Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1530 #1,810 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 33 | 3,194 | 1,582 | 1,612 | 49.5% |
|---|---|---|---|---|---|
| Goh | 28 | 1,537 | 761 | 776 | 49.5% |
| Akira | 28 | 694 | 336 | 358 | 48.4% |
| Wolf | 29 | 477 | 253 | 224 | 53.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,237 of 3,925 rounds counted6.6 inputs a second (394 a minute) this season. Faster than 33% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 6.5 | 389 | 2,711 |
|---|---|---|---|
| Akira | 7.2 | 430 | 455 |
| Wolf | 5.2 | 314 | 11 |
| Goh | 6.3 | 376 | 60 |
By opponent's character
| Wolf | 7.2 | 432 | 313 |
|---|---|---|---|
| Jacky | 6.7 | 401 | 287 |
| Akira | 7.0 | 419 | 290 |
| Goh | 6.6 | 398 | 251 |
| Jeffry | 6.4 | 382 | 188 |
| Shun | 6.4 | 386 | 208 |
| Sarah | 6.3 | 376 | 201 |
| Lion | 6.5 | 392 | 190 |
| Jean | 6.6 | 398 | 160 |
| Pai | 6.7 | 399 | 162 |
| Kage | 6.0 | 362 | 164 |
| Lau | 6.6 | 398 | 174 |
| Aoi | 6.8 | 406 | 132 |
| El Blaze | 6.0 | 360 | 148 |
| Brad | 6.3 | 381 | 119 |
| Lei Fei | 6.1 | 364 | 101 |
| Taka | 6.2 | 373 | 61 |
| Eileen | 6.5 | 388 | 48 |
| Dural | 6.3 | 380 | 19 |
| Vanessa | 7.5 | 453 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 99 | 61 | 38 | 61.6% | +9.4 |
|---|---|---|---|---|---|
| Jacky | 88 | 40 | 48 | 45.5% | -6.3 |
| Akira | 84 | 42 | 42 | 50.0% | +2.3 |
| Goh | 77 | 28 | 49 | 36.4% | -11.7 |
| Jeffry | 64 | 33 | 31 | 51.6% | +2.3 |
| Shun | 61 | 43 | 18 | 70.5% | +21.1 |
| Sarah | 60 | 28 | 32 | 46.7% | -3.3 |
| Lion | 59 | 28 | 31 | 47.5% | +1.6 |
| Jean | 50 | 19 | 31 | 38.0% | -10.0 |
| Pai | 46 | 22 | 24 | 47.8% | +3.9 |
| Kage | 45 | 23 | 22 | 51.1% | +2.0 |
| Lau | 45 | 15 | 30 | 33.3% | -10.1 |
| Aoi | 42 | 19 | 23 | 45.2% | -8.6 |
| El Blaze | 41 | 20 | 21 | 48.8% | +3.0 |
| Brad | 31 | 12 | 19 | 38.7% | -8.0 |
| Lei Fei | 28 | 10 | 18 | 35.7% | -14.1 |
| Taka | 21 | 14 | 7 | 66.7% | +19.3 |
| Eileen | 13 | 8 | 5 | 61.5% | +12.1 |
| Dural | 10 | 3 | 7 | 30.0% | -12.5 |
| Vanessa | 8 | 6 | 2 | 75.0% | +18.1 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 117 | 60 | 57 | 51.3% | +2.1 |
|---|---|---|---|---|---|
| Breakable Full Fence | 108 | 50 | 58 | 46.3% | -1.6 |
| Full Fence | 108 | 46 | 62 | 42.6% | -7.9 |
| Octagon | 107 | 46 | 61 | 43.0% | -3.9 |
| Rectangle | 104 | 59 | 45 | 56.7% | +6.5 |
| Low Fence | 94 | 42 | 52 | 44.7% | -6.7 |
| Half Fence | 93 | 47 | 46 | 50.5% | +4.0 |
| Open | 77 | 46 | 31 | 59.7% | +12.4 |
| Breakable Half Fence | 67 | 27 | 40 | 40.3% | -9.3 |
| Full Fence and Open | 45 | 24 | 21 | 53.3% | +3.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 587 | 46.8% | 48.4% | -1.6 |
| No walls | 288 | 51.4% | 49.6% | +1.8 |
Walls against open: -3.4 points (95% range -10.6 to +3.8), p 0.356 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 黒シャツ (Rank 30) | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|
| striker0123 (Rank 31) | 11 | 7 | 4 | 63.6% |
| ふぇに (Rank 33) | 11 | 5 | 6 | 45.5% |
| aona (Rank 35) | 10 | 3 | 7 | 30.0% |
