Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1104 #3,585 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 22 | 172 | 82 | 90 | 47.7% |
|---|---|---|---|---|---|
| Jeffry | 17 | 83 | 40 | 43 | 48.2% |
| Shun | 8 | 12 | 10 | 2 | 83.3% |
| Pai | 10 | 9 | 8 | 1 | 88.9% |
| Jacky | 16 | 8 | 1 | 7 | 12.5% |
| Akira | 6 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
357 of 790 rounds counted6.9 inputs a second (412 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 6.8 | 411 | 347 |
|---|---|---|---|
| Jacky | 7.5 | 448 | 10 |
By opponent's character
| Akira | 6.9 | 416 | 54 |
|---|---|---|---|
| Sarah | 7.2 | 430 | 65 |
| Vanessa | 6.5 | 388 | 16 |
| Lion | 6.6 | 397 | 62 |
| Jacky | 7.1 | 428 | 20 |
| El Blaze | 7.3 | 437 | 8 |
| Wolf | 6.4 | 383 | 11 |
| Aoi | 7.5 | 448 | 17 |
| Pai | 6.9 | 415 | 30 |
| Shun | 6.5 | 390 | 29 |
| Jean | 6.3 | 378 | 3 |
| Jeffry | 7.9 | 475 | 7 |
| Eileen | 6.4 | 382 | 14 |
| Brad | 6.5 | 392 | 9 |
| Lei Fei | 7.0 | 421 | 8 |
| Lau | 7.5 | 449 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 44 | 27 | 17 | 61.4% | +9.5 |
|---|---|---|---|---|---|
| Sarah | 30 | 19 | 11 | 63.3% | +13.4 |
| Vanessa | 21 | 17 | 4 | 81.0% | +26.9 |
| Lion | 20 | 6 | 14 | 30.0% | -29.5 |
| Jacky | 13 | 3 | 10 | 23.1% | -12.9 |
| El Blaze | 10 | 9 | 1 | 90.0% | +35.9 |
| Wolf | 9 | 3 | 6 | 33.3% | -23.0 |
| Aoi | 8 | 3 | 5 | 37.5% | +1.2 |
| Pai | 8 | 0 | 8 | 0.0% | -60.4 |
| Shun | 8 | 2 | 6 | 25.0% | -13.1 |
| Goh | 6 | 2 | 4 | 33.3% | -27.7 |
| Jean | 6 | 5 | 1 | 83.3% | +18.1 |
| Jeffry | 6 | 2 | 4 | 33.3% | -11.5 |
| Eileen | 4 | 0 | 4 | 0.0% | -35.6 |
| Brad | 2 | 2 | 0 | 100.0% | +33.6 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +51.8 |
| Taka | 2 | 2 | 0 | 100.0% | +45.9 |
| Lau | 1 | 0 | 1 | 0.0% | -71.5 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 27 | 11 | 16 | 40.7% | -12.5 |
|---|---|---|---|---|---|
| Open | 25 | 12 | 13 | 48.0% | -9.4 |
| Rectangle | 25 | 13 | 12 | 52.0% | +0.7 |
| Octagon | 21 | 11 | 10 | 52.4% | +10.3 |
| Single Wall | 20 | 10 | 10 | 50.0% | -10.2 |
| Full Fence | 17 | 12 | 5 | 70.6% | +18.0 |
| Breakable Half Fence | 15 | 7 | 8 | 46.7% | +6.3 |
| Breakable Full Fence | 14 | 7 | 7 | 50.0% | -7.0 |
| Full Fence and Open | 13 | 8 | 5 | 61.5% | +18.3 |
| Low Fence | 9 | 3 | 6 | 33.3% | -27.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 119 | 51.3% | 49.6% | +1.6 |
| No walls | 54 | 46.3% | 58.0% | -11.7 |
Walls against open: +13.3 points (95% range -6.4 to +33.0), p 0.186 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ほね (Rank 7) | 13 | 13 | 0 | 100.0% |
|---|---|---|---|---|
| dalmax72 (Rank 24) | 9 | 3 | 6 | 33.3% |
| カキツバタ (Rank 16) | 9 | 8 | 1 | 88.9% |
