VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

sword-moon-light

  • Akira
  • Jeffry
  • Wolf
  • Goh
  • Lei Fei
  • Kage
  • Lion
  • Taka
  • Lau
  • Aoi
  • El Blaze
  • Jean
  • Vanessa
Career matches2,355
Career win rate59.1%
Round win rate55.3%
Peak rank27
Distinct opponents76
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1444 #2,390 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky2738720917854.0%
Akira2731218013257.7%
Wolf2528414913552.5%
Lion2726115510659.4%
Jeffry26159946559.1%
El Blaze26152985464.5%
Goh25148866258.1%
Kage25141855660.3%
Jean24115734263.5%
Lau26110723865.5%
Aoi24109733667.0%
Taka2475522369.3%
Vanessa2657391868.4%
Lei Fei2345281762.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

618 of 848 rounds counted

8.1 inputs a second (489 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.2550106
Jeffry7.3436128
Wolf8.249347
Goh8.752027
Lei Fei8.048255
Kage7.846738
Lion8.651835
Taka8.450242
Lau8.450438
Aoi8.048023
El Blaze7.645715
Jacky9.053814
Jean7.142618
Vanessa7.847032

By opponent's character

Akira8.7520109
Pai8.148463
Jacky7.947562
Jeffry7.746136
Wolf8.853051
Vanessa8.551139
Goh8.651530
Shun7.343626
Aoi8.752325
Kage7.041837
Sarah8.349734
El Blaze9.255414
Jean7.444618
Lau7.24338
Lion7.846922
Brad7.545117
Taka7.746214
Lei Fei7.947413

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira31201164.5%+7.5
Pai21111052.4%+2.6
Jacky2015575.0%+10.7
Jeffry1610662.5%+2.9
Wolf1551033.3%-15.7
Vanessa135838.5%-24.6
Goh1210283.3%+21.6
Shun126650.0%-9.0
Aoi116554.5%-10.3
Kage115645.5%-19.1
Sarah118372.7%+21.2
El Blaze73442.9%-7.7
Jean61516.7%-29.5
Lau660100.0%+24.2
Lion63350.0%-15.8
Brad54180.0%+15.1
Taka440100.0%+38.9
Lei Fei3030.0%-66.2
Eileen220100.0%+60.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall30181260.0%+6.3
Breakable Full Fence28171160.7%-1.8
Open27161159.3%-0.9
Octagon22101245.5%-9.9
Low Fence2113861.9%+6.7
Half Fence2013765.0%-0.6
Breakable Half Fence1861233.3%-20.8
Full Fence149564.3%+5.0
Full Fence and Open129375.0%+17.7
Rectangle52340.0%-25.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10753.3%59.4%-6.1
No walls7860.3%56.8%+3.4

Walls against open: -9.6 points (95% range -23.4 to +4.3), p 0.177 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

chimichama (Rank 21)2026/10/0253260.0%
ゅろぽ (Rank 23)2026/09/2953260.0%
manekinecogames (Rank 22)2026/09/2998188.9%
무파ZeroBlue (Rank 28)2026/09/2732166.7%
安全パイ (Rank 23)2026/09/2654180.0%
dalmax72 (Rank 22)2026/09/26119281.8%
kinoppy0126 (Rank 23)2026/09/26440100.0%
パニガーレ (Rank 24)2026/09/1732166.7%
Wonda15426 (Rank 23)2026/09/1531233.3%
しろ☆おび。@のびしろF (Rank 24)2026/09/1593633.3%
山猪 (Rank 29)2026/09/1431233.3%
twinsshine (Rank 28)2026/09/1451420.0%
しゅが~nsr (Rank 27)2026/09/1494544.4%
be-shedded (Rank 29)2026/09/0631233.3%
김치 (Rank 22)2026/09/0643175.0%
千種うるふ(nomore) (Rank 26)2026/08/3131233.3%
ねこ吉 (Rank 22)2026/07/2441325.0%
神無月夏美Vtuber (Rank 26)2026/07/1341325.0%
え~る (Rank 29)2026/07/1031233.3%
gimoring (Rank 25)2026/06/1454180.0%
haohwhite (Rank 23)2026/06/0564266.7%
drnneb75 (Rank 23)2026/05/1331233.3%
砂の橋 (Rank 25)2026/05/1152340.0%
naowai (Rank 21)2026/05/07330100.0%
ズサ齋藤 (Rank 23)2026/05/0632166.7%

