Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1531 #1,806 of 3,686 on the Elo list →
Jeffry1527325 matches
Jacky1504285 matches
Goh155448 matches
Akira150937 matches
Kage152829 matches
Shun153913 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 30 | 4,632 | 2,289 | 2,343 | 49.4% |
|---|---|---|---|---|---|
| Jeffry | 30 | 2,437 | 1,217 | 1,220 | 49.9% |
| Goh | 30 | 1,022 | 548 | 474 | 53.6% |
| Akira | 27 | 224 | 123 | 101 | 54.9% |
| Lau | 27 | 180 | 104 | 76 | 57.8% |
| Kage | 27 | 130 | 79 | 51 | 60.8% |
| Shun | 26 | 89 | 58 | 31 | 65.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,148 of 2,955 rounds counted9.1 inputs a second (543 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 8.7 | 522 | 550 |
|---|---|---|---|
| Jacky | 9.1 | 545 | 1,150 |
| Goh | 9.5 | 568 | 180 |
| Akira | 9.6 | 575 | 145 |
| Kage | 9.3 | 556 | 65 |
| Shun | 9.3 | 560 | 52 |
| Lau | 8.8 | 525 | 6 |
By opponent's character
| Akira | 9.1 | 544 | 232 |
|---|---|---|---|
| Jacky | 8.8 | 531 | 205 |
| Wolf | 9.2 | 549 | 211 |
| Aoi | 9.1 | 546 | 187 |
| Jean | 9.4 | 562 | 138 |
| Goh | 8.9 | 533 | 156 |
| Pai | 9.0 | 540 | 106 |
| Shun | 9.1 | 544 | 132 |
| Sarah | 9.1 | 546 | 162 |
| Lion | 8.6 | 516 | 121 |
| Jeffry | 9.3 | 558 | 86 |
| El Blaze | 9.2 | 551 | 112 |
| Lau | 8.6 | 515 | 58 |
| Kage | 9.1 | 544 | 58 |
| Brad | 9.1 | 544 | 45 |
| Vanessa | 9.3 | 561 | 51 |
| Lei Fei | 9.3 | 556 | 46 |
| Eileen | 9.4 | 564 | 35 |
| Taka | 9.8 | 587 | 3 |
| Dural | 9.1 | 544 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 73 | 35 | 38 | 48.0% | -1.1 |
|---|---|---|---|---|---|
| Jacky | 71 | 34 | 37 | 47.9% | +0.2 |
| Wolf | 69 | 39 | 30 | 56.5% | +7.4 |
| Aoi | 64 | 38 | 26 | 59.4% | +7.7 |
| Jean | 61 | 31 | 30 | 50.8% | -2.2 |
| Goh | 53 | 24 | 29 | 45.3% | -6.7 |
| Pai | 48 | 20 | 28 | 41.7% | -5.9 |
| Shun | 47 | 25 | 22 | 53.2% | +5.8 |
| Sarah | 46 | 24 | 22 | 52.2% | +1.5 |
| Lion | 36 | 15 | 21 | 41.7% | -9.9 |
| Jeffry | 35 | 18 | 17 | 51.4% | +2.9 |
| El Blaze | 34 | 18 | 16 | 52.9% | -4.0 |
| Lau | 24 | 12 | 12 | 50.0% | +1.4 |
| Kage | 20 | 11 | 9 | 55.0% | +2.9 |
| Brad | 17 | 6 | 11 | 35.3% | -13.0 |
| Vanessa | 17 | 11 | 6 | 64.7% | +16.5 |
| Lei Fei | 12 | 5 | 7 | 41.7% | -12.5 |
| Eileen | 9 | 4 | 5 | 44.4% | -7.6 |
| Taka | 2 | 1 | 1 | 50.0% | +6.2 |
| Dural | 1 | 0 | 1 | 0.0% | -26.2 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 88 | 42 | 46 | 47.7% | -3.3 |
|---|---|---|---|---|---|
| Half Fence | 82 | 36 | 46 | 43.9% | -7.9 |
| Octagon | 81 | 36 | 45 | 44.4% | -8.1 |
| Open | 81 | 37 | 44 | 45.7% | -4.3 |
| Breakable Half Fence | 77 | 36 | 41 | 46.8% | -1.4 |
| Breakable Full Fence | 75 | 43 | 32 | 57.3% | +8.2 |