| Remote_Rabbit-J (Rank 17) | 8 | 1 | 7 | 12.5% |
| Yukimaru-shiro (Rank 21) | 8 | 2 | 6 | 25.0% |
| sei_maki0214 (Rank 12) | 8 | 8 | 0 | 100.0% |
| Fuji-Atsuka (Rank 21) | 6 | 2 | 4 | 33.3% |
| Ninjachef (Rank 9) | 5 | 5 | 0 | 100.0% |
| TAKE3 (Rank 7) | 5 | 5 | 0 | 100.0% |
| sk901 (Rank 21) | 5 | 2 | 3 | 40.0% |
| たかティン (Rank 22) | 5 | 1 | 4 | 20.0% |
| taxable-night531 (Rank 11) | 4 | 4 | 0 | 100.0% |
| zxyzguy (Rank 25) | 4 | 0 | 4 | 0.0% |
| Calyx-T (Rank 21) | 3 | 1 | 2 | 33.3% |
| G.S (Rank 21) | 3 | 3 | 0 | 100.0% |
| HanshinHyouronka (Rank 23) | 3 | 1 | 2 | 33.3% |
| Ishmokin (Rank 21) | 3 | 2 | 1 | 66.7% |
| Lucifer-1971 (Rank 25) | 3 | 1 | 2 | 33.3% |
| ornate_focus5 (Rank 19) | 3 | 2 | 1 | 66.7% |
| snaggy-miner78 (Rank 18) | 3 | 2 | 1 | 66.7% |
| timyotora (Rank 22) | 3 | 1 | 2 | 33.3% |
| いそじぇい (Rank 24) | 3 | 1 | 2 | 33.3% |
| だいしょうちゃん (Rank 7) | 3 | 2 | 1 | 66.7% |
| 委員ちょ (Rank 21) | 3 | 1 | 2 | 33.3% |
| 紅ショウガ (Rank 26) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| HanshinHyouronka (Rank 23) | 2026/09/16 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| Yukimaru-shiro (Rank 21) | 2026/09/16 | 8 | 2 | 6 | 25.0% |
| zxyzguy (Rank 25) | 2026/09/16 | 4 | 0 | 4 | 0.0% |
| いそじぇい (Rank 24) | 2026/09/16 | 3 | 1 | 2 | 33.3% |
| dalmax72 (Rank 24) | 2026/09/16 | 9 | 3 | 6 | 33.3% |
| 委員ちょ (Rank 21) | 2026/09/16 | 3 | 1 | 2 | 33.3% |
| Lucifer-1971 (Rank 25) | 2026/09/16 | 3 | 1 | 2 | 33.3% |
| たかティン (Rank 22) | 2026/09/16 | 5 | 1 | 4 | 20.0% |
| snaggy-miner78 (Rank 18) | 2026/09/16 | 3 | 2 | 1 | 66.7% |
| timyotora (Rank 22) | 2026/09/14 | 3 | 1 | 2 | 33.3% |
| G.S (Rank 21) | 2026/09/11 | 3 | 3 | 0 | 100.0% |
| Fuji-Atsuka (Rank 21) | 2026/09/11 | 6 | 2 | 4 | 33.3% |
| sk901 (Rank 21) | 2026/09/11 | 5 | 2 | 3 | 40.0% |
| Ishmokin (Rank 21) | 2026/05/11 | 3 | 2 | 1 | 66.7% |
| ornate_focus5 (Rank 19) | 2026/05/11 | 3 | 2 | 1 | 66.7% |
| Calyx-T (Rank 21) | 2026/05/07 | 3 | 1 | 2 | 33.3% |
| taxable-night531 (Rank 11) | 2026/04/16 | 4 | 4 | 0 | 100.0% |
| 紅ショウガ (Rank 26) | 2026/04/16 | 3 | 1 | 2 | 33.3% |
| カキツバタ (Rank 16) | 2026/04/06 | 9 | 8 | 1 | 88.9% |
| ほね (Rank 7) | 2026/04/06 | 13 | 13 | 0 | 100.0% |
| sei_maki0214 (Rank 12) | 2026/04/06 | 8 | 8 | 0 | 100.0% |
| Remote_Rabbit-J (Rank 17) | 2026/04/06 | 8 | 1 | 7 | 12.5% |
| だいしょうちゃん (Rank 7) | 2026/04/06 | 3 | 2 | 1 | 66.7% |
| TAKE3 (Rank 7) | 2026/04/06 | 5 | 5 | 0 | 100.0% |
| Ninjachef (Rank 9) | 2026/04/02 | 5 | 5 | 0 | 100.0% |
Round openings
Every character
| evade down into guardG | 80 | 10.1% |
|---|---|---|
| crouch dash forward into guardG | 67 | 8.5% |
| crouch dash back into Enkou Kenka46P | 51 | 6.5% |
| no input | 27 | 3.4% |