Round openings

Every character

Senzankou66P+K into throwP+G222.7%
forward movement into punchP212.6%
Rimon Chouchu66P161.9%
Gyaku Seikenzuki66P141.7%
Rimon Chouchu66P into forward dash131.6%
Souka Housui3P+K131.6%
kickK131.6%
guardG121.5%
guardG into evade up111.3%
Ducking Low2K+G101.2%
Ryu'eikyaku66K81.0%
forward dash into Jouho Touken6P81.0%
Screw Hook63214P into Screw Lariat63214PP70.8%
Morotezuki66P into Morote Tsuppari66PP60.7%
Ni'oudaoshi3K+G60.7%

417 further openings account for the other 641 rounds.

Counted from 206 of the 212 matches played. The rest were not pulled for openings.

Akira

Career
180–132 · 57.7%
This season
45 matches · 60.0%
Peak rank
27

First hit in 52.4% of 170 rounds. Won 57.3% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senzankou66P+K into throwP+G2212.7%
Rimon Chouchu66P169.2%
Rimon Chouchu66P into forward dash137.5%
Souka Housui3P+K137.5%
forward dash into Jouho Touken6P84.6%
Chouyoushu1P52.9%
forward dash into Souka Housui3P+K52.9%
guardG into Jouho Touken6P52.9%
guardG into Senzankou66P+K52.9%
backdash into Jouho Touken6P42.3%
backdash into Souka Housui3P+K42.3%
evade up into Jouho Touken6P42.3%
evade up into Souka Housui3P+K42.3%
backdash into Chouyoushu1P31.7%
backdash into Senzankou66P+K31.7%

53 further openings account for the other 59 rounds.

Counted from 43 of the 45 matches played. The rest were not pulled for openings.

Jeffry

Career
94–65 · 59.1%
This season
33 matches · 57.6%
Peak rank
26

First hit in 55.5% of 128 rounds. Won 60.6% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ducking Low2K+G107.8%
forward movement into punchP75.5%
Dash Elbow66P53.9%
Knee Push4K into Knee Push Wild Hook4KP53.9%
Middle Hell Stab6P+K53.9%
Dash Elbow66P into punchP43.1%
Knee Push4K into punchP43.1%
guardG into Knee Attack6K43.1%
evade up into Full Swing Upper33P32.3%
forward dash into Elbow Butt6P32.3%
guardG32.3%
guardG into Ducking Low2K+G32.3%
punchP into kickK32.3%
Body CrushP+K21.6%
Drop Anchor1K+G21.6%

55 further openings account for the other 65 rounds.

Wolf

Career
149–135 · 52.5%
This season
18 matches · 50.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP78.9%
evade up into Arrow Knuckle3P56.3%
Savate4K45.1%
Low Drop Kick62K33.8%
Quick Shoulder66P+K into forward movement33.8%
Savate4K into evade down33.8%
forward movement into Elbow Butt4P33.8%
forward movement into punchP33.8%
guardG into Arrow Knuckle3P33.8%
guardG into Savate4K33.8%
Arrow Knuckle3P22.5%
Savate4K into crouch dash forward22.5%
backdash into Arrow Knuckle3P22.5%
crouch dash forward into Arrow Knuckle3P22.5%
evade up into Elbow Butt4P22.5%

30 further openings account for the other 32 rounds.

Goh

Career
86–62 · 58.1%
This season
16 matches · 62.5%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK811.9%
Ni'oudaoshi3K+G69.0%
forward movement into punchP69.0%
Soukyu46P into forward movement57.5%
Sune Kudaki43P46.0%
evade up into Jibishou3P+K34.5%
Maegeri3K into Batousatsu3KP23.0%
guardG into Batousatsu3KP23.0%
guardG into Jibishou3P+K23.0%
guardG into Sune Kudaki43P23.0%
Aragami4K into throwP+G11.5%
Hoderi4P into forward movement11.5%
Kurogane Kudaki66P11.5%
backdash into Karura4P+K11.5%
backdash into Kirin33P11.5%

22 further openings account for the other 22 rounds.

