Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times2003 #33 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 44 | 6,478 | 4,238 | 2,240 | 65.4% |
|---|---|---|---|---|---|
| Jacky | — | 617 | 344 | 273 | 55.8% |
| Lion | 42 | 327 | 226 | 101 | 69.1% |
| Jeffry | 40 | 209 | 151 | 58 | 72.2% |
| Pai | 39 | 181 | 127 | 54 | 70.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,984 of 3,237 rounds counted11.0 inputs a second (658 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 11.8 | 708 | 1,196 |
|---|---|---|---|
| Lion | 10.6 | 635 | 79 |
| Jeffry | 9.4 | 563 | 402 |
| Pai | 10.0 | 598 | 307 |
By opponent's character
| Jacky | 11.5 | 692 | 129 |
|---|---|---|---|
| Akira | 11.7 | 704 | 202 |
| Lau | 11.3 | 677 | 196 |
| Kage | 11.0 | 661 | 142 |
| Vanessa | 10.8 | 649 | 137 |
| Brad | 11.2 | 672 | 177 |
| Shun | 10.7 | 643 | 156 |
| Lei Fei | 10.3 | 621 | 73 |
| Lion | 10.8 | 647 | 76 |
| Jeffry | 10.3 | 617 | 90 |
| Wolf | 11.0 | 658 | 75 |
| El Blaze | 9.7 | 582 | 55 |
| Goh | 10.5 | 629 | 73 |
| Sarah | 10.7 | 643 | 59 |
| Jean | 10.3 | 620 | 69 |
| Pai | 12.0 | 718 | 77 |
| Aoi | 11.2 | 671 | 79 |
| Taka | 10.7 | 641 | 51 |
| Eileen | 10.8 | 645 | 40 |
| Dural | 9.2 | 549 | 28 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 84 | 69 | 15 | 82.1% | +10.9 |
|---|---|---|---|---|---|
| Akira | 80 | 51 | 29 | 63.8% | -9.6 |
| Lau | 64 | 44 | 20 | 68.8% | -1.2 |
| Kage | 57 | 37 | 20 | 64.9% | -4.5 |
| Vanessa | 57 | 42 | 15 | 73.7% | +5.3 |
| Brad | 56 | 34 | 22 | 60.7% | -8.5 |
| Shun | 56 | 43 | 13 | 76.8% | +6.0 |
| Lei Fei | 38 | 26 | 12 | 68.4% | -1.0 |
| Lion | 37 | 24 | 13 | 64.9% | -4.1 |
| Jeffry | 36 | 26 | 10 | 72.2% | -0.9 |
| Wolf | 31 | 18 | 13 | 58.1% | -12.9 |
| El Blaze | 30 | 23 | 7 | 76.7% | +7.1 |
| Goh | 30 | 24 | 6 | 80.0% | +12.6 |
| Sarah | 30 | 25 | 5 | 83.3% | +12.2 |
| Jean | 27 | 18 | 9 | 66.7% | -3.5 |
| Pai | 26 | 20 | 6 | 76.9% | +1.9 |
| Aoi | 23 | 17 | 6 | 73.9% | +1.3 |
| Taka | 19 | 11 | 8 | 57.9% | -14.6 |
| Eileen | 15 | 12 | 3 | 80.0% | +6.8 |
| Dural | 9 | 5 | 4 | 55.6% | -12.6 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 119 | 83 | 36 | 69.8% | -1.3 |
|---|---|---|---|---|---|
| Octagon | 105 | 70 | 35 | 66.7% | -7.6 |
| Breakable Half Fence | 87 | 60 | 27 | 69.0% | -0.2 |
| Breakable Full Fence | 74 | 52 | 22 | 70.3% | +0.3 |
| Single Wall | 72 | 52 | 20 | 72.2% | +3.6 |
| Low Fence | 71 | 54 | 17 | 76.1% | +5.6 |
| Rectangle | 66 | 49 | 17 | 74.2% | +4.2 |
| Open | 63 | 48 | 15 | 76.2% | +8.0 |
| Full Fence | 58 | 41 | 17 | 70.7% | -1.2 |
| Full Fence and Open | 46 | 31 | 15 | 67.4% | -3.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 509 | 69.7% | 71.0% | -1.2 |
