VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jean

uruto8080

Career matches283
Career win rate59.7%
Round win rate37.5%
Peak rank35
Distinct opponents2
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jean3528316911459.7%
Goh26000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh31233.3%+49.5
Pai1010.0%-49.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle21150.0%+58.1
Low Fence1010.0%-49.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls250.0%21.0%+29.0
No walls10.0%37.1%-37.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

interceptor (Rank 35)31233.3%
交通弱者用押しボタン (Rank 23)1010.0%

Most played opponents, most recent first

交通弱者用押しボタン (Rank 23)2026/06/141010.0%
interceptor (Rank 35)2026/06/1431233.3%

Round openings

Every character

crouch into Nozuchi1P+K318.8%
Shitamaeken2P into Shitazuki3P16.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK16.2%
backdash into Kake'uchi~Maekeri'age46PK16.2%
backdash into evade down16.2%
backdash into throwP+G16.2%
crouch into Oishitazuki3PP16.2%
crouch into Shitamaeken2P16.2%
evade down into crouch dash forward16.2%
evade up into Agezuki3P+K16.2%
evade up into Garyu66K16.2%
evade up into Maegeri3K16.2%
evade up into Yoko'enpi6P16.2%
evade up into crouch dash forward16.2%

Jean

crouch into Nozuchi1P+K323.1%
Shitamaeken2P into Shitazuki3P17.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK17.7%
backdash into Kake'uchi~Maekeri'age46PK17.7%
backdash into evade down17.7%
backdash into throwP+G17.7%
crouch into Oishitazuki3PP17.7%
crouch into Shitamaeken2P17.7%
evade up into Agezuki3P+K17.7%
evade up into Yoko'enpi6P17.7%
evade up into crouch dash forward17.7%

Goh

evade down into crouch dash forward133.3%
evade up into Garyu66K133.3%
evade up into Maegeri3K133.3%