VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

司馬 威太郎

Career matches6,430
Career win rate55.9%
Round win rate52.8%
Peak rank39
Distinct opponents364
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh381,78599379255.6%
Brad391,19567552056.5%
Shun361,05356149253.3%
Jeffry3895253242055.9%
Wolf3677043233856.1%
Lion3767540027559.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky120705058.3%+1.0
Akira118774165.2%+11.2
Lau91444748.4%-7.5
Shun90454550.0%-4.6
Jeffry85513460.0%+3.8
Wolf82493359.8%+3.4
Brad79394049.4%-4.6
Goh74512368.9%+12.6
Kage68293942.6%-8.1
Lei Fei60312951.7%-4.5
Sarah60372361.7%+7.0
Aoi57342359.6%-4.4
Pai56302653.6%+2.7
Lion48232547.9%-5.3
Jean47232448.9%-6.5
Vanessa47291861.7%+5.4
El Blaze46212545.6%-7.5
Eileen25111444.0%-4.5
Taka94544.4%-9.5
Dural62433.3%-15.1

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence155896657.4%+2.2
Octagon152787451.3%-4.7
Breakable Half Fence140707050.0%-4.6
Rectangle133726154.1%-0.0
Half Fence119675256.3%+1.3
Single Wall119774264.7%+7.7
Open113724163.7%+7.6
Breakable Full Fence108555350.9%-4.0
Full Fence103574655.3%-0.1
Full Fence and Open64372757.8%+5.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls75552.8%54.8%-2.0
No walls38761.5%56.6%+4.9

Walls against open: -6.9 points (95% range -13.0 to -0.8), p 0.028 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

raduakira (Rank 35)2026/09/1894544.4%
expensive-sand (Rank 39)2026/09/152011955.0%
joechou222 (Rank 36)2026/09/13167943.8%
manatsu_7 (Rank 39)2026/09/13104640.0%
Fibonacci (Rank 42)2026/09/131421214.3%
ぁ     やごろ (Rank 36)2026/09/12103730.0%
★闘将拉麵男★ (Rank 37)2026/09/0531191261.3%
SUSU_MU__ (Rank 37)2026/09/04114736.4%
cyomiko (Rank 41)2026/09/041771041.2%
究極無敵 (Rank 38)2026/09/0486275.0%
Sore (Rank 36)2026/09/03137653.9%
漂泊の民回線ジプシー (Rank 34)2026/09/03148657.1%
え~る (Rank 34)2026/09/03106460.0%
nidaimebannai (Rank 38)2026/09/03137653.9%
jikacho-Gigas (Rank 39)2026/09/02117463.6%
五寸釘くん (Rank 35)2026/08/281911857.9%
津古さん (Rank 37)2026/08/27147750.0%
rikubon-ps (Rank 38)2026/08/27135838.5%
힘내라코스피아직더물렸다. (Rank 39)2026/08/2095455.6%
dancho--hs (Rank 36)2026/08/18117463.6%
ゲッパー (Rank 35)2026/08/05169756.2%
gobigobipai221 (Rank 38)2026/07/28137653.9%
interceptor (Rank 36)2026/07/231211191.7%
しょべるん (Rank 39)2026/07/14156940.0%
Vgyjyrdgjk (Rank 29)2026/06/28105550.0%

Round openings

Every character

backdash into evade up63412.2%
backdash into evade down59111.4%
crouch into Katousui2P1272.5%
forward movement into punchP1142.2%
Dtee Sawk Dtrohng4P+K1032.0%
backdash into throwP+G871.7%
crouch into Low Knuckle2P801.5%
forward movement into Jab Straight771.5%
forward movement into Double KnucklePP761.5%
Low Knuckle2P751.4%
evade down into crouch dash forward701.4%
backdash into Sentai4K561.1%
evade up into forward dash531.0%
Katousui2P490.9%
backdash into Senshippo66P490.9%

669 further openings account for the other 2,940 rounds.

