VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

RentalAnimator

Career matches13,229
Career win rate59.4%
Round win rate57.9%
Peak rank43
Distinct opponents156
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion4313,2297,8515,37859.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion1821037956.6%+7.0
Kage147945364.0%-5.6
Vanessa144687647.2%-8.5
Sarah136904666.2%-0.9
Lei Fei128715755.5%-2.9
El Blaze105614458.1%-1.9
Taka101693268.3%+1.2
Shun100415941.0%-17.8
Brad70482268.6%+5.5
Akira61511083.6%+13.9
Lau60372361.7%+2.5
Wolf53381571.7%-1.1
Jacky49381177.5%-2.1
Jean48361275.0%+11.0
Pai4436881.8%+6.6
Goh4240295.2%+10.3
Jeffry3229390.6%+11.9
Aoi13130100.0%+9.7
Eileen1110190.9%+9.4
Dural64266.7%-11.5

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1921266665.6%+1.9
Low Fence1731037059.5%-3.2
Single Wall1731185568.2%+6.2
Rectangle1601055565.6%+1.5
Full Fence154946061.0%-5.1
Breakable Full Fence152945861.8%-2.6
Open1501104073.3%+11.0
Octagon148915761.5%-4.0
Half Fence111615055.0%-9.8
Full Fence and Open57401770.2%+4.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls91762.3%64.5%-2.3
No walls49666.7%62.8%+3.9

Walls against open: -6.2 points (95% range -12.1 to -0.4), p 0.037 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

DEExTHAxGEE (Rank 40)2026/09/1537201754.0%
y2d (Rank 43)2026/09/13110377333.6%
KDQIBushido (Rank 39)2026/09/133627975.0%
JoeWoahTho (Rank 39)2026/09/131812666.7%
Nate__theRipper (Rank 39)2026/09/0995554057.9%
VFNumbers (Rank 42)2026/09/0557282949.1%
Jason_Elbow (Rank 42)2026/09/03157906757.3%
Potato_Lord27 (Rank 40)2026/08/3129161355.2%
daRockReaper (Rank 38)2026/08/252213959.1%
n.fang (Rank 39)2026/08/1844311370.5%
RushdownTurtle(RDT) (Rank 38)2026/08/1828161257.1%
BLACKSTAR (Rank 36)2026/08/041912763.2%
JustFRAMEshawty (Rank 41)2026/07/0642222052.4%
Twice-A-Day (Rank 37)2026/07/0538281073.7%
iKillYouXChicken (Rank 38)2026/07/052012860.0%
BLACKALERT!!! (Rank 42)2026/07/04113417236.3%
RareEntity (Rank 42)2026/07/042581732.0%
Setsuna_X (Rank 38)2026/07/031712570.6%
UltraSeBassツ (Rank 35)2026/07/022420483.3%
Pudding (Rank 40)2026/06/3091573462.6%
KyleVF (Rank 37)2026/06/291411378.6%
SC1_Signia (Rank 35)2026/06/221411378.6%
SFPunker (Rank 36)2026/05/272720774.1%
Ant0 (Rank 37)2026/05/191510566.7%
Chow (Rank 36)2026/05/05159660.0%

Round openings

Lion

Juchou Senshou8P+K3906.4%
backdash into evade up3736.1%
punchP3385.6%
crouch into Katousui2P2824.6%
backdash into Sentai4K2414.0%
Sentai4K into Sentai Shumen4KP1772.9%
backdash into Tanhikyaku46K1171.9%
forward movement into punchP1141.9%
punchP into kickK1071.8%
backdash into Senshippo66P1031.7%
Dantai3K into guardG1021.7%
forward dash into evade up951.6%
punchP into crouch dash forward921.5%
Banchu6P into Banchu Renkanshu6PP891.5%
Banchu6P771.3%

448 further openings account for the other 3,383 rounds.