K+G72.5%
evade up into crouch dash forward72.5%
Middle Hell Stab6P+K into forward dash51.8%
Overblow Shoulder66P+K into forward dash51.8%
backdash into Full Swing Double Hammer41236P+K51.8%
backdash into Head Attack46P+K51.8%
forward dash into Middle Hell Stab6P+K51.8%
Double Hammer Down43P into Rising Hammer43PP41.5%

92 further openings account for the other 140 rounds.

Counted from 68 of the 112 matches played. The rest were not pulled for openings.

Taka

Career
71–65 · 52.2%
This season
67 matches · 52.2%
Peak rank
24

First hit in 48.5% of 268 rounds. Won 52.3% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP197.0%
backdash into evade up176.3%
evade up into crouch dash forward124.4%
backdash into Ten'yaburi4P+KP114.1%
backdash into Kumoyaburi4P+K93.3%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP72.6%
forward dash into guardG72.6%
forward dash into throw escape72.6%
forward movement into Tsuppari 2PP72.6%
Kachi'age33P+K into forward movement62.2%
Kumoyaburi4P+K into backward movement51.9%
backdash into Kachi'age33P+K51.9%
backdash into Zangeki33P51.9%
forward dash into Hiji'ate6P51.9%
forward movement into Tsuppari 4PPPP51.9%

92 further openings account for the other 144 rounds.

Counted from 66 of the 67 matches played. The rest were not pulled for openings.

Pai

Career
39–49 · 44.3%
This season
54 matches · 44.4%
Peak rank
22

First hit in 60.9% of 207 rounds. Won 49.2% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into RenshouPP2311.0%
forward movement into punchP178.1%
backdash into Bajou Kaikyuu236P115.3%
backdash into evade up94.3%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK62.9%
backdash into Honshin Soukyaku1K+G52.4%
forward movement into RaigekishouPPP52.4%
forward movement into throwP+G52.4%
crouch into Renka Sentai2KK41.9%
backdash into Senchutai3K31.4%
backdash into punchP31.4%
evade up into Bajou Kaikyuu236P31.4%
evade up into crouch dash forward31.4%
forward movement into evade up31.4%
no input31.4%

84 further openings account for the other 106 rounds.

Counted from 53 of the 54 matches played. The rest were not pulled for openings.

Akira

Career
1,206–1,267 · 48.8%
This season
31 matches · 41.9%
Peak rank
28

First hit in 42.0% of 119 rounds. Won 44.0% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into forward punch+kick6P+K97.6%
Geimon Tessen46P+K+G into forward dash86.7%
backdash into throwP+G86.7%
forward dash86.7%
forward dash into Geimon Tessen46P+K+G65.0%
forward movement into punchP65.0%
forward dash into Jouho Touken6P54.2%
Chouzan Housui46P+K into forward dash43.4%
Senzankou66P+K43.4%
Rimon Chouchu66P into forward dash32.5%
backdash into Geimon Tessen46P+K+G32.5%
forward dash into throwP+G32.5%
Satei3K+G into Goko Shutsudou3K+GP21.7%
Souka Housui3P+K21.7%
Yakuho Chouchu666P into forward dash21.7%

36 further openings account for the other 46 rounds.

Jacky

Career
28–27 · 50.9%
This season
23 matches · 60.9%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G1517.4%
forward movement into punchP910.5%
backdash into Middle Spin Kick46K+G78.1%
forward movement into Jab StraightPP55.8%
backdash into evade up44.7%
forward movement into Jab Double StraightPPP44.7%
Dash Hammer Kick66K into forward dash22.3%
backdash into Rage Kick1PK22.3%
backdash into forward dash22.3%
forward dash into Groin Kick6K+G22.3%
forward dash into evade up22.3%
forward movement into Beat KnuckleP+K22.3%
Beat KnuckleP+K into backdash11.2%
Dash Hammer Kick66K11.2%
Head Hook Kick3K+G11.2%

27 further openings account for the other 27 rounds.

Counted from 21 of the 23 matches played. The rest were not pulled for openings.

Shun

Career
9–18 · 33.3%
This season
12 matches · 25.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up613.6%
Koushu Katai1K into Koushu Rentai1KK36.8%
backdash into Koushu Rentai1KK36.8%
backdash into Rengeki Gakushu46PPP36.8%
Tenshin Souchushou6P+K24.5%
backdash into Dokuritsu Kanpai46P+K24.5%
backdash into Tenshin Benshu4P+K24.5%
evade up into crouch dash forward24.5%
forward movement into RengekiPP24.5%
forward movement into punchP24.5%
Koushinhi4P+K+G12.3%
backdash into Chougeki Haiten44P12.3%
backdash into Gyou'in Haishu3P12.3%
backdash into Honshin TankaP+K12.3%
backdash into Kasen Zenbokushou6PP12.3%

12 further openings account for the other 12 rounds.