| Rectangle | 73 | 39 | 34 | 53.4% | +4.9 |
| Single Wall | 63 | 31 | 32 | 49.2% | -3.0 |
| Low Fence | 56 | 31 | 25 | 55.4% | +6.8 |
| Full Fence and Open | 33 | 22 | 11 | 66.7% | +17.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 476 | 48.7% | 50.1% | -1.3 |
| No walls | 200 | 49.5% | 50.1% | -0.6 |
Walls against open: -0.7 points (95% range -8.9 to +7.5), p 0.867 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| HIROCHILL (Rank 27) | 24 | 14 | 10 | 58.3% |
|---|---|---|---|---|
| 獣王(設定2) (Rank 31) | 13 | 5 | 8 | 38.5% |
| CELIS (Rank 26) | 12 | 7 | 5 | 58.3% |
| fazz00r (Rank 28) | 11 | 8 | 3 | 72.7% |
| Light (Rank 30) | 10 | 6 | 4 | 60.0% |
| pinturicchio (Rank 29) | 10 | 3 | 7 | 30.0% |
| ガリバー (Rank 29) | 10 | 6 | 4 | 60.0% |
| 怨霊~♪ 俺♡ お礼 (Rank 26) | 9 | 7 | 2 | 77.8% |
| 肉彦さん☆彡 (Rank 31) | 9 | 2 | 7 | 22.2% |
| AS (Rank 32) | 8 | 3 | 5 | 37.5% |
| Oo-Mujirushi-oO (Rank 29) | 8 | 6 | 2 | 75.0% |
| Wonda15426 (Rank 28) | 8 | 4 | 4 | 50.0% |
| BANANA (Rank 30) | 7 | 3 | 4 | 42.9% |
| Jyuryoku_Eileen (Rank 25) | 7 | 4 | 3 | 57.1% |
| nikuzuki (Rank 28) | 7 | 4 | 3 | 57.1% |
| tamaneen (Rank 32) | 7 | 2 | 5 | 28.6% |
| あかげら (Rank 22) | 7 | 5 | 2 | 71.4% |
| さいたま梅澤/T.Umezawa (Rank 29) | 7 | 5 | 2 | 71.4% |
| 太鼓の別人@稲刈準備中 (Rank 31) | 7 | 4 | 3 | 57.1% |
| kobaman (Rank 26) | 6 | 5 | 1 | 83.3% |
| kuni_sato (Rank 25) | 6 | 4 | 2 | 66.7% |
| りゅうのすけ (Rank 30) | 6 | 2 | 4 | 33.3% |
| クロサギ@はなちゃん (Rank 30) | 6 | 1 | 5 | 16.7% |
| コナモン@konamon4119 (Rank 26) | 6 | 5 | 1 | 83.3% |
| テオ (Rank 30) | 6 | 1 | 5 | 16.7% |
Most played opponents, most recent first
| 肉彦さん☆彡 (Rank 31) | 2026/10/11 | 9 | 2 | 7 | 22.2% |
|---|---|---|---|---|---|
| pinturicchio (Rank 29) | 2026/10/11 | 10 | 3 | 7 | 30.0% |
| tamaneen (Rank 32) | 2026/10/11 | 7 | 2 | 5 | 28.6% |
| 獣王(設定2) (Rank 31) | 2026/10/09 | 13 | 5 | 8 | 38.5% |
| 太鼓の別人@稲刈準備中 (Rank 31) | 2026/10/05 | 7 | 4 | 3 | 57.1% |
| 怨霊~♪ 俺♡ お礼 (Rank 26) | 2026/09/30 | 9 | 7 | 2 | 77.8% |
| りゅうのすけ (Rank 30) | 2026/09/22 | 6 | 2 | 4 | 33.3% |
| Jyuryoku_Eileen (Rank 25) | 2026/09/18 | 7 | 4 | 3 | 57.1% |
| fazz00r (Rank 28) | 2026/09/15 | 11 | 8 | 3 | 72.7% |
| ガリバー (Rank 29) | 2026/09/13 | 10 | 6 | 4 | 60.0% |
| コナモン@konamon4119 (Rank 26) | 2026/09/10 | 6 | 5 | 1 | 83.3% |
| Wonda15426 (Rank 28) | 2026/09/08 | 8 | 4 | 4 | 50.0% |
| クロサギ@はなちゃん (Rank 30) | 2026/09/04 | 6 | 1 | 5 | 16.7% |
| あかげら (Rank 22) | 2026/08/30 | 7 | 5 | 2 | 71.4% |
| BANANA (Rank 30) | 2026/08/30 | 7 | 3 | 4 | 42.9% |
| CELIS (Rank 26) | 2026/08/02 | 12 | 7 | 5 | 58.3% |
| nikuzuki (Rank 28) | 2026/07/31 | 7 | 4 | 3 | 57.1% |
| テオ (Rank 30) | 2026/07/27 | 6 | 1 | 5 | 16.7% |
| Oo-Mujirushi-oO (Rank 29) | 2026/07/25 | 8 | 6 | 2 | 75.0% |
| Light (Rank 30) | 2026/07/21 | 10 | 6 | 4 | 60.0% |
