Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1794 #396 of 3,686 on the Elo list →
Taka1838196 matches
Jean181183 matches
Akira181464 matches
Jacky176948 matches
Kage179927 matches
Jeffry179322 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 40 | 947 | 582 | 365 | 61.5% |
|---|---|---|---|---|---|
| Jean | 36 | 397 | 245 | 152 | 61.7% |
| Akira | 36 | 364 | 228 | 136 | 62.6% |
| Jacky | 33 | 243 | 156 | 87 | 64.2% |
| Jeffry | 32 | 151 | 104 | 47 | 68.9% |
| Kage | 33 | 139 | 105 | 34 | 75.5% |
| Lau | 27 | 21 | 16 | 5 | 76.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,414 of 1,754 rounds counted9.3 inputs a second (558 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Taka | 9.3 | 560 | 647 |
|---|---|---|---|
| Jean | 9.1 | 543 | 325 |
| Akira | 9.9 | 597 | 48 |
| Jacky | 9.6 | 579 | 180 |
| Kage | 9.2 | 549 | 109 |
| Jeffry | 9.0 | 543 | 92 |
| Lau | 9.3 | 561 | 13 |
By opponent's character
| Jacky | 9.4 | 564 | 151 |
|---|---|---|---|
| Shun | 9.5 | 570 | 162 |
| Akira | 9.6 | 576 | 131 |
| Goh | 9.4 | 565 | 100 |
| Jeffry | 9.8 | 587 | 84 |
| Kage | 9.3 | 561 | 124 |
| Lau | 9.1 | 548 | 88 |
| Sarah | 9.1 | 548 | 64 |
| Wolf | 9.0 | 542 | 60 |
| Jean | 9.3 | 558 | 71 |
| Lion | 9.2 | 554 | 61 |
| Pai | 9.1 | 548 | 77 |
| Vanessa | 8.7 | 525 | 52 |
| Aoi | 9.2 | 550 | 46 |
| Lei Fei | 9.1 | 545 | 52 |
| Brad | 8.7 | 524 | 34 |
| El Blaze | 8.3 | 496 | 22 |
| Dural | 10.2 | 609 | 16 |
| Eileen | 9.0 | 538 | 11 |
| Taka | 9.1 | 543 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 50 | 30 | 20 | 60.0% | -3.6 |
|---|---|---|---|---|---|
| Shun | 48 | 25 | 23 | 52.1% | -12.9 |
| Akira | 47 | 31 | 16 | 66.0% | +0.6 |
| Goh | 35 | 25 | 10 | 71.4% | +5.4 |
| Jeffry | 35 | 25 | 10 | 71.4% | +7.7 |
| Kage | 32 | 19 | 13 | 59.4% | -5.1 |
| Lau | 29 | 15 | 14 | 51.7% | -14.3 |
| Sarah | 24 | 20 | 4 | 83.3% | +22.2 |
| Wolf | 21 | 15 | 6 | 71.4% | +5.2 |
| Jean | 20 | 15 | 5 | 75.0% | +10.9 |
| Lion | 18 | 10 | 8 | 55.6% | -11.8 |
| Pai | 18 | 13 | 5 | 72.2% | +4.3 |
| Vanessa | 15 | 6 | 9 | 40.0% | -24.2 |
| Aoi | 13 | 11 | 2 | 84.6% | +21.8 |
| Lei Fei | 12 | 8 | 4 | 66.7% | +7.1 |
| Brad | 10 | 6 | 4 | 60.0% | +0.2 |
| El Blaze | 8 | 6 | 2 | 75.0% | +5.2 |
| Dural | 4 | 4 | 0 | 100.0% | +33.9 |
| Eileen | 3 | 1 | 2 | 33.3% | -21.0 |
| Taka | 2 | 1 | 1 | 50.0% | -3.1 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 58 | 34 | 24 | 58.6% | -3.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 53 | 28 | 25 | 52.8% | -11.9 |
| Open | 48 | 37 | 11 | 77.1% | +13.8 |
| Half Fence | 47 | 32 | 15 | 68.1% | +2.3 |
| Rectangle | 43 | 29 | 14 | 67.4% | -0.5 |
| Low Fence | 42 | 29 | 13 | 69.0% | +6.7 |
| Breakable Half Fence | 41 | 27 | 14 | 65.8% | +2.6 |
| Single Wall | 37 | 26 | 11 | 70.3% | +6.5 |
| Octagon | 28 | 16 | 12 | 57.1% | -11.1 |
| Full Fence and Open | 17 | 12 | 5 | 70.6% | +4.2 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 270 | 61.5% | 64.6% | -3.1 |
| No walls | 127 | 72.4% | 64.1% | +8.4 |
