Virtua Fighter 5 REVO · v1.10 · Region: Asia
ごく ふとし
Characters played — VF5's own record
| Taka | 39 | 820 | 509 | 311 | 62.1% |
|---|---|---|---|---|---|
| Akira | 36 | 340 | 215 | 125 | 63.2% |
| Jean | 35 | 203 | 142 | 61 | 70.0% |
| Jeffry | 32 | 151 | 104 | 47 | 68.9% |
| Jacky | 30 | 65 | 50 | 15 | 76.9% |
| Lau | 27 | 21 | 16 | 5 | 76.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 42 | 26 | 16 | 61.9% | -2.4 |
|---|---|---|---|---|---|
| Akira | 36 | 23 | 13 | 63.9% | -4.4 |
| Goh | 28 | 21 | 7 | 75.0% | +8.9 |
| Shun | 28 | 15 | 13 | 53.6% | -11.4 |
| Jeffry | 25 | 17 | 8 | 68.0% | +4.5 |
| Lau | 20 | 10 | 10 | 50.0% | -20.3 |
| Sarah | 19 | 16 | 3 | 84.2% | +22.7 |
| Kage | 17 | 13 | 4 | 76.5% | +12.9 |
| Lion | 16 | 10 | 6 | 62.5% | -7.5 |
| Wolf | 16 | 10 | 6 | 62.5% | -4.3 |
| Jean | 13 | 8 | 5 | 61.5% | -5.3 |
| Aoi | 11 | 10 | 1 | 90.9% | +27.3 |
| Vanessa | 11 | 6 | 5 | 54.5% | -12.0 |
| Lei Fei | 7 | 5 | 2 | 71.4% | +13.4 |
| Brad | 6 | 4 | 2 | 66.7% | +2.6 |
| El Blaze | 6 | 5 | 1 | 83.3% | +13.1 |
| Pai | 6 | 2 | 4 | 33.3% | -33.0 |
| Dural | 4 | 4 | 0 | 100.0% | +32.4 |
| Eileen | 3 | 1 | 2 | 33.3% | -23.2 |
| Taka | 2 | 1 | 1 | 50.0% | -5.0 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 38 | 27 | 11 | 71.0% | +6.9 |
|---|---|---|---|---|---|
| Full Fence | 38 | 21 | 17 | 55.3% | -8.7 |
| Breakable Full Fence | 37 | 22 | 15 | 59.5% | -6.7 |
| Open | 33 | 28 | 5 | 84.8% | +22.9 |
| Low Fence | 32 | 23 | 9 | 71.9% | +8.0 |
| Half Fence | 26 | 20 | 6 | 76.9% | +9.9 |
| Octagon | 25 | 14 | 11 | 56.0% | -13.4 |
| Rectangle | 25 | 15 | 10 | 60.0% | -7.7 |
| Single Wall | 23 | 13 | 10 | 56.5% | -10.5 |
| Full Fence and Open | 10 | 8 | 2 | 80.0% | +14.1 |
1 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 189 | 63.0% | 65.8% | -2.8 |
| No walls | 88 | 72.7% | 64.9% | +7.8 |
Walls against open: -10.6 points (95% range -23.0 to +1.8), p 0.094 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 寿司眼鉄 (Rank 37) | 10 | 8 | 2 | 80.0% |
|---|---|---|---|---|
| えなお (Rank 35) | 8 | 5 | 3 | 62.5% |
| のみ (Rank 35) | 7 | 4 | 3 | 57.1% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 6 | 1 | 5 | 16.7% |
| ★闘将拉麵男★ (Rank 36) | 6 | 4 | 2 | 66.7% |
| KA-GO (Rank 40) | 5 | 2 | 3 | 40.0% |
| drnneb75 (Rank 24) | 5 | 5 | 0 | 100.0% |
| ガンオンやりたひ (Rank 27) | 5 | 3 | 2 | 60.0% |
| トーマス軍団残党K (Rank 36) | 5 | 1 | 4 | 20.0% |
| NORESPECT (Rank 33) | 4 | 2 | 2 | 50.0% |
| interceptor (Rank 39) | 4 | 2 | 2 | 50.0% |
| nanami.madogiwa (Rank 34) | 4 | 4 | 0 | 100.0% |
| orz (Rank 31) | 4 | 4 | 0 | 100.0% |
| アルチャチャ (Rank 41) | 4 | 3 | 1 | 75.0% |
| 南部の釣れないルアー (Rank 33) | 4 | 2 | 2 | 50.0% |
| 都筑まもる君 (Rank 37) | 4 | 3 | 1 | 75.0% |
| CELIS (Rank 26) | 3 | 3 | 0 | 100.0% |
| GP (Rank 40) | 3 | 1 | 2 | 33.3% |
| たまつばき (Rank 40) | 3 | 3 | 0 | 100.0% |
| へにほに (Rank 36) | 3 | 1 | 2 | 33.3% |
| エル・シエロ (Rank 42) | 3 | 2 | 1 | 66.7% |
| タイヨウ (Rank 31) | 3 | 2 | 1 | 66.7% |
| ビルちゃん (Rank 40) | 3 | 1 | 2 | 33.3% |
| ペケ壱 (Rank 30) | 3 | 3 | 0 | 100.0% |
