VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

fukuchan_tenjin

  • Lau
  • Kage
  • Lion
  • Wolf
  • Shun
  • Goh
  • Aoi
  • Jacky
  • Taka
Career matches8,678
Career win rate55.2%
Round win rate52.5%
Peak rank40
Distinct opponents375
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1811 #349 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira404,6252,3912,23451.7%
Lau402,3441,2291,11552.4%
Kage3842826716162.4%
Lion362451687768.6%
Wolf342371587966.7%
Shun332001445672.0%
Jacky351971356268.5%
Taka351921405272.9%
Aoi331551104571.0%
Goh3055451081.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,129 of 4,896 rounds counted

9.3 inputs a second (557 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.75831,565
Lau8.9535716
Kage9.0540101
Lion9.0542188
Wolf8.7521132
Shun8.8528129
Goh8.7524114
Aoi8.651663
Jacky8.550895
Taka8.651326

By opponent's character

Kage9.2549299
Akira9.7579282
Jacky9.3557285
Lau9.5569237
Brad8.9534229
Goh9.4564200
Lion9.3559197
Sarah9.5572149
Jeffry9.3558128
Pai9.2550163
Jean9.2551161
Wolf9.5568144
Vanessa9.2550106
Shun9.4565114
El Blaze9.2555115
Eileen9.154563
Lei Fei8.8525103
Aoi9.255187
Taka9.054135
Dural9.154632

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Kage116665056.9%+3.4
Akira101614060.4%+8.8
Jacky101574456.4%+3.8
Lau80423852.5%-0.2
Brad75383750.7%-4.4
Goh74452960.8%+5.3
Lion64303446.9%-6.1
Sarah63313249.2%-5.6
Jeffry61352657.4%+3.4
Pai61303149.2%-6.2
Jean59332655.9%-1.4
Wolf53292454.7%-4.5
Vanessa52252748.1%-6.2
Shun50262452.0%+1.2
El Blaze47252253.2%+0.5
Eileen46232350.0%-1.5
Lei Fei44182640.9%-12.6
Aoi3526974.3%+14.8
Taka2012860.0%-0.1
Dural73442.9%-7.8

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle151787351.7%-1.9
Open131775458.8%+5.9
Breakable Full Fence128755358.6%+1.3
Octagon121645752.9%-0.8
Half Fence120714959.2%+4.4
Breakable Half Fence114546047.4%-7.1
Full Fence113644956.6%+3.2
Low Fence109565351.4%-1.9
Single Wall106574953.8%+0.4
Full Fence and Open59312852.5%-1.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls74754.4%54.5%-0.2
No walls34654.9%53.4%+1.5

Walls against open: -1.7 points (95% range -8.0 to +4.7), p 0.601 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ス~パ~オヤツマ~ン (Rank 42)2026/10/07123925.0%
ちのぶらっ! (Rank 40)2026/09/1874357.1%
★闘将拉麵男★ (Rank 40)2026/09/131611568.8%
cyomiko (Rank 41)2026/09/132081240.0%
どっせ (Rank 41)2026/09/05106460.0%
ぱりぱり (Rank 41)2026/09/02146842.9%
CLEARCARE (Rank 41)2026/09/02126650.0%
VF12360-PC (Rank 38)2026/09/02137653.9%
nidaimebannai (Rank 37)2026/08/18138561.5%
いくお (Rank 42)2026/08/1893633.3%
ドナドナ7 (Rank 40)2026/08/1775271.4%
Source-chaude-Pa (Rank 41)2026/07/31103730.0%
アルチャチャ (Rank 41)2026/07/2684450.0%
stepan_BVFA (Rank 39)2026/07/25105550.0%
interceptor (Rank 40)2026/07/25114736.4%
マハリータまるこ (Rank 39)2026/07/2496366.7%
Sleipnir-kzm (Rank 37)2026/07/20106460.0%
k-wofs (Rank 42)2026/06/2074357.1%
LEEGOSEGA (Rank 37)2026/06/16106460.0%
spacex_falcon_heavy (Rank 43)2026/06/06123925.0%
Vgyjyrdgjk (Rank 35)2026/06/061991047.4%
ibusys (Rank 32)2026/06/0375271.4%
yossystanp-ussa (Rank 33)2026/06/021551033.3%
kansimamoto (Rank 34)2026/05/12139469.2%
Koromo (Rank 33)2026/05/0985362.5%