Walls against open: -11.5 points (95% range -21.9 to -1.1), p 0.030 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 寿司眼鉄 (Rank 37) | 10 | 8 | 2 | 80.0% |
|---|---|---|---|---|
| sizzle (Rank 37) | 9 | 1 | 8 | 11.1% |
| えなお (Rank 35) | 8 | 5 | 3 | 62.5% |
| インド人を右に (Rank 35) | 8 | 3 | 5 | 37.5% |
| ctraum (Rank 39) | 7 | 3 | 4 | 42.9% |
| のみ (Rank 35) | 7 | 4 | 3 | 57.1% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 6 | 1 | 5 | 16.7% |
| @nanbuno_fishing (Rank 33) | 6 | 4 | 2 | 66.7% |
| ★闘将拉麵男★ (Rank 36) | 6 | 4 | 2 | 66.7% |
| ぷこ (Rank 37) | 6 | 5 | 1 | 83.3% |
| KA-GO (Rank 40) | 5 | 2 | 3 | 40.0% |
| drnneb75 (Rank 24) | 5 | 5 | 0 | 100.0% |
| ももじろう (Rank 35) | 5 | 2 | 3 | 40.0% |
| ガンオンやりたひ (Rank 27) | 5 | 3 | 2 | 60.0% |
| タピる。 (Rank 32) | 5 | 4 | 1 | 80.0% |
| トーマス軍団残党K (Rank 36) | 5 | 1 | 4 | 20.0% |
| NORESPECT (Rank 33) | 4 | 2 | 2 | 50.0% |
| expensive-sand (Rank 39) | 4 | 3 | 1 | 75.0% |
| interceptor (Rank 39) | 4 | 2 | 2 | 50.0% |
| nanami.madogiwa (Rank 34) | 4 | 4 | 0 | 100.0% |
| orz (Rank 31) | 4 | 4 | 0 | 100.0% |
| おるが@のびしろF (Rank 32) | 4 | 2 | 2 | 50.0% |
| かべごん (Rank 39) | 4 | 1 | 3 | 25.0% |
| くろね@のびしろF (Rank 35) | 4 | 4 | 0 | 100.0% |
| ひかる (Rank 41) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| かべごん (Rank 39) | 2026/10/18 | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|---|
| インド人を右に (Rank 35) | 2026/10/17 | 8 | 3 | 5 | 37.5% |
| expensive-sand (Rank 39) | 2026/10/15 | 4 | 3 | 1 | 75.0% |
| ひかる (Rank 41) | 2026/10/15 | 4 | 2 | 2 | 50.0% |
| ctraum (Rank 39) | 2026/10/13 | 7 | 3 | 4 | 42.9% |
| ぷこ (Rank 37) | 2026/10/13 | 6 | 5 | 1 | 83.3% |
| sizzle (Rank 37) | 2026/10/13 | 9 | 1 | 8 | 11.1% |
| @nanbuno_fishing (Rank 33) | 2026/10/13 | 6 | 4 | 2 | 66.7% |
| ももじろう (Rank 35) | 2026/10/12 | 5 | 2 | 3 | 40.0% |
| くろね@のびしろF (Rank 35) | 2026/10/06 | 4 | 4 | 0 | 100.0% |
| おるが@のびしろF (Rank 32) | 2026/10/06 | 4 | 2 | 2 | 50.0% |
| タピる。 (Rank 32) | 2026/10/05 | 5 | 4 | 1 | 80.0% |
| えなお (Rank 35) | 2026/09/23 | 8 | 5 | 3 | 62.5% |
| 寿司眼鉄 (Rank 37) | 2026/09/10 | 10 | 8 | 2 | 80.0% |
| nanami.madogiwa (Rank 34) | 2026/08/24 | 4 | 4 | 0 | 100.0% |
| orz (Rank 31) | 2026/08/23 | 4 | 4 | 0 | 100.0% |
| KA-GO (Rank 40) | 2026/06/30 | 5 | 2 | 3 | 40.0% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 2026/06/26 | 6 | 1 | 5 | 16.7% |
| interceptor (Rank 39) | 2026/06/16 | 4 | 2 | 2 | 50.0% |
| のみ (Rank 35) | 2026/06/16 | 7 | 4 | 3 | 57.1% |
| ★闘将拉麵男★ (Rank 36) | 2026/06/15 | 6 | 4 | 2 | 66.7% |
| トーマス軍団残党K (Rank 36) | 2026/06/09 | 5 | 1 | 4 | 20.0% |
| ガンオンやりたひ (Rank 27) | 2026/06/05 | 5 | 3 | 2 | 60.0% |
| NORESPECT (Rank 33) | 2026/05/13 | 4 | 2 | 2 | 50.0% |
| drnneb75 (Rank 24) | 2026/04/15 | 5 | 5 | 0 | 100.0% |
Round openings
Every character
| crouch dash back into evade down | 81 | 6.3% |
|---|---|---|
| backdash into evade down | 75 | 5.8% |
| crouch into Shita Harite2P | 63 | 4.9% |
| Morotezuki66P | 46 | 3.6% |
| forward movement into punchP | 38 | 3.0% |
| crouch dash back into Kachi'age33P+K | 32 | 2.5% |
| crouch dash back into guardG | 28 | 2.2% |
