VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

ちまお

  • Wolf
  • Jeffry
  • Vanessa
  • Goh
Career matches9,277
Career win rate56.0%
Round win rate52.3%
Peak rank43
Distinct opponents294
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1854 #232 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka425,3902,9652,42555.0%
Wolf433,1151,8151,30058.3%
Jeffry4075940935053.9%
Vanessa3393633.3%
Goh3341325.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,781 of 4,611 rounds counted

9.8 inputs a second (590 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf10.16071,708
Taka9.45621,062
Goh9.456411

By opponent's character

Akira10.0599330
Lau10.1606301
Kage9.8588264
Lion9.5568211
Jacky10.1604196
Shun9.3559201
Sarah9.8591137
Vanessa9.6574155
Jeffry10.160560
Brad9.6574179
Wolf10.3619130
Goh10.3620123
Eileen9.356197
El Blaze9.456586
Taka10.2611111
Aoi10.160451
Lei Fei10.261262
Jean9.758141
Pai9.758033
Dural9.858713

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira132636947.7%-5.0
Lau119724760.5%+7.5
Kage101544753.5%+3.6
Lion79522765.8%+11.6
Jacky76393751.3%-0.3
Shun74324243.2%-16.8
Sarah72432959.7%+2.3
Vanessa63352855.6%+1.3
Jeffry57253243.9%-8.6
Brad52252748.1%-7.8
Wolf51262551.0%-2.0
Goh50371374.0%+17.1
Eileen44232152.3%-1.5
El Blaze44182640.9%-12.2
Taka41261563.4%+11.5
Aoi31161551.6%-1.4
Lei Fei24131154.2%-1.6
Jean1810855.6%+2.7
Pai116554.5%-0.0
Dural41325.0%-37.4

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence129705954.3%-1.1
Half Fence125715456.8%+4.2
Breakable Full Fence122705257.4%+4.6
Octagon122655753.3%-0.8
Open117595850.4%-2.9
Full Fence113595452.2%-2.8
Rectangle112615154.5%-0.8
Low Fence108535549.1%-4.4
Single Wall85493657.6%+4.3
Full Fence and Open51272452.9%-0.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls72354.8%54.2%+0.5
No walls31051.9%53.2%-1.3

Walls against open: +1.8 points (95% range -5.0 to +8.7), p 0.600 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

空き缶。 (Rank 41)2026/10/172112957.1%
せろり☆ (Rank 44)2026/10/1730131743.3%
自作マニア@むめい。 (Rank 41)2026/10/16157846.7%
ミスプロ狼@tenrishoko (Rank 41)2026/10/151712570.6%
Tokkovanessa_VF (Rank 42)2026/10/1530171356.7%
kothiyasanae (Rank 45)2026/10/10102820.0%
希望カゲ (Rank 41)2026/10/061512380.0%
jinmenusagi (Rank 43)2026/09/29128466.7%
ハマラウ (Rank 43)2026/09/172516964.0%
しろくまーじ (Rank 43)2026/09/15148657.1%
おさげ (Rank 43)2026/09/15116554.5%
カシン★T-ARASHI (Rank 41)2026/09/1394544.4%
苦道訓|kudoukun_goh (Rank 41)2026/09/132218481.8%
あむざん (Rank 43)2026/09/121331023.1%
愛蒔らぶり (Rank 41)2026/09/1296366.7%
ひかる (Rank 40)2026/09/02126650.0%
spacex_falcon_heavy (Rank 40)2026/08/3197277.8%
ヤートン (Rank 40)2026/08/30128466.7%
manatsu_7 (Rank 42)2026/08/172291340.9%
CLEARCARE (Rank 41)2026/08/02107370.0%
たまつばき (Rank 42)2026/07/29158753.3%
おかし (Rank 41)2026/07/04156940.0%
VIPism『稲庭飯』 (Rank 43)2026/06/04116554.5%
バルゴ・デミーラ (Rank 41)2026/04/24101910.0%
junkman (Rank 38)2026/04/2297277.8%