| guardG | 25 | 3.2% |
| evade down into Enkou Kenka46P | 22 | 2.8% |
| crouch into Fukuchougeki2P | 21 | 2.7% |
| crouch dash back into evade down | 19 | 2.4% |
| crouch dash back into guardG | 19 | 2.4% |
| crouch dash forward into evade down | 19 | 2.4% |
| crouch into Fukushinshou2P | 18 | 2.3% |
| crouch dash forward into Enkou Toutou3P+K | 17 | 2.1% |
| crouch dash forward into Enkou Kenka46P | 15 | 1.9% |
| crouch into Low Knuckle2P | 15 | 1.9% |
| guardG into evade down | 14 | 1.8% |
176 further openings account for the other 361 rounds.
Eileen
- Career
- 82–90 · 47.7%
- This season
- 145 matches · 44.8%
- Peak rank
- 22
First hit in 51.0% of 578 rounds. Won 52.2% of the rounds they struck first, 39.6% of the rounds they were struck first.
Significant Tells
- After opening the round before by moving in: moves in first in 39.8% of rounds, against 20.9% after anything else.
| evade down into guardG | 57 | 9.8% |
|---|---|---|
| crouch dash back into Enkou Kenka46P | 51 | 8.8% |
| crouch dash forward into guardG | 51 | 8.8% |
| evade down into Enkou Kenka46P | 22 | 3.8% |
| guardG | 20 | 3.4% |
| no input | 19 | 3.3% |
| crouch into Fukushinshou2P | 18 | 3.1% |
| crouch dash forward into Enkou Toutou3P+K | 17 | 2.9% |
| crouch dash back into guardG | 16 | 2.8% |
| crouch dash forward into evade down | 16 | 2.8% |
| crouch dash back into evade down | 15 | 2.6% |
| crouch dash forward into Enkou Kenka46P | 15 | 2.6% |
| crouch dash back into Sokutantai3K | 11 | 1.9% |
| crouch dash forward into Douchu6P | 10 | 1.7% |
| crouch dash forward into punchP | 10 | 1.7% |
107 further openings account for the other 234 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–9 · 44% | 2–3 · 40% | too few to test |
| Sarah | 5–7 · 42% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 40–43 · 48.2%
- This season
- 30 matches · 70.0%
- Peak rank
- 17
First hit in 50.0% of 112 rounds. Won 67.9% of the rounds they struck first, 62.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 18 | 16.1% |
|---|---|---|
| crouch into Low Knuckle2P | 15 | 13.4% |
| crouch dash forward into guardG | 13 | 11.6% |
| evade down into Ducking Low2K+G | 6 | 5.4% |
| crouch dash forward into Ducking Low2K+G | 4 | 3.6% |
| guardG | 4 | 3.6% |
| Ducking Low2K+G | 3 | 2.7% |
| guardG into evade down | 3 | 2.7% |
| crouch dash back into evade down | 2 | 1.8% |
| crouch dash back into punchP | 2 | 1.8% |
| crouch dash forward into Elbow Butt6P | 2 | 1.8% |
| evade down | 2 | 1.8% |
| evade down into Elbow Butt6P | 2 | 1.8% |
| evade up into evade down | 2 | 1.8% |
| Ducking Low2K+G into Toe Kick2K | 1 | 0.9% |
33 further openings account for the other 33 rounds.
