Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1692 #840 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 34 | 791 | 453 | 338 | 57.3% |
|---|---|---|---|---|---|
| Sarah | 37 | 729 | 435 | 294 | 59.7% |
| Eileen | 38 | 554 | 340 | 214 | 61.4% |
| Jean | 33 | 205 | 128 | 77 | 62.4% |
| Akira | 32 | 189 | 127 | 62 | 67.2% |
| Lau | 33 | 179 | 114 | 65 | 63.7% |
| Kage | 26 | 17 | 11 | 6 | 64.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
707 of 707 rounds counted7.2 inputs a second (431 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 6.8 | 405 | 244 |
|---|---|---|---|
| Jacky | 7.2 | 432 | 163 |
| Akira | 8.1 | 489 | 106 |
| Eileen | 7.6 | 454 | 106 |
| Jean | 7.0 | 417 | 55 |
| Kage | 6.6 | 396 | 30 |
| Lau | 6.8 | 406 | 3 |
By opponent's character
| Jacky | 7.3 | 441 | 76 |
|---|---|---|---|
| Akira | 7.5 | 453 | 62 |
| Shun | 6.8 | 408 | 65 |
| Lion | 7.1 | 427 | 61 |
| Jeffry | 7.2 | 433 | 56 |
| Lau | 7.4 | 443 | 51 |
| Goh | 7.4 | 444 | 37 |
| Pai | 7.4 | 444 | 42 |
| Sarah | 7.0 | 419 | 45 |
| Aoi | 7.2 | 434 | 35 |
| Brad | 7.5 | 449 | 35 |
| Kage | 7.1 | 424 | 36 |
| Wolf | 7.1 | 424 | 28 |
| Jean | 6.8 | 406 | 23 |
| El Blaze | 7.0 | 418 | 19 |
| Vanessa | 6.9 | 413 | 15 |
| Lei Fei | 6.8 | 408 | 13 |
| Eileen | 6.6 | 396 | 3 |
| Taka | 6.9 | 414 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 20 | 9 | 11 | 45.0% | -10.3 |
|---|---|---|---|---|---|
| Akira | 17 | 8 | 9 | 47.1% | -5.9 |
| Shun | 16 | 8 | 8 | 50.0% | +1.8 |
| Lion | 15 | 9 | 6 | 60.0% | +8.4 |
| Jeffry | 13 | 8 | 5 | 61.5% | +10.6 |
| Lau | 13 | 7 | 6 | 53.9% | -9.9 |
| Goh | 10 | 9 | 1 | 90.0% | +38.6 |
| Pai | 10 | 5 | 5 | 50.0% | +1.0 |
| Sarah | 10 | 9 | 1 | 90.0% | +38.8 |
| Aoi | 9 | 4 | 5 | 44.4% | -17.1 |
| Brad | 8 | 2 | 6 | 25.0% | -23.5 |
| Kage | 8 | 4 | 4 | 50.0% | -2.6 |
| Wolf | 7 | 3 | 4 | 42.9% | -15.3 |
| Jean | 6 | 3 | 3 | 50.0% | -2.5 |
| El Blaze | 5 | 2 | 3 | 40.0% | -8.2 |
| Vanessa | 4 | 1 | 3 | 25.0% | -37.9 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +14.8 |
| Eileen | 1 | 1 | 0 | 100.0% | +47.1 |
| Taka | 1 | 0 | 1 | 0.0% | -56.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 38 | 17 | 21 | 44.7% | -11.3 |
|---|---|---|---|---|---|
| Full Fence | 20 | 12 | 8 | 60.0% | +10.6 |
| Rectangle | 20 | 9 | 11 | 45.0% | -9.8 |
| Single Wall | 18 | 9 | 9 | 50.0% | -5.3 |
| Open | 16 | 7 | 9 | 43.8% | -9.5 |
| Half Fence | 14 | 9 | 5 | 64.3% | +8.4 |
| Breakable Full Fence | 13 | 9 | 4 | 69.2% | +16.1 |
| Octagon | 13 | 5 | 8 | 38.5% | -15.0 |
| Breakable Half Fence | 11 | 6 | 5 | 54.5% | +1.5 |