Jeffry

backdash into evade up16712.2%
backdash into evade down16412.0%
crouch into Low Knuckle2P805.8%
forward movement into Double KnucklePP765.5%
Low Knuckle2P755.5%
backdash into Kenka Hook46P423.1%
Middle Hell Stab6P+K382.8%
backdash into Toe Kick2K302.2%
backdash into throwP+G282.0%
backdash into Knee Attack6K241.8%
backdash into Overblow Shoulder66P+K241.8%
forward movement into punchP241.8%
backdash into Double Hammer Down43P211.5%
crouch into Hammer Slide1P211.5%
Elbow Butt6P201.5%

155 further openings account for the other 536 rounds.

Lion

backdash into evade up14912.1%
crouch into Katousui2P12710.3%
backdash into evade down897.2%
backdash into Sentai4K564.6%
Katousui2P494.0%
backdash into Senshippo66P494.0%
forward movement into punchP433.5%
Souji SenpuP+K342.8%
crouch into Kishitsu Kasensou43P342.8%
Banchu6P292.4%
backdash into Dantai3K282.3%
backdash into Tanhikyaku46K282.3%
evade down into crouch dash forward272.2%
backdash into throwP+G211.7%
backdash into Kishitsu Kasensou43P191.6%

155 further openings account for the other 446 rounds.

Brad

backdash into evade down18416.7%
backdash into evade up15013.6%
Dtee Sawk Dtrohng4P+K1039.4%
Middle Spin Kick66K into Ten Kao6K464.2%
Sit Jab2P454.1%
backdash into Sharp Shoot1P393.5%
forward movement into Jab StraightPP322.9%
crouch into Sit Jab2P312.8%
Dtee Sawk Dtrohng4P+K into backdash211.9%
backdash into Sawk Klab6P+K211.9%
Dtee Sawk Dtrohng4P+K into backward movement151.4%
Sharp Shoot1P into crouch151.4%
backdash into throwP+G151.4%
forward movement into punchP151.4%
crouch dash forward into guardG111.0%

146 further openings account for the other 358 rounds.

Goh

backdash into evade up6611.7%
backdash into evade down508.9%
Sune'uchi2P346.0%
backdash into Karura4P+K325.7%
Karura4P+K305.3%
backdash into Soukyu46P264.6%
backdash into Garyu66K244.3%
crouch into Ni'oudaoshi3K+G223.9%
forward movement into Kasumigoroshi~ShikigamiPKP162.9%
AgitosogiP+K122.1%
crouch into Sune'uchi2P101.8%
punchP101.8%
backdash into throwP+G91.6%
forward movement into punchP91.6%
Garyu66K into Tsukikage6K81.4%

90 further openings account for the other 204 rounds.

Wolf

backdash into evade down5811.4%
backdash into evade up5611.0%
forward movement into Jab StraightPP458.8%
crouch into Low Hammer2P448.6%
backdash into Elbow Butt4P316.1%
Low Hammer2P265.1%
crouch into Heavy Middle Kick3K+G183.5%
Elbow Butt4P122.4%
forward movement into punchP122.4%
evade down into Elbow Butt4P112.2%
backdash into Mow Down Chop1P+K91.8%
backdash into Heavy Middle Kick3K+G81.6%
backdash into throwP+G71.4%
evade up into forward dash71.4%
Low Hammer2P into down punch+kick+guard2P+K+G61.2%

91 further openings account for the other 159 rounds.

Shun

backdash into evade down4611.2%
backdash into evade up4611.2%
crouch into Gyou'in Haishu3P327.8%
crouch into Fukuchougeki2P235.6%
backward movement into Kasen Chugeki6P143.4%
backdash into Rensai Gakushu46PP122.9%
backdash into Getsuga Gakushu46P112.7%
forward movement into punchP112.7%
forward movement into RengekiPP81.9%
Fukuchougeki2P71.7%
backdash into throwP+G71.7%
Getsuga Gakushu46P61.5%
Getsuga Gakushu46P into Rensai Gakushu46PP61.5%
backdash into Gyou'in Haishu3P61.5%
backdash into Gyoushintai3K61.5%

92 further openings account for the other 170 rounds.