VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

idaten_king

Career matches2,899
Career win rate54.5%
Round win rate45.6%
Peak rank43
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky432,8991,5811,31854.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad64266.7%+31.5
Kage64266.7%+12.4
Akira31233.3%-23.3
Jeffry31233.3%-26.4
Lau3030.0%-53.5
Jacky2020.0%-32.8
Sarah21150.0%+21.0
El Blaze1010.0%-31.6
Goh110100.0%+65.1
Wolf110100.0%+60.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall53260.0%+12.5
Full Fence42250.0%+7.4
Half Fence43175.0%+41.6
Low Fence4040.0%-40.3
Open42250.0%-6.7
Rectangle43175.0%+26.9
Breakable Half Fence1010.0%-59.0
Full Fence and Open1010.0%-51.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1361.5%45.9%+15.6
No walls1338.5%46.9%-8.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ヒマラウ (Rank 42)2026/04/041010.0%
カンダタ (Rank 40)2026/04/0264266.7%
悟りの (Rank 41)2026/04/021010.0%
こんにちわアキラ (Rank 40)2026/04/0231233.3%
金平糖 (Rank 39)2026/04/0221150.0%
CrossGorgonzola (Rank 41)2026/03/2854180.0%
めっちゃセコいラウ (Rank 39)2026/03/281010.0%
ナミワルさん (Rank 40)2026/03/281010.0%
いくお (Rank 43)2026/03/281010.0%
やそかみ (Rank 41)2026/03/271010.0%
日守 剛 (Rank 42)2026/03/27110100.0%
chinpanj (Rank 43)2026/03/272020.0%
you_vf (Rank 43)2026/03/2721150.0%
sibajacky2000 (Rank 41)2026/03/27110100.0%

Round openings

Jacky

backdash into backward movement1714.9%
backdash into guardG1714.9%
Squat Straight2P76.1%
Dash Hammer Kick66K65.3%
backdash into Double Back Knuckle4PP65.3%
backdash into Slant Back Knuckle1P54.4%
Bil Jee6P+K into forward movement32.6%
Middle Smash6P32.6%
backdash into throwP+G32.6%
forward movement into punchP32.6%
Middle Smash6P into crouch dash forward21.8%
Squat Straight2P into backdash21.8%
backdash21.8%
backdash into High Angle Upper Kick6K21.8%
backdash into Spin Heel Sword4K+G21.8%

31 further openings account for the other 34 rounds.