| No walls | 206 | 74.8% | 69.6% | +5.1 |
Walls against open: -6.4 points (95% range -13.8 to +1.0), p 0.089 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Tokkovanessa_VF (Rank 42) | 30 | 22 | 8 | 73.3% |
|---|---|---|---|---|
| シズラヒモビッチ (Rank 43) | 24 | 12 | 12 | 50.0% |
| せろり☆ (Rank 44) | 17 | 7 | 10 | 41.2% |
| おさげ (Rank 43) | 15 | 7 | 8 | 46.7% |
| とぅでい (Rank 41) | 15 | 10 | 5 | 66.7% |
| あむざん (Rank 43) | 14 | 9 | 5 | 64.3% |
| ゾンチャン (Rank 43) | 14 | 9 | 5 | 64.3% |
| 空き缶。 (Rank 41) | 14 | 12 | 2 | 85.7% |
| manatsu_7 (Rank 42) | 13 | 10 | 3 | 76.9% |
| たまつばき (Rank 40) | 13 | 10 | 3 | 76.9% |
| sutesute777 (Rank 40) | 12 | 6 | 6 | 50.0% |
| ひじひじくん (Rank 41) | 12 | 11 | 1 | 91.7% |
| 初代マサオ (Rank 38) | 12 | 9 | 3 | 75.0% |
| ひらがなであおき (Rank 41) | 11 | 8 | 3 | 72.7% |
| キルア (Rank 42) | 10 | 7 | 3 | 70.0% |
| MIGHT (Rank 40) | 9 | 6 | 3 | 66.7% |
| cyomiko (Rank 41) | 9 | 9 | 0 | 100.0% |
| NORESPECT (Rank 36) | 8 | 6 | 2 | 75.0% |
| jikacho-Gigas (Rank 39) | 8 | 6 | 2 | 75.0% |
| いえす (Rank 39) | 8 | 5 | 3 | 62.5% |
| こんにちわアキラ (Rank 41) | 8 | 5 | 3 | 62.5% |
| ちび太[1先] (Rank 42) | 8 | 6 | 2 | 75.0% |
| 愛蒔らぶり (Rank 41) | 8 | 6 | 2 | 75.0% |
| 藪からBOY (Rank 42) | 8 | 7 | 1 | 87.5% |
| ちぃつが (Rank 41) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| あむざん (Rank 43) | 2026/10/14 | 14 | 9 | 5 | 64.3% |
|---|---|---|---|---|---|
| Tokkovanessa_VF (Rank 42) | 2026/10/14 | 30 | 22 | 8 | 73.3% |
| 空き缶。 (Rank 41) | 2026/10/09 | 14 | 12 | 2 | 85.7% |
| たまつばき (Rank 40) | 2026/10/09 | 13 | 10 | 3 | 76.9% |
| manatsu_7 (Rank 42) | 2026/10/09 | 13 | 10 | 3 | 76.9% |
| sutesute777 (Rank 40) | 2026/10/09 | 12 | 6 | 6 | 50.0% |
| とぅでい (Rank 41) | 2026/10/02 | 15 | 10 | 5 | 66.7% |
| キルア (Rank 42) | 2026/09/17 | 10 | 7 | 3 | 70.0% |
| こんにちわアキラ (Rank 41) | 2026/09/17 | 8 | 5 | 3 | 62.5% |
| おさげ (Rank 43) | 2026/09/17 | 15 | 7 | 8 | 46.7% |
| ひじひじくん (Rank 41) | 2026/09/08 | 12 | 11 | 1 | 91.7% |
| 愛蒔らぶり (Rank 41) | 2026/09/08 | 8 | 6 | 2 | 75.0% |
| ひらがなであおき (Rank 41) | 2026/09/08 | 11 | 8 | 3 | 72.7% |
| jikacho-Gigas (Rank 39) | 2026/09/04 | 8 | 6 | 2 | 75.0% |
| ちび太[1先] (Rank 42) | 2026/09/04 | 8 | 6 | 2 | 75.0% |
| せろり☆ (Rank 44) | 2026/09/03 | 17 | 7 | 10 | 41.2% |
| シズラヒモビッチ (Rank 43) | 2026/09/03 | 24 | 12 | 12 | 50.0% |
| NORESPECT (Rank 36) | 2026/09/02 | 8 | 6 | 2 | 75.0% |
| cyomiko (Rank 41) | 2026/09/02 | 9 | 9 | 0 | 100.0% |
| 藪からBOY (Rank 42) | 2026/09/02 | 8 | 7 | 1 | 87.5% |
| ちぃつが (Rank 41) | 2026/07/28 | 7 | 6 | 1 | 85.7% |
| MIGHT (Rank 40) | 2026/07/04 | 9 | 6 | 3 | 66.7% |
| いえす (Rank 39) | 2026/06/11 | 8 | 5 | 3 | 62.5% |
