VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

Amor_y_Paz_0921

  • Vanessa
  • Lei Fei
  • Wolf
  • Jean
  • Brad
  • Kage
  • Lau
  • Taka
  • El Blaze
  • Aoi
  • Lion
  • Pai
  • Eileen
  • Shun
  • Jeffry
  • Sarah
  • Goh
  • Jacky
Career matches4,889
Career win rate61.6%
Round win rate52.7%
Peak rank31
Distinct opponents138
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1562 #1,595 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira3064435129354.5%
Vanessa3150028621457.2%
Lei Fei3149030918163.1%
Aoi2946426120356.2%
Wolf2935520115456.6%
Brad2927816511359.4%
Kage302381459360.9%
Jean302241388661.6%
Jacky302221348860.4%
Sarah301981296965.2%
Taka291781186066.3%
Lau301741175767.2%
Lion291631144969.9%
El Blaze301611105168.3%
Goh29137974070.8%
Shun29134953970.9%
Eileen30119863372.3%
Pai29108802874.1%
Jeffry29102782476.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,767 of 1,783 rounds counted

8.1 inputs a second (483 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.7461366
Akira8.7522266
Lei Fei8.4506197
Wolf7.7459188
Jean8.1483122
Brad7.7461117
Kage8.1484108
Lau8.148398
Taka8.249183
El Blaze8.550954
Aoi7.746037
Lion8.148743
Pai7.947428
Eileen8.853121
Shun8.148615
Jeffry7.24329
Sarah6.94156
Goh6.74034
Jacky7.24345

By opponent's character

Akira7.9473287
Wolf8.3496182
Jacky8.1483163
Shun8.2492130
Pai8.2490124
Brad7.9474108
Jeffry8.1483109
El Blaze7.846794
Sarah8.450694
Jean7.846984
Aoi8.249173
Kage8.148354
Lei Fei8.249252
Goh8.048149
Lau8.349645
Lion8.148442
Taka7.444426
Vanessa8.249324
Eileen7.344015
Dural9.054212

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira71383353.5%-0.4
Wolf48291960.4%+3.7
Jacky38261268.4%+18.9
Shun31141745.2%-10.4
Pai3022873.3%+14.6
Brad26131350.0%-3.4
Jeffry26111542.3%-10.2
El Blaze24141058.3%+1.9
Sarah23121152.2%-1.4
Jean2114766.7%+6.6
Aoi2011955.0%-1.9
Kage135838.5%-16.6
Lei Fei135838.5%-16.2
Goh124833.3%-24.5
Lau116554.5%-1.1
Lion106460.0%+6.7
Taka63350.0%+0.6
Vanessa64266.7%+8.7
Eileen42250.0%+1.6
Dural31233.3%-31.0

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open54282651.9%-4.5
Low Fence51302158.8%+1.7
Breakable Full Fence48222645.8%-5.4
Octagon45232251.1%-5.5
Half Fence44331175.0%+22.7
Full Fence43271662.8%+8.7
Single Wall41241758.5%+3.6
Breakable Half Fence39172243.6%-9.7
Rectangle36211558.3%+0.6
Full Fence and Open2381534.8%-23.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25556.1%54.3%+1.8
No walls14656.2%56.2%-0.0

Walls against open: +1.8 points (95% range -9.0 to +12.6), p 0.744 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wonda15426 (Rank 27)2026/10/17770100.0%
きつね (Rank 26)2026/10/1785362.5%
ルビーロマン葵 (Rank 33)2026/10/1362433.3%
mitorakujo (Rank 26)2026/10/1364266.7%
Bird-Tat (Rank 33)2026/10/08131127.7%
Rosagigantea (Rank 28)2026/09/29128466.7%
ジャキる。 (Rank 32)2026/09/2965183.3%
クロサギ@はなちゃん (Rank 32)2026/09/292112957.1%
AlicerLandeel (Rank 30)2026/09/2953260.0%
かくちゃ (Rank 32)2026/09/2681712.5%
yamaneko (Rank 32)2026/09/2652340.0%
tamaneen (Rank 29)2026/09/2654180.0%
B.S.R-JP (Rank 31)2026/09/2674357.1%
ズサ齋藤 (Rank 27)2026/09/1765183.3%
りゅうのすけ (Rank 31)2026/09/1675271.4%
フルメタル (Rank 28)2026/09/1264266.7%
CELIS (Rank 28)2026/09/1285362.5%
カミナリおやじ (Rank 29)2026/09/1154180.0%
エルモchYT★プなれ★ (Rank 29)2026/09/11660100.0%
ペケ壱 (Rank 30)2026/09/1075271.4%
Light (Rank 30)2026/09/0753260.0%
滝太郎(Takitarou) (Rank 31)2026/09/0552340.0%
m01ch1 (Rank 27)2026/09/051771041.2%
BANANA (Rank 29)2026/09/0563350.0%
be-shedded (Rank 27)2026/08/3075271.4%