Lei Fei

Career
28–17 · 62.2%
This season
14 matches · 64.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rigoutai6K35.5%
Toushou66P35.5%
crouch dash back into Rigoutai6K35.5%
offensive move35.5%
Gaida Santen6P+KP into Rakuchi Souyoku6P+KPP23.6%
Gaiken6P+K23.6%
Zaban Hekishou66P+K23.6%
evade up into Rigoutai6K23.6%
offensive move into evade down23.6%
offensive move into evade up23.6%
Fukushin Soukyaku33K+G11.8%
Gaiken6P+K into Gaida Santen6P+KP11.8%
Kakushu Suigeki6P into punch+kick+guardP+K+G11.8%
Katoken3P+K into Haisetsukou39P+KP11.8%
Kochouheki (Deflect)236P+K11.8%

26 further openings account for the other 26 rounds.

Kage

Career
85–56 · 60.3%
This season
13 matches · 53.9%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryu'eikyaku66K815.7%
Rasen4P35.9%
evade up into Fusenjin3P35.9%
Rasen4P into kickK23.9%
evade up into Ryu'eikyaku66K23.9%
guardG into Ryu'eikyaku66K23.9%
Engetsugeri9K+G12.0%
Hagakure-ryu In Raijingeki46P+K12.0%
Hiji'uchi6P12.0%
Kodachinuki4K into Ryubigeri4KK12.0%
Rakujin Gaeri44P12.0%
Rakujin Gaeri44P into Furikakato OtoshiK+G12.0%
Senpujin2P+K12.0%
SouhajinP+K12.0%
backdash into HagasanePK12.0%

22 further openings account for the other 22 rounds.

Lion

Career
155–106 · 59.4%
This season
11 matches · 27.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K49.1%
Zensou Tenshinkyaku44K+G49.1%
evade up into Sen'inshou3P36.8%
forward movement into punchP36.8%
Senshou Haiten44P24.5%
backdash into Sen'inshou3P24.5%
guardG into Juchou Senshou8P+K24.5%
guardG into Koushutai44K24.5%
guardG into punchP24.5%
Koushutai44K into Souji SenpuP+K12.3%
Soukoushu66P+K into punchP12.3%
backdash into Juchou Senshou8P+K12.3%
backdash into Kousoutai2K+G12.3%
backdash into Senkyutai1K12.3%
backdash into Shicchi Soutai3K+G12.3%

14 further openings account for the other 14 rounds.

Taka

Career
52–23 · 69.3%
This season
11 matches · 72.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP614.3%
guardG into Kachi'age33P+K511.9%
guardG into evade up37.1%
kickK37.1%
evade up into Kachi'age33P+K24.8%
guardG into Gozou Kehataki4KP24.8%
guardG into Tsuyubarai2P+K24.8%
guardG into throw escape24.8%
Aka'oni MidaremageP+K12.4%
Aka'oni MidaremageP+K into Shita Harite2P12.4%
Kirikabu Kudaki1P+K12.4%
Kumoyaburi4P+K into punchP12.4%
Shimobarai1P into Susuharai1PP12.4%
Tsuppari 2PP into Tsuppari 3PPP12.4%
Yoko Harite4P into Honda Zutsuki4PP+K12.4%

10 further openings account for the other 10 rounds.

Lau

Career
72–38 · 65.5%
This season
10 matches · 70.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renshou Senputai3PPK37.9%
Chisoutai2K+G25.3%
Senchutai3K into Senkyaku Chushou3KP25.3%
Souko Sensou66P+K25.3%
backdash into Senchutai3K25.3%
backdash into Touku Shashou897P+K25.3%
evade up into Chugeki6P25.3%
evade up into kickK25.3%
Fukko Kensou1P12.6%
Kasoutai2K12.6%
Kosoushou46P into forward movement12.6%
backdash into Fukko Kensou1P12.6%
backdash into Ko'en Senshi66K+G12.6%
crouch dash back into Chisoutai2K+G12.6%
crouch dash back into Koryu Tenshinkyaku6K+G12.6%

14 further openings account for the other 14 rounds.

