Virtua Fighter 5 REVO · v1.10 · Region: Asia
司馬 威太郎
Characters played — VF5's own record
| Goh | 38 | 1,785 | 993 | 792 | 55.6% |
|---|---|---|---|---|---|
| Brad | 39 | 1,195 | 675 | 520 | 56.5% |
| Shun | 36 | 1,053 | 561 | 492 | 53.3% |
| Jeffry | 38 | 952 | 532 | 420 | 55.9% |
| Wolf | 36 | 770 | 432 | 338 | 56.1% |
| Lion | 37 | 675 | 400 | 275 | 59.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 120 | 70 | 50 | 58.3% | +1.0 |
|---|---|---|---|---|---|
| Akira | 118 | 77 | 41 | 65.2% | +11.2 |
| Lau | 91 | 44 | 47 | 48.4% | -7.5 |
| Shun | 90 | 45 | 45 | 50.0% | -4.6 |
| Jeffry | 85 | 51 | 34 | 60.0% | +3.8 |
| Wolf | 82 | 49 | 33 | 59.8% | +3.4 |
| Brad | 79 | 39 | 40 | 49.4% | -4.6 |
| Goh | 74 | 51 | 23 | 68.9% | +12.6 |
| Kage | 68 | 29 | 39 | 42.6% | -8.1 |
| Lei Fei | 60 | 31 | 29 | 51.7% | -4.5 |
| Sarah | 60 | 37 | 23 | 61.7% | +7.0 |
| Aoi | 57 | 34 | 23 | 59.6% | -4.4 |
| Pai | 56 | 30 | 26 | 53.6% | +2.7 |
| Lion | 48 | 23 | 25 | 47.9% | -5.3 |
| Jean | 47 | 23 | 24 | 48.9% | -6.5 |
| Vanessa | 47 | 29 | 18 | 61.7% | +5.4 |
| El Blaze | 46 | 21 | 25 | 45.6% | -7.5 |
| Eileen | 25 | 11 | 14 | 44.0% | -4.5 |
| Taka | 9 | 4 | 5 | 44.4% | -9.5 |
| Dural | 6 | 2 | 4 | 33.3% | -15.1 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 155 | 89 | 66 | 57.4% | +2.2 |
|---|---|---|---|---|---|
| Octagon | 152 | 78 | 74 | 51.3% | -4.7 |
| Breakable Half Fence | 140 | 70 | 70 | 50.0% | -4.6 |
| Rectangle | 133 | 72 | 61 | 54.1% | -0.0 |
| Half Fence | 119 | 67 | 52 | 56.3% | +1.3 |
| Single Wall | 119 | 77 | 42 | 64.7% | +7.7 |
| Open | 113 | 72 | 41 | 63.7% | +7.6 |
| Breakable Full Fence | 108 | 55 | 53 | 50.9% | -4.0 |
| Full Fence | 103 | 57 | 46 | 55.3% | -0.1 |
| Full Fence and Open | 64 | 37 | 27 | 57.8% | +5.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 755 | 52.8% | 54.8% | -2.0 |
| No walls | 387 | 61.5% | 56.6% | +4.9 |
Walls against open: -6.9 points (95% range -13.0 to -0.8), p 0.028 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ★闘将拉麵男★ (Rank 37) | 31 | 19 | 12 | 61.3% |
|---|---|---|---|---|
| expensive-sand (Rank 39) | 20 | 11 | 9 | 55.0% |
| 五寸釘くん (Rank 35) | 19 | 11 | 8 | 57.9% |
| cyomiko (Rank 41) | 17 | 7 | 10 | 41.2% |
| joechou222 (Rank 36) | 16 | 7 | 9 | 43.8% |
| ゲッパー (Rank 35) | 16 | 9 | 7 | 56.2% |
| しょべるん (Rank 39) | 15 | 6 | 9 | 40.0% |
| Fibonacci (Rank 42) | 14 | 2 | 12 | 14.3% |
| 津古さん (Rank 37) | 14 | 7 | 7 | 50.0% |
| 漂泊の民回線ジプシー (Rank 34) | 14 | 8 | 6 | 57.1% |
| Sore (Rank 36) | 13 | 7 | 6 | 53.9% |
| gobigobipai221 (Rank 38) | 13 | 7 | 6 | 53.9% |
| nidaimebannai (Rank 38) | 13 | 7 | 6 | 53.9% |
| rikubon-ps (Rank 38) | 13 | 5 | 8 | 38.5% |
| interceptor (Rank 36) | 12 | 11 | 1 | 91.7% |
| SUSU_MU__ (Rank 37) | 11 | 4 | 7 | 36.4% |
| dancho--hs (Rank 36) | 11 | 7 | 4 | 63.6% |
| jikacho-Gigas (Rank 39) | 11 | 7 | 4 | 63.6% |
| Vgyjyrdgjk (Rank 29) | 10 | 5 | 5 | 50.0% |
| manatsu_7 (Rank 39) | 10 | 4 | 6 | 40.0% |
| ぁ やごろ (Rank 36) | 10 | 3 | 7 | 30.0% |
| え~る (Rank 34) | 10 | 6 | 4 | 60.0% |
| raduakira (Rank 35) | 9 | 4 | 5 | 44.4% |