Round openings

Every character

guardG724.5%
guardG into throw escape342.1%
Rimon Chouchu66P into Jouho Touken6P291.8%
Defensive Style: Back Knuckle High into Back Knuckle High~Switch Back Blow6PKP+K+G201.3%
RenshouPP into Renshou Senputai3PPK191.2%
Banchu6P181.1%
Defensive Style: guard171.1%
Low Drop Kick62K171.1%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K171.1%
Jouho Senshou46P161.0%
Offensive Style: Back Charge Kick into kickK150.9%
offensive move150.9%
Gyaku Seikenzuki66P into Yoko'enpi6P140.9%
Offensive Style: Pile Bunker into Backswing BodyP+K130.8%
forward movement into Elbow Butt4P130.8%

561 further openings account for the other 1,255 rounds.

Counted from 388 of the 409 matches played. The rest were not pulled for openings.

Vanessa

Career
286–214 · 57.2%
This season
87 matches · 50.6%
Peak rank
31

First hit in 20.2% of 336 rounds. Won 67.7% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: Back Knuckle High into Back Knuckle High~Switch Back Blow6PKP+K+G206.0%
Defensive Style: guard175.1%
Offensive Style: Back Charge Kick into kickK154.5%
Offensive Style: Pile Bunker into Backswing BodyP+K133.9%
Defensive Style: guard into throw escape113.3%
Offensive Style: Body Blow113.3%
Defensive Style: Back Charge Kick92.7%
Defensive Style: Stinger Low Blow92.7%
Offensive Style: Bunker Buster92.7%
Defensive Style: Back Knuckle into Back Knuckle High6PK82.4%
Defensive Style: Shadow Slicer into kickK82.4%
Defensive Style: backdash into back kick+guard4K+G82.4%
Defensive Style: Back Knuckle72.1%
Offensive Style: Pile Bunker72.1%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K61.8%

108 further openings account for the other 178 rounds.

Counted from 80 of the 87 matches played. The rest were not pulled for openings.

Akira

Career
351–293 · 54.5%
This season
65 matches · 53.9%
Peak rank
30

First hit in 54.9% of 257 rounds. Won 48.9% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P2911.1%
Jouho Senshou46P166.1%
backdash into Geimon Tessen46P+K+G124.6%
forward dash into Jouho Touken6P124.6%
Rimon Chouchu66P into punchP114.2%
guardG114.2%
evade up into Youhou33P103.8%
Rimon Chouchu66P83.0%
backward movement into Jouho Senshou46P83.0%
backward movement into Jouho Touken6P83.0%
evade up into Jouho Touken6P83.0%
guardG into throw escape72.7%
guardG into evade up62.3%
backdash into Hekishou43P51.9%
crouch dash forward into Youhou33P51.9%

66 further openings account for the other 106 rounds.

Counted from 64 of the 65 matches played. The rest were not pulled for openings.

Lei Fei

Career
309–181 · 63.1%
This season
50 matches · 50.0%
Peak rank
31

First hit in 48.4% of 192 rounds. Won 53.8% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move126.2%
Kakushu Suigeki6P into punch+kick+guardP+K+G115.7%
guardG115.7%
SokutankyakuK+G into Shishi DaichoukouK+GP73.6%
backdash into Kaisei Tento1P+K73.6%
Souryu Shukkai43P+K into Kinkei DokuritsuP+K63.1%
guardG into throw escape63.1%
Kakushu Suigeki6P into throwP+G52.6%
backward movement into Souryu Shukkai43P+K52.6%
guardG into Zensoutai2K+G52.6%
Fukushin Soukyaku33K+G into Toushintai33K+GK42.1%
Souhikyaku9K+G42.1%
Toushou66P into Kakushu Suirengeki6PP42.1%
evade up into Gaiken6P+K42.1%
offensive move into evade down42.1%

72 further openings account for the other 99 rounds.

Counted from 48 of the 50 matches played. The rest were not pulled for openings.

Wolf

Career
201–154 · 56.6%
This season
47 matches · 51.1%
Peak rank
29

First hit in 44.4% of 187 rounds. Won 51.8% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K179.0%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K179.0%
guardG168.5%
forward movement into Elbow Butt4P136.9%
forward movement into Low Smash2K105.3%
Arrow Knuckle3P94.8%
evade down into Elbow Butt4P94.8%
Body Blow6P into Rolling Back Elbow6PP+K84.3%
Elbow Butt4P into punchP63.2%
Low Drop Kick62K into kickK63.2%
Screw Hook63214P into Screw Lariat63214PP42.1%
guardG into Arrow Knuckle3P42.1%
Arrow Knuckle3P into guardG31.6%
Elbow Butt4P31.6%
Heavy Toe Kick4K+G into throwP+G31.6%

42 further openings account for the other 60 rounds.