Lau

Career
40–42 · 48.8%
This season
39 matches · 56.4%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Chisoutai2K+G716.7%
backdash into Chisoutai2K+G37.1%
backdash into Kensou4P37.1%
backdash into Kosoushou46P37.1%
backdash into Enjin Senpukyaku4K+G24.8%
backdash into Kasoutai2K24.8%
backdash into Sako Soushou4P+K24.8%
evade up into crouch dash forward24.8%
forward movement into punchP24.8%
no input24.8%
Chugeki6P into Hou'ou Soushou6PP12.4%
Sako Soushou4P+K into Kensou4P12.4%
Souko Reppa3P+K into forward dash12.4%
backdash into Junho Chushou33P12.4%
backdash into evade up12.4%

9 further openings account for the other 9 rounds.

Counted from 11 of the 39 matches played. The rest were not pulled for openings.

Wolf

Career
28–55 · 33.7%
This season
9 matches · 11.1%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP411.8%
Screw Hook63214P into Screw Lariat63214PP38.8%
Low Drop Kick62K into forward dash25.9%
backdash into Heavy Middle Kick3K+G25.9%
backdash into Rolling Elbow43P25.9%
Elbow Butt4P12.9%
Heavy Middle Kick3K+G12.9%
Heavy Middle Kick3K+G into guardG12.9%
Low Drop Kick62K12.9%
backdash into Deadly Move Front6P+K+G12.9%
backdash into Middle Swing Upper3P+K12.9%
backdash into Screw Hook63214P12.9%
backdash into Short Shoulder46P+K12.9%
backdash into crouch dash back12.9%
backward movement into Short Shoulder46P+K12.9%

11 further openings account for the other 11 rounds.

Counted from 8 of the 9 matches played. The rest were not pulled for openings.

Kage

Career
23–34 · 40.4%
This season
12 matches · 41.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kouten63214P into backdash27.7%
backdash into Fusenjin3P27.7%
crouch into Tsumujigeri2K+G27.7%
forward movement into ResshouPP27.7%
forward movement into punchP27.7%
Nakageri3K into punchP13.9%
Ryubisen44K+G into crouch13.9%
Sokudan1P into Rakujin Gaeri44P13.9%
backdash into Gen'you4K+G13.9%
backdash into Ryugakuha236K+G13.9%
backdash into Shippuzan3PP13.9%
backdash into Tsumujigeri2K+G13.9%
backdash into Urasuisha3K+G13.9%
backdash into evade up13.9%
evade up into Jizuridan2P13.9%

6 further openings account for the other 6 rounds.

Counted from 6 of the 12 matches played. The rest were not pulled for openings.

Sarah

Career
1–4 · 20.0%
This season
6 matches · 16.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G520.0%
forward movement into punchP416.0%
backdash into Leg Slicer2K+G28.0%
crouch into Leg Slicer2K+G28.0%
Valkyrie Flight9K+G14.0%
backdash into Quick Knee6K14.0%
backdash into Round Kick8K+G14.0%
backdash into Valkyrie Flight9K+G14.0%
backdash into backward movement14.0%
backdash into forward dash14.0%
backward movement into Double Joint Butt6PK14.0%
evade up into throw escape14.0%
forward dash into evade up14.0%
forward movement into Double Joint Butt6PK14.0%
forward movement into Jab StraightPP14.0%

1 further openings account for the other 1 rounds.

Brad

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP240.0%
forward dash into evade up120.0%
forward movement into Combination LowPPK120.0%
forward movement into Jab StraightPP120.0%

Goh

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward120.0%
forward dash into Haraigeri2K+G120.0%
forward dash into evade up120.0%
forward dash into punchP120.0%
forward movement into Tsurane ShoudaPP120.0%

Jean

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP240.0%
backdash into Renge Karitsumi2K+G120.0%
backdash into Yamakuzushi6K120.0%
forward movement into Hangetsu NirenzukiP+K120.0%

Lion

Career
0–3 · 0.0%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Touku Rigou Bantaitetsu46K+G360.0%
backdash into Tougekisui1P120.0%
evade up into throwP+G120.0%

Eileen

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward133.3%
forward movement into Enkou RensouPP133.3%
guardG133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Eileen: not tested (too few rounds)