VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

belated-scrub2

  • Jacky
Career matches1,516
Career win rate47.5%
Round win rate52.6%
Peak rank25
Distinct opponents71
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1346 #2,934 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean251,25759666147.4%
Jacky2425912413547.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

549 of 642 rounds counted

5.8 inputs a second (346 a minute) this season. Faster than 13% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean5.7343376
Jacky5.9353173

By opponent's character

Akira5.8350135
Jacky5.834672
Goh5.834656
Jeffry5.935252
Wolf5.633928
Jean5.734224
Aoi5.734136
Lion5.533028
Sarah6.036124
Shun5.935223
Kage5.633615
Pai5.834912
Eileen5.130614
Brad6.23739
El Blaze5.93518
Lau6.13668
Dural5.93535

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira35231265.7%+8.2
Jacky21111052.4%+4.2
Goh1912763.2%+11.1
Jeffry1511473.3%+18.4
Wolf138561.5%+7.4
Jean106460.0%+15.9
Aoi91811.1%-41.3
Lion74357.1%-4.5
Sarah63350.0%-3.0
Shun63350.0%-5.7
Kage41325.0%-42.7
Pai41325.0%-13.6
Eileen3030.0%-63.8
Brad21150.0%-27.0
El Blaze21150.0%-14.6
Lau21150.0%+3.9
Dural1010.0%-59.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence20101050.0%-8.6
Half Fence1991047.4%-11.6
Breakable Half Fence1810855.6%-5.6
Single Wall179852.9%+0.5
Full Fence159660.0%+11.9
Open1311284.6%+24.7
Rectangle134930.8%-24.0
Full Fence and Open116554.5%+1.7
Low Fence115645.5%-9.6
Octagon118372.7%+24.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9652.1%55.3%-3.2
No walls4161.0%56.0%+5.0

Walls against open: -8.2 points (95% range -26.1 to +9.8), p 0.373 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

108 (Rank 26)2026/10/1453260.0%
manekinecogames (Rank 22)2026/10/0254180.0%
Fuji-Atsuka (Rank 21)2026/09/251210283.3%
カプリッチョ (Rank 26)2026/09/233030.0%
無槪念野獸/무개념야수 (Rank 25)2026/09/1832166.7%
yasai (Rank 21)2026/09/182020.0%
サーちゃん (Rank 23)2026/08/3132166.7%
mokoha_jean (Rank 22)2026/08/3176185.7%
CELIS (Rank 27)2026/08/273030.0%
失礼!スマッシュ☆彡 (Rank 27)2026/08/27550100.0%
鷹木さん (Rank 25)2026/08/2632166.7%
dalmax72 (Rank 21)2026/08/2275271.4%
chimichama (Rank 21)2026/08/2231233.3%
パニガーレ (Rank 23)2026/08/2153260.0%
M&E (Rank 21)2026/08/2043175.0%
oichanJP (Rank 26)2026/08/0532166.7%
ダイナマイト門前仲町 (Rank 21)2026/08/042020.0%
pony (Rank 21)2026/08/0431233.3%
紫荆一头牛 (Rank 24)2026/08/0321150.0%
ら族 (Rank 21)2026/07/2553260.0%
ねこ吉 (Rank 22)2026/07/2421150.0%
VirtuaLi-on (Rank 21)2026/07/0632166.7%
CottonCandy (Rank 24)2026/06/2654180.0%
tamaneen (Rank 26)2026/04/1631233.3%
nikuzuki (Rank 26)2026/03/3131233.3%

Round openings

Every character

Gyaku Seikenzuki66P10517.3%
punchP599.7%
punchP into Hangetsu NirenzukiP+K325.3%
crouch into Shitamaeken2P284.6%
backdash into Kake'uchi~Maekeri'age46PK244.0%
Shitanagi Shutou1P193.1%
evade down193.1%
evade up172.8%
Bil Jee6P+K132.1%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP101.6%
backdash into Long Stride Back Knuckle4P+K91.5%
punchP into kickK91.5%
Slant Back Knuckle1P into Rage Kick1PK81.3%
evade up into Doumawashi Kaitengeri46K+G71.2%
guardG into throw escape71.2%

123 further openings account for the other 240 rounds.

Counted from 150 of the 159 matches played. The rest were not pulled for openings.

Jean

Career
596–661 · 47.4%
This season
114 matches · 54.4%
Peak rank
25

First hit in 52.5% of 444 rounds. Won 57.5% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Gyaku Seikenzuki66P10523.2%
punchP5411.9%
punchP into Hangetsu NirenzukiP+K327.1%
crouch into Shitamaeken2P286.2%
backdash into Kake'uchi~Maekeri'age46PK245.3%
Shitanagi Shutou1P194.2%
evade down122.6%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP102.2%
punchP into kickK92.0%
evade up71.6%
evade up into Doumawashi Kaitengeri46K+G71.6%
punchP into KounirenPP71.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK61.3%
evade up into Chudan Mawashigeri3K61.3%
Yoko'enpi6P51.1%

64 further openings account for the other 121 rounds.

Counted from 112 of the 114 matches played. The rest were not pulled for openings.

Jacky

Career
124–135 · 47.9%
This season
45 matches · 55.6%
Peak rank
24

First hit in 38.3% of 154 rounds. Won 62.7% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Bil Jee6P+K138.4%
evade up106.5%
backdash into Long Stride Back Knuckle4P+K95.8%
Slant Back Knuckle1P into Rage Kick1PK85.2%
evade down74.5%
crouch dash back into Dragon Combination 21P+KP63.9%
crouch into Low Spin Kick1K+G63.9%
punchP53.2%
Jab StraightPP into Jab Double StraightPPP42.6%
crouch dash back into Dragon Combination 11P+K42.6%
evade down into Beat KnuckleP+K42.6%
punchP into Jab StraightPP42.6%
Middle Spin Kick46K+G31.9%
Slide Shuffle (Deflect)4P+K+G31.9%
Spinning Back Knuckle4P into Double Back Knuckle4PP31.9%

49 further openings account for the other 65 rounds.

Counted from 38 of the 45 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 0 of 15 tests hold up
  • Jacky: not tested (too few rounds)