Brad

Career
165–113 · 59.4%
This season
29 matches · 48.3%
Peak rank
29

First hit in 46.1% of 117 rounds. Won 53.7% of the rounds they struck first, 41.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharp Shoot1P119.4%
Sway Back4P+K+G into Mighty Knee UpperK86.8%
Destruction Body3P+K into Dtee Sawk Lang3P+KP76.0%
Destruction Body3P+K into Rapid Double JabP+K76.0%
Elbow Hook6P76.0%
Dtee Sawk Dtrohng4P+K65.1%
guardG65.1%
Destruction Body3P+K into Sawk Klab6P+K43.4%
Jolt Upper3P into Jolt Upper~Spin Kick3PK43.4%
Sawk Klab6P+K43.4%
Jolt Upper3P32.6%
Ducking6P+K+G into Crush Knee KickK+G21.7%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK21.7%
Elbow Hook6P into Shovel Hook2P+K21.7%
Low Kick2K into Double Strike2KK21.7%

36 further openings account for the other 42 rounds.

Lau

Career
117–57 · 67.2%
This season
23 matches · 56.5%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

RenshouPP into Renshou Senputai3PPK1919.4%
Chugeki6P1111.2%
Fukko Kensou1P1010.2%
guardG1010.2%
Honshin Hekiken1P+K into Sako Soushou4P+K55.1%
Senchutai3K44.1%
Chugeki6P into Hou'ou Soushou6PP33.1%
Kosoushou46P into punchP33.1%
Shakashou3P into RenshouPP33.1%
Honshin Hekiken1P+K into Tenshin EngekishouP+K22.0%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK22.0%
Sako Soushou4P+K into Kosoushou46P22.0%
backward movement into Kosoushou46P22.0%
guardG into Fukko Kensou1P22.0%
Fukko Kensou1P into backdash11.0%

19 further openings account for the other 19 rounds.

Taka

Career
118–60 · 66.3%
This season
20 matches · 55.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P1214.5%
Morotezuki66P into Morote Tsuppari66PP1012.1%
evade down into Ao'oni Midaremage214P+K89.6%
Ao'oni Midaremage214P+K67.2%
crouch into Tsuyubarai2P+K67.2%
guardG44.8%
guardG into throw escape44.8%
Ao'oni Midaremage214P+K into Aka'oni MidaremageP+K33.6%
Aka'oni MidaremageP+K22.4%
evade down into Takatsumehashi3P+K22.4%
guardG into Hiji'ate6P22.4%
guardG into evade up22.4%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP11.2%
Kachi'age33P+K into Chu Tsuppari6P+K11.2%
Kachi'age33P+K into Takatsumehashi3P+K11.2%

19 further openings account for the other 19 rounds.

Jean

Career
138–86 · 61.6%
This season
30 matches · 63.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P1418.2%
Yoko'enpi6P911.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK810.4%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP79.1%
guardG into throw escape67.8%
guardG45.2%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK33.9%
backward movement into Yoko'enpi6P33.9%
Gyaku Seikenzuki66P22.6%
Hizageri4K into Kousenshu4KP22.6%
Shitanagi Shutou1P22.6%
guardG into Yoko'enpi6P22.6%
Koubougeri6K+G11.3%
Nozuchi1P+K11.3%
Nozuchi1P+K into Enpi Kurenai Naraku2P+K11.3%

12 further openings account for the other 12 rounds.

Counted from 19 of the 30 matches played. The rest were not pulled for openings.

El Blaze

Career
110–51 · 68.3%
This season
15 matches · 80.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Volcano Upper4P+K1120.4%
Shadow Strike6P611.1%
Demon Dance9P+K into Demon's Tail9P+KK59.3%
Backswing Rocket1P+K into ElbowP+K35.6%
Backswing Rocket1P+K into Volcano Upper4P+K23.7%
Shadow Lance66K into Shadow Spear6K23.7%
Shadow Strike6P into kickK23.7%
guardG into throw escape23.7%
Back Knuckle4P into Shadow Spin Kick4PK11.9%
Backswing Rocket1P+K11.9%
Flame Toe Kick46PK into Inferno Savate46PKK11.9%
Hammer Smash46P+K11.9%
High-Speed Jab46P11.9%
Shadow Strike6P into Shadow Fang6PK11.9%
Shouda46PP into Rising Back Spin Kick46PPK11.9%

14 further openings account for the other 14 rounds.