| 初代マサオ (Rank 38) | 2026/05/09 | 12 | 9 | 3 | 75.0% |
| ゾンチャン (Rank 43) | 2026/03/27 | 14 | 9 | 5 | 64.3% |
Round openings
Every character
| forward movement into punchP | 392 | 12.8% |
|---|---|---|
| backdash into guardG | 167 | 5.5% |
| backdash into evade down | 142 | 4.7% |
| Rimon Chouchu66P into Jouho Touken6P | 141 | 4.6% |
| forward dash into Jouho Touken6P | 115 | 3.8% |
| Housui2P | 108 | 3.5% |
| backdash into evade up | 88 | 2.9% |
| Housui2P into crouch dash back | 59 | 1.9% |
| punchP | 57 | 1.9% |
| punchP into forward dash | 54 | 1.8% |
| Housui2P into throwP+G | 51 | 1.7% |
| backdash into Satei3K+G | 47 | 1.5% |
| punchP into crouch dash forward | 47 | 1.5% |
| Yakuho Chouchu666P into Jouho Touken6P | 42 | 1.4% |
| Katousui2P | 41 | 1.3% |
358 further openings account for the other 1,506 rounds.
Counted from 758 of the 805 matches played. The rest were not pulled for openings.
Akira
- Career
- 4,238–2,240 · 65.4%
- This season
- 508 matches · 69.9%
- Peak rank
- 44
First hit in 59.4% of 1,828 rounds. Won 61.9% of the rounds they struck first, 61.9% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 53.6% of rounds, against 35.6% in their other rounds.
- Against Lei Fei: backs off first in 56.7% of rounds, against 32.7% against everyone else.
- After winning a round: backs off first in 45.1% of rounds, against 26.1% after losing one.
- When ahead: backs off first in 43.7% of rounds, against 30.2% when level or behind.
- In round 1: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 13.0% of rounds, against 5.8% in their other rounds.
- Against Lei Fei: opens with “backdash into G guard” in 16.7% of rounds, against 4.5% against everyone else.
- On Rectangle stages: opens with “forward dash into 6P Jouho Touken” in 12.4% of rounds, against 5.4% on the other stages.
- After losing a round: opens with “forward dash into 6P Jouho Touken” in 9.2% of rounds, against 3.8% after winning one.
| forward movement into punchP | 189 | 10.2% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 141 | 7.6% |
| forward dash into Jouho Touken6P | 115 | 6.2% |
| Housui2P | 108 | 5.8% |
| backdash into guardG | 95 | 5.1% |
| backdash into evade down | 83 | 4.5% |
| Housui2P into crouch dash back | 59 | 3.2% |
| backdash into evade up | 57 | 3.1% |
| Housui2P into throwP+G | 51 | 2.8% |
| backdash into Satei3K+G | 47 | 2.5% |
| Yakuho Chouchu666P into Jouho Touken6P | 42 | 2.3% |
| punchP into forward dash | 42 | 2.3% |
| punchP | 34 | 1.8% |
| backdash into Jouho Senshou46P | 31 | 1.7% |
| backdash into Goko Shutsudou3K+GP | 29 | 1.6% |
164 further openings account for the other 733 rounds.