| HIROCHILL (Rank 27) | 2026/07/12 | 24 | 14 | 10 | 58.3% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2026/07/02 | 7 | 5 | 2 | 71.4% |
| kobaman (Rank 26) | 2026/06/14 | 6 | 5 | 1 | 83.3% |
| AS (Rank 32) | 2026/05/09 | 8 | 3 | 5 | 37.5% |
| kuni_sato (Rank 25) | 2026/04/20 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| backdash into evade up | 606 | 21.5% |
|---|---|---|
| guardG | 135 | 4.8% |
| backward movement into evade up | 127 | 4.5% |
| backdash into Megaton Knuckle43P+K | 115 | 4.1% |
| backdash into throwP+G | 93 | 3.3% |
| backdash into Spin Heel Sword4K+G | 56 | 2.0% |
| forward movement into punchP | 51 | 1.8% |
| crouch into Ducking Low2K+G | 50 | 1.8% |
| backdash into punchP | 45 | 1.6% |
| backdash into Torpedo Head Butt4P+K | 43 | 1.5% |
| guardG into evade down | 41 | 1.4% |
| crouch into Low Knuckle2P | 40 | 1.4% |
| forward movement into Double KnucklePP | 35 | 1.2% |
| backdash into Double Hammer Down43P | 34 | 1.2% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 31 | 1.1% |
443 further openings account for the other 1,317 rounds.
Counted from 702 of the 739 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 1,217–1,220 · 49.9%
- This season
- 325 matches · 52.3%
- Peak rank
- 30
First hit in 53.6% of 1,296 rounds. Won 55.0% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 7.1% of rounds, against 1.5% in their other rounds.
- Against Shun: waits first in 44.3% of rounds, against 22.5% against everyone else.
- After opening the round before by backing off: backs off first in 76.5% of rounds, against 58.0% after anything else.
- In round 1: opens with “crouch into 2K+G Ducking Low” in 7.4% of rounds, against 2.7% in their other rounds.
- Against Lion: opens with “backdash into evade up” in 41.7% of rounds, against 16.7% against everyone else.
- When the score is level: opens with “backdash into evade up” in 26.2% of rounds, against 18.3% when ahead or behind.
| backdash into evade up | 230 | 17.7% |
|---|---|---|
| backdash into Megaton Knuckle43P+K | 115 | 8.8% |
| guardG | 78 | 6.0% |
| backward movement into evade up | 61 | 4.7% |
| crouch into Ducking Low2K+G | 50 | 3.8% |
| backdash into Torpedo Head Butt4P+K | 43 | 3.3% |
| crouch into Low Knuckle2P | 40 | 3.1% |
| forward movement into Double KnucklePP | 35 | 2.7% |
| backdash into Double Hammer Down43P | 34 | 2.6% |
| backdash into throwP+G | 33 | 2.5% |
| backdash into Tsunami Beat3K+G | 24 | 1.8% |
| backdash into punchP | 24 | 1.8% |
| guardG into evade down | 22 | 1.7% |
| crouch dash back into Middle Hell Stab6P+K | 20 | 1.5% |
| forward movement into punchP | 20 | 1.5% |
165 further openings account for the other 473 rounds.
