Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1099 #3,596 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 21 | 165 | 80 | 85 | 48.5% |
|---|---|---|---|---|---|
| Brad | 16 | 97 | 43 | 54 | 44.3% |
| Goh | 11 | 21 | 13 | 8 | 61.9% |
| Jean | 6 | 3 | 1 | 2 | 33.3% |
| Aoi | 16 | 1 | 0 | 1 | 0.0% |
| Eileen | 6 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
538 of 538 rounds counted7.3 inputs a second (440 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 6.8 | 406 | 323 |
|---|---|---|---|
| Brad | 8.5 | 510 | 145 |
| Goh | 7.4 | 445 | 55 |
| Jean | 9.1 | 547 | 7 |
| Aoi | 6.9 | 414 | 3 |
| Eileen | 7.6 | 454 | 5 |
By opponent's character
| Akira | 6.9 | 416 | 95 |
|---|---|---|---|
| Sarah | 7.1 | 424 | 83 |
| Pai | 7.4 | 442 | 46 |
| Taka | 7.9 | 473 | 45 |
| Kage | 6.9 | 413 | 37 |
| Shun | 7.2 | 430 | 39 |
| Brad | 6.8 | 411 | 29 |
| Wolf | 9.3 | 558 | 28 |
| Jacky | 8.6 | 516 | 28 |
| Vanessa | 7.6 | 454 | 28 |
| Lion | 7.2 | 430 | 25 |
| Eileen | 7.6 | 457 | 18 |
| Jeffry | 7.0 | 418 | 13 |
| Lau | 6.6 | 397 | 10 |
| Aoi | 6.5 | 391 | 5 |
| El Blaze | 6.7 | 400 | 4 |
| Lei Fei | 6.6 | 394 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 26 | 12 | 14 | 46.1% | -5.3 |
|---|---|---|---|---|---|
| Sarah | 19 | 8 | 11 | 42.1% | -12.3 |
| Pai | 12 | 7 | 5 | 58.3% | +18.0 |
| Taka | 12 | 8 | 4 | 66.7% | +16.1 |
| Kage | 10 | 5 | 5 | 50.0% | -1.1 |
| Shun | 9 | 5 | 4 | 55.6% | +0.5 |
| Brad | 8 | 3 | 5 | 37.5% | -8.2 |
| Wolf | 8 | 4 | 4 | 50.0% | +1.1 |
| Jacky | 7 | 5 | 2 | 71.4% | +19.6 |
| Vanessa | 7 | 5 | 2 | 71.4% | +16.5 |
| Lion | 6 | 1 | 5 | 16.7% | -45.6 |
| Eileen | 5 | 1 | 4 | 20.0% | -26.3 |
| Jeffry | 3 | 0 | 3 | 0.0% | -36.4 |
| Lau | 2 | 2 | 0 | 100.0% | +61.0 |
| Aoi | 1 | 1 | 0 | 100.0% | +47.6 |
| El Blaze | 1 | 1 | 0 | 100.0% | +43.1 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +43.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 20 | 7 | 13 | 35.0% | -9.8 |
|---|---|---|---|---|---|
| Full Fence | 18 | 11 | 7 | 61.1% | +10.1 |
| Breakable Half Fence | 14 | 7 | 7 | 50.0% | -2.2 |
| Half Fence | 14 | 5 | 9 | 35.7% | -18.1 |
| Open | 13 | 9 | 4 | 69.2% | +25.9 |
| Rectangle | 13 | 5 | 8 | 38.5% | -9.9 |
| Low Fence | 11 | 7 | 4 | 63.6% | -0.2 |
| Octagon | 11 | 5 | 6 | 45.5% | -7.8 |
| Single Wall | 11 | 6 | 5 | 54.5% | +2.3 |
| Full Fence and Open | 8 | 4 | 4 | 50.0% | +7.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 90 | 44.4% | 49.6% | -5.1 |
| No walls | 35 | 62.9% | 53.5% | +9.3 |
Walls against open: -14.4 points (95% range -38.1 to +9.2), p 0.231 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| とおる (Rank 14) | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|
| Fuji-Atsuka (Rank 16) | 7 | 3 | 4 | 42.9% |
| KAORUman1102 (Rank 13) | 7 | 6 | 1 | 85.7% |
| aribaiworld (Rank 14) | 5 | 0 | 5 | 0.0% |
| sei_maki0214 (Rank 12) | 5 | 4 | 1 | 80.0% |
| HOO (Rank 13) | 4 | 3 | 1 | 75.0% |
| MAXマンピー (Rank 16) | 4 | 4 | 0 | 100.0% |
