Virtua Fighter 5 REVO · v1.10 · Region: Asia
コロット
Characters played — VF5's own record
| Jacky | 30 | 3,724 | 1,776 | 1,948 | 47.7% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 40 | 18 | 22 | 45.0% | +2.4 |
|---|---|---|---|---|---|
| Akira | 34 | 17 | 17 | 50.0% | +4.9 |
| Wolf | 32 | 13 | 19 | 40.6% | -6.6 |
| El Blaze | 24 | 7 | 17 | 29.2% | -9.7 |
| Aoi | 22 | 11 | 11 | 50.0% | -9.5 |
| Jean | 22 | 10 | 12 | 45.5% | +2.7 |
| Shun | 18 | 9 | 9 | 50.0% | +2.3 |
| Brad | 16 | 7 | 9 | 43.8% | +11.6 |
| Pai | 16 | 8 | 8 | 50.0% | +4.4 |
| Lion | 15 | 7 | 8 | 46.7% | -3.1 |
| Kage | 14 | 7 | 7 | 50.0% | +9.8 |
| Jacky | 12 | 3 | 9 | 25.0% | -13.4 |
| Lau | 10 | 6 | 4 | 60.0% | +16.4 |
| Lei Fei | 9 | 5 | 4 | 55.6% | +0.1 |
| Sarah | 9 | 6 | 3 | 66.7% | +23.0 |
| Vanessa | 9 | 2 | 7 | 22.2% | -16.4 |
| Goh | 7 | 1 | 6 | 14.3% | -27.5 |
| Dural | 5 | 2 | 3 | 40.0% | +0.2 |
| Taka | 5 | 3 | 2 | 60.0% | +13.4 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 39 | 16 | 23 | 41.0% | -0.8 |
|---|---|---|---|---|---|
| Open | 38 | 16 | 22 | 42.1% | -3.4 |
| Full Fence | 37 | 16 | 21 | 43.2% | -2.7 |
| Rectangle | 35 | 14 | 21 | 40.0% | -10.3 |
| Single Wall | 35 | 15 | 20 | 42.9% | -1.9 |
| Breakable Full Fence | 31 | 16 | 15 | 51.6% | +7.8 |
| Breakable Half Fence | 26 | 14 | 12 | 53.9% | +14.7 |
| Octagon | 26 | 10 | 16 | 38.5% | -2.2 |
| Half Fence | 22 | 11 | 11 | 50.0% | -0.4 |
| Full Fence and Open | 15 | 4 | 11 | 26.7% | -20.1 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 177 | 45.8% | 45.2% | +0.6 |
| No walls | 112 | 42.0% | 43.7% | -1.7 |
Walls against open: +2.3 points (95% range -10.2 to +14.8), p 0.718 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| whitnes (Rank 30) | 10 | 0 | 10 | 0.0% |
|---|---|---|---|---|
| ちょいそる (Rank 32) | 9 | 3 | 6 | 33.3% |
| 龍仙人【鬼手仏心】 (Rank 29) | 9 | 5 | 4 | 55.6% |
| ER_higante (Rank 30) | 8 | 3 | 5 | 37.5% |
| MikuMartineau (Rank 32) | 7 | 2 | 5 | 28.6% |
| 猫鼻 (Rank 31) | 7 | 1 | 6 | 14.3% |
| orz (Rank 29) | 6 | 3 | 3 | 50.0% |
| pachira1214 (Rank 27) | 6 | 2 | 4 | 33.3% |
| GWO (Rank 25) | 5 | 1 | 4 | 20.0% |
| Sore (Rank 37) | 5 | 1 | 4 | 20.0% |
| fwnd1396 (Rank 31) | 5 | 1 | 4 | 20.0% |
| nasumiso (Rank 29) | 5 | 3 | 2 | 60.0% |
| striker0123 (Rank 29) | 5 | 2 | 3 | 40.0% |
| ありがとナス (Rank 26) | 5 | 4 | 1 | 80.0% |
| はげまん (Rank 30) | 5 | 2 | 3 | 40.0% |
| セロニアス (Rank 28) | 5 | 3 | 2 | 60.0% |
| 山口犬 (Rank 28) | 5 | 4 | 1 | 80.0% |
| moroQamazingdelicious (Rank 24) | 4 | 4 | 0 | 100.0% |