Round openings

Every character

backdash into evade down4799.8%
Senzankou66P+K into throwP+G2084.3%
backdash into guardG1954.0%
forward dash into Jouho Touken6P1493.1%
crouch dash back into guardG1362.8%
crouch dash forward into Youhou33P982.0%
Rasen4P911.9%
backdash into Rimon Chouchu66P811.7%
crouch dash back into evade down791.6%
forward dash781.6%
forward dash into forward punch+kick6P+K771.6%
Rimon Chouchu66P661.4%
forward dash into throwP+G661.4%
crouch dash forward into Jouho Touken6P651.3%
backdash into throwP+G631.3%

663 further openings account for the other 2,939 rounds.

Counted from 1,197 of the 1,209 matches played. The rest were not pulled for openings.

Akira

Career
2,391–2,234 · 51.7%
This season
587 matches · 48.9%
Peak rank
40

First hit in 50.4% of 2,367 rounds. Won 52.9% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • Against Brad: waits first in 16.0% of rounds, against 2.8% against everyone else.
  • After opening the round before by waiting: waits first in 17.7% of rounds, against 3.5% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 43.8% of rounds, against 34.0% after anything else.
  • After winning a round: attacks straight away in 23.0% of rounds, against 15.3% after losing one.
  • When ahead: attacks straight away in 26.2% of rounds, against 16.0% when level or behind.
  • In round 2: opens with “66P+K Senzankou into P+G throw” in 12.4% of rounds, against 7.6% in their other rounds.
  • Against Vanessa: opens with “66P+K Senzankou into P+G throw” in 18.1% of rounds, against 8.1% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 17.1% of rounds, against 8.1% after anything else.

How is this tested?

backdash into evade down2149.0%
Senzankou66P+K into throwP+G2088.7%
forward dash into Jouho Touken6P1496.2%
crouch dash forward into Youhou33P984.1%
backdash into guardG933.9%
backdash into Rimon Chouchu66P813.4%
forward dash783.3%
crouch dash back into guardG763.2%
forward dash into forward punch+kick6P+K763.2%
Rimon Chouchu66P662.8%
crouch dash forward into Jouho Touken6P652.7%
backdash into Jouho Senshou46P552.3%
crouch dash forward into Rimon Chouchu66P532.2%
backdash into Jouho Touken6P492.0%
crouch dash back into evade down461.9%

164 further openings account for the other 979 rounds.

Counted from 575 of the 587 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–17 · 47%9–7 · 56%too few to test
Jacky15–8 · 65%10–12 · 45%too few to test
Brad10–11 · 48%9–11 · 45%too few to test
Sarah15–18 · 45%4–2 · 67%too few to test
Kage13–11 · 54%7–5 · 58%too few to test
Lau11–14 · 44%9–3 · 75%too few to test
Pai10–12 · 45%2–6 · 25%too few to test
Shun9–11 · 45%1–6 · 14%too few to test
Vanessa5–12 · 29%4–8 · 33%too few to test
El Blaze7–11 · 39%3–3 · 50%too few to test
Jeffry8–5 · 62%6–5 · 55%too few to test
Lion8–10 · 44%3–5 · 38%too few to test
Aoi11–5 · 69%3–0 · 100%too few to test
Eileen5–6 · 45%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
1,229–1,115 · 52.4%
This season
177 matches · 50.3%
Peak rank
40

First hit in 46.2% of 712 rounds. Won 55.9% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

  • Against Lion: waits first in 19.1% of rounds, against 5.9% against everyone else.
  • After opening the round before by moving in: moves in first in 35.8% of rounds, against 10.9% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 25.9% of rounds, against 11.5% after anything else.
  • Against Kage: opens with “backdash into 3K Senchutai” in 16.8% of rounds, against 4.9% against everyone else.

