VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

DigXXX

Career matches325
Career win rate35.4%
Round win rate35.3%
Peak rank21
Distinct opponents16
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1167 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky2132511521035.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

131 of 133 rounds counted

8.1 inputs a second (487 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.1487131

By opponent's character

Aoi8.651928
Jacky8.148832
Jeffry7.545222
Akira7.142511
Lei Fei9.154811
Taka7.14257
El Blaze8.35007
Dural7.24324
Pai8.85295
Shun8.65184

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi73442.9%+12.6
Jacky75271.4%+53.7
Jeffry5050.0%-35.8
Akira31233.3%+16.2
Lei Fei3030.0%-15.8
Taka3030.0%-36.7
El Blaze2020.0%-25.5
Dural1010.0%-34.2
Pai1010.0%-20.1
Shun1010.0%-15.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence5050.0%-41.1
Open52340.0%+15.2
Breakable Full Fence4040.0%-24.2
Low Fence42250.0%+28.0
Breakable Half Fence31233.3%+4.9
Octagon32166.7%+37.6
Full Fence220100.0%+81.9
Full Fence and Open2020.0%-30.1
Rectangle2020.0%-25.5
Single Wall2020.0%-15.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1926.3%28.3%-2.0
No walls1136.4%24.3%+12.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

pi---suke (Rank 19)2026/10/133030.0%
銀髪ザムライ (Rank 24)2026/10/131010.0%
AiokometeZ (Rank 25)2026/10/134040.0%
kim4439 (Rank 21)2026/10/12220100.0%
委員ちょ@レバーレス錬 (Rank 21)2026/10/1242250.0%
bobshin9 (Rank 23)2026/10/121010.0%
pony (Rank 23)2026/10/12110100.0%
dalmax72 (Rank 24)2026/10/124040.0%
UNIQ (Rank 21)2026/10/122020.0%
mikkunn3277 (Rank 22)2026/10/122020.0%
ぶー (Rank 21)2026/10/12110100.0%
あかげら (Rank 23)2026/10/121010.0%
kosk5906 (Rank 18)2026/10/1232166.7%
potimaru1059 (Rank 22)2026/10/0721150.0%
kothiyasanae (Rank 45)2026/10/071010.0%
オニヤンマくん (Rank 17)2026/10/051010.0%