VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

markey39

  • Jeffry
  • Goh
  • Akira
  • Kage
  • Shun
  • Lau
Career matches8,714
Career win rate50.7%
Round win rate50.0%
Peak rank30
Distinct opponents262
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1531 #1,806 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky304,6322,2892,34349.4%
Jeffry302,4371,2171,22049.9%
Goh301,02254847453.6%
Akira2722412310154.9%
Lau271801047657.8%
Kage27130795160.8%
Shun2689583165.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,148 of 2,955 rounds counted

9.1 inputs a second (543 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry8.7522550
Jacky9.15451,150
Goh9.5568180
Akira9.6575145
Kage9.355665
Shun9.356052
Lau8.85256

By opponent's character

Akira9.1544232
Jacky8.8531205
Wolf9.2549211
Aoi9.1546187
Jean9.4562138
Goh8.9533156
Pai9.0540106
Shun9.1544132
Sarah9.1546162
Lion8.6516121
Jeffry9.355886
El Blaze9.2551112
Lau8.651558
Kage9.154458
Brad9.154445
Vanessa9.356151
Lei Fei9.355646
Eileen9.456435
Taka9.85873
Dural9.15444

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira73353848.0%-1.1
Jacky71343747.9%+0.2
Wolf69393056.5%+7.4
Aoi64382659.4%+7.7
Jean61313050.8%-2.2
Goh53242945.3%-6.7
Pai48202841.7%-5.9
Shun47252253.2%+5.8
Sarah46242252.2%+1.5
Lion36152141.7%-9.9
Jeffry35181751.4%+2.9
El Blaze34181652.9%-4.0
Lau24121250.0%+1.4
Kage2011955.0%+2.9
Brad1761135.3%-13.0
Vanessa1711664.7%+16.5
Lei Fei125741.7%-12.5
Eileen94544.4%-7.6
Taka21150.0%+6.2
Dural1010.0%-26.2

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence88424647.7%-3.3
Half Fence82364643.9%-7.9
Octagon81364544.4%-8.1
Open81374445.7%-4.3
Breakable Half Fence77364146.8%-1.4
Breakable Full Fence75433257.3%+8.2
Rectangle73393453.4%+4.9
Single Wall63313249.2%-3.0
Low Fence56312555.4%+6.8
Full Fence and Open33221166.7%+17.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47648.7%50.1%-1.3
No walls20049.5%50.1%-0.6

Walls against open: -0.7 points (95% range -8.9 to +7.5), p 0.867 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

肉彦さん☆彡 (Rank 31)2026/10/1192722.2%
pinturicchio (Rank 29)2026/10/11103730.0%
tamaneen (Rank 32)2026/10/1172528.6%
獣王(設定2) (Rank 31)2026/10/09135838.5%
太鼓の別人@稲刈準備中 (Rank 31)2026/10/0574357.1%
怨霊~♪ 俺♡ お礼 (Rank 26)2026/09/3097277.8%
りゅうのすけ (Rank 30)2026/09/2262433.3%
Jyuryoku_Eileen (Rank 25)2026/09/1874357.1%
fazz00r (Rank 28)2026/09/15118372.7%
ガリバー (Rank 29)2026/09/13106460.0%
コナモン@konamon4119 (Rank 26)2026/09/1065183.3%
Wonda15426 (Rank 28)2026/09/0884450.0%
クロサギ@はなちゃん (Rank 30)2026/09/0461516.7%
あかげら (Rank 22)2026/08/3075271.4%
BANANA (Rank 30)2026/08/3073442.9%
CELIS (Rank 26)2026/08/02127558.3%
nikuzuki (Rank 28)2026/07/3174357.1%
テオ (Rank 30)2026/07/2761516.7%
Oo-Mujirushi-oO (Rank 29)2026/07/2586275.0%
Light (Rank 30)2026/07/21106460.0%
HIROCHILL (Rank 27)2026/07/1224141058.3%
さいたま梅澤/T.Umezawa (Rank 29)2026/07/0275271.4%
kobaman (Rank 26)2026/06/1465183.3%
AS (Rank 32)2026/05/0983537.5%
kuni_sato (Rank 25)2026/04/2064266.7%

