Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1456 #2,293 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 32 | 993 | 556 | 437 | 56.0% |
|---|---|---|---|---|---|
| Jean | 30 | 341 | 221 | 120 | 64.8% |
| Goh | 27 | 179 | 98 | 81 | 54.8% |
| Kage | 26 | 24 | 14 | 10 | 58.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,516 of 1,516 rounds counted6.5 inputs a second (387 a minute) this season. Faster than 30% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 6.7 | 401 | 1,048 |
|---|---|---|---|
| Jean | 5.9 | 354 | 272 |
| Goh | 5.9 | 354 | 151 |
| Kage | 6.1 | 363 | 45 |
By opponent's character
| Shun | 6.3 | 381 | 185 |
|---|---|---|---|
| Akira | 6.7 | 404 | 162 |
| Wolf | 6.3 | 380 | 148 |
| Jean | 6.6 | 395 | 131 |
| El Blaze | 6.5 | 390 | 116 |
| Jacky | 6.3 | 380 | 112 |
| Jeffry | 6.7 | 404 | 105 |
| Sarah | 6.2 | 369 | 81 |
| Aoi | 6.3 | 377 | 79 |
| Goh | 6.6 | 394 | 57 |
| Lei Fei | 6.6 | 394 | 48 |
| Pai | 6.3 | 379 | 51 |
| Brad | 6.8 | 407 | 47 |
| Lau | 6.4 | 385 | 43 |
| Lion | 6.6 | 397 | 40 |
| Taka | 5.8 | 350 | 36 |
| Kage | 5.9 | 352 | 26 |
| Dural | 6.4 | 383 | 23 |
| Eileen | 6.5 | 391 | 14 |
| Vanessa | 7.0 | 422 | 12 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Shun | 45 | 24 | 21 | 53.3% | -3.9 |
|---|---|---|---|---|---|
| Akira | 41 | 25 | 16 | 61.0% | +5.2 |
| Wolf | 37 | 23 | 14 | 62.2% | +4.5 |
| Jean | 34 | 20 | 14 | 58.8% | +5.9 |
| El Blaze | 30 | 16 | 14 | 53.3% | -8.4 |
| Jacky | 27 | 12 | 15 | 44.4% | -5.8 |
| Jeffry | 26 | 11 | 15 | 42.3% | -11.9 |
| Sarah | 20 | 12 | 8 | 60.0% | +11.9 |
| Aoi | 19 | 14 | 5 | 73.7% | +13.7 |
| Goh | 13 | 3 | 10 | 23.1% | -31.4 |
| Lei Fei | 12 | 6 | 6 | 50.0% | -11.0 |
| Pai | 12 | 7 | 5 | 58.3% | -9.8 |
| Brad | 11 | 8 | 3 | 72.7% | +13.6 |
| Lau | 11 | 7 | 4 | 63.6% | +5.7 |
| Lion | 9 | 4 | 5 | 44.4% | -18.5 |
| Taka | 9 | 7 | 2 | 77.8% | +27.7 |
| Kage | 8 | 6 | 2 | 75.0% | +22.1 |
| Dural | 5 | 2 | 3 | 40.0% | -7.5 |
| Eileen | 3 | 2 | 1 | 66.7% | +18.4 |
| Vanessa | 3 | 1 | 2 | 33.3% | -6.5 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 48 | 30 | 18 | 62.5% | +8.1 |
|---|---|---|---|---|---|
| Rectangle | 48 | 27 | 21 | 56.2% | +2.0 |
| Half Fence | 41 | 20 | 21 | 48.8% | -8.2 |
| Full Fence | 39 | 19 | 20 | 48.7% | -5.3 |
| Open | 38 | 23 | 15 | 60.5% | +6.9 |
| Single Wall | 37 | 25 | 12 | 67.6% | +9.7 |
| Breakable Full Fence | 32 | 19 | 13 | 59.4% | +1.4 |
| Octagon | 32 | 18 | 14 | 56.2% | +0.8 |
| Breakable Half Fence | 29 | 13 | 16 | 44.8% | -16.3 |
| Full Fence and Open | 12 | 10 | 2 | 83.3% | +27.1 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 221 | 52.5% | 56.0% | -3.5 |
| No walls | 123 | 63.4% | 56.1% | +7.3 |