| punchP | 28 | 2.2% |
| backdash into evade up | 27 | 2.1% |
| backdash into Kachi'age33P+K | 22 | 1.7% |
| backdash into Kumoyaburi4P+K | 21 | 1.6% |
| crouch dash forward into Smash Straight3P | 18 | 1.4% |
| crouch dash back into crouch | 17 | 1.3% |
| backdash into Morotezuki66P | 16 | 1.2% |
| Shita Harite2P | 14 | 1.1% |
280 further openings account for the other 756 rounds.
Counted from 324 of the 417 matches played. The rest were not pulled for openings.
Taka
- Career
- 582–365 · 61.5%
- This season
- 196 matches · 61.2%
- Peak rank
- 40
First hit in 60.1% of 670 rounds. Won 57.6% of the rounds they struck first, 52.8% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 8.3% of rounds, against 3.0% in their other rounds.
- Against Akira: backs off first in 79.2% of rounds, against 51.3% against everyone else.
- On Full Fence stages: moves in first in 26.4% of rounds, against 9.8% on the other stages.
- In round 1: opens with “66P Morotezuki” in 11.9% of rounds, against 5.1% in their other rounds.
- Against Sarah: opens with “crouch dash back into 33P+K Kachi'age” in 27.5% of rounds, against 3.3% against everyone else.
| crouch into Shita Harite2P | 63 | 9.3% |
|---|---|---|
| Morotezuki66P | 46 | 6.8% |
| crouch dash back into evade down | 40 | 5.9% |
| backdash into evade down | 38 | 5.6% |
| crouch dash back into Kachi'age33P+K | 32 | 4.8% |
| backdash into Kachi'age33P+K | 22 | 3.3% |
| backdash into Kumoyaburi4P+K | 21 | 3.1% |
| backdash into evade up | 19 | 2.8% |
| backdash into Morotezuki66P | 16 | 2.4% |
| punchP | 16 | 2.4% |
| forward movement into punchP | 15 | 2.2% |
| Shita Harite2P | 14 | 2.1% |
| crouch dash back into crouch | 13 | 1.9% |
| backdash into Hiji'ate6P | 12 | 1.8% |
| crouch dash forward into evade down | 12 | 1.8% |
116 further openings account for the other 295 rounds.
Counted from 168 of the 196 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 8–6 · 57% | 6–1 · 86% | too few to test |
| Akira | 8–4 · 67% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
28 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 228–136 · 62.6%
- This season
- 64 matches · 59.4%
- Peak rank
- 36
First hit in 64.1% of 220 rounds. Won 52.5% of the rounds they struck first, 60.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into guardG | 15 | 6.8% |
|---|---|---|
| crouch dash back into Jouho Touken6P | 14 | 6.3% |
| crouch dash back into evade down | 14 | 6.3% |
| crouch into Housui2P | 12 | 5.4% |
| forward movement into punchP | 12 | 5.4% |
| backdash into evade down | 11 | 5.0% |
| Rimon Chouchu66P into Jouho Touken6P | 9 | 4.1% |
| backdash into Tetsuzankou466P+K | 8 | 3.6% |
| Jouho Touken6P | 7 | 3.2% |
| Rimon Chouchu66P | 7 | 3.2% |
| backdash into Jouho Senshou46P | 7 | 3.2% |
| crouch dash back into Rimon Chouchu66P | 6 | 2.7% |
| punchP | 6 | 2.7% |
| punchP into forward dash | 6 | 2.7% |
| crouch dash back into Senzankou66P+K | 5 | 2.3% |
54 further openings account for the other 82 rounds.