Round openings

Every character

backdash into evade up60621.5%
guardG1354.8%
backward movement into evade up1274.5%
backdash into Megaton Knuckle43P+K1154.1%
backdash into throwP+G933.3%
backdash into Spin Heel Sword4K+G562.0%
forward movement into punchP511.8%
crouch into Ducking Low2K+G501.8%
backdash into punchP451.6%
backdash into Torpedo Head Butt4P+K431.5%
guardG into evade down411.4%
crouch into Low Knuckle2P401.4%
forward movement into Double KnucklePP351.2%
backdash into Double Hammer Down43P341.2%
Dash Hammer Kick66K into High Angle Upper Kick6K311.1%

443 further openings account for the other 1,317 rounds.

Counted from 702 of the 739 matches played. The rest were not pulled for openings.

Jeffry

Career
1,217–1,220 · 49.9%
This season
325 matches · 52.3%
Peak rank
30

First hit in 53.6% of 1,296 rounds. Won 55.0% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 7.1% of rounds, against 1.5% in their other rounds.
  • Against Shun: waits first in 44.3% of rounds, against 22.5% against everyone else.
  • After opening the round before by backing off: backs off first in 76.5% of rounds, against 58.0% after anything else.
  • In round 1: opens with “crouch into 2K+G Ducking Low” in 7.4% of rounds, against 2.7% in their other rounds.
  • Against Lion: opens with “backdash into evade up” in 41.7% of rounds, against 16.7% against everyone else.
  • When the score is level: opens with “backdash into evade up” in 26.2% of rounds, against 18.3% when ahead or behind.

How is this tested?

backdash into evade up23017.7%
backdash into Megaton Knuckle43P+K1158.8%
guardG786.0%
backward movement into evade up614.7%
crouch into Ducking Low2K+G503.8%
backdash into Torpedo Head Butt4P+K433.3%
crouch into Low Knuckle2P403.1%
forward movement into Double KnucklePP352.7%
backdash into Double Hammer Down43P342.6%
backdash into throwP+G332.5%
backdash into Tsunami Beat3K+G241.8%
backdash into punchP241.8%
guardG into evade down221.7%
crouch dash back into Middle Hell Stab6P+K201.5%
forward movement into punchP201.5%

165 further openings account for the other 473 rounds.

Counted from 323 of the 325 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky16–13 · 55%5–11 · 31%too few to test
Jean11–7 · 61%5–11 · 31%too few to test
Akira6–8 · 43%6–6 · 50%too few to test
Wolf6–9 · 40%5–1 · 83%too few to test
Aoi9–4 · 69%1–2 · 33%too few to test
Goh8–6 · 57%2–3 · 40%too few to test
Pai10–10 · 50%0–2 · 0%too few to test
Shun6–2 · 75%2–5 · 29%too few to test
Sarah9–7 · 56%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
2,289–2,343 · 49.4%
This season
285 matches · 43.5%
Peak rank
30

First hit in 40.0% of 1,059 rounds. Won 47.6% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 27.9% of rounds, against 13.8% in their other rounds.
  • Against Shun: backs off first in 78.6% of rounds, against 57.8% against everyone else.
  • After opening the round before by backing off: backs off first in 70.0% of rounds, against 57.6% after anything else.
  • In round 4 or later: opens with “backdash into evade up” in 33.6% of rounds, against 23.1% in their other rounds.
  • Against Goh: opens with “backdash into 4K+G Spin Heel Sword” in 15.9% of rounds, against 4.6% against everyone else.

How is this tested?

backdash into evade up27325.8%
backdash into Spin Heel Sword4K+G565.3%
backward movement into evade up504.7%
backdash into throwP+G494.6%
guardG403.8%
Dash Hammer Kick66K into High Angle Upper Kick6K312.9%
forward movement into punchP292.7%
backdash into Middle Spin Kick46K+G272.5%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K222.1%
forward movement into Jab Double StraightPPP201.9%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward161.5%
backdash into punchP161.5%
crouch into Squat Straight2P161.5%
Slide Shuffle (Deflect)4P+K+G into Bil Jee6P+K121.1%
Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K121.1%

166 further openings account for the other 390 rounds.