| マハリータまるこ (Rank 39) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| ビルちゃん (Rank 40) | 2026/09/23 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| えなお (Rank 35) | 2026/09/23 | 8 | 5 | 3 | 62.5% |
| 寿司眼鉄 (Rank 37) | 2026/09/10 | 10 | 8 | 2 | 80.0% |
| ペケ壱 (Rank 30) | 2026/09/10 | 3 | 3 | 0 | 100.0% |
| 南部の釣れないルアー (Rank 33) | 2026/09/05 | 4 | 2 | 2 | 50.0% |
| タイヨウ (Rank 31) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| nanami.madogiwa (Rank 34) | 2026/08/24 | 4 | 4 | 0 | 100.0% |
| orz (Rank 31) | 2026/08/23 | 4 | 4 | 0 | 100.0% |
| 都筑まもる君 (Rank 37) | 2026/06/30 | 4 | 3 | 1 | 75.0% |
| KA-GO (Rank 40) | 2026/06/30 | 5 | 2 | 3 | 40.0% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 2026/06/26 | 6 | 1 | 5 | 16.7% |
| アルチャチャ (Rank 41) | 2026/06/26 | 4 | 3 | 1 | 75.0% |
| マハリータまるこ (Rank 39) | 2026/06/16 | 3 | 3 | 0 | 100.0% |
| GP (Rank 40) | 2026/06/16 | 3 | 1 | 2 | 33.3% |
| interceptor (Rank 39) | 2026/06/16 | 4 | 2 | 2 | 50.0% |
| のみ (Rank 35) | 2026/06/16 | 7 | 4 | 3 | 57.1% |
| ★闘将拉麵男★ (Rank 36) | 2026/06/15 | 6 | 4 | 2 | 66.7% |
| エル・シエロ (Rank 42) | 2026/06/15 | 3 | 2 | 1 | 66.7% |
| たまつばき (Rank 40) | 2026/06/10 | 3 | 3 | 0 | 100.0% |
| トーマス軍団残党K (Rank 36) | 2026/06/09 | 5 | 1 | 4 | 20.0% |
| ガンオンやりたひ (Rank 27) | 2026/06/05 | 5 | 3 | 2 | 60.0% |
| へにほに (Rank 36) | 2026/05/15 | 3 | 1 | 2 | 33.3% |
| NORESPECT (Rank 33) | 2026/05/13 | 4 | 2 | 2 | 50.0% |
| drnneb75 (Rank 24) | 2026/04/15 | 5 | 5 | 0 | 100.0% |
| CELIS (Rank 26) | 2026/04/04 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 98 | 8.0% |
|---|---|---|
| crouch dash back into evade down | 94 | 7.7% |
| crouch into Shita Harite2P | 60 | 4.9% |
| Morotezuki66P | 42 | 3.4% |
| forward movement into punchP | 36 | 3.0% |
| backdash into evade up | 35 | 2.9% |
| crouch dash back into guardG | 30 | 2.5% |
| crouch dash back into Kachi'age33P+K | 27 | 2.2% |
| punchP | 24 | 2.0% |
| backdash into Kumoyaburi4P+K | 18 | 1.5% |
| crouch dash back into crouch | 18 | 1.5% |
| backdash into Kachi'age33P+K | 17 | 1.4% |
| crouch dash forward into Smash Straight3P | 16 | 1.3% |
| backdash into Morotezuki66P | 15 | 1.2% |
| crouch dash forward into evade down | 15 | 1.2% |
257 further openings account for the other 675 rounds.
Counted from 308 of the 316 matches played. The rest were not pulled for openings.
Taka
| crouch into Shita Harite2P | 60 | 9.6% |
|---|---|---|
| backdash into evade down | 47 | 7.5% |
| crouch dash back into evade down | 43 | 6.8% |
| Morotezuki66P | 42 | 6.7% |
| crouch dash back into Kachi'age33P+K | 27 | 4.3% |
| backdash into evade up | 25 | 4.0% |
| backdash into Kumoyaburi4P+K | 18 | 2.9% |
| backdash into Kachi'age33P+K | 17 | 2.7% |
| backdash into Morotezuki66P | 15 | 2.4% |
| Shita Harite2P | 13 | 2.1% |
| crouch dash back into crouch | 13 | 2.1% |
| crouch dash forward into evade down | 13 | 2.1% |
| forward movement into punchP | 13 | 2.1% |
| punchP | 12 | 1.9% |
| backdash into throwP+G | 10 | 1.6% |
107 further openings account for the other 260 rounds.