Aoi

Career
261–203 · 56.2%
This season
12 matches · 58.3%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K into Oushu Hiji'ate6P+KP816.3%
Chudan Hiji'ate6P510.2%
Jousei Ryusenshou214P+K510.2%
crouch into Kusanagi2K+G36.1%
forward movement into Jousei Ryusenshou214P+K36.1%
Jousei Ryusenshou214P+K into Sayo'arashiP+K24.1%
Sou'unha66K into Raijinha6K24.1%
forward movement into back punch+kick4P+K24.1%
guardG24.1%
Chudan Hiji'ate6P into Tsumujisakura6PP12.0%
Nami'okoshi3K+G into Kusanagi2K+G12.0%
Namigaeshi64P+K into Iwaodome64P+KP12.0%
Ouda6P+K into punchP12.0%
Raijinha6K into Kumogeri6KK12.0%
Ryusen3P+K12.0%

11 further openings account for the other 11 rounds.

Lion

Career
114–49 · 69.9%
This season
10 matches · 70.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P1841.9%
guardG49.3%
guardG into throw escape49.3%
Juchou Senshou8P+K into Souji SenpuP+K24.7%
guardG into Banchu6P24.7%
Dantai3K12.3%
Koushutai44K into Taizan Soukoushu4P+K12.3%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP12.3%
Senshippo66P into Banchu6P12.3%
Sentai4K into Sentai Shumen4KP12.3%
Soukoushu66P+K into punchP12.3%
Taizan Soukoushu4P+K12.3%
Tenshin Ryou'inkyaku6K+G12.3%
evade up into Juchou Senshou8P+K12.3%
guardG into Heimonkyaku6K12.3%

3 further openings account for the other 3 rounds.

Pai

Career
80–28 · 74.1%
This season
7 matches · 85.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enshi Soushou66P into kickK414.3%
Senchuken6P310.7%
Chouho Soukasui66P+K into Ensei KatanhekiP+K27.1%
Ensei Haijinkyaku7K+G into Ensei SenpukyakuK+G27.1%
Ensei Haijinkyaku7K+G into Kochoukyaku4K+G27.1%
Ensei Toukyaku46K into kickK13.6%
Enshi Soushou66P13.6%
Heiho Chutenshou64P into punchP13.6%
Meishouho4P+K+G into Ko'en SenkyakuKK13.6%
Rikensui1P into Ensei Soushouheki4P13.6%
Soukasui3P into backward movement13.6%
backdash into RenkentaiPK13.6%
backward movement into Danshitsu6K13.6%
backward movement into Ensei Toukikyaku46KK13.6%
backward movement into Ensei Toukyaku46K13.6%

5 further openings account for the other 5 rounds.

Eileen

Career
86–33 · 72.3%
This season
5 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P523.8%
forward movement into Enkou Nyudou214P+K523.8%
Enkou Nyudou214P+K into Enkou ShutsudouP29.5%
Enkou Nyurin66P into Douchu6P14.8%
Enkou RensouPP into Rensou HekizanPPP14.8%
Matsumensou4P+K into Matsumen Tousou4P+KK14.8%
backdash into evade up14.8%
backward movement into Jouho Chu'un6PP14.8%
crouch into Sokutantai3K14.8%
evade down into Enkou Nyudou214P+K14.8%
evade up into Enkou Kenka46P14.8%
punch+kick+guardP+K+G into Enkou RensouPP14.8%

Shun

Career
95–39 · 70.9%
This season
4 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move320.0%
Getsuga Gakushu46P into Rensai Gakushu46PP213.3%
Haisenchu1P into Haisenchu Kaikakyaku1PK213.3%
Getsuga Gakushu46P16.7%
Gyou'in Haishu3P16.7%
Gyou'in Haishu3P into guardG16.7%
backward movement into Kasen Zenbokushou6PP16.7%
backward movement into Tenshin Souchushou6P+K16.7%
guardG16.7%
guardG into Haisenchu1P16.7%
punchP16.7%

Jeffry

Career
78–24 · 76.5%
This season
2 matches · 0.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toe Kick2K into Toe Kick Hammer2KP222.2%
evade up into punchP222.2%
Dash Elbow66P into punchP111.1%
Elbow Butt6P111.1%
guardG111.1%
guardG into Knee Push Wild Hook4KP111.1%
punchP111.1%

Sarah

Career
129–69 · 65.2%
This season
2 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P into Double Joint Butt6PK116.7%
Rising Elbow6P into kickK116.7%
Sharpsword44K into Sharpsword Combo44KK116.7%
guardG116.7%
guardG into throw escape116.7%
kickK into Jab StraightPP116.7%

Goh

Career
97–40 · 70.8%
This season
1 matches · 0.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Garyu66K into kickK125.0%
Sune Kudaki43P125.0%
backward movement into Kirin33P125.0%
guardG into Aragami4K125.0%

Not counted here: Jacky, Kage. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (9 here; about 0.5 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: 0 of 9 tests hold up
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Goh: not tested (too few rounds)