How is this tested?

backdash into evade down588.1%
backdash into Senchutai3K537.4%
backdash into guardG466.4%
Fukko Kensou1P436.0%
backdash into Sako Soushou4P+K415.7%
backdash into throw escape182.5%
forward dash into Sako Soushou4P+K182.5%
Souko Sensou66P+K162.2%
crouch dash back into guardG162.2%
forward dash into Chisoutai2K+G162.2%
Senchutai3K152.1%
forward dash into throwP+G142.0%
crouch into Chisoutai2K+G131.8%
backdash into Kosoushou46P121.7%
backdash into Senkyaku Chushou3KP121.7%

126 further openings account for the other 325 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage10–12 · 45%2–3 · 40%too few to test
Lion4–10 · 29%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
267–161 · 62.4%
This season
113 matches · 51.3%
Peak rank
38

First hit in 58.5% of 443 rounds. Won 59.1% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

  • Against Jeffry: opens with “backdash into evade down” in 13.6% of rounds, against 9.0% against everyone else.

How is this tested?

Rasen4P9120.3%
backdash into evade down439.6%
backdash into Gen'you4K+G327.1%
backdash into guardG163.6%
Ryu'eikyaku66K122.7%
crouch dash back into guardG122.7%
Kouten63214P112.5%
backdash into Nakageri3K102.2%
Rasen4P into backdash81.8%
Ryubisen44K+G81.8%
backdash into throw escape81.8%
Hagakure-ryu In Raijingeki46P+K71.6%
Hiji'uchi6P71.6%
forward movement into Rasen4P71.6%
Engetsugeri9K+G61.3%

96 further openings account for the other 171 rounds.

Lion

Career
168–77 · 68.6%
This season
87 matches · 65.5%
Peak rank
36

First hit in 55.9% of 338 rounds. Won 61.9% of the rounds they struck first, 57.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down4112.1%
Juchou Senshou8P+K278.0%
Ukoushin46P+K195.6%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP164.7%
backdash into punchP123.5%
backdash into guardG92.6%
backdash into Dantai3K82.4%
backdash into throwP+G82.4%
backdash into Senshippo66P72.1%
guardG72.1%
Senshippo66P61.8%
Tourou Hassou41236P51.5%
backdash into Banchu6P51.5%
crouch dash back into guardG51.5%
guardG into punchP51.5%

92 further openings account for the other 159 rounds.

Wolf

Career
158–79 · 66.7%
This season
70 matches · 61.4%
Peak rank
34

First hit in 54.5% of 286 rounds. Won 59.0% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down4214.6%
forward dash into Low Drop Kick62K2910.1%
forward movement into Elbow Butt4P144.9%
punchP124.2%
crouch into Low Hammer2P113.8%
Quick Shoulder66P+K103.5%
backdash into Quick Shoulder66P+K103.5%
Elbow Butt4P93.1%
backdash into guardG93.1%
backdash into Heavy Middle Kick3K+G82.8%
backdash into evade up82.8%
crouch dash back into guardG72.4%
guardG72.4%
Screw Hook63214P51.7%
guardG into punchP41.4%

68 further openings account for the other 103 rounds.

