VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

灘琉豪/HSA

Career matches7,696
Career win rate65.0%
Round win rate61.7%
Peak rank44
Distinct opponents192
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira446,3624,1542,20865.3%
Jacky61734427355.8%
Lion4232722610169.1%
Jeffry402091515872.2%
Pai391811275470.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky81661581.5%+9.7
Akira68462267.7%-5.7
Lau60411968.3%-1.8
Brad56342260.7%-9.4
Kage55361965.5%-4.0
Vanessa52381473.1%+4.7
Shun47351274.5%+3.1
Lei Fei36241266.7%-3.4
Lion34211361.8%-6.9
Jeffry3124777.4%+4.8
Wolf31181358.1%-13.4
El Blaze3023776.7%+6.8
Goh3024680.0%+12.1
Sarah2824485.7%+14.4
Jean2617965.4%-5.0
Pai2117481.0%+6.8
Aoi1915479.0%+5.8
Taka1911857.9%-15.1
Eileen129375.0%+1.8
Dural95455.6%-13.1

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence115813470.4%-1.4
Octagon97633465.0%-10.1
Breakable Half Fence77532468.8%-0.2
Single Wall70521874.3%+5.5
Breakable Full Fence67472070.2%+0.8
Rectangle65481773.8%+3.5
Low Fence63471674.6%+3.8
Full Fence55401572.7%+0.9
Open54401474.1%+5.8
Full Fence and Open43311272.1%+1.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47669.7%71.2%-1.5
No walls18774.3%69.7%+4.6

Walls against open: -6.1 points (95% range -13.8 to +1.7), p 0.125 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

キルア (Rank 42)2026/09/17107370.0%
Tokkovanessa_VF (Rank 42)2026/09/172619773.1%
こんにちわアキラ (Rank 41)2026/09/1785362.5%
おさげ (Rank 43)2026/09/17157846.7%
sutesute777 (Rank 41)2026/09/08105550.0%
ひじひじくん (Rank 41)2026/09/081211191.7%
愛蒔らぶり (Rank 41)2026/09/0886275.0%
ひらがなであおき (Rank 41)2026/09/08118372.7%
jikacho-Gigas (Rank 39)2026/09/0486275.0%
ちび太[1先] (Rank 42)2026/09/0486275.0%
せろり☆ (Rank 44)2026/09/031771041.2%
シズラヒモビッチ (Rank 43)2026/09/0324121250.0%
空き缶。 (Rank 41)2026/09/031210283.3%
manatsu_7 (Rank 43)2026/09/02129375.0%
NORESPECT (Rank 36)2026/09/0286275.0%
cyomiko (Rank 41)2026/09/02990100.0%
藪からBOY (Rank 42)2026/09/0287187.5%
とぅでい (Rank 42)2026/08/22138561.5%
あむざん (Rank 42)2026/08/2284450.0%
たまつばき (Rank 41)2026/08/171210283.3%
ちぃつが (Rank 41)2026/07/2876185.7%
MIGHT (Rank 40)2026/07/0496366.7%
いえす (Rank 39)2026/06/1185362.5%
初代マサオ (Rank 38)2026/05/09129375.0%
ゾンチャン (Rank 43)2026/03/27149564.3%

Round openings

Every character

forward movement into punchP38712.9%
backdash into guardG1735.8%
backdash into evade down1605.3%
Rimon Chouchu66P into Jouho Touken6P1364.5%
forward dash into Jouho Touken6P1143.8%
Housui2P1063.5%
backdash into evade up1053.5%
Housui2P into crouch dash back581.9%
punchP561.9%
punchP into forward dash531.8%
Housui2P into throwP+G511.7%
punchP into crouch dash forward471.6%
backdash into Satei3K+G421.4%
Katousui2P411.4%
backdash into forward dash411.4%

344 further openings account for the other 1,429 rounds.

Akira

forward movement into punchP18410.2%
Rimon Chouchu66P into Jouho Touken6P1367.6%
forward dash into Jouho Touken6P1146.3%
Housui2P1065.9%
backdash into guardG955.3%
backdash into evade down905.0%
backdash into evade up653.6%
Housui2P into crouch dash back583.2%
Housui2P into throwP+G512.8%
backdash into Satei3K+G422.3%
punchP into forward dash412.3%
Yakuho Chouchu666P into Jouho Touken6P402.2%
punchP331.8%
forward dash into throwP+G261.4%
backdash into forward dash251.4%

156 further openings account for the other 692 rounds.

Lion

forward movement into punchP8517.3%
Katousui2P418.3%
Katousui2P into backdash234.7%
backdash into guardG214.3%
punchP into crouch dash forward214.3%
backdash into Senshippo66P204.1%
Katousui2P into crouch dash back132.6%
Katousui2P into throwP+G122.4%
Kouho Hachihonsui44P+K122.4%
backdash into evade down122.4%
punchP122.4%
Kouho Hachihonsui44P+K into Souji SenpuP+K112.2%
Kouho Hachihonsui44P+K into Taizan Soukoushu4P+K112.2%
backdash into evade up112.2%
punchP into Koushu RensuiPP112.2%

86 further openings account for the other 176 rounds.

Jeffry

forward movement into punchP8120.1%
backdash into guardG389.4%
Low Knuckle2P338.2%
backdash into Toe Kick2K205.0%
Low Knuckle2P into crouch dash back153.7%
Toe Kick2K143.5%
backdash into evade up143.5%
punchP into crouch dash forward143.5%
punchP102.5%
Low Knuckle2P into forward dash82.0%
punchP into Low Knuckle2P82.0%
Low Knuckle2P into throwP+G71.7%
backdash into evade down71.7%
punchP into throwP+G71.7%
Low Knuckle2P into evade down61.5%

72 further openings account for the other 120 rounds.

Pai

backdash into evade down5116.6%
forward movement into punchP3712.1%
backdash into guardG196.2%
backdash into evade up154.9%
backdash into forward dash144.6%
punchP into kickK144.6%
punchP into RenshouPP113.6%
Honshin Soukyaku1K+G82.6%
Souchuken2P72.3%
punchP into crouch dash forward72.3%
forward movement into RenshouPP61.9%
punchP into forward dash61.9%
backdash into Koutankyaku66K51.6%
crouch into Senchutai3K51.6%
guardG51.6%

63 further openings account for the other 97 rounds.