Walls against open: -10.8 points (95% range -21.7 to +0.0), p 0.051 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 29) | 24 | 14 | 10 | 58.3% |
|---|---|---|---|---|
| dalmax72 (Rank 27) | 22 | 16 | 6 | 72.7% |
| @nanbuno_fishing (Rank 32) | 20 | 8 | 12 | 40.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 16 | 7 | 9 | 43.8% |
| マクシミリアン15世 (Rank 33) | 10 | 6 | 4 | 60.0% |
| BANANA (Rank 29) | 8 | 4 | 4 | 50.0% |
| Wonda15426 (Rank 26) | 8 | 5 | 3 | 62.5% |
| FLAT (Rank 24) | 7 | 5 | 2 | 71.4% |
| けつ毛バーガーking (Rank 26) | 7 | 6 | 1 | 85.7% |
| Mon3tr (Rank 24) | 6 | 3 | 3 | 50.0% |
| NORESPECT (Rank 30) | 6 | 3 | 3 | 50.0% |
| neary (Rank 32) | 6 | 2 | 4 | 33.3% |
| twinsshine (Rank 27) | 6 | 2 | 4 | 33.3% |
| はげまん (Rank 29) | 6 | 4 | 2 | 66.7% |
| 鳩男 (Rank 29) | 6 | 4 | 2 | 66.7% |
| AGジャッキー (Rank 26) | 5 | 3 | 2 | 60.0% |
| Melt (Rank 33) | 5 | 2 | 3 | 40.0% |
| maripon (Rank 32) | 5 | 4 | 1 | 80.0% |
| tatsuya_doragon8741 (Rank 31) | 5 | 1 | 4 | 20.0% |
| にすと ☆能登VF部 (Rank 32) | 5 | 3 | 2 | 60.0% |
| カミナリおやじ (Rank 27) | 5 | 3 | 2 | 60.0% |
| 무파ZeroBlue (Rank 34) | 5 | 4 | 1 | 80.0% |
| Bird-Tat (Rank 33) | 4 | 1 | 3 | 25.0% |
| erinnx.0510 (Rank 27) | 4 | 2 | 2 | 50.0% |
| somelight (Rank 26) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| BANANA (Rank 29) | 2026/10/18 | 8 | 4 | 4 | 50.0% |
|---|---|---|---|---|---|
| マクシミリアン15世 (Rank 33) | 2026/10/18 | 10 | 6 | 4 | 60.0% |
| @nanbuno_fishing (Rank 32) | 2026/10/16 | 20 | 8 | 12 | 40.0% |
| tatsuya_doragon8741 (Rank 31) | 2026/10/16 | 5 | 1 | 4 | 20.0% |
| dalmax72 (Rank 27) | 2026/10/15 | 22 | 16 | 6 | 72.7% |
| はげまん (Rank 29) | 2026/10/09 | 6 | 4 | 2 | 66.7% |
| twinsshine (Rank 27) | 2026/10/04 | 6 | 2 | 4 | 33.3% |
| けつ毛バーガーking (Rank 26) | 2026/10/04 | 7 | 6 | 1 | 85.7% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/26 | 16 | 7 | 9 | 43.8% |
| カミナリおやじ (Rank 27) | 2026/09/14 | 5 | 3 | 2 | 60.0% |
| Wonda15426 (Rank 26) | 2026/09/13 | 8 | 5 | 3 | 62.5% |
| orz (Rank 29) | 2026/09/13 | 24 | 14 | 10 | 58.3% |
| Melt (Rank 33) | 2026/09/09 | 5 | 2 | 3 | 40.0% |
| にすと ☆能登VF部 (Rank 32) | 2026/09/09 | 5 | 3 | 2 | 60.0% |
| neary (Rank 32) | 2026/09/09 | 6 | 2 | 4 | 33.3% |
| Bird-Tat (Rank 33) | 2026/09/09 | 4 | 1 | 3 | 25.0% |
| 鳩男 (Rank 29) | 2026/09/08 | 6 | 4 | 2 | 66.7% |
| NORESPECT (Rank 30) | 2026/09/05 | 6 | 3 | 3 | 50.0% |
| 무파ZeroBlue (Rank 34) | 2026/09/05 | 5 | 4 | 1 | 80.0% |
| Mon3tr (Rank 24) | 2026/08/23 | 6 | 3 | 3 | 50.0% |
| somelight (Rank 26) | 2026/08/23 | 4 | 3 | 1 | 75.0% |
| erinnx.0510 (Rank 27) | 2026/08/02 | 4 | 2 | 2 | 50.0% |
| AGジャッキー (Rank 26) | 2026/07/26 | 5 | 3 | 2 | 60.0% |