| 힘내라코스피아직더물렸다. (Rank 39) | 9 | 5 | 4 | 55.6% |
| 究極無敵 (Rank 38) | 8 | 6 | 2 | 75.0% |
Most played opponents, most recent first
| raduakira (Rank 35) | 2026/09/18 | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|---|
| expensive-sand (Rank 39) | 2026/09/15 | 20 | 11 | 9 | 55.0% |
| joechou222 (Rank 36) | 2026/09/13 | 16 | 7 | 9 | 43.8% |
| manatsu_7 (Rank 39) | 2026/09/13 | 10 | 4 | 6 | 40.0% |
| Fibonacci (Rank 42) | 2026/09/13 | 14 | 2 | 12 | 14.3% |
| ぁ やごろ (Rank 36) | 2026/09/12 | 10 | 3 | 7 | 30.0% |
| ★闘将拉麵男★ (Rank 37) | 2026/09/05 | 31 | 19 | 12 | 61.3% |
| SUSU_MU__ (Rank 37) | 2026/09/04 | 11 | 4 | 7 | 36.4% |
| cyomiko (Rank 41) | 2026/09/04 | 17 | 7 | 10 | 41.2% |
| 究極無敵 (Rank 38) | 2026/09/04 | 8 | 6 | 2 | 75.0% |
| Sore (Rank 36) | 2026/09/03 | 13 | 7 | 6 | 53.9% |
| 漂泊の民回線ジプシー (Rank 34) | 2026/09/03 | 14 | 8 | 6 | 57.1% |
| え~る (Rank 34) | 2026/09/03 | 10 | 6 | 4 | 60.0% |
| nidaimebannai (Rank 38) | 2026/09/03 | 13 | 7 | 6 | 53.9% |
| jikacho-Gigas (Rank 39) | 2026/09/02 | 11 | 7 | 4 | 63.6% |
| 五寸釘くん (Rank 35) | 2026/08/28 | 19 | 11 | 8 | 57.9% |
| 津古さん (Rank 37) | 2026/08/27 | 14 | 7 | 7 | 50.0% |
| rikubon-ps (Rank 38) | 2026/08/27 | 13 | 5 | 8 | 38.5% |
| 힘내라코스피아직더물렸다. (Rank 39) | 2026/08/20 | 9 | 5 | 4 | 55.6% |
| dancho--hs (Rank 36) | 2026/08/18 | 11 | 7 | 4 | 63.6% |
| ゲッパー (Rank 35) | 2026/08/05 | 16 | 9 | 7 | 56.2% |
| gobigobipai221 (Rank 38) | 2026/07/28 | 13 | 7 | 6 | 53.9% |
| interceptor (Rank 36) | 2026/07/23 | 12 | 11 | 1 | 91.7% |
| しょべるん (Rank 39) | 2026/07/14 | 15 | 6 | 9 | 40.0% |
| Vgyjyrdgjk (Rank 29) | 2026/06/28 | 10 | 5 | 5 | 50.0% |
Round openings
Every character
| backdash into evade up | 634 | 12.2% |
|---|---|---|
| backdash into evade down | 591 | 11.4% |
| crouch into Katousui2P | 127 | 2.5% |
| forward movement into punchP | 114 | 2.2% |
| Dtee Sawk Dtrohng4P+K | 103 | 2.0% |
| backdash into throwP+G | 87 | 1.7% |
| crouch into Low Knuckle2P | 80 | 1.5% |
| forward movement into Jab Straight | 77 | 1.5% |
| forward movement into Double KnucklePP | 76 | 1.5% |
| Low Knuckle2P | 75 | 1.4% |
| evade down into crouch dash forward | 70 | 1.4% |
| backdash into Sentai4K | 56 | 1.1% |
| evade up into forward dash | 53 | 1.0% |
| Katousui2P | 49 | 0.9% |
| backdash into Senshippo66P | 49 | 0.9% |
669 further openings account for the other 2,940 rounds.
Jeffry
| backdash into evade up | 167 | 12.2% |
|---|---|---|
| backdash into evade down | 164 | 12.0% |
| crouch into Low Knuckle2P | 80 | 5.8% |
| forward movement into Double KnucklePP | 76 | 5.5% |
| Low Knuckle2P | 75 | 5.5% |
| backdash into Kenka Hook46P | 42 | 3.1% |
| Middle Hell Stab6P+K | 38 | 2.8% |
| backdash into Toe Kick2K | 30 | 2.2% |
| backdash into throwP+G | 28 | 2.0% |
| backdash into Knee Attack6K | 24 | 1.8% |
| backdash into Overblow Shoulder66P+K | 24 | 1.8% |
| forward movement into punchP | 24 | 1.8% |
| backdash into Double Hammer Down43P | 21 | 1.5% |
| crouch into Hammer Slide1P | 21 | 1.5% |
| Elbow Butt6P | 20 | 1.5% |
155 further openings account for the other 536 rounds.