Counted from 323 of the 325 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 16–13 · 55% | 5–11 · 31% | too few to test |
| Jean | 11–7 · 61% | 5–11 · 31% | too few to test |
| Akira | 6–8 · 43% | 6–6 · 50% | too few to test |
| Wolf | 6–9 · 40% | 5–1 · 83% | too few to test |
| Aoi | 9–4 · 69% | 1–2 · 33% | too few to test |
| Goh | 8–6 · 57% | 2–3 · 40% | too few to test |
| Pai | 10–10 · 50% | 0–2 · 0% | too few to test |
| Shun | 6–2 · 75% | 2–5 · 29% | too few to test |
| Sarah | 9–7 · 56% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 2,289–2,343 · 49.4%
- This season
- 285 matches · 43.5%
- Peak rank
- 30
First hit in 40.0% of 1,059 rounds. Won 47.6% of the rounds they struck first, 45.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 27.9% of rounds, against 13.8% in their other rounds.
- Against Shun: backs off first in 78.6% of rounds, against 57.8% against everyone else.
- After opening the round before by backing off: backs off first in 70.0% of rounds, against 57.6% after anything else.
- In round 4 or later: opens with “backdash into evade up” in 33.6% of rounds, against 23.1% in their other rounds.
- Against Goh: opens with “backdash into 4K+G Spin Heel Sword” in 15.9% of rounds, against 4.6% against everyone else.
| backdash into evade up | 273 | 25.8% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 56 | 5.3% |
| backward movement into evade up | 50 | 4.7% |
| backdash into throwP+G | 49 | 4.6% |
| guardG | 40 | 3.8% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 31 | 2.9% |
| forward movement into punchP | 29 | 2.7% |
| backdash into Middle Spin Kick46K+G | 27 | 2.5% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 22 | 2.1% |
| forward movement into Jab Double StraightPPP | 20 | 1.9% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 16 | 1.5% |
| backdash into punchP | 16 | 1.5% |
| crouch into Squat Straight2P | 16 | 1.5% |
| Slide Shuffle (Deflect)4P+K+G into Bil Jee6P+K | 12 | 1.1% |
| Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K | 12 | 1.1% |
166 further openings account for the other 390 rounds.
Counted from 262 of the 285 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–9 · 50% | 5–4 · 56% | too few to test |
| Aoi | 8–10 · 44% | 2–3 · 40% | too few to test |
| Wolf | 8–12 · 40% | 2–2 · 50% | too few to test |
| Pai | 4–6 · 40% | 3–7 · 30% | too few to test |
| Sarah | 6–5 · 55% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
23 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 123–101 · 54.9%
- This season
- 37 matches · 51.4%
- Peak rank
- 27
First hit in 54.9% of 144 rounds. Won 55.7% of the rounds they struck first, 47.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 26 | 17.9% |
|---|---|---|
| backdash into evade up | 25 | 17.2% |
| offensive move | 8 | 5.5% |
| backdash into Souka Housui3P+K | 7 | 4.8% |
| guardG | 6 | 4.1% |
| backdash into Chouzan Housui46P+K | 5 | 3.5% |
| backdash into throwP+G | 4 | 2.8% |
| guardG into evade down | 4 | 2.8% |
| offensive move into Souka Housui3P+K | 4 | 2.8% |
| Rimon Chouchu66P into punchP | 3 | 2.1% |
| backdash into Koboku214P | 3 | 2.1% |
| forward dash into throwP+G | 3 | 2.1% |
| guardG into Souka Housui3P+K | 3 | 2.1% |
| Geimon Tessen46P+K+G | 2 | 1.4% |
| Jouho Touken6P into punchP | 2 | 1.4% |
34 further openings account for the other 40 rounds.