| maripon (Rank 32) | 2026/07/25 | 5 | 4 | 1 | 80.0% |
| FLAT (Rank 24) | 2026/07/22 | 7 | 5 | 2 | 71.4% |
Round openings
Every character
| forward movement into punchP | 281 | 20.5% |
|---|---|---|
| evade up into Jouho Senshou46P | 70 | 5.1% |
| evade up into backdash | 65 | 4.8% |
| forward dash into Jouho Touken6P | 51 | 3.7% |
| guardG into evade up | 51 | 3.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 36 | 2.6% |
| evade up into Souka Housui3P+K | 35 | 2.6% |
| Rimon Chouchu66P | 34 | 2.5% |
| guardG into Jouho Senshou46P | 29 | 2.1% |
| guardG into Rimon Chouchu66P | 28 | 2.0% |
| guardG into Souka Housui3P+K | 28 | 2.0% |
| backdash into Jouho Senshou46P | 20 | 1.5% |
| backdash into Yoko'enpi6P | 20 | 1.5% |
| evade up into Rimon Chouchu66P | 17 | 1.2% |
| guardG into throw escape | 17 | 1.2% |
207 further openings account for the other 586 rounds.
Counted from 338 of the 375 matches played. The rest were not pulled for openings.
Akira
- Career
- 556–437 · 56.0%
- This season
- 262 matches · 55.0%
- Peak rank
- 32
First hit in 50.6% of 887 rounds. Won 54.6% of the rounds they struck first, 54.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 19.1% of rounds, against 7.3% in their other rounds.
- Against Wolf: backs off first in 17.2% of rounds, against 4.6% against everyone else.
- On Rectangle stages: attacks straight away in 21.1% of rounds, against 8.6% on the other stages.
- After losing a round: waits first in 27.0% of rounds, against 16.3% after winning one.
- When the score is level: moves in first in 44.9% of rounds, against 29.3% when ahead or behind.
- Against Jacky: opens with “G guard into evade up” in 11.6% of rounds, against 3.6% against everyone else.
- On Low Fence stages: opens with “evade up into backdash” in 14.4% of rounds, against 4.3% on the other stages.
- When the score is level: opens with “forward movement into P punch” in 32.7% of rounds, against 20.5% when ahead or behind.
| forward movement into punchP | 217 | 24.1% |
|---|---|---|
| evade up into Jouho Senshou46P | 70 | 7.8% |
| forward dash into Jouho Touken6P | 51 | 5.7% |
| evade up into backdash | 50 | 5.6% |
| guardG into evade up | 36 | 4.0% |
| evade up into Souka Housui3P+K | 35 | 3.9% |
| Rimon Chouchu66P | 34 | 3.8% |
| guardG into Jouho Senshou46P | 29 | 3.2% |
| guardG into Rimon Chouchu66P | 28 | 3.1% |
| guardG into Souka Housui3P+K | 28 | 3.1% |
| backdash into Jouho Senshou46P | 20 | 2.2% |
| evade up into Rimon Chouchu66P | 17 | 1.9% |
| evade up into Chouzan Housui46P+K | 16 | 1.8% |
| guardG into Jouho Touken6P | 15 | 1.7% |
| forward movement into Hachimon KaidaPP | 13 | 1.4% |
89 further openings account for the other 241 rounds.