Round openings

Every character

backdash into evade up3207.5%
Screw Hook63214P2225.2%
backdash into evade down1904.4%
Rolling Savate6K+G into Death ScytheK+G1784.2%
Morotezuki66P1744.1%
Elbow Butt1413.3%
kickK1323.1%
forward dash into Screw Hook63214P1192.8%
evade up into crouch dash forward892.1%
crouch dash forward into evade down862.0%
Tsuppari 2PP into Tsuppari 3PPP842.0%
punchP into Tsuppari 2PP781.8%
crouch into Shita Harite2P661.5%
crouch into Low Hammer2P611.4%
punchP611.4%

445 further openings account for the other 2,277 rounds.

Counted from 1,059 of the 1,143 matches played. The rest were not pulled for openings.

Wolf

Career
1,815–1,300 · 58.3%
This season
594 matches · 56.7%
Peak rank
43

First hit in 50.2% of 2,078 rounds. Won 57.5% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 58.3% of rounds, against 34.7% in their other rounds.
  • Against Taka: attacks straight away in 66.0% of rounds, against 39.2% against everyone else.
  • When ahead: attacks straight away in 37.8% of rounds, against 31.0% when level or behind.
  • In round 1: opens with “4P Elbow Butt” in 13.8% of rounds, against 4.3% in their other rounds.
  • Against Eileen: opens with “backdash into evade up” in 22.6% of rounds, against 5.4% against everyone else.
  • After opening the round before with “forward dash into 63214P Screw Hook”: opens with “forward dash into 63214P Screw Hook” in 10.6% of rounds, against 3.5% after anything else.

How is this tested?

Screw Hook63214P22210.6%
Rolling Savate6K+G into Death ScytheK+G1788.5%
Elbow Butt4P1396.6%
backdash into evade up1235.9%
forward dash into Screw Hook63214P1195.7%
backdash into evade down924.4%
crouch into Low Hammer2P612.9%
evade up into crouch dash forward522.5%
Screw Hook63214P into Screw Lariat63214PP472.2%
forward movement into Elbow Butt4P462.2%
crouch into Heavy Middle Kick3K+G401.9%
Elbow Butt4P into punchP391.9%
punchP into Jab StraightPP391.9%
crouch dash forward into evade down371.8%
evade down into Elbow Butt4P351.7%

208 further openings account for the other 828 rounds.

Counted from 516 of the 594 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau28–16 · 64%11–4 · 73%too few to test
Akira20–14 · 59%5–7 · 42%too few to test
Kage13–13 · 50%5–4 · 56%too few to test
Lion17–5 · 77%8–1 · 89%too few to test
Sarah15–7 · 68%6–5 · 55%too few to test
Goh25–5 · 83%2–1 · 67%too few to test
Vanessa17–11 · 61%2–5 · 29%too few to test
Shun3–11 · 21%6–10 · 38%too few to test
Brad7–8 · 47%6–7 · 46%too few to test
Jacky9–8 · 53%3–0 · 100%too few to test
Taka11–4 · 73%3–0 · 100%too few to test
El Blaze7–9 · 44%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

78 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
2,965–2,425 · 55.0%
This season
330 matches · 49.7%
Peak rank
42

First hit in 58.1% of 1,290 rounds. Won 54.3% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 76.5% of rounds, against 36.3% in their other rounds.
  • Against El Blaze: backs off first in 39.3% of rounds, against 20.5% against everyone else.
  • In round 1: opens with “66P Morotezuki” in 27.8% of rounds, against 8.6% in their other rounds.
  • Against El Blaze: opens with “K kick” in 26.2% of rounds, against 9.4% against everyone else.
  • On Open stages: opens with “K kick” in 20.9% of rounds, against 8.7% on the other stages.

How is this tested?