Shun

Career
144–56 · 72.0%
This season
55 matches · 65.5%
Peak rank
33

First hit in 61.5% of 218 rounds. Won 59.7% of the rounds they struck first, 54.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2411.0%
Haisenchu1P146.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP146.4%
Getsuga Gakushu46P125.5%
backdash into Kasen Gyou'in6P+K+G94.1%
backdash into throwP+G73.2%
crouch dash back into guardG62.8%
forward dash into Getsuga Gakushu46P62.8%
Getsuga Gakushu46P into Rensai Gakushu46PP52.3%
forward dash into Koushu Rentai1KK52.3%
backdash into evade up41.8%
backdash into guardG41.8%
backward movement into Kasen Zenbokushou6PP41.8%
crouch dash back into evade down41.8%
crouch into Haisenchu1P41.8%

67 further openings account for the other 96 rounds.

Goh

Career
45–10 · 81.8%
This season
50 matches · 84.0%
Peak rank
30

First hit in 61.6% of 203 rounds. Won 72.0% of the rounds they struck first, 60.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2311.3%
Ni'oudaoshi3K+G104.9%
backdash into guardG94.4%
crouch dash back into evade down94.4%
forward dash into Ni'oudaoshi3K+G94.4%
Garyu66K63.0%
Soukyu46P63.0%
crouch dash back into guardG63.0%
forward dash into Soukyu46P52.5%
Soukyu46P into forward dash42.0%
backdash into Garyu66K42.0%
forward dash into Maegeri3K42.0%
forward dash into Tsukikage6K42.0%
kickK42.0%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP31.5%

64 further openings account for the other 97 rounds.

Aoi

Career
110–45 · 71.0%
This season
36 matches · 66.7%
Peak rank
33

First hit in 62.0% of 137 rounds. Won 54.1% of the rounds they struck first, 63.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1812.9%
Sou'unha66K96.4%
Koromoguruma66P75.0%
backdash into Sou'unha66K75.0%
crouch dash forward into Hou'oushu3P75.0%
backdash into guardG64.3%
backdash into throwP+G64.3%
NirentotsuPP into Nirentotsu OuchuPPP53.6%
backdash into Raijinha6K53.6%
backdash into throw escape53.6%
crouch dash back into guardG53.6%
Kusanagi2K+G into Tenchi In'youP+K+G32.1%
Ouda6P+K into Oushu Hiji'ate6P+KP32.1%
crouch dash back into crouch32.1%
Tenchi In'youP+K+G21.4%

40 further openings account for the other 49 rounds.

Jacky

Career
135–62 · 68.5%
This season
25 matches · 56.0%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1313.3%
forward dash into Low Spin Kick1K+G66.1%
Dash Hammer Kick66K44.1%
Middle Smash6P44.1%
crouch dash forward into guardG44.1%
backdash into Low Spin Kick1K+G33.1%
crouch dash back into guardG33.1%
forward dash into throwP+G33.1%
throw escape33.1%
Low Spin Kick1K+G22.0%
backdash into Spin Heel Sword4K+G22.0%
backdash into guardG22.0%
backdash into throw escape22.0%
crouch dash forward into Middle Smash6P22.0%
forward dash into Middle Smash6P22.0%

40 further openings account for the other 43 rounds.

Taka

Career
140–52 · 72.9%
This season
9 matches · 55.6%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down39.1%
Morotezuki66P into Morote Tsuppari66PP26.1%
backdash into Gozougeri4K26.1%
backdash into Hiji'ate6P26.1%
backdash into Marutahiza6K26.1%
forward dash into Kirikabu Kudaki1P+K26.1%
guardG into Shita Harite2P26.1%
punchP into Tsuppari 2PP26.1%
Tsuppari 2PP into Tsuppari 3PPP13.0%
backdash into Morote Tsuppari66PP13.0%
backdash into Shita Harite2P13.0%
backdash into guardG13.0%
backdash into punchP13.0%
backward movement into Hiji'ate6P13.0%
crouch dash back into Gozou Kehataki4KP13.0%

9 further openings account for the other 9 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 8 of 17 tests hold up
  • Lau: 4 of 15 tests hold up
  • Kage: 1 of 15 tests hold up
  • Lion: 0 of 12 tests hold up
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)