Shun
- Career
- 10–2 · 83.3%
- This season
- 12 matches · 75.0%
- Peak rank
- 8
Significant Tells
Too few rounds to test opener patterns.
| crouch into Fukuchougeki2P | 21 | 42.9% |
|---|---|---|
| evade down into guardG | 4 | 8.2% |
| no input | 4 | 8.2% |
| crouch dash back into guardG | 3 | 6.1% |
| evade down into Kasen Zenbokushou6PP | 3 | 6.1% |
| Fukuchougeki2P into evade down | 2 | 4.1% |
| crouch dash forward into Kasen Zenbokushou6PP | 2 | 4.1% |
| crouch dash forward into guardG | 2 | 4.1% |
| crouch dash back into Haisenchu1P | 1 | 2.0% |
| crouch dash back into evade down | 1 | 2.0% |
| crouch dash forward into Saishu RenkangekiPPP | 1 | 2.0% |
| crouch dash forward into evade down | 1 | 2.0% |
| crouch into Kasen Zenbokushou6PP | 1 | 2.0% |
| guardG | 1 | 2.0% |
| guardG into Koushu Rentai1KK | 1 | 2.0% |
1 further openings account for the other 1 rounds.
Pai
- Career
- 8–1 · 88.9%
- This season
- 9 matches · 88.9%
- Peak rank
- 10
Significant Tells
Too few rounds to test opener patterns.
| crouch into Souchuken2P | 9 | 27.3% |
|---|---|---|
| guardG into Hi'en Tankyaku9K | 2 | 6.1% |
| Soukasui3P into Souka Senpukyaku3PK | 1 | 3.0% |
| crouch dash back into Honrakukyaku46K+G | 1 | 3.0% |
| crouch dash back into Honshin Soukyaku1K+G | 1 | 3.0% |
| crouch dash back into Koutankyaku66K | 1 | 3.0% |
| crouch dash back into punchP | 1 | 3.0% |
| crouch dash forward into Souanshou3P+K | 1 | 3.0% |
| crouch dash forward into Souchuken2P | 1 | 3.0% |
| crouch dash forward into Soukasui3P | 1 | 3.0% |
| crouch dash forward into evade down | 1 | 3.0% |
| crouch dash forward into throw escape | 1 | 3.0% |
| crouch into guardG | 1 | 3.0% |
| evade down into Honshin Soukyaku1K+G | 1 | 3.0% |
| evade down into Souanshou3P+K | 1 | 3.0% |
9 further openings account for the other 9 rounds.
Jacky
- Career
- 1–7 · 12.5%
- This season
- 3 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| no input | 2 | 20.0% |
|---|---|---|
| backdash into Beat & Back KnuckleP+KP | 1 | 10.0% |
| backdash into backward movement | 1 | 10.0% |
| backward movement into crouch | 1 | 10.0% |
| crouch dash back into evade down | 1 | 10.0% |
| crouch dash forward into guardG | 1 | 10.0% |
| crouch into Squat Straight2P | 1 | 10.0% |
| evade down into Beat KnuckleP+K | 1 | 10.0% |
| guardG into Smash Straight3P | 1 | 10.0% |
Akira
- Career
- 0–0 · —
- This season
- 1 matches · 100.0%
- Peak rank
- 6
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Jouho Senshou46P | 1 | 25.0% |
|---|---|---|
| crouch into Housui2P | 1 | 25.0% |
| guardG into Koboku214P | 1 | 25.0% |
| no input | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Eileen: 1 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Akira: not tested (too few rounds)