Counted from 461 of the 508 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 17–11 · 61% | 14–4 · 78% | too few to test |
| Jacky | 27–7 · 79% | 11–2 · 85% | too few to test |
| Brad | 19–15 · 56% | 3–1 · 75% | too few to test |
| Lau | 12–7 · 63% | 11–3 · 79% | too few to test |
| Kage | 18–9 · 67% | 3–2 · 60% | too few to test |
| Shun | 11–6 · 65% | 11–1 · 92% | too few to test |
| Vanessa | 12–4 · 75% | 9–2 · 82% | too few to test |
| Lei Fei | 7–5 · 58% | 3–1 · 75% | too few to test |
| Pai | 15–5 · 75% | 1–0 · 100% | too few to test |
| Lion | 10–5 · 67% | 0–2 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
47 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 226–101 · 69.1%
- This season
- 120 matches · 74.2%
- Peak rank
- 42
First hit in 64.2% of 492 rounds. Won 64.2% of the rounds they struck first, 60.8% of the rounds they were struck first.
Significant Tells
- Against Jacky: waits first in 13.8% of rounds, against 3.3% against everyone else.
| forward movement into punchP | 85 | 17.3% |
|---|---|---|
| Katousui2P | 41 | 8.3% |
| Katousui2P into backdash | 23 | 4.7% |
| punchP into crouch dash forward | 21 | 4.3% |
| backdash into Senshippo66P | 20 | 4.1% |
| backdash into guardG | 20 | 4.1% |
| backdash into Sentai4K | 15 | 3.0% |
| Katousui2P into crouch dash back | 13 | 2.6% |
| Katousui2P into throwP+G | 12 | 2.4% |
| Kouho Hachihonsui44P+K | 12 | 2.4% |
| punchP | 12 | 2.4% |
| Kouho Hachihonsui44P+K into Souji SenpuP+K | 11 | 2.2% |
| Kouho Hachihonsui44P+K into Taizan Soukoushu4P+K | 11 | 2.2% |
| punchP into Koushu RensuiPP | 11 | 2.2% |
| Honsui3P+K | 8 | 1.6% |
89 further openings account for the other 177 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 12–5 · 71% | 0–0 · — | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 151–58 · 72.2%
- This season
- 100 matches · 69.0%
- Peak rank
- 40
First hit in 65.5% of 400 rounds. Won 61.5% of the rounds they struck first, 58.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 81 | 20.1% |
|---|---|---|
| Low Knuckle2P | 33 | 8.2% |
| backdash into guardG | 33 | 8.2% |
| backdash into Toe Kick2K | 20 | 5.0% |
| Low Knuckle2P into crouch dash back | 15 | 3.7% |
| Toe Kick2K | 14 | 3.5% |
| punchP into crouch dash forward | 14 | 3.5% |
| backdash into evade up | 12 | 3.0% |
| backdash into Side Kick3K | 10 | 2.5% |
| punchP | 10 | 2.5% |
| Low Knuckle2P into forward dash | 8 | 2.0% |
| punchP into Low Knuckle2P | 8 | 2.0% |
| Low Knuckle2P into throwP+G | 7 | 1.7% |
| punchP into throwP+G | 7 | 1.7% |
| Low Knuckle2P into evade down | 6 | 1.5% |
71 further openings account for the other 124 rounds.
Pai
- Career
- 127–54 · 70.2%
- This season
- 77 matches · 72.7%
- Peak rank
- 39
First hit in 65.2% of 307 rounds. Won 65.0% of the rounds they struck first, 56.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 45 | 14.7% |
|---|---|---|
| forward movement into punchP | 37 | 12.1% |
| backdash into guardG | 19 | 6.2% |
| punchP into kickK | 14 | 4.6% |
| backdash into evade up | 13 | 4.2% |
| backdash into forward dash | 13 | 4.2% |
| punchP into RenshouPP | 11 | 3.6% |
| Honshin Soukyaku1K+G | 8 | 2.6% |
| Souchuken2P | 7 | 2.3% |
| backdash into Koutankyaku66K | 7 | 2.3% |
| punchP into crouch dash forward | 7 | 2.3% |
| forward movement into RenshouPP | 6 | 1.9% |
| punchP into forward dash | 6 | 1.9% |
| crouch into Senchutai3K | 5 | 1.6% |
| guardG | 5 | 1.6% |
65 further openings account for the other 104 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (56 here; about 2.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 8 of 16 tests hold up
- Lion: 1 of 15 tests hold up
- Jeffry: 0 of 13 tests hold up
- Pai: 0 of 12 tests hold up
