Virtua Fighter 5 REVO · v1.10 · Region: Asia
たけぞう
Characters played — VF5's own record
| Jacky | 33 | 2,982 | 1,486 | 1,496 | 49.8% |
|---|---|---|---|---|---|
| Goh | 28 | 1,537 | 761 | 776 | 49.5% |
| Akira | 28 | 679 | 329 | 350 | 48.5% |
| Wolf | 29 | 477 | 253 | 224 | 53.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 99 | 61 | 38 | 61.6% | +9.6 |
|---|---|---|---|---|---|
| Jacky | 77 | 34 | 43 | 44.2% | -7.8 |
| Goh | 76 | 28 | 48 | 36.8% | -10.9 |
| Akira | 74 | 39 | 35 | 52.7% | +5.4 |
| Jeffry | 57 | 30 | 27 | 52.6% | +3.9 |
| Shun | 53 | 35 | 18 | 66.0% | +16.8 |
| Sarah | 51 | 25 | 26 | 49.0% | +0.5 |
| Lion | 49 | 22 | 27 | 44.9% | -1.0 |
| Jean | 48 | 19 | 29 | 39.6% | -8.8 |
| Lau | 44 | 15 | 29 | 34.1% | -9.3 |
| Pai | 41 | 19 | 22 | 46.3% | +2.4 |
| Aoi | 40 | 18 | 22 | 45.0% | -9.5 |
| Kage | 36 | 21 | 15 | 58.3% | +9.7 |
| Brad | 31 | 12 | 19 | 38.7% | -7.9 |
| El Blaze | 30 | 14 | 16 | 46.7% | -0.3 |
| Lei Fei | 25 | 9 | 16 | 36.0% | -15.3 |
| Taka | 18 | 11 | 7 | 61.1% | +12.5 |
| Eileen | 13 | 8 | 5 | 61.5% | +12.4 |
| Dural | 10 | 3 | 7 | 30.0% | -12.2 |
| Vanessa | 8 | 6 | 2 | 75.0% | +18.3 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 104 | 47 | 57 | 45.2% | -2.1 |
|---|---|---|---|---|---|
| Octagon | 99 | 44 | 55 | 44.4% | -2.2 |
| Full Fence | 98 | 42 | 56 | 42.9% | -7.1 |
| Single Wall | 95 | 51 | 44 | 53.7% | +3.6 |
| Rectangle | 92 | 53 | 39 | 57.6% | +7.5 |
| Half Fence | 88 | 42 | 46 | 47.7% | +1.1 |
| Low Fence | 88 | 38 | 50 | 43.2% | -9.0 |
| Open | 72 | 43 | 29 | 59.7% | +12.3 |
| Breakable Half Fence | 56 | 24 | 32 | 42.9% | -6.7 |
| Full Fence and Open | 43 | 24 | 19 | 55.8% | +6.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 537 | 46.9% | 48.1% | -1.2 |
| No walls | 255 | 51.8% | 50.2% | +1.6 |
Walls against open: -2.8 points (95% range -10.5 to +4.8), p 0.473 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 黒シャツ (Rank 30) | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|
| striker0123 (Rank 31) | 11 | 7 | 4 | 63.6% |
| ふぇに (Rank 33) | 11 | 5 | 6 | 45.5% |
| aona (Rank 35) | 10 | 3 | 7 | 30.0% |
| nuku2pai428 (Rank 32) | 10 | 6 | 4 | 60.0% |
| 鳩男 (Rank 29) | 9 | 4 | 5 | 44.4% |
| ER_higante (Rank 30) | 8 | 8 | 0 | 100.0% |
| cokeshi (Rank 32) | 8 | 4 | 4 | 50.0% |
| gans.sk602 (Rank 30) | 8 | 3 | 5 | 37.5% |
| haira_76 (Rank 30) | 8 | 6 | 2 | 75.0% |
| うをん (Rank 31) | 8 | 3 | 5 | 37.5% |
| ニンドスハッカッカ (Rank 31) | 8 | 6 | 2 | 75.0% |
| Light (Rank 34) | 7 | 3 | 4 | 42.9% |
| Melt (Rank 32) | 7 | 4 | 3 | 57.1% |