| tanechin (Rank 27) | 4 | 2 | 2 | 50.0% |
| え~る (Rank 29) | 4 | 2 | 2 | 50.0% |
| タマゴン(GTR) (Rank 28) | 4 | 4 | 0 | 100.0% |
| Sinabro (Rank 29) | 3 | 2 | 1 | 66.7% |
| mini0501 (Rank 26) | 3 | 2 | 1 | 66.7% |
| くろなぎ (Rank 31) | 3 | 1 | 2 | 33.3% |
| 사비타 (Rank 32) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| セロニアス (Rank 28) | 2026/09/14 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| ER_higante (Rank 30) | 2026/09/14 | 8 | 3 | 5 | 37.5% |
| はげまん (Rank 30) | 2026/09/09 | 5 | 2 | 3 | 40.0% |
| nasumiso (Rank 29) | 2026/09/02 | 5 | 3 | 2 | 60.0% |
| Sore (Rank 37) | 2026/09/02 | 5 | 1 | 4 | 20.0% |
| fwnd1396 (Rank 31) | 2026/09/02 | 5 | 1 | 4 | 20.0% |
| moroQamazingdelicious (Rank 24) | 2026/07/27 | 4 | 4 | 0 | 100.0% |
| striker0123 (Rank 29) | 2026/07/26 | 5 | 2 | 3 | 40.0% |
| ありがとナス (Rank 26) | 2026/07/24 | 5 | 4 | 1 | 80.0% |
| 龍仙人【鬼手仏心】 (Rank 29) | 2026/07/18 | 9 | 5 | 4 | 55.6% |
| くろなぎ (Rank 31) | 2026/07/18 | 3 | 1 | 2 | 33.3% |
| orz (Rank 29) | 2026/07/18 | 6 | 3 | 3 | 50.0% |
| え~る (Rank 29) | 2026/07/14 | 4 | 2 | 2 | 50.0% |
| 사비타 (Rank 32) | 2026/07/06 | 3 | 1 | 2 | 33.3% |
| Sinabro (Rank 29) | 2026/07/06 | 3 | 2 | 1 | 66.7% |
| タマゴン(GTR) (Rank 28) | 2026/06/19 | 4 | 4 | 0 | 100.0% |
| 猫鼻 (Rank 31) | 2026/06/19 | 7 | 1 | 6 | 14.3% |
| MikuMartineau (Rank 32) | 2026/06/12 | 7 | 2 | 5 | 28.6% |
| pachira1214 (Rank 27) | 2026/06/11 | 6 | 2 | 4 | 33.3% |
| tanechin (Rank 27) | 2026/06/09 | 4 | 2 | 2 | 50.0% |
| ちょいそる (Rank 32) | 2026/06/08 | 9 | 3 | 6 | 33.3% |
| mini0501 (Rank 26) | 2026/05/19 | 3 | 2 | 1 | 66.7% |
| whitnes (Rank 30) | 2026/05/19 | 10 | 0 | 10 | 0.0% |
| 山口犬 (Rank 28) | 2026/05/16 | 5 | 4 | 1 | 80.0% |
| GWO (Rank 25) | 2026/05/05 | 5 | 1 | 4 | 20.0% |
Round openings
Jacky
| crouch into down-back kick1K | 89 | 6.9% |
|---|---|---|
| Middle Smash6P | 70 | 5.4% |
| evade down into crouch dash back | 68 | 5.3% |
| Groin Kick6K+G | 64 | 5.0% |
| evade up | 62 | 4.8% |
| punchP into Jab StraightPP | 58 | 4.5% |
| crouch dash back into evade down | 57 | 4.4% |
| Standing Knee Kick4K | 38 | 2.9% |
| backdash into Middle Spin Kick46K+G | 38 | 2.9% |
| evade down into backdash | 38 | 2.9% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 35 | 2.7% |
| punchP | 27 | 2.1% |
| crouch dash back into guardG | 21 | 1.6% |
| down-back kick1K into crouch | 19 | 1.5% |
| evade down into Low Spin Kick1K+G | 18 | 1.4% |
176 further openings account for the other 589 rounds.