Counted from 262 of the 285 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–9 · 50%5–4 · 56%too few to test
Aoi8–10 · 44%2–3 · 40%too few to test
Wolf8–12 · 40%2–2 · 50%too few to test
Pai4–6 · 40%3–7 · 30%too few to test
Sarah6–5 · 55%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

23 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
123–101 · 54.9%
This season
37 matches · 51.4%
Peak rank
27

First hit in 54.9% of 144 rounds. Won 55.7% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P2617.9%
backdash into evade up2517.2%
offensive move85.5%
backdash into Souka Housui3P+K74.8%
guardG64.1%
backdash into Chouzan Housui46P+K53.5%
backdash into throwP+G42.8%
guardG into evade down42.8%
offensive move into Souka Housui3P+K42.8%
Rimon Chouchu66P into punchP32.1%
backdash into Koboku214P32.1%
forward dash into throwP+G32.1%
guardG into Souka Housui3P+K32.1%
Geimon Tessen46P+K+G21.4%
Jouho Touken6P into punchP21.4%

34 further openings account for the other 40 rounds.

Goh

Career
548–474 · 53.6%
This season
48 matches · 60.4%
Peak rank
30

First hit in 58.9% of 141 rounds. Won 59.0% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up4431.2%
backward movement into evade up96.4%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP85.7%
guardG85.7%
backdash into Karura4P+K42.8%
crouch into Denkou3PP42.8%
Ni'oudaoshi3K+G32.1%
backdash into Jibishou3P+K32.1%
backward movement into Jibishou3P+K32.1%
backward movement into Ropputsubushi6P+K32.1%
backdash into Aragami4K21.4%
backdash into Shouzuka Okuri1P+K21.4%
backdash into Urahiji44P21.4%
backdash into guardG21.4%
backdash into punchP21.4%

38 further openings account for the other 42 rounds.

Counted from 37 of the 48 matches played. The rest were not pulled for openings.

Kage

Career
79–51 · 60.8%
This season
29 matches · 58.6%
Peak rank
27

First hit in 54.7% of 117 rounds. Won 50.0% of the rounds they struck first, 58.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2218.8%
backdash into Gen'you4K+G1815.4%
Kouten63214P97.7%
Ryu'eikyaku66K into forward kick6K65.1%
Ryubisen44K+G into Gen'you4K+G54.3%
Sokudan1P54.3%
backdash into Ryubisen44K+G54.3%
evade down into Rasen4P54.3%
backdash into throwP+G43.4%
backward movement into evade up43.4%
guardG into Rasen Urageri4PK32.6%
Rasen4P21.7%
Rasen4P into Rasen Urageri4PK21.7%
backdash into ResshouPP21.7%
backdash into SouhajinP+K21.7%

20 further openings account for the other 23 rounds.

Shun

Career
58–31 · 65.2%
This season
13 matches · 84.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1121.1%
backward movement into Kasen Zenbokushou6PP35.8%
backward movement into Rengeki Gakushu46PPP35.8%
crouch into Gyou'in Haishu3P35.8%
Chougeki Haiten44P into Tenshin Haishu4P23.9%
Gyou'in Haishu3P into Tenshin Benshu4P+K23.9%
backdash into Gyou'in Haishu3P23.9%
backdash into Tanhi ChougekiK+G23.9%
backdash into throwP+G23.9%
offensive move23.9%
offensive move into forward dash23.9%
Gyou'in Haishu3P into Tenshin Haishu4P11.9%
Koushinhi4P+K+G into backdash11.9%
Rensai Gakushu46PP into Rengeki Gakushu46PPP11.9%
Zabantetsu2P+K+G into backdash11.9%

14 further openings account for the other 14 rounds.

Lau

Career
104–76 · 57.8%
This season
2 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tenshinshou44P into Hi'en Renshou44PP133.3%
backdash into Senchutai3K133.3%
backdash into evade up133.3%

Counted from 1 of the 2 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 6 of 16 tests hold up
  • Jacky: 5 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lau: not tested (too few rounds)