VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Oceania

Eileen

unta

Career matches234
Career win rate64.1%
Round win rate55.5%
Peak rank25
Distinct opponents44
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1379 #2,758 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen252341508464.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

282 of 344 rounds counted

7.0 inputs a second (422 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen7.0422282

By opponent's character

Jacky7.142659
Akira7.444626
Pai7.042128
Lau7.04198
Lion7.243232
Aoi6.840818
El Blaze7.243218
Jeffry6.941718
Sarah6.639617
Shun6.438210
Jean7.444312
Brad6.63946
Goh6.538710
Vanessa7.14269
Wolf7.74594
Eileen6.23744
Lei Fei7.34383

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1410471.4%+17.5
Akira103730.0%-27.6
Pai94544.4%-0.4
Lau87187.5%+19.3
Lion85362.5%+4.1
Aoi53260.0%-9.5
El Blaze54180.0%+19.8
Jeffry51420.0%-35.6
Sarah42250.0%-0.4
Shun41325.0%-28.5
Jean330100.0%+50.0
Brad2020.0%-42.8
Goh21150.0%+0.2
Kage21150.0%+26.3
Vanessa220100.0%+17.1
Wolf21150.0%-17.2
Eileen1010.0%-56.1
Lei Fei110100.0%+44.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open128466.7%+8.7
Single Wall127558.3%+3.9
Half Fence117463.6%-2.6
Breakable Full Fence104640.0%-15.6
Low Fence95455.6%-12.9
Rectangle94544.4%-1.5
Breakable Half Fence74357.1%-0.6
Octagon65183.3%+27.1
Full Fence53260.0%+21.0
Full Fence and Open2020.0%-46.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4856.2%54.7%+1.5
No walls3360.6%59.8%+0.8

Walls against open: +0.7 points (95% range -23.0 to +24.4), p 0.953 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Roshimop (Rank 21)2026/09/09220100.0%
nekodiver2 (Rank 21)2026/09/09220100.0%
cs2skoda (Rank 23)2026/09/0521150.0%
Might小麥豆漿 (Rank 21)2026/06/24220100.0%
けいすけ新宿 (Rank 25)2026/06/242020.0%
★★★★★ (Rank 21)2026/06/1531233.3%
なっちゃんねる (Rank 24)2026/06/1564266.7%
xXsoul-childXx (Rank 27)2026/06/062020.0%
nakashi-man (Rank 27)2026/05/283030.0%
okamiaoi_127 (Rank 26)2026/05/282020.0%
kuni_sato (Rank 24)2026/05/2665183.3%
たけし (Rank 26)2026/05/262020.0%
え~る (Rank 25)2026/05/262020.0%
桃之助 (Rank 21)2026/05/26220100.0%
가즈아!!! (Rank 25)2026/05/2632166.7%
sukapuri (Rank 26)2026/05/262020.0%
Daikon-315 (Rank 25)2026/05/2621150.0%
あぶらこ (Rank 23)2026/05/20220100.0%
FOX_CQC (Rank 23)2026/05/20220100.0%
ASSERT(m_pThink); (Rank 21)2026/05/2032166.7%
roushi_77 (Rank 26)2026/05/2032166.7%
たかティン (Rank 22)2026/05/20220100.0%
Tankichi (Rank 18)2026/05/11220100.0%
hayate (Rank 27)2026/05/1121150.0%
かあきち (Rank 17)2026/05/11550100.0%

Round openings

Eileen

Career
150–84 · 64.1%
This season
87 matches · 56.3%
Peak rank
25

First hit in 59.9% of 342 rounds. Won 58.0% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 24.1% of rounds, against 6.2% in their other rounds.
  • In round 1: opens with “crouch into 3K Sokutantai” in 14.9% of rounds, against 5.8% in their other rounds.

How is this tested?

forward movement into Rensou HekizanPPP6518.7%
Enkou Kenka46P into forward movement3911.2%
backdash into Kesshi Hanbi46K+G349.8%
crouch into Sokutantai3K288.1%
forward movement into punchP246.9%
punchP113.2%
forward movement into Enkou RensouPP102.9%
punchP into Enkou RensouPP102.9%
Sokutantai3K82.3%
Jinraishou6P+K into Sayu Gekishou6P+KP72.0%
backdash into offensive move72.0%
Tenshin Rinheki1P into Rinheki Hairen1PK61.7%
evade up51.4%
Soumensou4P into Juji Kimensou4PP41.1%
backdash into Ribyou Hoso43P+K41.1%

63 further openings account for the other 85 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: 2 of 15 tests hold up