VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

はいぱ~ちゃん

Career matches3,230
Career win rate53.8%
Round win rate54.0%
Peak rank39
Distinct opponents120
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira392,7951,4701,32552.6%
Jacky332311419061.0%
Jeffry312041287662.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira3627975.0%+19.6
Kage28101835.7%-21.1
Shun2819967.9%+3.4
Jacky2415962.5%+3.0
Lau22111150.0%-4.6
Wolf1912763.2%+5.4
Brad169756.2%-3.6
Jeffry169756.2%-3.2
Aoi1410471.4%+10.7
Goh148657.1%+8.4
Lion146842.9%-15.4
Vanessa137653.9%-5.9
Eileen105550.0%-6.1
Pai104640.0%-21.5
Sarah104640.0%-21.9
Jean87187.5%+31.5
El Blaze75271.4%+19.2
Lei Fei64266.7%-3.3
Taka220100.0%+36.1
Dural1010.0%-59.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall42222052.4%-5.3
Half Fence39271269.2%+9.3
Open38241463.2%+4.4
Octagon35191654.3%-4.5
Rectangle29131644.8%-14.7
Breakable Full Fence27171063.0%+4.7
Breakable Half Fence2720774.1%+14.3
Low Fence1871138.9%-17.7
Full Fence148657.1%-0.8
Full Fence and Open75271.4%+12.3

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17160.8%59.4%+1.5
No walls9854.1%57.6%-3.5

Walls against open: +5.0 points (95% range -8.0 to +18.0), p 0.453 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

slarin™ (Rank 32)2026/09/07330100.0%
jikacho-Gigas (Rank 39)2026/08/0543175.0%
★闘将拉麵男★ (Rank 35)2026/08/0575271.4%
ctraum (Rank 38)2026/08/0554180.0%
CLEARCARE (Rank 41)2026/07/0732166.7%
デネ (Rank 41)2026/06/2241325.0%
lapislazuli (Rank 37)2026/06/2254180.0%
しょ~ちゃん (Rank 37)2026/06/223030.0%
たまつばき (Rank 40)2026/06/223030.0%
いえす (Rank 40)2026/06/2253260.0%
Sleipnir-kzm (Rank 38)2026/06/2243175.0%
banjar (Rank 38)2026/06/22139469.2%
shenron0321 (Rank 42)2026/06/2284450.0%
jean (Rank 42)2026/06/2095455.6%
budhio (Rank 36)2026/06/16159660.0%
きみのれんれん (Rank 40)2026/06/1651420.0%
乱世の奸雄 (Rank 37)2026/06/14440100.0%
Alias-ks77 (Rank 36)2026/06/1432166.7%
こまち (Rank 36)2026/06/1463350.0%
ぁ     やごろ (Rank 36)2026/06/14330100.0%
KA-GO (Rank 41)2026/06/144040.0%
パパ (Rank 39)2026/05/1842250.0%
ikkyusaaan (Rank 39)2026/05/1842250.0%
真夏 (Rank 36)2026/05/0774357.1%
カシン★T-ARASHI (Rank 38)2026/05/0752340.0%

Round openings

Every character

forward movement into punchP14612.1%
Rimon Chouchu66P into forward dash846.9%
guardG into evade up645.3%
forward dash into Jouho Touken6P524.3%
evade down into Rimon Chouchu66P423.5%
Jouho Touken6P into forward dash383.1%
punchP into forward dash332.7%
backdash into evade down312.6%
crouch dash forward into Rimon Chouchu66P302.5%
evade up into Rimon Chouchu66P272.2%
evade up into crouch dash forward262.1%
guardG into evade down262.1%
Rimon Chouchu66P252.1%
Senzankou66P+K into throwP+G231.9%
forward dash into throwP+G221.8%

153 further openings account for the other 542 rounds.

Akira

forward movement into punchP13413.0%
Rimon Chouchu66P into forward dash848.2%
forward dash into Jouho Touken6P525.0%
guardG into evade up454.4%
evade down into Rimon Chouchu66P424.1%
Jouho Touken6P into forward dash383.7%
punchP into forward dash333.2%
crouch dash forward into Rimon Chouchu66P302.9%
backdash into evade down272.6%
evade up into Rimon Chouchu66P272.6%
Rimon Chouchu66P252.4%
Senzankou66P+K into throwP+G232.2%
forward dash into throwP+G222.1%
guardG into Rimon Chouchu66P212.0%
guardG into evade down201.9%

93 further openings account for the other 406 rounds.

Jeffry

guardG into evade up1712.7%
forward movement into punchP118.2%
Toe Kick2K96.7%
evade up into crouch dash forward86.0%
forward movement into Double KnucklePP64.5%
guardG into evade down64.5%
Torpedo Head Butt4P+K into Body CrushP+K43.0%
Body CrushP+K into Threat StanceP+K+G32.2%
Overblow Shoulder66P+K32.2%
backdash into evade down32.2%
evade up into Toe Kick2K32.2%
evade up into throwP+G32.2%
forward movement into Double Knuckle~UpperPPP32.2%
Dash Elbow66P into Dash Elbow Upper66PP21.5%
Hammer Slide1P21.5%

44 further openings account for the other 51 rounds.

Jacky

forward movement into evade up612.5%
Dash Hammer Kick66K into High Angle Upper Kick6K510.4%
Low Spin Kick1K+G510.4%
forward movement into Jab Double StraightPPP510.4%
Dash Hammer Kick66K into kickK36.2%
High Angle Upper Kick6K24.2%
evade up into Middle Smash6P24.2%
guardG into evade up24.2%
Dash Hammer Kick66K into Double Spinning KickKK12.1%
Groin Kick6K+G into forward movement12.1%
Low Spin Kick1K+G into Lightning Kick 12K+G12.1%
Slant Back Knuckle1P into guardG12.1%
backdash into Spin Heel Sword4K+G12.1%
backdash into evade down12.1%
crouch into Low Spin Kick1K+G12.1%

11 further openings account for the other 11 rounds.