Counted from 57 of the 64 matches played. The rest were not pulled for openings.
Jean
- Career
- 245–152 · 61.7%
- This season
- 83 matches · 72.3%
- Peak rank
- 36
First hit in 57.5% of 181 rounds. Won 70.2% of the rounds they struck first, 66.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 16 | 8.8% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 12 | 6.6% |
| crouch dash back into evade down | 12 | 6.6% |
| crouch into Shitamaeken2P | 10 | 5.5% |
| backdash into Oihiji4P+K | 7 | 3.9% |
| backdash into Doumawashi Kaitengeri46K+G | 5 | 2.8% |
| backdash into evade up | 5 | 2.8% |
| crouch dash back into Oihiji4P+K | 5 | 2.8% |
| crouch dash back into Shitamaeken2P | 4 | 2.2% |
| crouch dash back into evade up | 4 | 2.2% |
| Shitamaeken2P | 3 | 1.7% |
| Tate'enpi33P into Hangetsu NirenzukiP+K | 3 | 1.7% |
| backdash into Kake'uchi46P | 3 | 1.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 3 | 1.7% |
| backdash into Kousenshu4KP | 3 | 1.7% |
60 further openings account for the other 86 rounds.
Counted from 47 of the 83 matches played. The rest were not pulled for openings.
Jacky
- Career
- 156–87 · 64.2%
- This season
- 48 matches · 54.2%
- Peak rank
- 33
First hit in 43.6% of 101 rounds. Won 77.3% of the rounds they struck first, 59.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Smash Straight3P | 18 | 17.8% |
|---|---|---|
| crouch dash back into evade down | 9 | 8.9% |
| crouch dash back into Slant Back Knuckle1P | 6 | 5.9% |
| forward movement into punchP | 6 | 5.9% |
| crouch dash back into Spin Heel Sword4K+G | 4 | 4.0% |
| crouch dash back into throwP+G | 4 | 4.0% |
| backdash into Spin Heel Sword4K+G | 3 | 3.0% |
| crouch dash back into backdash | 3 | 3.0% |
| crouch dash back into evade up | 3 | 3.0% |
| crouch into Squat Straight2P | 3 | 3.0% |
| evade down into Rage Kick1PK | 3 | 3.0% |
| forward dash into Bil Jee6P+K | 3 | 3.0% |
| punchP | 3 | 3.0% |
| backdash into punchP | 2 | 2.0% |
| backward movement into evade up | 2 | 2.0% |
26 further openings account for the other 29 rounds.
Counted from 26 of the 48 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 104–47 · 68.9%
- This season
- 22 matches · 68.2%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 10 | 10.9% |
|---|---|---|
| crouch into Low Knuckle2P | 8 | 8.7% |
| backdash into Scoop Kick4K+G | 4 | 4.3% |
| crouch dash back into Dash Elbow66P | 4 | 4.3% |
| crouch dash back into evade down | 4 | 4.3% |
| forward movement into punchP | 4 | 4.3% |
| crouch dash back into guardG | 3 | 3.3% |
| forward dash into Dash Elbow66P | 3 | 3.3% |
| backdash into Toe Kick2K | 2 | 2.2% |
| backdash into evade up | 2 | 2.2% |
| backward movement into throwP+G | 2 | 2.2% |
| crouch dash forward into Knee Attack6K | 2 | 2.2% |
| crouch dash forward into evade up | 2 | 2.2% |
| punchP | 2 | 2.2% |
| Dash Elbow66P | 1 | 1.1% |
39 further openings account for the other 39 rounds.
Lau
- Career
- 16–5 · 76.2%
- This season
- 4 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Sako Soushou4P+K | 3 | 23.1% |
|---|---|---|
| crouch dash back into evade down | 2 | 15.4% |
| Fukko Kensou1P | 1 | 7.7% |
| Ko'en Senshi66K+G into forward movement | 1 | 7.7% |
| backdash into Kosoushou46P | 1 | 7.7% |
| backdash into throw escape | 1 | 7.7% |
| crouch dash back into Touku Shashou897P+K | 1 | 7.7% |
| crouch dash back into throwP+G | 1 | 7.7% |
| crouch into Souchuken2P | 1 | 7.7% |
| forward movement into punchP | 1 | 7.7% |
Not counted here: Kage. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Taka: 5 of 15 tests hold up
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