Counted from 156 of the 164 matches played. The rest were not pulled for openings.
Akira
| crouch dash back into evade down | 17 | 7.7% |
|---|---|---|
| crouch dash back into guardG | 16 | 7.2% |
| backdash into evade down | 13 | 5.9% |
| crouch into Housui2P | 12 | 5.4% |
| forward movement into punchP | 12 | 5.4% |
| crouch dash back into Jouho Touken6P | 11 | 5.0% |
| Rimon Chouchu66P into Jouho Touken6P | 9 | 4.1% |
| Jouho Touken6P | 7 | 3.2% |
| Rimon Chouchu66P | 7 | 3.2% |
| backdash into Tetsuzankou466P+K | 7 | 3.2% |
| backdash into Jouho Senshou46P | 6 | 2.7% |
| crouch dash back into backdash | 6 | 2.7% |
| punchP | 6 | 2.7% |
| punchP into forward dash | 6 | 2.7% |
| crouch dash back into Rimon Chouchu66P | 5 | 2.3% |
53 further openings account for the other 81 rounds.
Jean
| backdash into evade down | 26 | 14.4% |
|---|---|---|
| crouch dash back into evade down | 15 | 8.3% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 12 | 6.6% |
| crouch into Shitamaeken2P | 10 | 5.5% |
| backdash into Oihiji4P+K | 7 | 3.9% |
| backdash into evade up | 6 | 3.3% |
| crouch dash back into evade up | 5 | 2.8% |
| backdash into Doumawashi Kaitengeri46K+G | 4 | 2.2% |
| crouch dash back into Oihiji4P+K | 4 | 2.2% |
| crouch dash back into Shitamaeken2P | 4 | 2.2% |
| Shitamaeken2P | 3 | 1.7% |
| Tate'enpi33P into Hangetsu NirenzukiP+K | 3 | 1.7% |
| backward movement into evade down | 3 | 1.7% |
| crouch dash back into Nozuchi1P+K | 3 | 1.7% |
| crouch dash back into crouch | 3 | 1.7% |
54 further openings account for the other 73 rounds.
Jeffry
| backdash into evade down | 11 | 12.0% |
|---|---|---|
| crouch into Low Knuckle2P | 8 | 8.7% |
| crouch dash back into evade down | 6 | 6.5% |
| crouch dash back into Dash Elbow66P | 4 | 4.3% |
| forward movement into punchP | 4 | 4.3% |
| backdash into Scoop Kick4K+G | 3 | 3.3% |
| backdash into evade up | 3 | 3.3% |
| crouch dash back into guardG | 3 | 3.3% |
| forward dash into Dash Elbow66P | 3 | 3.3% |
| backdash into Toe Kick2K | 2 | 2.2% |
| backward movement into throwP+G | 2 | 2.2% |
| crouch dash forward into Knee Attack6K | 2 | 2.2% |
| crouch dash forward into evade up | 2 | 2.2% |
| punchP | 2 | 2.2% |
| Dash Elbow66P | 1 | 1.1% |
36 further openings account for the other 36 rounds.
Jacky
| crouch dash forward into Smash Straight3P | 16 | 18.8% |
|---|---|---|
| crouch dash back into evade down | 10 | 11.8% |
| crouch dash back into Slant Back Knuckle1P | 6 | 7.1% |
| forward movement into punchP | 6 | 7.1% |
| backdash into Spin Heel Sword4K+G | 3 | 3.5% |
| crouch dash back into Spin Heel Sword4K+G | 3 | 3.5% |
| crouch dash back into backdash | 3 | 3.5% |
| crouch into Squat Straight2P | 3 | 3.5% |
| evade down into Rage Kick1PK | 3 | 3.5% |
| forward dash into Bil Jee6P+K | 3 | 3.5% |
| punchP | 3 | 3.5% |
| backward movement into evade up | 2 | 2.4% |
| crouch dash back into evade up | 2 | 2.4% |
| Low Spin Kick1K+G | 1 | 1.2% |
| Middle Smash6P | 1 | 1.2% |
20 further openings account for the other 20 rounds.
Lau
| crouch dash back into evade down | 3 | 23.1% |
|---|---|---|
| crouch dash back into Sako Soushou4P+K | 2 | 15.4% |
| Fukko Kensou1P | 1 | 7.7% |
| Ko'en Senshi66K+G into forward movement | 1 | 7.7% |
| backdash into Kosoushou46P | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| crouch dash back into Touku Shashou897P+K | 1 | 7.7% |
| crouch dash back into throwP+G | 1 | 7.7% |
| crouch into Souchuken2P | 1 | 7.7% |
| forward movement into punchP | 1 | 7.7% |
