VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

SurgeModeGaming

Career matches713
Career win rate56.5%
Round win rate66.4%
Peak rank31
Distinct opponents10
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3171340331056.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira76185.7%+13.5
Jacky75271.4%+4.2
Shun52340.0%-22.6
Sarah440100.0%+2.1
Wolf440100.0%+29.5
Vanessa2020.0%-60.3
Jeffry110100.0%+1.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence64266.7%+4.1
Full Fence440100.0%+16.7
Open440100.0%+28.1
Rectangle42250.0%-22.5
Breakable Half Fence31233.3%-30.4
Low Fence220100.0%+37.6
Octagon220100.0%+1.9
Full Fence and Open110100.0%+1.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1968.4%72.5%-4.1
No walls6100.0%72.0%+28.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Da-Goat-Pawn (Rank 30)64266.7%
CocaineBiceps (Rank 27)54180.0%
DARKREAPER543 (Rank 27)440100.0%
MangoSlice (Rank 4)440100.0%
NOS75000 (Rank 34)32166.7%
YesShifuStan (Rank 26)220100.0%
seedash (Rank 33)2020.0%
suna19 (Rank 30)2020.0%
Scoutyboy (Rank 1)110100.0%
onuelito (Rank 30)110100.0%

Most played opponents, most recent first

onuelito (Rank 30)2026/09/16110100.0%
Da-Goat-Pawn (Rank 30)2026/09/1164266.7%
MangoSlice (Rank 4)2026/09/09440100.0%
Scoutyboy (Rank 1)2026/09/08110100.0%
NOS75000 (Rank 34)2026/08/1732166.7%
seedash (Rank 33)2026/08/172020.0%
suna19 (Rank 30)2026/08/172020.0%
YesShifuStan (Rank 26)2026/08/17220100.0%
DARKREAPER543 (Rank 27)2026/07/26440100.0%
CocaineBiceps (Rank 27)2026/07/1954180.0%

Round openings

Akira

Rimon Chouchu66P2320.4%
Rimon Chouchu66P into evade down119.7%
backward movement into Jouho Touken6P98.0%
backdash into Souka Housui3P+K87.1%
Housui2P76.2%
backdash into Koboku214P65.3%
backdash into throwP+G54.4%
Chouyoushu1P43.5%
Rimon Chouchu66P into forward dash43.5%
forward dash into Jouho Touken6P43.5%
Rimon Chouchu66P into throwP+G32.6%
forward dash into Rimon Chouchu66P32.6%
Jouho Senshou46P21.8%
Jouho Touken6P into throwP+G21.8%
Senzankou66P+K into throwP+G21.8%

16 further openings account for the other 20 rounds.