| SUTEKI-_-san (Rank 31) | 7 | 6 | 1 | 85.7% |
| The-beetle10 (Rank 27) | 7 | 5 | 2 | 71.4% |
| fuuchanakira (Rank 30) | 7 | 4 | 3 | 57.1% |
| hidehiro861 (Rank 32) | 7 | 3 | 4 | 42.9% |
| migu_garden (Rank 32) | 7 | 2 | 5 | 28.6% |
| reiya---0602 (Rank 35) | 7 | 1 | 6 | 14.3% |
| west-muta (Rank 33) | 7 | 3 | 4 | 42.9% |
| ほーげつ (Rank 27) | 7 | 4 | 3 | 57.1% |
| ニトロ (Rank 31) | 7 | 0 | 7 | 0.0% |
| ヘニオ (Rank 33) | 7 | 1 | 6 | 14.3% |
| 影虎 (Rank 32) | 7 | 1 | 6 | 14.3% |
Most played opponents, most recent first
| cokeshi (Rank 32) | 2026/09/23 | 8 | 4 | 4 | 50.0% |
|---|---|---|---|---|---|
| striker0123 (Rank 31) | 2026/09/18 | 11 | 7 | 4 | 63.6% |
| migu_garden (Rank 32) | 2026/09/14 | 7 | 2 | 5 | 28.6% |
| west-muta (Rank 33) | 2026/09/14 | 7 | 3 | 4 | 42.9% |
| haira_76 (Rank 30) | 2026/09/14 | 8 | 6 | 2 | 75.0% |
| うをん (Rank 31) | 2026/09/14 | 8 | 3 | 5 | 37.5% |
| Light (Rank 34) | 2026/09/13 | 7 | 3 | 4 | 42.9% |
| ふぇに (Rank 33) | 2026/09/13 | 11 | 5 | 6 | 45.5% |
| ニンドスハッカッカ (Rank 31) | 2026/09/12 | 8 | 6 | 2 | 75.0% |
| reiya---0602 (Rank 35) | 2026/09/08 | 7 | 1 | 6 | 14.3% |
| aona (Rank 35) | 2026/09/06 | 10 | 3 | 7 | 30.0% |
| nuku2pai428 (Rank 32) | 2026/09/03 | 10 | 6 | 4 | 60.0% |
| ヘニオ (Rank 33) | 2026/08/30 | 7 | 1 | 6 | 14.3% |
| Melt (Rank 32) | 2026/08/30 | 7 | 4 | 3 | 57.1% |
| gans.sk602 (Rank 30) | 2026/08/30 | 8 | 3 | 5 | 37.5% |
| SUTEKI-_-san (Rank 31) | 2026/08/28 | 7 | 6 | 1 | 85.7% |
| fuuchanakira (Rank 30) | 2026/08/25 | 7 | 4 | 3 | 57.1% |
| ER_higante (Rank 30) | 2026/08/24 | 8 | 8 | 0 | 100.0% |
| 影虎 (Rank 32) | 2026/08/05 | 7 | 1 | 6 | 14.3% |
| ニトロ (Rank 31) | 2026/08/05 | 7 | 0 | 7 | 0.0% |
| 鳩男 (Rank 29) | 2026/07/20 | 9 | 4 | 5 | 44.4% |
| hidehiro861 (Rank 32) | 2026/07/13 | 7 | 3 | 4 | 42.9% |
| 黒シャツ (Rank 30) | 2026/07/06 | 12 | 7 | 5 | 58.3% |
| The-beetle10 (Rank 27) | 2026/06/28 | 7 | 5 | 2 | 71.4% |
| ほーげつ (Rank 27) | 2026/06/26 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| Middle Smash6P | 511 | 14.6% |
|---|---|---|
| forward movement into Jab StraightPP | 212 | 6.0% |
| forward movement into punchP | 210 | 6.0% |
| Dash Hammer Kick66K | 138 | 3.9% |
| Slant Back Knuckle1P | 131 | 3.7% |
| punchP | 113 | 3.2% |
| crouch dash forward into guardG | 94 | 2.7% |
| guardG into evade down | 77 | 2.2% |
| Squat Straight2P | 66 | 1.9% |
| guardG into punchP | 62 | 1.8% |
| evade up | 59 | 1.7% |
| evade down | 54 | 1.5% |
| guardG | 52 | 1.5% |
| Rimon Chouchu66P | 47 | 1.3% |
| backdash into guardG | 42 | 1.2% |
392 further openings account for the other 1,644 rounds.