Counted from 225 of the 262 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 12–9 · 57% | 6–4 · 60% | too few to test |
| Jean | 12–8 · 60% | 3–4 · 43% | too few to test |
| Akira | 9–3 · 75% | 4–3 · 57% | too few to test |
| Wolf | 9–3 · 75% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
37 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 221–120 · 64.8%
- This season
- 64 matches · 59.4%
- Peak rank
- 30
First hit in 49.1% of 271 rounds. Won 55.6% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 40 | 14.7% |
|---|---|---|
| backdash into Kake'uchi~Maekeri'age46PK | 36 | 13.2% |
| backdash into Yoko'enpi6P | 20 | 7.3% |
| forward movement into Kyoshin KourikenPKP | 16 | 5.9% |
| evade up into backdash | 12 | 4.4% |
| backdash into Kake'uchi46P | 10 | 3.7% |
| Shitamaeken2P | 9 | 3.3% |
| guardG into evade up | 8 | 2.9% |
| guardG into throw escape | 8 | 2.9% |
| crouch into Shitamaeken2P | 7 | 2.6% |
| Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP | 6 | 2.2% |
| Shitamaeken2P into Hizageri4K | 6 | 2.2% |
| guardG into Kake'uchi~Maekeri'age46PK | 6 | 2.2% |
| Shitamaeken2P into backdash | 5 | 1.8% |
| guardG | 5 | 1.8% |
45 further openings account for the other 78 rounds.
Goh
- Career
- 98–81 · 54.8%
- This season
- 38 matches · 55.3%
- Peak rank
- 27
First hit in 51.7% of 151 rounds. Won 55.1% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 23 | 15.2% |
|---|---|---|
| guardG into Kirin33P | 8 | 5.3% |
| guardG into Kurogane Kudaki66P | 7 | 4.6% |
| guardG into evade up | 7 | 4.6% |
| forward movement into Kasumigoroshi~ShikigamiPKP | 5 | 3.3% |
| forward movement into Shouda~KasumigoroshiPK | 5 | 3.3% |
| backdash into Karura4P+K | 4 | 2.6% |
| backdash into Kyousengeri46K | 4 | 2.6% |
| forward movement into Tsurane ShoudaPP | 4 | 2.6% |
| guardG into Urahiji44P | 4 | 2.6% |
| evade down into Kirin33P | 3 | 2.0% |
| evade up into backdash | 3 | 2.0% |
| guardG | 3 | 2.0% |
| guardG into Batousatsu3KP | 3 | 2.0% |
| guardG into throw escape | 3 | 2.0% |
47 further openings account for the other 65 rounds.
Kage
- Career
- 14–10 · 58.3%
- This season
- 11 matches · 63.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gen'you4K+G | 8 | 17.8% |
|---|---|---|
| Ryubisen44K+G | 7 | 15.6% |
| Ryu'eikyaku66K | 6 | 13.3% |
| Hagaryu66K+G | 3 | 6.7% |
| Rasen4P into Rasen Urageri4PK | 3 | 6.7% |
| forward movement into ResshouPP | 2 | 4.4% |
| guardG into Jizuridan2P | 2 | 4.4% |
| Engetsugeri9K+G | 1 | 2.2% |
| Rakujin Gaeri44P | 1 | 2.2% |
| Rasen4P | 1 | 2.2% |
| ResshouPP into SandangekiPPP | 1 | 2.2% |
| backdash into Kodachinuki4K | 1 | 2.2% |
| backdash into Yokoshutou4P+K | 1 | 2.2% |
| evade up into Gen'you4K+G | 1 | 2.2% |
| evade up into crouch dash forward | 1 | 2.2% |
6 further openings account for the other 6 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 8 of 15 tests hold up
- Jean: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Kage: not tested (too few rounds)