El Blaze

Career
98–54 · 64.5%
This season
8 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Backswing Rocket1P+K26.1%
Low Drop Kick1K+G26.1%
guardG26.1%
guardG into Volcano Upper4P+K26.1%
Backfire4P+K+G13.0%
Drop Kick9K13.0%
Hammer Smash46P+K13.0%
Rolling Low Knuckle1P13.0%
Sit Jab2P13.0%
Volcano Upper4P+K13.0%
backdash into Backswing Rocket1P+K13.0%
backdash into Demon's Tail9P+KK13.0%
backdash into Low Drop Kick1K+G13.0%
crouch dash back into Demon's Tail9P+KK13.0%
crouch dash back into Hammer Smash46P+K13.0%

14 further openings account for the other 14 rounds.

Jean

Career
73–42 · 63.5%
This season
8 matches · 75.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P1443.8%
Hizageri4K into Kousenshu4KP412.5%
guardG into Gyaku Seikenzuki66P39.4%
Chudan Mawashigeri3K13.1%
Shitanagi Shutou1P13.1%
backdash into Doumawashi Kaitengeri46K+G13.1%
evade down13.1%
evade down into Gyaku Seikenzuki66P13.1%
evade up into Yamakuzushi6K13.1%
evade up into forward dash13.1%
forward dash into Yoko'enpi6P13.1%
forward movement into punchP13.1%
guardG into Konohana Sakuya43P+K13.1%
punchP13.1%

Jacky

Career
209–178 · 54.0%
This season
8 matches · 75.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K413.8%
Side Hook Turn44P310.3%
evade up into Smash Straight3P26.9%
Beat KnuckleP+K into Beat & Back KnuckleP+KP13.5%
Low Spin Kick1K+G13.5%
Side Hook Turn44P into Beat KnuckleP+K13.5%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward13.5%
Slide Shuffle (Deflect)4P+K+G into evade down13.5%
Spinning Back Knuckle4P into Double Back Knuckle4PP13.5%
backdash into Long Stride Back Knuckle4P+K13.5%
backdash into Smash Straight3P13.5%
crouch dash back into Beat & Back KnuckleP+KP13.5%
crouch dash back into punchP13.5%
crouch dash forward into Smash Straight3P13.5%
crouch dash forward into Squat Straight2P13.5%

8 further openings account for the other 8 rounds.

Vanessa

Career
39–18 · 68.4%
This season
8 matches · 62.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Heavy Hook311.1%
Defensive Style: Back Charge Kick27.4%
Defensive Style: Ducking Body Blow into punchP27.4%
Defensive Style: Shadow Slicer27.4%
Defensive Style: Back Knuckle into Back Knuckle High6PK13.7%
Defensive Style: Defensive Elbow (Deflect)13.7%
Defensive Style: Set-up (Offensive Style)13.7%
Defensive Style: backdash into Shadow Slicer66K13.7%
Defensive Style: crouch dash forward into evade down13.7%
Defensive Style: evade down into Cut-in Knee Kick6K13.7%
Defensive Style: forward dash into Back Knuckle6P13.7%
Defensive Style: guard13.7%
Defensive Style: guard into Cut-in Knee Kick6K13.7%
Defensive Style: guard into Defensive Elbow (Deflect)1P13.7%
Defensive Style: guard into Shadow Slicer66K13.7%

7 further openings account for the other 7 rounds.

Counted from 7 of the 8 matches played. The rest were not pulled for openings.

Aoi

Career
73–36 · 67.0%
This season
9 matches · 44.4%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koromoguruma66P417.4%
Jousei Ryusenshou214P+K28.7%
Kamageri4K28.7%
Chudan Hiji'ate6P14.3%
Kasumigeri2K into Kasuminagi2KP14.3%
Nami'okoshi3K+G14.3%
Ogamigeri4K+G14.3%
Raijinha6K into forward movement14.3%
Shinchuzuki (Deflect)236P+K14.3%
Uzumaki Shutou44P14.3%
backdash into Raijinha6K14.3%
evade up into Hou'oushu3P14.3%
evade up into Sou'unha66K14.3%
evade up into punchP14.3%
forward dash into Raijinha6K14.3%

3 further openings account for the other 3 rounds.

Counted from 6 of the 9 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)