Morotezuki66P17413.4%
kickK13210.2%
Tsuppari 2PP into Tsuppari 3PPP846.5%
punchP into Tsuppari 2PP786.0%
backdash into evade up695.3%
crouch into Shita Harite2P665.1%
backdash into evade down473.6%
Morotezuki66P into punchP413.1%
forward movement into Tsuppari 2PP322.5%
punchP282.1%
forward movement into Tsuppari 3PPP262.0%
evade down into guardG231.8%
crouch dash forward into evade down211.6%
crouch dash forward into guardG151.1%
backward movement into backdash141.1%

145 further openings account for the other 450 rounds.

Counted from 324 of the 330 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–19 · 42%5–6 · 45%too few to test
Jacky8–10 · 44%4–5 · 44%too few to test
Shun9–8 · 53%3–2 · 60%too few to test
Lau9–4 · 69%2–7 · 22%too few to test
Lion10–7 · 59%4–5 · 44%too few to test
Kage9–5 · 64%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
409–350 · 53.9%
This season
209 matches · 53.6%
Peak rank
40

First hit in 61.2% of 843 rounds. Won 53.5% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 20.1% of rounds, against 6.4% in their other rounds.
  • Against Jeffry: evades first in 26.2% of rounds, against 14.5% against everyone else.
  • After opening the round before by backing off: backs off first in 56.5% of rounds, against 36.6% after anything else.
  • In round 1: opens with “P punch into PP Double Knuckle” in 12.9% of rounds, against 2.0% in their other rounds.

How is this tested?

backdash into evade up12815.1%
backdash into evade down516.0%
crouch into Low Knuckle2P465.4%
punchP into Double KnucklePP404.7%
crouch dash forward into evade down273.2%
evade up into crouch dash forward242.8%
evade down into evade up172.0%
evade down into guardG151.8%
evade down into crouch dash forward141.6%
crouch dash forward into throw escape131.5%
backward movement into guardG111.3%
crouch into Ducking Low2K+G111.3%
forward movement into Double KnucklePP111.3%
backdash into Double Hammer Down43P101.2%
backdash into Double KnucklePP101.2%

173 further openings account for the other 418 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry4–7 · 36%2–8 · 20%too few to test
Sarah6–6 · 50%5–2 · 71%too few to test
Akira4–9 · 31%5–2 · 71%too few to test
Jacky6–8 · 43%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
3–6 · 33.3%
This season
7 matches · 28.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: crouch dash forward into evade down416.7%
Defensive Style: crouch into Sit Jab2P312.5%
Defensive Style: backdash into throw escape28.3%
Defensive Style: Parrying High Kick (Deflect)14.2%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP14.2%
Defensive Style: Shadow Slicer14.2%
Defensive Style: backdash into Bone Crush Middle3K14.2%
Defensive Style: backdash into Hind Back Spin KickK+G14.2%
Defensive Style: backward movement into evade up14.2%
Defensive Style: crouch dash forward into Back Knuckle High6PK14.2%
Defensive Style: evade up into punchP14.2%
Defensive Style: forward dash into Bone Crush Middle3K14.2%
Defensive Style: forward movement into evade up14.2%
Offensive Style: backdash into throw escape14.2%
Offensive Style: crouch dash forward into Stopping Toe3K14.2%

3 further openings account for the other 3 rounds.

Goh

Career
1–3 · 25.0%
This season
3 matches · 33.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG327.3%
Soukyu46P into forward dash19.1%
Soukyu46P into forward movement19.1%
backdash into Karura4P+K19.1%
backdash into Maegeri3K19.1%
crouch dash forward into evade down19.1%
crouch dash forward into throwP+G19.1%
crouch into Ni'oudaoshi3K+G19.1%
forward movement into evade up19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 6 of 17 tests hold up
  • Taka: 5 of 15 tests hold up
  • Jeffry: 4 of 15 tests hold up
  • Vanessa: not tested (too few rounds)
  • Goh: not tested (too few rounds)