VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Vanessa

kane-super

  • Brad
Career matches1,554
Career win rate47.9%
Round win rate43.9%
Peak rank27
Distinct opponents61
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1294 #3,142 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa2781242039251.7%
Brad2474232541743.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

528 of 542 rounds counted

6.6 inputs a second (396 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad6.6395498
Vanessa7.042030

By opponent's character

Jeffry7.042366
Aoi6.539263
Akira6.639864
Sarah6.639756
Lion6.438346
Jacky6.740038
Wolf6.840634
Goh6.639821
Jean6.639626
Kage6.136722
Shun6.538820
Vanessa6.539214
El Blaze6.43869
Lei Fei6.840711
Pai6.740211
Dural6.13659
Eileen7.04215
Taka5.73428
Lau7.24315

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jeffry1881044.4%+6.6
Aoi1771041.2%+3.7
Akira1661037.5%-1.4
Sarah134930.8%+1.8
Lion105550.0%+20.9
Jacky9090.0%-24.0
Wolf85362.5%+19.7
Goh63350.0%+15.6
Jean6060.0%-43.6
Kage51420.0%-29.5
Shun52340.0%+3.1
Vanessa42250.0%+13.4
El Blaze32166.7%+40.9
Lei Fei31233.3%-4.0
Pai31233.3%+10.2
Dural2020.0%-25.5
Eileen2020.0%-29.8
Taka2020.0%-34.3
Lau1010.0%-25.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2652119.2%-19.3
Full Fence1510566.7%+36.7
Low Fence146842.9%+6.5
Octagon145935.7%-6.0
Rectangle145935.7%+0.8
Breakable Half Fence135838.5%+6.9
Half Fence1221016.7%-11.1
Single Wall103730.0%-9.1
Breakable Full Fence84450.0%+20.7
Full Fence and Open52340.0%-7.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7640.8%33.7%+7.1
No walls5028.0%36.2%-8.2

Walls against open: +15.2 points (95% range -3.3 to +33.8), p 0.108 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

B.S.R-JP (Rank 30)2026/09/2432166.7%
Martin1833 (Rank 26)2026/08/31220100.0%
y.o.y (Rank 21)2026/08/2932166.7%
dalmax72 (Rank 22)2026/08/2353260.0%
GWO (Rank 24)2026/08/024040.0%
ぽん (Rank 25)2026/08/024040.0%
meine (Rank 25)2026/08/0232166.7%
jave80kw (Rank 24)2026/07/2743175.0%
hapi (Rank 20)2026/07/2731233.3%
SouzaTheo (Rank 25)2026/07/2621150.0%
6132da (Rank 23)2026/07/26220100.0%
パニガーレ (Rank 26)2026/07/262020.0%
しゅうまい (Rank 23)2026/07/2631233.3%
brutalokina (Rank 23)2026/07/2132166.7%
インドラー (Rank 21)2026/07/212020.0%
トローリロートル (Rank 23)2026/07/2131233.3%
Fczz0x (Rank 19)2026/07/2154180.0%
Momomia (Rank 24)2026/07/207070.0%
erinnx.0510 (Rank 22)2026/07/132020.0%
道友你破綻頗大!要投胎嗎(Y/N)? (Rank 23)2026/07/0632166.7%
paguちゃん (Rank 23)2026/07/0631233.3%
starszhouuu (Rank 25)2026/07/0651420.0%
gimoring (Rank 26)2026/06/272020.0%
yasai (Rank 21)2026/06/2732166.7%
鳶飛戾天,魚躍於淵 (Rank 23)2026/06/123030.0%

Round openings

Every character

Destruction Body3P+K into Dtee Sawk Lang3P+KP6011.0%
backdash into Sway Back4P+K+G5510.1%
Jolt Upper3P into Jolt Upper~Spin Kick3PK356.4%
punchP into forward dash193.5%
Destruction Body3P+K into punchP173.1%
Destruction Body3P+K162.9%
Dtee Sawk Dtrohng4P+K152.8%
backdash into evade down142.6%
guardG into evade down142.6%
evade down into guardG101.8%
crouch dash back into Sharp Shoot1P91.6%
backdash into Sharp Shoot1P81.5%
Shovel Hook2P+K into Shovel Hook Double2P+KP71.3%
Jolt Upper3P into Dtee Sawk Combination3PP61.1%
Shovel Hook Double2P+KP into Shovel Hook Triple2P+KPP61.1%

153 further openings account for the other 255 rounds.

Brad

Career
325–417 · 43.8%
This season
123 matches · 35.0%
Peak rank
24

First hit in 48.4% of 494 rounds. Won 43.1% of the rounds they struck first, 44.7% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 44.7% of rounds, against 20.4% in their other rounds.

How is this tested?

Destruction Body3P+K into Dtee Sawk Lang3P+KP6012.0%
backdash into Sway Back4P+K+G5511.0%
Jolt Upper3P into Jolt Upper~Spin Kick3PK357.0%
punchP into forward dash193.8%
Destruction Body3P+K into punchP173.4%
Destruction Body3P+K163.2%
Dtee Sawk Dtrohng4P+K153.0%
backdash into evade down142.8%
guardG into evade down142.8%
evade down into guardG102.0%
crouch dash back into Sharp Shoot1P91.8%
backdash into Sharp Shoot1P81.6%
Shovel Hook2P+K into Shovel Hook Double2P+KP71.4%
Jolt Upper3P into Dtee Sawk Combination3PP61.2%
Shovel Hook Double2P+KP into Shovel Hook Triple2P+KPP61.2%

118 further openings account for the other 210 rounds.

Vanessa

Career
420–392 · 51.7%
This season
10 matches · 40.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into Switch Left SlicerKK48.9%
Offensive Style: Back Charge Kick36.7%
Defensive Style: Wind Elbow24.4%
Defensive Style: backdash24.4%
Defensive Style: punch into backdash24.4%
Offensive Style: Long Barrel Blow24.4%
Offensive Style: One Two into Combo UpperPPP24.4%
Defensive Style: Back Knuckle into crouch12.2%
Defensive Style: backdash into Bone Crush Middle3K12.2%
Defensive Style: backdash into Boomerang Hook3P+K12.2%
Defensive Style: backdash into Heel Kick6K+G12.2%
Defensive Style: backdash into Stinger Low Blow1P+K12.2%
Defensive Style: backdash into evade down12.2%
Defensive Style: backdash into guardG12.2%
Defensive Style: backward movement into evade up12.2%

20 further openings account for the other 20 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 1 of 15 tests hold up
  • Vanessa: not tested (too few rounds)