Lion
| backdash into evade up | 149 | 12.1% |
|---|---|---|
| crouch into Katousui2P | 127 | 10.3% |
| backdash into evade down | 89 | 7.2% |
| backdash into Sentai4K | 56 | 4.6% |
| Katousui2P | 49 | 4.0% |
| backdash into Senshippo66P | 49 | 4.0% |
| forward movement into punchP | 43 | 3.5% |
| Souji SenpuP+K | 34 | 2.8% |
| crouch into Kishitsu Kasensou43P | 34 | 2.8% |
| Banchu6P | 29 | 2.4% |
| backdash into Dantai3K | 28 | 2.3% |
| backdash into Tanhikyaku46K | 28 | 2.3% |
| evade down into crouch dash forward | 27 | 2.2% |
| backdash into throwP+G | 21 | 1.7% |
| backdash into Kishitsu Kasensou43P | 19 | 1.6% |
155 further openings account for the other 446 rounds.
Brad
| backdash into evade down | 184 | 16.7% |
|---|---|---|
| backdash into evade up | 150 | 13.6% |
| Dtee Sawk Dtrohng4P+K | 103 | 9.4% |
| Middle Spin Kick66K into Ten Kao6K | 46 | 4.2% |
| Sit Jab2P | 45 | 4.1% |
| backdash into Sharp Shoot1P | 39 | 3.5% |
| forward movement into Jab StraightPP | 32 | 2.9% |
| crouch into Sit Jab2P | 31 | 2.8% |
| Dtee Sawk Dtrohng4P+K into backdash | 21 | 1.9% |
| backdash into Sawk Klab6P+K | 21 | 1.9% |
| Dtee Sawk Dtrohng4P+K into backward movement | 15 | 1.4% |
| Sharp Shoot1P into crouch | 15 | 1.4% |
| backdash into throwP+G | 15 | 1.4% |
| forward movement into punchP | 15 | 1.4% |
| crouch dash forward into guardG | 11 | 1.0% |
146 further openings account for the other 358 rounds.
Goh
| backdash into evade up | 66 | 11.7% |
|---|---|---|
| backdash into evade down | 50 | 8.9% |
| Sune'uchi2P | 34 | 6.0% |
| backdash into Karura4P+K | 32 | 5.7% |
| Karura4P+K | 30 | 5.3% |
| backdash into Soukyu46P | 26 | 4.6% |
| backdash into Garyu66K | 24 | 4.3% |
| crouch into Ni'oudaoshi3K+G | 22 | 3.9% |
| forward movement into Kasumigoroshi~ShikigamiPKP | 16 | 2.9% |
| AgitosogiP+K | 12 | 2.1% |
| crouch into Sune'uchi2P | 10 | 1.8% |
| punchP | 10 | 1.8% |
| backdash into throwP+G | 9 | 1.6% |
| forward movement into punchP | 9 | 1.6% |
| Garyu66K into Tsukikage6K | 8 | 1.4% |
90 further openings account for the other 204 rounds.
Wolf
| backdash into evade down | 58 | 11.4% |
|---|---|---|
| backdash into evade up | 56 | 11.0% |
| forward movement into Jab StraightPP | 45 | 8.8% |
| crouch into Low Hammer2P | 44 | 8.6% |
| backdash into Elbow Butt4P | 31 | 6.1% |
| Low Hammer2P | 26 | 5.1% |
| crouch into Heavy Middle Kick3K+G | 18 | 3.5% |
| Elbow Butt4P | 12 | 2.4% |
| forward movement into punchP | 12 | 2.4% |
| evade down into Elbow Butt4P | 11 | 2.2% |
| backdash into Mow Down Chop1P+K | 9 | 1.8% |
| backdash into Heavy Middle Kick3K+G | 8 | 1.6% |
| backdash into throwP+G | 7 | 1.4% |
| evade up into forward dash | 7 | 1.4% |
| Low Hammer2P into down punch+kick+guard2P+K+G | 6 | 1.2% |
91 further openings account for the other 159 rounds.
Shun
| backdash into evade down | 46 | 11.2% |
|---|---|---|
| backdash into evade up | 46 | 11.2% |
| crouch into Gyou'in Haishu3P | 32 | 7.8% |
| crouch into Fukuchougeki2P | 23 | 5.6% |
| backward movement into Kasen Chugeki6P | 14 | 3.4% |
| backdash into Rensai Gakushu46PP | 12 | 2.9% |
| backdash into Getsuga Gakushu46P | 11 | 2.7% |
| forward movement into punchP | 11 | 2.7% |
| forward movement into RengekiPP | 8 | 1.9% |
| Fukuchougeki2P | 7 | 1.7% |
| backdash into throwP+G | 7 | 1.7% |
| Getsuga Gakushu46P | 6 | 1.5% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 6 | 1.5% |
| backdash into Gyou'in Haishu3P | 6 | 1.5% |
| backdash into Gyoushintai3K | 6 | 1.5% |
92 further openings account for the other 170 rounds.
