VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

r7ivrmmy.mikihiro0125

  • Brad
  • Goh
  • Jean
  • Aoi
  • Eileen
Career matches288
Career win rate47.6%
Round win rate50.6%
Peak rank21
Distinct opponents63
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1099 #3,596 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira21165808548.5%
Brad1697435444.3%
Goh112113861.9%
Jean631233.3%
Aoi161010.0%
Eileen61010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

538 of 538 rounds counted

7.3 inputs a second (440 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.8406323
Brad8.5510145
Goh7.444555
Jean9.15477
Aoi6.94143
Eileen7.64545

By opponent's character

Akira6.941695
Sarah7.142483
Pai7.444246
Taka7.947345
Kage6.941337
Shun7.243039
Brad6.841129
Wolf9.355828
Jacky8.651628
Vanessa7.645428
Lion7.243025
Eileen7.645718
Jeffry7.041813
Lau6.639710
Aoi6.53915
El Blaze6.74004
Lei Fei6.63945

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira26121446.1%-5.3
Sarah1981142.1%-12.3
Pai127558.3%+18.0
Taka128466.7%+16.1
Kage105550.0%-1.1
Shun95455.6%+0.5
Brad83537.5%-8.2
Wolf84450.0%+1.1
Jacky75271.4%+19.6
Vanessa75271.4%+16.5
Lion61516.7%-45.6
Eileen51420.0%-26.3
Jeffry3030.0%-36.4
Lau220100.0%+61.0
Aoi110100.0%+47.6
El Blaze110100.0%+43.1
Lei Fei110100.0%+43.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2071335.0%-9.8
Full Fence1811761.1%+10.1
Breakable Half Fence147750.0%-2.2
Half Fence145935.7%-18.1
Open139469.2%+25.9
Rectangle135838.5%-9.9
Low Fence117463.6%-0.2
Octagon115645.5%-7.8
Single Wall116554.5%+2.3
Full Fence and Open84450.0%+7.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9044.4%49.6%-5.1
No walls3562.9%53.5%+9.3

Walls against open: -14.4 points (95% range -38.1 to +9.2), p 0.231 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

とおる (Rank 14)116554.5%
Fuji-Atsuka (Rank 16)73442.9%
KAORUman1102 (Rank 13)76185.7%
aribaiworld (Rank 14)5050.0%
sei_maki0214 (Rank 12)54180.0%
HOO (Rank 13)43175.0%
MAXマンピー (Rank 16)440100.0%
aoich2025 (Rank 6)43175.0%
me3393 (Rank 11)440100.0%
HOSOGl_KAZUKO (Rank 13)3030.0%
chururira0302 (Rank 21)330100.0%
coming-finch3 (Rank 12)31233.3%
kanreki-jijii (Rank 22)32166.7%
kota_mofumofu (Rank 21)31233.3%
sakaekotobuki39 (Rank 13)330100.0%
sg-ws777 (Rank 45)3030.0%
wi_bobotang (Rank 18)3030.0%
たかティン (Rank 21)31233.3%
たぱ (Rank 15)330100.0%
Pewter (Rank 15)21150.0%
azn3_ayapin (Rank 14)2020.0%
neco (Rank 21)21150.0%
yasai (Rank 23)2020.0%
ちぇびーまるやま (Rank 21)2020.0%
ひかる (Rank 2)220100.0%

Most played opponents, most recent first

chururira0302 (Rank 21)2026/08/28330100.0%
neco (Rank 21)2026/08/2721150.0%
yasai (Rank 23)2026/08/272020.0%
kanreki-jijii (Rank 22)2026/08/2132166.7%
たかティン (Rank 21)2026/08/2131233.3%
ちぇびーまるやま (Rank 21)2026/08/212020.0%
Fuji-Atsuka (Rank 16)2026/08/1973442.9%
たぱ (Rank 15)2026/08/19330100.0%
kota_mofumofu (Rank 21)2026/08/1931233.3%
MAXマンピー (Rank 16)2026/08/19440100.0%
sakaekotobuki39 (Rank 13)2026/08/18330100.0%
sei_maki0214 (Rank 12)2026/08/1854180.0%
Pewter (Rank 15)2026/08/1821150.0%
とおる (Rank 14)2026/08/18116554.5%
KAORUman1102 (Rank 13)2026/08/1876185.7%
aribaiworld (Rank 14)2026/08/035050.0%
HOO (Rank 13)2026/07/1943175.0%
azn3_ayapin (Rank 14)2026/06/212020.0%
sg-ws777 (Rank 45)2026/06/213030.0%
aoich2025 (Rank 6)2026/06/2043175.0%
wi_bobotang (Rank 18)2026/06/193030.0%
coming-finch3 (Rank 12)2026/06/0731233.3%
me3393 (Rank 11)2026/06/07440100.0%
HOSOGl_KAZUKO (Rank 13)2026/06/073030.0%
ひかる (Rank 2)2026/06/07220100.0%