| aoich2025 (Rank 6) | 4 | 3 | 1 | 75.0% |
| me3393 (Rank 11) | 4 | 4 | 0 | 100.0% |
| HOSOGl_KAZUKO (Rank 13) | 3 | 0 | 3 | 0.0% |
| chururira0302 (Rank 21) | 3 | 3 | 0 | 100.0% |
| coming-finch3 (Rank 12) | 3 | 1 | 2 | 33.3% |
| kanreki-jijii (Rank 22) | 3 | 2 | 1 | 66.7% |
| kota_mofumofu (Rank 21) | 3 | 1 | 2 | 33.3% |
| sakaekotobuki39 (Rank 13) | 3 | 3 | 0 | 100.0% |
| sg-ws777 (Rank 45) | 3 | 0 | 3 | 0.0% |
| wi_bobotang (Rank 18) | 3 | 0 | 3 | 0.0% |
| たかティン (Rank 21) | 3 | 1 | 2 | 33.3% |
| たぱ (Rank 15) | 3 | 3 | 0 | 100.0% |
| Pewter (Rank 15) | 2 | 1 | 1 | 50.0% |
| azn3_ayapin (Rank 14) | 2 | 0 | 2 | 0.0% |
| neco (Rank 21) | 2 | 1 | 1 | 50.0% |
| yasai (Rank 23) | 2 | 0 | 2 | 0.0% |
| ちぇびーまるやま (Rank 21) | 2 | 0 | 2 | 0.0% |
| ひかる (Rank 2) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| chururira0302 (Rank 21) | 2026/08/28 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| neco (Rank 21) | 2026/08/27 | 2 | 1 | 1 | 50.0% |
| yasai (Rank 23) | 2026/08/27 | 2 | 0 | 2 | 0.0% |
| kanreki-jijii (Rank 22) | 2026/08/21 | 3 | 2 | 1 | 66.7% |
| たかティン (Rank 21) | 2026/08/21 | 3 | 1 | 2 | 33.3% |
| ちぇびーまるやま (Rank 21) | 2026/08/21 | 2 | 0 | 2 | 0.0% |
| Fuji-Atsuka (Rank 16) | 2026/08/19 | 7 | 3 | 4 | 42.9% |
| たぱ (Rank 15) | 2026/08/19 | 3 | 3 | 0 | 100.0% |
| kota_mofumofu (Rank 21) | 2026/08/19 | 3 | 1 | 2 | 33.3% |
| MAXマンピー (Rank 16) | 2026/08/19 | 4 | 4 | 0 | 100.0% |
| sakaekotobuki39 (Rank 13) | 2026/08/18 | 3 | 3 | 0 | 100.0% |
| sei_maki0214 (Rank 12) | 2026/08/18 | 5 | 4 | 1 | 80.0% |
| Pewter (Rank 15) | 2026/08/18 | 2 | 1 | 1 | 50.0% |
| とおる (Rank 14) | 2026/08/18 | 11 | 6 | 5 | 54.5% |
| KAORUman1102 (Rank 13) | 2026/08/18 | 7 | 6 | 1 | 85.7% |
| aribaiworld (Rank 14) | 2026/08/03 | 5 | 0 | 5 | 0.0% |
| HOO (Rank 13) | 2026/07/19 | 4 | 3 | 1 | 75.0% |
| azn3_ayapin (Rank 14) | 2026/06/21 | 2 | 0 | 2 | 0.0% |
| sg-ws777 (Rank 45) | 2026/06/21 | 3 | 0 | 3 | 0.0% |
| aoich2025 (Rank 6) | 2026/06/20 | 4 | 3 | 1 | 75.0% |
| wi_bobotang (Rank 18) | 2026/06/19 | 3 | 0 | 3 | 0.0% |
| coming-finch3 (Rank 12) | 2026/06/07 | 3 | 1 | 2 | 33.3% |
| me3393 (Rank 11) | 2026/06/07 | 4 | 4 | 0 | 100.0% |
| HOSOGl_KAZUKO (Rank 13) | 2026/06/07 | 3 | 0 | 3 | 0.0% |
| ひかる (Rank 2) | 2026/06/07 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| Youteitou6K into Kenhou6KP | 66 | 12.3% |
|---|---|---|
| Jouho Touken6P into Sayu Kaikyu4PP | 25 | 4.7% |
| Satei3K+G into Goko Shutsudou3K+GP | 19 | 3.5% |
| backdash into backward movement | 16 | 3.0% |
| guardG | 15 | 2.8% |
| backdash into Jackal Straight46P+K | 14 | 2.6% |
| backdash into Chouzan Housui46P+K | 13 | 2.4% |
| SoutoP+K | 9 | 1.7% |
| Youteitou6K | 9 | 1.7% |
| Fujinkyaku2K+G into Chutenshou2K+GP | 8 | 1.5% |
| Jouho Touken6P | 8 | 1.5% |
| backdash | 8 | 1.5% |
| backdash into Tetsuzankou466P+K | 8 | 1.5% |
| Rimon Chouchu66P into Jouho Touken6P | 7 | 1.3% |
| backdash into evade down | 7 | 1.3% |
195 further openings account for the other 306 rounds.