| cokeshi (Rank 31) | 10 | 5 | 5 | 50.0% |
| nuku2pai428 (Rank 32) | 10 | 6 | 4 | 60.0% |
| うをん (Rank 33) | 9 | 4 | 5 | 44.4% |
| 鳩男 (Rank 29) | 9 | 4 | 5 | 44.4% |
| ER_higante (Rank 30) | 8 | 8 | 0 | 100.0% |
| gans.sk602 (Rank 30) | 8 | 3 | 5 | 37.5% |
| haira_76 (Rank 30) | 8 | 6 | 2 | 75.0% |
| ニンドスハッカッカ (Rank 31) | 8 | 6 | 2 | 75.0% |
| ヘニオ (Rank 34) | 8 | 2 | 6 | 25.0% |
| Light (Rank 34) | 7 | 3 | 4 | 42.9% |
| Melt (Rank 32) | 7 | 4 | 3 | 57.1% |
| SUTEKI-_-san (Rank 31) | 7 | 6 | 1 | 85.7% |
| [VirtuAnalytics]SuperGolden (Rank 33) | 7 | 5 | 2 | 71.4% |
| fuuchanakira (Rank 30) | 7 | 4 | 3 | 57.1% |
| hidehiro861 (Rank 32) | 7 | 3 | 4 | 42.9% |
| migu_garden (Rank 32) | 7 | 2 | 5 | 28.6% |
| reiya---0602 (Rank 35) | 7 | 1 | 6 | 14.3% |
| west-muta (Rank 33) | 7 | 3 | 4 | 42.9% |
| ほーげつ (Rank 27) | 7 | 4 | 3 | 57.1% |
| ニトロ (Rank 31) | 7 | 0 | 7 | 0.0% |
| 影虎 (Rank 32) | 7 | 1 | 6 | 14.3% |
Most played opponents, most recent first
| ヘニオ (Rank 34) | 2026/10/05 | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|---|
| cokeshi (Rank 31) | 2026/10/05 | 10 | 5 | 5 | 50.0% |
| うをん (Rank 33) | 2026/10/05 | 9 | 4 | 5 | 44.4% |
| [VirtuAnalytics]SuperGolden (Rank 33) | 2026/09/27 | 7 | 5 | 2 | 71.4% |
| striker0123 (Rank 31) | 2026/09/18 | 11 | 7 | 4 | 63.6% |
| migu_garden (Rank 32) | 2026/09/14 | 7 | 2 | 5 | 28.6% |
| west-muta (Rank 33) | 2026/09/14 | 7 | 3 | 4 | 42.9% |
| haira_76 (Rank 30) | 2026/09/14 | 8 | 6 | 2 | 75.0% |
| Light (Rank 34) | 2026/09/13 | 7 | 3 | 4 | 42.9% |
| ふぇに (Rank 33) | 2026/09/13 | 11 | 5 | 6 | 45.5% |
| ニンドスハッカッカ (Rank 31) | 2026/09/12 | 8 | 6 | 2 | 75.0% |
| reiya---0602 (Rank 35) | 2026/09/08 | 7 | 1 | 6 | 14.3% |
| aona (Rank 35) | 2026/09/06 | 10 | 3 | 7 | 30.0% |
| nuku2pai428 (Rank 32) | 2026/09/03 | 10 | 6 | 4 | 60.0% |
| Melt (Rank 32) | 2026/08/30 | 7 | 4 | 3 | 57.1% |
| gans.sk602 (Rank 30) | 2026/08/30 | 8 | 3 | 5 | 37.5% |
| SUTEKI-_-san (Rank 31) | 2026/08/28 | 7 | 6 | 1 | 85.7% |
| fuuchanakira (Rank 30) | 2026/08/25 | 7 | 4 | 3 | 57.1% |
| ER_higante (Rank 30) | 2026/08/24 | 8 | 8 | 0 | 100.0% |
| 影虎 (Rank 32) | 2026/08/05 | 7 | 1 | 6 | 14.3% |
| ニトロ (Rank 31) | 2026/08/05 | 7 | 0 | 7 | 0.0% |
| 鳩男 (Rank 29) | 2026/07/20 | 9 | 4 | 5 | 44.4% |
| hidehiro861 (Rank 32) | 2026/07/13 | 7 | 3 | 4 | 42.9% |
| 黒シャツ (Rank 30) | 2026/07/06 | 12 | 7 | 5 | 58.3% |
| ほーげつ (Rank 27) | 2026/06/26 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| Middle Smash6P | 540 | 14.8% |
|---|---|---|
| forward movement into Jab StraightPP | 226 | 6.2% |
| forward movement into punchP | 217 | 6.0% |
| Dash Hammer Kick66K | 139 | 3.8% |
| Slant Back Knuckle1P | 136 | 3.7% |
| punchP | 118 | 3.2% |
| crouch dash forward into guardG | 97 | 2.7% |
| guardG into evade down | 76 | 2.1% |
| Squat Straight2P | 68 | 1.9% |
| guardG into punchP | 67 | 1.8% |
| evade up | 60 | 1.6% |
| evade down | 58 | 1.6% |
| guardG | 49 | 1.4% |
| Rimon Chouchu66P | 47 | 1.3% |
| crouch dash forward into punchP | 41 | 1.1% |
