VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Goh

SpaghettiConfetti

Career matches554
Career win rate64.1%
Round win rate50.9%
Peak rank33
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh3355435519964.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze1991047.4%-4.9
Akira86275.0%+27.4
Brad82625.0%-25.2
Lion440100.0%+42.8
Sarah4040.0%-40.3
Jeffry330100.0%+28.0
Jacky220100.0%+33.5
Lei Fei2020.0%-26.3
Pai220100.0%+14.5
Taka2020.0%-44.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence134930.8%-22.5
Half Fence95455.6%+5.6
Rectangle76185.7%+15.7
Single Wall71614.3%-34.6
Breakable Half Fence54180.0%+41.0
Low Fence54180.0%+35.1
Octagon2020.0%-52.5
Open220100.0%+33.5
Breakable Full Fence110100.0%+26.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3754.1%53.3%+0.7
No walls1450.0%49.1%+0.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Monroe (Rank 34)1991047.4%
SC1_Signia (Rank 35)82625.0%
Tav (Rank 32)440100.0%
DUCKSEASON (Rank 35)32166.7%
Setsuna_X (Rank 39)32166.7%
BLACKSTAR (Rank 37)2020.0%
Kitetsu (Rank 28)220100.0%
SLEDarkNova (Rank 37)2020.0%
Shoaibowza (Rank 16)220100.0%
ThebigThonk (Rank 36)2020.0%
VF31998 (Rank 30)220100.0%
VFNumbers (Rank 41)2020.0%
fivey70 (Rank 24)220100.0%
GK (Rank 28)110100.0%

Most played opponents, most recent first

Monroe (Rank 34)2026/09/141991047.4%
fivey70 (Rank 24)2026/09/14220100.0%
Setsuna_X (Rank 39)2026/09/1432166.7%
VF31998 (Rank 30)2026/06/20220100.0%
Tav (Rank 32)2026/06/20440100.0%
SLEDarkNova (Rank 37)2026/06/202020.0%
SC1_Signia (Rank 35)2026/06/2082625.0%
Shoaibowza (Rank 16)2026/06/20220100.0%
DUCKSEASON (Rank 35)2026/05/2932166.7%
ThebigThonk (Rank 36)2026/05/292020.0%
GK (Rank 28)2026/05/29110100.0%
BLACKSTAR (Rank 37)2026/05/292020.0%
VFNumbers (Rank 41)2026/05/292020.0%
Kitetsu (Rank 28)2026/05/29220100.0%

Round openings

Goh

Karura4P+K2812.5%
Ni'oudaoshi3K+G177.6%
backward movement into Ropputsubushi6P+K177.6%
Hiji'ate6P114.9%
backward movement into Hiji'ate6P114.9%
Soukyu46P104.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G83.6%
Urahiji44P73.1%
Sune Kudaki43P62.7%
evade up into crouch dash forward62.7%
punchP62.7%
Gohou Yuriori (Deflect)236P+K52.2%
backdash into Hoderi4P52.2%
backdash into Soukyu46P52.2%
backdash into backward movement52.2%

44 further openings account for the other 77 rounds.