Round openings

Every character

Youteitou6K into Kenhou6KP6612.3%
Jouho Touken6P into Sayu Kaikyu4PP254.7%
Satei3K+G into Goko Shutsudou3K+GP193.5%
backdash into backward movement163.0%
guardG152.8%
backdash into Jackal Straight46P+K142.6%
backdash into Chouzan Housui46P+K132.4%
SoutoP+K91.7%
Youteitou6K91.7%
Fujinkyaku2K+G into Chutenshou2K+GP81.5%
Jouho Touken6P81.5%
backdash81.5%
backdash into Tetsuzankou466P+K81.5%
Rimon Chouchu66P into Jouho Touken6P71.3%
backdash into evade down71.3%

195 further openings account for the other 306 rounds.

Akira

Career
80–85 · 48.5%
This season
80 matches · 50.0%
Peak rank
21

First hit in 54.2% of 323 rounds. Won 58.3% of the rounds they struck first, 43.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Youteitou6K into Kenhou6KP6620.4%
Jouho Touken6P into Sayu Kaikyu4PP257.7%
Satei3K+G into Goko Shutsudou3K+GP195.9%
backdash into Chouzan Housui46P+K134.0%
guardG134.0%
SoutoP+K92.8%
Youteitou6K92.8%
Fujinkyaku2K+G into Chutenshou2K+GP82.5%
Jouho Touken6P82.5%
backdash into Tetsuzankou466P+K82.5%
Rimon Chouchu66P into Jouho Touken6P72.2%
backdash into backward movement72.2%
Jouho Touken6P into Kaikyusei4P61.9%
Chouzan Housui46P+K41.2%
Kaikyusei4P into Sayu Kaikyu4PP41.2%

81 further openings account for the other 117 rounds.

Brad

Career
43–54 · 44.3%
This season
39 matches · 48.7%
Peak rank
16

First hit in 48.3% of 145 rounds. Won 51.4% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jackal Straight46P+K149.7%
Ga MuayP+K+G64.1%
Kao Loy6K+G64.1%
backdash64.1%
backdash into backward movement64.1%
Sawk Klab6P+K53.5%
Rapid Double JabP+K32.1%
Rapid Double JabP+K into Sawk Klab6P+K32.1%
backdash into Shovel Hook2P+K32.1%
Sawk Klab6P+K into crouch21.4%
Shovel Hook2P+K21.4%
backdash into Ducking6P+K+G21.4%
backdash into Kao Loy6K+G21.4%
backdash into Pap Sawk Kao46K+G21.4%
backdash into Sawk Klab6P+K21.4%

69 further openings account for the other 81 rounds.

Goh

Career
13–8 · 61.9%
This season
14 matches · 64.3%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down59.1%
Hoderi4P into Hoderi~Shikigami4PP47.3%
backdash into Fudousatsu Arata66P+K35.5%
backdash into Kokuryusatsu Ichi46P+K35.5%
backdash into backward movement35.5%
Ropputsubushi6P+K into Fudousatsu Arata66P+K23.6%
backdash into AgitosogiP+K23.6%
backdash into Ropputsubushi6P+K23.6%
crouch into Jibishou3P+K23.6%
crouch into Sune'uchi2P23.6%
evade up into backdash23.6%
up kick8K into evade up23.6%
up, up-back kick87K into evade up23.6%
up-back kick7K into evade up23.6%
Hiji'ate6P11.8%

18 further openings account for the other 18 rounds.

Jean

Career
1–2 · 33.3%
This season
2 matches · 50.0%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into crouch114.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP114.3%
backdash into Hangetsu NirenzukiP+K114.3%
backdash into Ryoutezuki66P+K114.3%
crouch into Agezuki3P+K114.3%
evade up into Yoko'enpi6P114.3%
evade up into backdash114.3%

Eileen

Career
0–1 · 0.0%
This season
1 matches · 0.0%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dokuritsu SouganP+K120.0%
Honshin Senputai6K+G into forward movement120.0%
Jinraishou6P+K120.0%
ZenkuhonP+K120.0%
guardG into Honshin Senputai6K+G120.0%

Aoi

Career
0–1 · 0.0%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sou'unha66K into ChienamiKK133.3%
Tenchi In'youP+K+G133.3%
punchP into Nirentotsu KugikyakuPPK133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: 0 of 15 tests hold up
  • Brad: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Aoi: not tested (too few rounds)