VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

ごく ふとし

  • Jean
  • Akira
  • Jacky
  • Kage
  • Jeffry
  • Lau
Career matches2,262
Career win rate63.5%
Round win rate58.4%
Peak rank40
Distinct opponents208
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1794 #396 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka4094758236561.5%
Jean3639724515261.7%
Akira3636422813662.6%
Jacky332431568764.2%
Jeffry321511044768.9%
Kage331391053475.5%
Lau272116576.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,414 of 1,754 rounds counted

9.3 inputs a second (558 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka9.3560647
Jean9.1543325
Akira9.959748
Jacky9.6579180
Kage9.2549109
Jeffry9.054392
Lau9.356113

By opponent's character

Jacky9.4564151
Shun9.5570162
Akira9.6576131
Goh9.4565100
Jeffry9.858784
Kage9.3561124
Lau9.154888
Sarah9.154864
Wolf9.054260
Jean9.355871
Lion9.255461
Pai9.154877
Vanessa8.752552
Aoi9.255046
Lei Fei9.154552
Brad8.752434
El Blaze8.349622
Dural10.260916
Eileen9.053811
Taka9.15438

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky50302060.0%-3.6
Shun48252352.1%-12.9
Akira47311666.0%+0.6
Goh35251071.4%+5.4
Jeffry35251071.4%+7.7
Kage32191359.4%-5.1
Lau29151451.7%-14.3
Sarah2420483.3%+22.2
Wolf2115671.4%+5.2
Jean2015575.0%+10.9
Lion1810855.6%-11.8
Pai1813572.2%+4.3
Vanessa156940.0%-24.2
Aoi1311284.6%+21.8
Lei Fei128466.7%+7.1
Brad106460.0%+0.2
El Blaze86275.0%+5.2
Dural440100.0%+33.9
Eileen31233.3%-21.0
Taka21150.0%-3.1

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence58342458.6%-3.3
Breakable Full Fence53282552.8%-11.9
Open48371177.1%+13.8
Half Fence47321568.1%+2.3
Rectangle43291467.4%-0.5
Low Fence42291369.0%+6.7
Breakable Half Fence41271465.8%+2.6
Single Wall37261170.3%+6.5
Octagon28161257.1%-11.1
Full Fence and Open1712570.6%+4.2

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27061.5%64.6%-3.1
No walls12772.4%64.1%+8.4

Walls against open: -11.5 points (95% range -21.9 to -1.1), p 0.030 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

かべごん (Rank 39)2026/10/1841325.0%
インド人を右に (Rank 35)2026/10/1783537.5%
expensive-sand (Rank 39)2026/10/1543175.0%
ひかる (Rank 41)2026/10/1542250.0%
ctraum (Rank 39)2026/10/1373442.9%
ぷこ (Rank 37)2026/10/1365183.3%
sizzle (Rank 37)2026/10/1391811.1%
@nanbuno_fishing (Rank 33)2026/10/1364266.7%
ももじろう (Rank 35)2026/10/1252340.0%
くろね@のびしろF (Rank 35)2026/10/06440100.0%
おるが@のびしろF (Rank 32)2026/10/0642250.0%
タピる。 (Rank 32)2026/10/0554180.0%
えなお (Rank 35)2026/09/2385362.5%
寿司眼鉄 (Rank 37)2026/09/10108280.0%
nanami.madogiwa (Rank 34)2026/08/24440100.0%
orz (Rank 31)2026/08/23440100.0%
KA-GO (Rank 40)2026/06/3052340.0%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/06/2661516.7%
interceptor (Rank 39)2026/06/1642250.0%
のみ (Rank 35)2026/06/1674357.1%
★闘将拉麵男★ (Rank 36)2026/06/1564266.7%
トーマス軍団残党K (Rank 36)2026/06/0951420.0%
ガンオンやりたひ (Rank 27)2026/06/0553260.0%
NORESPECT (Rank 33)2026/05/1342250.0%
drnneb75 (Rank 24)2026/04/15550100.0%

Round openings

Every character

crouch dash back into evade down816.3%
backdash into evade down755.8%
crouch into Shita Harite2P634.9%
Morotezuki66P463.6%
forward movement into punchP383.0%
crouch dash back into Kachi'age33P+K322.5%
crouch dash back into guardG282.2%
punchP282.2%
backdash into evade up272.1%
backdash into Kachi'age33P+K221.7%
backdash into Kumoyaburi4P+K211.6%
crouch dash forward into Smash Straight3P181.4%
crouch dash back into crouch171.3%
backdash into Morotezuki66P161.2%
Shita Harite2P141.1%

280 further openings account for the other 756 rounds.

Counted from 324 of the 417 matches played. The rest were not pulled for openings.

Taka

Career
582–365 · 61.5%
This season
196 matches · 61.2%
Peak rank
40

First hit in 60.1% of 670 rounds. Won 57.6% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 8.3% of rounds, against 3.0% in their other rounds.
  • Against Akira: backs off first in 79.2% of rounds, against 51.3% against everyone else.
  • On Full Fence stages: moves in first in 26.4% of rounds, against 9.8% on the other stages.
  • In round 1: opens with “66P Morotezuki” in 11.9% of rounds, against 5.1% in their other rounds.
  • Against Sarah: opens with “crouch dash back into 33P+K Kachi'age” in 27.5% of rounds, against 3.3% against everyone else.