Counted from 871 of the 880 matches played. The rest were not pulled for openings.
Jacky
| Middle Smash6P | 511 | 18.6% |
|---|---|---|
| forward movement into Jab StraightPP | 212 | 7.7% |
| forward movement into punchP | 189 | 6.9% |
| Dash Hammer Kick66K | 138 | 5.0% |
| Slant Back Knuckle1P | 131 | 4.8% |
| punchP | 79 | 2.9% |
| Squat Straight2P | 66 | 2.4% |
| crouch dash forward into guardG | 66 | 2.4% |
| evade up | 54 | 2.0% |
| evade down | 52 | 1.9% |
| guardG into evade down | 52 | 1.9% |
| guardG | 44 | 1.6% |
| guardG into punchP | 44 | 1.6% |
| backdash into guardG | 37 | 1.3% |
| Step-in Middle Kick66K+G | 35 | 1.3% |
240 further openings account for the other 1,044 rounds.
Counted from 683 of the 692 matches played. The rest were not pulled for openings.
Akira
| Rimon Chouchu66P | 47 | 10.7% |
|---|---|---|
| Senzankou66P+K into throwP+G | 29 | 6.6% |
| Housui2P | 26 | 5.9% |
| Senzankou66P+K | 24 | 5.5% |
| crouch dash forward into guardG | 18 | 4.1% |
| crouch dash forward into Souka Housui3P+K | 14 | 3.2% |
| crouch dash forward into SoutoP+K | 11 | 2.5% |
| guardG into evade down | 11 | 2.5% |
| punchP | 11 | 2.5% |
| SoutoP+K | 8 | 1.8% |
| crouch dash forward into Youhou33P | 8 | 1.8% |
| evade down into guardG | 8 | 1.8% |
| guardG into Souka Housui3P+K | 8 | 1.8% |
| guardG into SoutoP+K | 8 | 1.8% |
| crouch dash forward into punchP | 7 | 1.6% |
102 further openings account for the other 200 rounds.
Wolf
| Arrow Knuckle3P | 29 | 12.3% |
|---|---|---|
| guardG into evade down | 13 | 5.5% |
| Arrow Knuckle3P into guardG | 12 | 5.1% |
| forward movement into punchP | 12 | 5.1% |
| Low Hammer2P | 11 | 4.7% |
| crouch dash back into guardG | 11 | 4.7% |
| punchP | 11 | 4.7% |
| Quick Shoulder66P+K | 10 | 4.3% |
| guardG into punchP | 10 | 4.3% |
| crouch dash forward into guardG | 8 | 3.4% |
| Comet Hook1P | 7 | 3.0% |
| Body Blow6P | 6 | 2.5% |
| Low Drop Kick62K | 5 | 2.1% |
| guardG into Low Hammer2P | 5 | 2.1% |
| crouch dash forward into Low Hammer2P | 4 | 1.7% |
55 further openings account for the other 81 rounds.
Goh
| punchP | 12 | 14.1% |
|---|---|---|
| backdash into Karura4P+K | 6 | 7.1% |
| guardG into punchP | 5 | 5.9% |
| crouch dash back into kickK | 4 | 4.7% |
| forward movement into punchP | 4 | 4.7% |
| Hiji'ate6P | 3 | 3.5% |
| Kirin33P | 3 | 3.5% |
| Sune'uchi2P | 3 | 3.5% |
| kickK | 3 | 3.5% |
| Karura4P+K | 2 | 2.4% |
| Sune Kudaki43P | 2 | 2.4% |
| backdash into kickK | 2 | 2.4% |
| crouch dash forward into Kirin33P | 2 | 2.4% |
| crouch dash forward into guardG | 2 | 2.4% |
| crouch dash forward into throwP+G | 2 | 2.4% |
28 further openings account for the other 30 rounds.
