VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

たけぞう

Career matches5,675
Career win rate49.9%
Round win rate49.6%
Peak rank33
Distinct opponents318
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky332,9821,4861,49649.8%
Goh281,53776177649.5%
Akira2867932935048.5%
Wolf2947725322453.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf99613861.6%+9.6
Jacky77344344.2%-7.8
Goh76284836.8%-10.9
Akira74393552.7%+5.4
Jeffry57302752.6%+3.9
Shun53351866.0%+16.8
Sarah51252649.0%+0.5
Lion49222744.9%-1.0
Jean48192939.6%-8.8
Lau44152934.1%-9.3
Pai41192246.3%+2.4
Aoi40182245.0%-9.5
Kage36211558.3%+9.7
Brad31121938.7%-7.9
El Blaze30141646.7%-0.3
Lei Fei2591636.0%-15.3
Taka1811761.1%+12.5
Eileen138561.5%+12.4
Dural103730.0%-12.2
Vanessa86275.0%+18.3

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence104475745.2%-2.1
Octagon99445544.4%-2.2
Full Fence98425642.9%-7.1
Single Wall95514453.7%+3.6
Rectangle92533957.6%+7.5
Half Fence88424647.7%+1.1
Low Fence88385043.2%-9.0
Open72432959.7%+12.3
Breakable Half Fence56243242.9%-6.7
Full Fence and Open43241955.8%+6.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls53746.9%48.1%-1.2
No walls25551.8%50.2%+1.6

Walls against open: -2.8 points (95% range -10.5 to +4.8), p 0.473 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cokeshi (Rank 32)2026/09/2384450.0%
striker0123 (Rank 31)2026/09/18117463.6%
migu_garden (Rank 32)2026/09/1472528.6%
west-muta (Rank 33)2026/09/1473442.9%
haira_76 (Rank 30)2026/09/1486275.0%
うをん (Rank 31)2026/09/1483537.5%
Light (Rank 34)2026/09/1373442.9%
ふぇに (Rank 33)2026/09/13115645.5%
ニンドスハッカッカ (Rank 31)2026/09/1286275.0%
reiya---0602 (Rank 35)2026/09/0871614.3%
aona (Rank 35)2026/09/06103730.0%
nuku2pai428 (Rank 32)2026/09/03106460.0%
ヘニオ (Rank 33)2026/08/3071614.3%
Melt (Rank 32)2026/08/3074357.1%
gans.sk602 (Rank 30)2026/08/3083537.5%
SUTEKI-_-san (Rank 31)2026/08/2876185.7%
fuuchanakira (Rank 30)2026/08/2574357.1%
ER_higante (Rank 30)2026/08/24880100.0%
影虎 (Rank 32)2026/08/0571614.3%
ニトロ (Rank 31)2026/08/057070.0%
鳩男 (Rank 29)2026/07/2094544.4%
hidehiro861 (Rank 32)2026/07/1373442.9%
黒シャツ (Rank 30)2026/07/06127558.3%
The-beetle10 (Rank 27)2026/06/2875271.4%
ほーげつ (Rank 27)2026/06/2674357.1%

Round openings

Every character

Middle Smash6P51114.6%
forward movement into Jab StraightPP2126.0%
forward movement into punchP2106.0%
Dash Hammer Kick66K1383.9%
Slant Back Knuckle1P1313.7%
punchP1133.2%
crouch dash forward into guardG942.7%
guardG into evade down772.2%
Squat Straight2P661.9%
guardG into punchP621.8%
evade up591.7%
evade down541.5%
guardG521.5%
Rimon Chouchu66P471.3%
backdash into guardG421.2%

392 further openings account for the other 1,644 rounds.

Counted from 871 of the 880 matches played. The rest were not pulled for openings.

Jacky

Middle Smash6P51118.6%
forward movement into Jab StraightPP2127.7%
forward movement into punchP1896.9%
Dash Hammer Kick66K1385.0%
Slant Back Knuckle1P1314.8%
punchP792.9%
Squat Straight2P662.4%
crouch dash forward into guardG662.4%
evade up542.0%
evade down521.9%
guardG into evade down521.9%
guardG441.6%
guardG into punchP441.6%
backdash into guardG371.3%
Step-in Middle Kick66K+G351.3%

240 further openings account for the other 1,044 rounds.

Counted from 683 of the 692 matches played. The rest were not pulled for openings.

Akira

Rimon Chouchu66P4710.7%
Senzankou66P+K into throwP+G296.6%
Housui2P265.9%
Senzankou66P+K245.5%
crouch dash forward into guardG184.1%
crouch dash forward into Souka Housui3P+K143.2%
crouch dash forward into SoutoP+K112.5%
guardG into evade down112.5%
punchP112.5%
SoutoP+K81.8%
crouch dash forward into Youhou33P81.8%
evade down into guardG81.8%
guardG into Souka Housui3P+K81.8%
guardG into SoutoP+K81.8%
crouch dash forward into punchP71.6%

102 further openings account for the other 200 rounds.

Wolf

Arrow Knuckle3P2912.3%
guardG into evade down135.5%
Arrow Knuckle3P into guardG125.1%
forward movement into punchP125.1%
Low Hammer2P114.7%
crouch dash back into guardG114.7%
punchP114.7%
Quick Shoulder66P+K104.3%
guardG into punchP104.3%
crouch dash forward into guardG83.4%
Comet Hook1P73.0%
Body Blow6P62.5%
Low Drop Kick62K52.1%
guardG into Low Hammer2P52.1%
crouch dash forward into Low Hammer2P41.7%

55 further openings account for the other 81 rounds.

Goh

punchP1214.1%
backdash into Karura4P+K67.1%
guardG into punchP55.9%
crouch dash back into kickK44.7%
forward movement into punchP44.7%
Hiji'ate6P33.5%
Kirin33P33.5%
Sune'uchi2P33.5%
kickK33.5%
Karura4P+K22.4%
Sune Kudaki43P22.4%
backdash into kickK22.4%
crouch dash forward into Kirin33P22.4%
crouch dash forward into guardG22.4%
crouch dash forward into throwP+G22.4%

28 further openings account for the other 30 rounds.