How is this tested?

crouch into Shita Harite2P639.3%
Morotezuki66P466.8%
crouch dash back into evade down405.9%
backdash into evade down385.6%
crouch dash back into Kachi'age33P+K324.8%
backdash into Kachi'age33P+K223.3%
backdash into Kumoyaburi4P+K213.1%
backdash into evade up192.8%
backdash into Morotezuki66P162.4%
punchP162.4%
forward movement into punchP152.2%
Shita Harite2P142.1%
crouch dash back into crouch131.9%
backdash into Hiji'ate6P121.8%
crouch dash forward into evade down121.8%

116 further openings account for the other 295 rounds.

Counted from 168 of the 196 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–6 · 57%6–1 · 86%too few to test
Akira8–4 · 67%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

28 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
228–136 · 62.6%
This season
64 matches · 59.4%
Peak rank
36

First hit in 64.1% of 220 rounds. Won 52.5% of the rounds they struck first, 60.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into guardG156.8%
crouch dash back into Jouho Touken6P146.3%
crouch dash back into evade down146.3%
crouch into Housui2P125.4%
forward movement into punchP125.4%
backdash into evade down115.0%
Rimon Chouchu66P into Jouho Touken6P94.1%
backdash into Tetsuzankou466P+K83.6%
Jouho Touken6P73.2%
Rimon Chouchu66P73.2%
backdash into Jouho Senshou46P73.2%
crouch dash back into Rimon Chouchu66P62.7%
punchP62.7%
punchP into forward dash62.7%
crouch dash back into Senzankou66P+K52.3%

54 further openings account for the other 82 rounds.

Counted from 57 of the 64 matches played. The rest were not pulled for openings.

Jean

Career
245–152 · 61.7%
This season
83 matches · 72.3%
Peak rank
36

First hit in 57.5% of 181 rounds. Won 70.2% of the rounds they struck first, 66.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down168.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK126.6%
crouch dash back into evade down126.6%
crouch into Shitamaeken2P105.5%
backdash into Oihiji4P+K73.9%
backdash into Doumawashi Kaitengeri46K+G52.8%
backdash into evade up52.8%
crouch dash back into Oihiji4P+K52.8%
crouch dash back into Shitamaeken2P42.2%
crouch dash back into evade up42.2%
Shitamaeken2P31.7%
Tate'enpi33P into Hangetsu NirenzukiP+K31.7%
backdash into Kake'uchi46P31.7%
backdash into Kake'uchi~Maekeri'age46PK31.7%
backdash into Kousenshu4KP31.7%

60 further openings account for the other 86 rounds.

Counted from 47 of the 83 matches played. The rest were not pulled for openings.

Jacky

Career
156–87 · 64.2%
This season
48 matches · 54.2%
Peak rank
33

First hit in 43.6% of 101 rounds. Won 77.3% of the rounds they struck first, 59.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Smash Straight3P1817.8%
crouch dash back into evade down98.9%
crouch dash back into Slant Back Knuckle1P65.9%
forward movement into punchP65.9%
crouch dash back into Spin Heel Sword4K+G44.0%
crouch dash back into throwP+G44.0%
backdash into Spin Heel Sword4K+G33.0%
crouch dash back into backdash33.0%
crouch dash back into evade up33.0%
crouch into Squat Straight2P33.0%
evade down into Rage Kick1PK33.0%
forward dash into Bil Jee6P+K33.0%
punchP33.0%
backdash into punchP22.0%
backward movement into evade up22.0%

26 further openings account for the other 29 rounds.

Counted from 26 of the 48 matches played. The rest were not pulled for openings.

Jeffry

Career
104–47 · 68.9%
This season
22 matches · 68.2%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1010.9%
crouch into Low Knuckle2P88.7%
backdash into Scoop Kick4K+G44.3%
crouch dash back into Dash Elbow66P44.3%
crouch dash back into evade down44.3%
forward movement into punchP44.3%
crouch dash back into guardG33.3%
forward dash into Dash Elbow66P33.3%
backdash into Toe Kick2K22.2%
backdash into evade up22.2%
backward movement into throwP+G22.2%
crouch dash forward into Knee Attack6K22.2%
crouch dash forward into evade up22.2%
punchP22.2%
Dash Elbow66P11.1%

39 further openings account for the other 39 rounds.

Lau

Career
16–5 · 76.2%
This season
4 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Sako Soushou4P+K323.1%
crouch dash back into evade down215.4%
Fukko Kensou1P17.7%
Ko'en Senshi66K+G into forward movement17.7%
backdash into Kosoushou46P17.7%
backdash into throw escape17.7%
crouch dash back into Touku Shashou897P+K17.7%
crouch dash back into throwP+G17.7%
crouch into Souchuken2P17.7%
forward movement into punchP17.7%

Not counted here: Kage. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 5 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)