415 further openings account for the other 1,703 rounds.
Counted from 903 of the 972 matches played. The rest were not pulled for openings.
Jacky
- Career
- 1,582–1,612 · 49.5%
- This season
- 775 matches · 49.8%
- Peak rank
- 33
First hit in 46.5% of 2,862 rounds. Won 53.9% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 35.7% of rounds, against 24.2% in their other rounds.
- Against Lion: evades first in 19.6% of rounds, against 8.4% against everyone else.
- After losing a round: waits first in 17.6% of rounds, against 7.1% after winning one.
- When behind: waits first in 17.4% of rounds, against 8.6% when ahead or level.
- In round 1: opens with “forward movement into P punch” in 10.9% of rounds, against 5.4% in their other rounds.
- Against Kage: opens with “6P Middle Smash” in 33.6% of rounds, against 18.1% against everyone else.
- After winning a round: opens with “6P Middle Smash” in 22.7% of rounds, against 16.1% after losing one.
- When ahead: opens with “6P Middle Smash” in 22.7% of rounds, against 17.2% when level or behind.
- After landing the first hit of the round before: opens with “1P Slant Back Knuckle” in 6.4% of rounds, against 3.9% after being hit first.
| Middle Smash6P | 540 | 18.7% |
|---|---|---|
| forward movement into Jab StraightPP | 226 | 7.8% |
| forward movement into punchP | 196 | 6.8% |
| Dash Hammer Kick66K | 139 | 4.8% |
| Slant Back Knuckle1P | 136 | 4.7% |
| punchP | 84 | 2.9% |
| crouch dash forward into guardG | 69 | 2.4% |
| Squat Straight2P | 68 | 2.4% |
| evade down | 56 | 1.9% |
| evade up | 56 | 1.9% |
| guardG into evade down | 52 | 1.8% |
| guardG into punchP | 47 | 1.6% |
| guardG | 42 | 1.5% |
| Step-in Middle Kick66K+G | 35 | 1.2% |
| crouch dash forward into punchP | 33 | 1.1% |
259 further openings account for the other 1,105 rounds.
Counted from 715 of the 775 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 29–12 · 71% | 18–6 · 75% | too few to test |
| Goh | 11–27 · 29% | 6–6 · 50% | too few to test |
| Akira | 15–24 · 38% | 7–2 · 78% | too few to test |
| Jacky | 11–12 · 48% | 14–9 · 61% | too few to test |
| Sarah | 20–18 · 53% | 4–7 · 36% | too few to test |
| Jean | 13–15 · 46% | 5–10 · 33% | too few to test |
| Lion | 14–15 · 48% | 2–4 · 33% | too few to test |
| Jeffry | 15–12 · 56% | 8–6 · 57% | too few to test |
| Shun | 18–9 · 67% | 7–2 · 78% | too few to test |
| Pai | 7–7 · 50% | 13–11 · 54% | too few to test |
| Lau | 9–15 · 38% | 5–7 · 42% | too few to test |
| Aoi | 7–6 · 54% | 5–8 · 38% | too few to test |
| Brad | 11–10 · 52% | 1–8 · 11% | too few to test |
| El Blaze | 11–9 · 55% | 7–3 · 70% | too few to test |
| Kage | 8–7 · 53% | 8–6 · 57% | too few to test |
| Lei Fei | 4–9 · 31% | 4–6 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
60 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 336–358 · 48.4%
- This season
- 116 matches · 48.3%
- Peak rank
- 28
First hit in 53.9% of 438 rounds. Won 52.1% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 25.0% of rounds, against 8.6% against everyone else.
