VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

jityou5525

Career matches7,247
Career win rate50.3%
Round win rate45.7%
Peak rank34
Distinct opponents258
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira343,8341,9311,90350.4%
Shun313,0601,5261,53449.9%
Jacky2934518116452.5%
Wolf2684450.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira70383254.3%+6.1
Jacky70353550.0%+9.2
Wolf60312951.7%+3.0
Jean46212545.6%+3.6
Goh44232152.3%+8.8
Aoi34142041.2%-5.2
El Blaze34181652.9%+1.9
Jeffry34132138.2%-2.5
Sarah34122235.3%-13.2
Pai29111837.9%-9.4
Lei Fei27101737.0%-8.3
Lion2791833.3%-13.0
Lau25111444.0%+3.4
Vanessa24131154.2%+12.5
Kage1951426.3%-16.9
Shun189950.0%+3.8
Eileen114736.4%-17.3
Brad94544.4%-1.0
Taka73442.9%-6.7
Dural2020.0%-41.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence74314341.9%-7.4
Breakable Half Fence74413355.4%+11.0
Single Wall69244534.8%-10.6
Full Fence66313547.0%-0.8
Rectangle62303248.4%+4.6
Open59273245.8%+1.1
Half Fence55262947.3%+4.2
Low Fence51252649.0%+3.1
Octagon49212842.9%-2.9
Full Fence and Open36152141.7%-3.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls38047.4%46.0%+1.4
No walls17942.5%45.0%-2.5

Walls against open: +3.9 points (95% range -5.3 to +13.1), p 0.409 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

れもん@のびしろF (Rank 33)2026/09/2254180.0%
クロサギ@はなちゃん (Rank 30)2026/09/18103730.0%
★笑☆怒★笑☆怒★ (Rank 32)2026/09/1854180.0%
BigBoin (Rank 34)2026/09/1793633.3%
ぬっき~@ (Rank 36)2026/09/1352340.0%
BANANA (Rank 32)2026/09/13104640.0%
肉彦さん☆彡 (Rank 31)2026/09/1175271.4%
ヘニオ (Rank 33)2026/09/1184450.0%
ガンオンやりたひ (Rank 30)2026/09/0786275.0%
お~ちゃん (Rank 34)2026/08/3051420.0%
ニトロ (Rank 35)2026/08/3073442.9%
鳩男 (Rank 30)2026/08/2954180.0%
fwnd1396 (Rank 34)2026/08/2881712.5%
SHUSHUSHU (Rank 30)2026/08/2453260.0%
そうたいちょ★ (Rank 35)2026/08/2461516.7%
D A I (Rank 34)2026/08/2453260.0%
HIROCHILL (Rank 29)2026/08/0284450.0%
フルメタル (Rank 27)2026/08/0273442.9%
CELIS (Rank 27)2026/08/0263350.0%
ma.ya2013 (Rank 28)2026/07/3064266.7%
亀 (Rank 25)2026/07/2763350.0%
テクノモデル (Rank 35)2026/07/2053260.0%
あつあげ (Rank 29)2026/07/1775271.4%
gans.sk602 (Rank 32)2026/07/1754180.0%
HoAssYoAss (Rank 28)2026/06/2964266.7%

Round openings

Every character

Rimon Chouchu66P26911.0%
backdash into evade up1666.8%
backdash into guardG1235.0%
Gyou'in Haishu3P743.0%
punchP into RengekiPP622.5%
Jouho Senshou46P391.6%
backdash into evade down371.5%
backdash into Souka Housui3P+K341.4%
punchP341.4%
Kouhi Tentai7K+G301.2%
backdash into Chouzan Housui46P+K301.2%
Gyou'in Haishu3P into guardG281.1%
backdash into Chouyoushu1P271.1%
crouch dash forward into Souka Housui3P+K271.1%
RengekiPP into Saishu RenkangekiPPP230.9%

416 further openings account for the other 1,434 rounds.

Counted from 618 of the 624 matches played. The rest were not pulled for openings.

Akira

Rimon Chouchu66P26922.3%
backdash into evade up1169.6%
backdash into guardG705.8%
Jouho Senshou46P393.2%
backdash into Souka Housui3P+K342.8%
backdash into evade down332.7%
backdash into Chouzan Housui46P+K302.5%
backdash into Chouyoushu1P272.2%
crouch dash forward into Souka Housui3P+K272.2%
Rimon Chouchu66P into forward dash231.9%
backdash into Jouho Senshou46P231.9%
backdash into Goko Shutsudou3K+GP201.7%
Rimon Chouchu66P into backdash171.4%
backdash into Rimon Chouchu66P161.3%
backdash into Hekishou43P151.2%

158 further openings account for the other 447 rounds.

Counted from 304 of the 306 matches played. The rest were not pulled for openings.

Shun

Gyou'in Haishu3P747.3%
punchP into RengekiPP626.1%
backdash into guardG424.2%
Kouhi Tentai7K+G303.0%
Gyou'in Haishu3P into guardG282.8%
backdash into evade up282.8%
punchP272.7%
RengekiPP into Saishu RenkangekiPPP232.3%
backdash into Tenshin Souchushou6P+K212.1%
Haisenchu1P into guardG202.0%
Honshin Rensenkyaku4K+G202.0%
backdash into Kasen Gyou'in6P+K+G202.0%
offensive move202.0%
backdash into offensive move171.7%
Haisenchu1P into Haisenchu Kaikakyaku1PK151.5%

209 further openings account for the other 564 rounds.

Counted from 260 of the 264 matches played. The rest were not pulled for openings.

Jacky

backdash into evade up2010.4%
punchP into Punch High KickPK136.7%
punchP into Jab StraightPP126.2%
Slant Back Knuckle1P into Rage Kick1PK115.7%
Middle Smash6P94.7%
backdash into Spin Heel Sword4K+G94.7%
backdash into guardG94.7%
backdash into Double Back Knuckle4PP73.6%
Jab StraightPP into Jab Double StraightPPP42.1%
Low Spin Kick1K+G42.1%
backdash into Side Hook Turn44P42.1%
backdash into Slant Back Knuckle1P42.1%
backdash into backward movement42.1%
Dash Hammer Kick66K31.6%
Low Spin Kick1K+G into guardG31.6%

58 further openings account for the other 77 rounds.

Wolf

Body Blow6P829.6%
Body Blow6P into Dragonfish Blow6PP27.4%
Death ScytheK+G27.4%
Gasp Kneel Palm Bomb6P+K27.4%
Low Drop Kick62K27.4%
backdash into evade up27.4%
backdash into guardG27.4%
punchP into Jab StraightPP27.4%
Arrow Knuckle3P into guardG13.7%
Comet Hook1P into guardG13.7%
Screw Hook63214P into Screw Lariat63214PP13.7%
Short Shoulder46P+K13.7%
crouch dash forward into Dragonfish Blow6PP13.7%