Virtua Fighter 5 REVO · v1.10
もん
Characters played — VF5's own record
| Shun | 30 | 676 | 387 | 289 | 57.2% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Aoi | 14 | 4 | 10 | 28.6% | -30.5 |
|---|---|---|---|---|---|
| Wolf | 12 | 6 | 6 | 50.0% | -3.8 |
| Goh | 11 | 7 | 4 | 63.6% | +11.8 |
| Akira | 10 | 7 | 3 | 70.0% | +24.6 |
| Jacky | 7 | 4 | 3 | 57.1% | +6.7 |
| Shun | 7 | 3 | 4 | 42.9% | -15.9 |
| Brad | 6 | 2 | 4 | 33.3% | -28.5 |
| Jean | 6 | 4 | 2 | 66.7% | +22.2 |
| Pai | 6 | 5 | 1 | 83.3% | +23.5 |
| Sarah | 6 | 1 | 5 | 16.7% | -38.0 |
| Lau | 4 | 2 | 2 | 50.0% | +9.6 |
| Lion | 4 | 3 | 1 | 75.0% | +9.3 |
| Vanessa | 4 | 3 | 1 | 75.0% | +28.4 |
| El Blaze | 3 | 2 | 1 | 66.7% | -0.7 |
| Kage | 3 | 3 | 0 | 100.0% | +20.5 |
| Jeffry | 2 | 2 | 0 | 100.0% | +30.9 |
| Lei Fei | 2 | 0 | 2 | 0.0% | -47.4 |
| Eileen | 1 | 1 | 0 | 100.0% | +42.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 15 | 11 | 4 | 73.3% | +25.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 13 | 6 | 7 | 46.1% | -7.4 |
| Breakable Half Fence | 13 | 5 | 8 | 38.5% | -20.8 |
| Low Fence | 13 | 6 | 7 | 46.1% | -10.1 |
| Open | 13 | 8 | 5 | 61.5% | +6.3 |
| Full Fence | 11 | 6 | 5 | 54.5% | -4.6 |
| Full Fence and Open | 8 | 3 | 5 | 37.5% | -20.2 |
| Single Wall | 7 | 5 | 2 | 71.4% | +11.5 |
| Half Fence | 6 | 3 | 3 | 50.0% | -2.7 |
| Octagon | 4 | 3 | 1 | 75.0% | +26.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 62 | 54.8% | 54.0% | +0.8 |
| No walls | 33 | 57.6% | 56.6% | +0.9 |
Walls against open: -0.1 points (95% range -24.9 to +24.7), p 0.994 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BANANA (Rank 30) | 6 | 1 | 5 | 16.7% |
|---|---|---|---|---|
| nourusu (Rank 29) | 6 | 4 | 2 | 66.7% |
| μ (Rank 27) | 5 | 3 | 2 | 60.0% |
| nekota (Rank 25) | 4 | 2 | 2 | 50.0% |
| wcc6181 (Rank 26) | 4 | 3 | 1 | 75.0% |
| Hypertension (Rank 33) | 3 | 1 | 2 | 33.3% |
| Phrazes_For_The_Young (Rank 33) | 3 | 2 | 1 | 66.7% |
| chimichama (Rank 21) | 3 | 3 | 0 | 100.0% |
| nanami.madogiwa (Rank 31) | 3 | 1 | 2 | 33.3% |
| tatsuya_doragon8741 (Rank 28) | 3 | 1 | 2 | 33.3% |
| こて (Rank 28) | 3 | 1 | 2 | 33.3% |
| さざび (Rank 29) | 3 | 2 | 1 | 66.7% |
| ねこ吉 (Rank 26) | 3 | 1 | 2 | 33.3% |
| アベル (Rank 30) | 3 | 1 | 2 | 33.3% |
| 壱色淸淨 (Rank 27) | 3 | 0 | 3 | 0.0% |
| GreenJacky (Rank 31) | 2 | 0 | 2 | 0.0% |
| M3GAN2.0 (Rank 28) | 2 | 2 | 0 | 100.0% |
| SHUSHUSHU (Rank 29) | 2 | 0 | 2 | 0.0% |
| be-shedded (Rank 29) | 2 | 2 | 0 | 100.0% |