- After winning a round: attacks straight away in 50.9% of rounds, against 22.3% after losing one.
- When behind: moves in first in 42.4% of rounds, against 20.9% when ahead or level.
- In round 1: opens with “2P Housui” in 15.9% of rounds, against 2.7% in their other rounds.
- After winning a round: opens with “66P+K Senzankou into P+G throw” in 12.7% of rounds, against 3.6% after losing one.
| Rimon Chouchu66P | 47 | 10.7% |
|---|---|---|
| Senzankou66P+K into throwP+G | 29 | 6.6% |
| Housui2P | 26 | 5.9% |
| Senzankou66P+K | 24 | 5.5% |
| crouch dash forward into guardG | 18 | 4.1% |
| crouch dash forward into Souka Housui3P+K | 14 | 3.2% |
| crouch dash forward into SoutoP+K | 11 | 2.5% |
| guardG into evade down | 11 | 2.5% |
| punchP | 11 | 2.5% |
| SoutoP+K | 8 | 1.8% |
| crouch dash forward into Youhou33P | 8 | 1.8% |
| guardG into Souka Housui3P+K | 8 | 1.8% |
| guardG into SoutoP+K | 8 | 1.8% |
| crouch dash forward into punchP | 7 | 1.6% |
| evade down into guardG | 7 | 1.6% |
105 further openings account for the other 201 rounds.
Counted from 107 of the 116 matches played. The rest were not pulled for openings.
Wolf
- Career
- 253–224 · 53.0%
- This season
- 59 matches · 44.1%
- Peak rank
- 29
First hit in 50.9% of 234 rounds. Won 46.2% of the rounds they struck first, 40.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 29 | 12.3% |
|---|---|---|
| Arrow Knuckle3P into guardG | 12 | 5.1% |
| forward movement into punchP | 12 | 5.1% |
| guardG into evade down | 12 | 5.1% |
| Low Hammer2P | 11 | 4.7% |
| crouch dash back into guardG | 11 | 4.7% |
| guardG into punchP | 11 | 4.7% |
| punchP | 11 | 4.7% |
| Quick Shoulder66P+K | 10 | 4.3% |
| crouch dash forward into guardG | 8 | 3.4% |
| Comet Hook1P | 7 | 3.0% |
| Body Blow6P | 6 | 2.5% |
| Low Drop Kick62K | 5 | 2.1% |
| guardG into Low Hammer2P | 5 | 2.1% |
| crouch dash forward into Low Hammer2P | 4 | 1.7% |
57 further openings account for the other 81 rounds.
Goh
- Career
- 761–776 · 49.5%
- This season
- 22 matches · 27.3%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| punchP | 12 | 14.1% |
|---|---|---|
| backdash into Karura4P+K | 6 | 7.1% |
| guardG into punchP | 5 | 5.9% |
| crouch dash back into kickK | 4 | 4.7% |
| forward movement into punchP | 4 | 4.7% |
| Hiji'ate6P | 3 | 3.5% |
| Kirin33P | 3 | 3.5% |
| Sune'uchi2P | 3 | 3.5% |
| kickK | 3 | 3.5% |
| Karura4P+K | 2 | 2.4% |
| Sune Kudaki43P | 2 | 2.4% |
| backdash into kickK | 2 | 2.4% |
| crouch dash forward into Kirin33P | 2 | 2.4% |
| crouch dash forward into guardG | 2 | 2.4% |
| crouch into Denkou3PP | 2 | 2.4% |
29 further openings account for the other 30 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 9 of 18 tests hold up
- Akira: 5 of 14 tests hold up
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