Akira
- Career
- 80–85 · 48.5%
- This season
- 80 matches · 50.0%
- Peak rank
- 21
First hit in 54.2% of 323 rounds. Won 58.3% of the rounds they struck first, 43.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Youteitou6K into Kenhou6KP | 66 | 20.4% |
|---|---|---|
| Jouho Touken6P into Sayu Kaikyu4PP | 25 | 7.7% |
| Satei3K+G into Goko Shutsudou3K+GP | 19 | 5.9% |
| backdash into Chouzan Housui46P+K | 13 | 4.0% |
| guardG | 13 | 4.0% |
| SoutoP+K | 9 | 2.8% |
| Youteitou6K | 9 | 2.8% |
| Fujinkyaku2K+G into Chutenshou2K+GP | 8 | 2.5% |
| Jouho Touken6P | 8 | 2.5% |
| backdash into Tetsuzankou466P+K | 8 | 2.5% |
| Rimon Chouchu66P into Jouho Touken6P | 7 | 2.2% |
| backdash into backward movement | 7 | 2.2% |
| Jouho Touken6P into Kaikyusei4P | 6 | 1.9% |
| Chouzan Housui46P+K | 4 | 1.2% |
| Kaikyusei4P into Sayu Kaikyu4PP | 4 | 1.2% |
81 further openings account for the other 117 rounds.
Brad
- Career
- 43–54 · 44.3%
- This season
- 39 matches · 48.7%
- Peak rank
- 16
First hit in 48.3% of 145 rounds. Won 51.4% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Jackal Straight46P+K | 14 | 9.7% |
|---|---|---|
| Ga MuayP+K+G | 6 | 4.1% |
| Kao Loy6K+G | 6 | 4.1% |
| backdash | 6 | 4.1% |
| backdash into backward movement | 6 | 4.1% |
| Sawk Klab6P+K | 5 | 3.5% |
| Rapid Double JabP+K | 3 | 2.1% |
| Rapid Double JabP+K into Sawk Klab6P+K | 3 | 2.1% |
| backdash into Shovel Hook2P+K | 3 | 2.1% |
| Sawk Klab6P+K into crouch | 2 | 1.4% |
| Shovel Hook2P+K | 2 | 1.4% |
| backdash into Ducking6P+K+G | 2 | 1.4% |
| backdash into Kao Loy6K+G | 2 | 1.4% |
| backdash into Pap Sawk Kao46K+G | 2 | 1.4% |
| backdash into Sawk Klab6P+K | 2 | 1.4% |
69 further openings account for the other 81 rounds.
Goh
- Career
- 13–8 · 61.9%
- This season
- 14 matches · 64.3%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 9.1% |
|---|---|---|
| Hoderi4P into Hoderi~Shikigami4PP | 4 | 7.3% |
| backdash into Fudousatsu Arata66P+K | 3 | 5.5% |
| backdash into Kokuryusatsu Ichi46P+K | 3 | 5.5% |
| backdash into backward movement | 3 | 5.5% |
| Ropputsubushi6P+K into Fudousatsu Arata66P+K | 2 | 3.6% |
| backdash into AgitosogiP+K | 2 | 3.6% |
| backdash into Ropputsubushi6P+K | 2 | 3.6% |
| crouch into Jibishou3P+K | 2 | 3.6% |
| crouch into Sune'uchi2P | 2 | 3.6% |
| evade up into backdash | 2 | 3.6% |
| up kick8K into evade up | 2 | 3.6% |
| up, up-back kick87K into evade up | 2 | 3.6% |
| up-back kick7K into evade up | 2 | 3.6% |
| Hiji'ate6P | 1 | 1.8% |
18 further openings account for the other 18 rounds.
Jean
- Career
- 1–2 · 33.3%
- This season
- 2 matches · 50.0%
- Peak rank
- 6
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P into crouch | 1 | 14.3% |
|---|---|---|
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 14.3% |
| backdash into Hangetsu NirenzukiP+K | 1 | 14.3% |
| backdash into Ryoutezuki66P+K | 1 | 14.3% |
| crouch into Agezuki3P+K | 1 | 14.3% |
| evade up into Yoko'enpi6P | 1 | 14.3% |
| evade up into backdash | 1 | 14.3% |
Eileen
- Career
- 0–1 · 0.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 6
Significant Tells
Too few rounds to test opener patterns.
| Dokuritsu SouganP+K | 1 | 20.0% |
|---|---|---|
| Honshin Senputai6K+G into forward movement | 1 | 20.0% |
| Jinraishou6P+K | 1 | 20.0% |
| ZenkuhonP+K | 1 | 20.0% |
| guardG into Honshin Senputai6K+G | 1 | 20.0% |
Aoi
- Career
- 0–1 · 0.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Sou'unha66K into ChienamiKK | 1 | 33.3% |
|---|---|---|
| Tenchi In'youP+K+G | 1 | 33.3% |
| punchP into Nirentotsu KugikyakuPPK | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
Tests behind each character's list
- Akira: 0 of 15 tests hold up
- Brad: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Aoi: not tested (too few rounds)