| kouchant0051 (Rank 21) | 2 | 2 | 0 | 100.0% |
| mitorakujo (Rank 28) | 2 | 1 | 1 | 50.0% |
| prpr (Rank 11) | 2 | 1 | 1 | 50.0% |
| q-6211 (Rank 27) | 2 | 1 | 1 | 50.0% |
| ぽん (Rank 24) | 2 | 2 | 0 | 100.0% |
| ハミィ(DQ10の使者) (Rank 28) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| こて (Rank 28) | 2026/09/15 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| アベル (Rank 30) | 2026/09/12 | 3 | 1 | 2 | 33.3% |
| BANANA (Rank 30) | 2026/09/11 | 6 | 1 | 5 | 16.7% |
| さざび (Rank 29) | 2026/09/11 | 3 | 2 | 1 | 66.7% |
| Hypertension (Rank 33) | 2026/09/06 | 3 | 1 | 2 | 33.3% |
| GreenJacky (Rank 31) | 2026/09/06 | 2 | 0 | 2 | 0.0% |
| be-shedded (Rank 29) | 2026/09/06 | 2 | 2 | 0 | 100.0% |
| nanami.madogiwa (Rank 31) | 2026/09/04 | 3 | 1 | 2 | 33.3% |
| SHUSHUSHU (Rank 29) | 2026/09/03 | 2 | 0 | 2 | 0.0% |
| Phrazes_For_The_Young (Rank 33) | 2026/09/03 | 3 | 2 | 1 | 66.7% |
| nourusu (Rank 29) | 2026/08/31 | 6 | 4 | 2 | 66.7% |
| M3GAN2.0 (Rank 28) | 2026/08/30 | 2 | 2 | 0 | 100.0% |
| mitorakujo (Rank 28) | 2026/08/29 | 2 | 1 | 1 | 50.0% |
| ハミィ(DQ10の使者) (Rank 28) | 2026/08/23 | 2 | 2 | 0 | 100.0% |
| tatsuya_doragon8741 (Rank 28) | 2026/08/22 | 3 | 1 | 2 | 33.3% |
| 壱色淸淨 (Rank 27) | 2026/08/21 | 3 | 0 | 3 | 0.0% |
| ねこ吉 (Rank 26) | 2026/08/19 | 3 | 1 | 2 | 33.3% |
| nekota (Rank 25) | 2026/08/02 | 4 | 2 | 2 | 50.0% |
| wcc6181 (Rank 26) | 2026/07/30 | 4 | 3 | 1 | 75.0% |
| μ (Rank 27) | 2026/07/30 | 5 | 3 | 2 | 60.0% |
| ぽん (Rank 24) | 2026/07/30 | 2 | 2 | 0 | 100.0% |
| kouchant0051 (Rank 21) | 2026/07/30 | 2 | 2 | 0 | 100.0% |
| q-6211 (Rank 27) | 2026/07/27 | 2 | 1 | 1 | 50.0% |
| chimichama (Rank 21) | 2026/07/27 | 3 | 3 | 0 | 100.0% |
| prpr (Rank 11) | 2026/07/24 | 2 | 1 | 1 | 50.0% |
Round openings
Shun
| offensive move | 53 | 12.7% |
|---|---|---|
| crouch into Haisenchu1P | 37 | 8.8% |
| Tenshin Souchushou6P+K | 17 | 4.1% |
| Gyou'in Haishu3P | 13 | 3.1% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 13 | 3.1% |
| backdash into backward movement | 13 | 3.1% |
| crouch into Haisenchu Kaikakyaku1PK | 13 | 3.1% |
| backdash into evade up | 12 | 2.9% |
| guardG into crouch | 12 | 2.9% |
| crouch into Gyou'in Haishu3P | 10 | 2.4% |
| guardG into backdash | 10 | 2.4% |
| Gyou'in Haishu3P into guardG | 9 | 2.1% |
| offensive move into evade down | 8 | 1.9% |
| guardG into throwP+G | 7 | 1.7% |
| punchP into RengekiPP | 7 | 1.7% |
88 further openings account for the other 185 rounds.