Goh
- Career
- 548–474 · 53.6%
- This season
- 48 matches · 60.4%
- Peak rank
- 30
First hit in 58.9% of 141 rounds. Won 59.0% of the rounds they struck first, 56.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 44 | 31.2% |
|---|---|---|
| backward movement into evade up | 9 | 6.4% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 8 | 5.7% |
| guardG | 8 | 5.7% |
| backdash into Karura4P+K | 4 | 2.8% |
| crouch into Denkou3PP | 4 | 2.8% |
| Ni'oudaoshi3K+G | 3 | 2.1% |
| backdash into Jibishou3P+K | 3 | 2.1% |
| backward movement into Jibishou3P+K | 3 | 2.1% |
| backward movement into Ropputsubushi6P+K | 3 | 2.1% |
| backdash into Aragami4K | 2 | 1.4% |
| backdash into Shouzuka Okuri1P+K | 2 | 1.4% |
| backdash into Urahiji44P | 2 | 1.4% |
| backdash into guardG | 2 | 1.4% |
| backdash into punchP | 2 | 1.4% |
38 further openings account for the other 42 rounds.
Counted from 37 of the 48 matches played. The rest were not pulled for openings.
Kage
- Career
- 79–51 · 60.8%
- This season
- 29 matches · 58.6%
- Peak rank
- 27
First hit in 54.7% of 117 rounds. Won 50.0% of the rounds they struck first, 58.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 22 | 18.8% |
|---|---|---|
| backdash into Gen'you4K+G | 18 | 15.4% |
| Kouten63214P | 9 | 7.7% |
| Ryu'eikyaku66K into forward kick6K | 6 | 5.1% |
| Ryubisen44K+G into Gen'you4K+G | 5 | 4.3% |
| Sokudan1P | 5 | 4.3% |
| backdash into Ryubisen44K+G | 5 | 4.3% |
| evade down into Rasen4P | 5 | 4.3% |
| backdash into throwP+G | 4 | 3.4% |
| backward movement into evade up | 4 | 3.4% |
| guardG into Rasen Urageri4PK | 3 | 2.6% |
| Rasen4P | 2 | 1.7% |
| Rasen4P into Rasen Urageri4PK | 2 | 1.7% |
| backdash into ResshouPP | 2 | 1.7% |
| backdash into SouhajinP+K | 2 | 1.7% |
20 further openings account for the other 23 rounds.
Shun
- Career
- 58–31 · 65.2%
- This season
- 13 matches · 84.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 11 | 21.1% |
|---|---|---|
| backward movement into Kasen Zenbokushou6PP | 3 | 5.8% |
| backward movement into Rengeki Gakushu46PPP | 3 | 5.8% |
| crouch into Gyou'in Haishu3P | 3 | 5.8% |
| Chougeki Haiten44P into Tenshin Haishu4P | 2 | 3.9% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 2 | 3.9% |
| backdash into Gyou'in Haishu3P | 2 | 3.9% |
| backdash into Tanhi ChougekiK+G | 2 | 3.9% |
| backdash into throwP+G | 2 | 3.9% |
| offensive move | 2 | 3.9% |
| offensive move into forward dash | 2 | 3.9% |
| Gyou'in Haishu3P into Tenshin Haishu4P | 1 | 1.9% |
| Koushinhi4P+K+G into backdash | 1 | 1.9% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 1.9% |
| Zabantetsu2P+K+G into backdash | 1 | 1.9% |
14 further openings account for the other 14 rounds.
Lau
- Career
- 104–76 · 57.8%
- This season
- 2 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 1 | 33.3% |
|---|---|---|
| backdash into Senchutai3K | 1 | 33.3% |
| backdash into evade up | 1 | 33.3% |
Counted from 1 of the 2 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 6 of 16 tests hold up
- Jacky: 5 of 15 tests hold up
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lau: not tested (too few rounds)