| Full Fence and Open | 10 | 8 | 2 | 80.0% | +26.1 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 91 | 54.9% | 53.3% | +1.7 |
| No walls | 72 | 45.8% | 53.6% | -7.8 |
Walls against open: +9.4 points (95% range -6.4 to +25.3), p 0.244 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| PuzzG/ぱず爺 (Rank 36) | 9 | 5 | 4 | 55.6% |
|---|---|---|---|---|
| TAPIOKA (Rank 30) | 5 | 3 | 2 | 60.0% |
| tompte_1010 (Rank 36) | 5 | 2 | 3 | 40.0% |
| ジャキる。 (Rank 33) | 5 | 2 | 3 | 40.0% |
| NO-NAMENANASI774 (Rank 34) | 3 | 3 | 0 | 100.0% |
| snowlovin (Rank 32) | 3 | 2 | 1 | 66.7% |
| tu-kun0223 (Rank 33) | 3 | 0 | 3 | 0.0% |
| uttii-23 (Rank 37) | 3 | 1 | 2 | 33.3% |
| west-muta (Rank 32) | 3 | 3 | 0 | 100.0% |
| うめおに。 (Rank 29) | 3 | 1 | 2 | 33.3% |
| お~ちゃん (Rank 35) | 3 | 3 | 0 | 100.0% |
| アナパイ1973 (Rank 39) | 3 | 1 | 2 | 33.3% |
| ガリバー (Rank 32) | 3 | 3 | 0 | 100.0% |
| 都筑まもる君 (Rank 34) | 3 | 1 | 2 | 33.3% |
| REFAUZ (Rank 34) | 2 | 1 | 1 | 50.0% |
| Zenpro-052 (Rank 32) | 2 | 2 | 0 | 100.0% |
| inoshikatyo1007 (Rank 32) | 2 | 2 | 0 | 100.0% |
| k (Rank 33) | 2 | 2 | 0 | 100.0% |
| kenzan1955 (Rank 38) | 2 | 0 | 2 | 0.0% |
| mikimikiffff (Rank 27) | 2 | 1 | 1 | 50.0% |
| neary (Rank 31) | 2 | 2 | 0 | 100.0% |
| reiya---0602 (Rank 34) | 2 | 0 | 2 | 0.0% |
| wakakoma_s (Rank 31) | 2 | 1 | 1 | 50.0% |
| クレウル (Rank 36) | 2 | 2 | 0 | 100.0% |
| 塔崎ベル@VT (Rank 37) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| Zenpro-052 (Rank 32) | 2026/10/18 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| ジャキる。 (Rank 33) | 2026/10/16 | 5 | 2 | 3 | 40.0% |
| REFAUZ (Rank 34) | 2026/10/16 | 2 | 1 | 1 | 50.0% |
| wakakoma_s (Rank 31) | 2026/10/13 | 2 | 1 | 1 | 50.0% |
| クレウル (Rank 36) | 2026/10/12 | 2 | 2 | 0 | 100.0% |
| tompte_1010 (Rank 36) | 2026/10/10 | 5 | 2 | 3 | 40.0% |
| ガリバー (Rank 32) | 2026/10/10 | 3 | 3 | 0 | 100.0% |
| mikimikiffff (Rank 27) | 2026/10/06 | 2 | 1 | 1 | 50.0% |
| kenzan1955 (Rank 38) | 2026/10/06 | 2 | 0 | 2 | 0.0% |
| 塔崎ベル@VT (Rank 37) | 2026/09/28 | 2 | 1 | 1 | 50.0% |
| inoshikatyo1007 (Rank 32) | 2026/09/24 | 2 | 2 | 0 | 100.0% |
| アナパイ1973 (Rank 39) | 2026/09/24 | 3 | 1 | 2 | 33.3% |
| うめおに。 (Rank 29) | 2026/09/24 | 3 | 1 | 2 | 33.3% |
| TAPIOKA (Rank 30) | 2026/09/22 | 5 | 3 | 2 | 60.0% |
| reiya---0602 (Rank 34) | 2026/09/15 | 2 | 0 | 2 | 0.0% |
| お~ちゃん (Rank 35) | 2026/09/15 | 3 | 3 | 0 | 100.0% |
| NO-NAMENANASI774 (Rank 34) | 2026/09/15 | 3 | 3 | 0 | 100.0% |
| west-muta (Rank 32) | 2026/09/15 | 3 | 3 | 0 | 100.0% |
| snowlovin (Rank 32) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| 都筑まもる君 (Rank 34) | 2026/09/08 | 3 | 1 | 2 | 33.3% |
| PuzzG/ぱず爺 (Rank 36) | 2026/08/30 | 9 | 5 | 4 | 55.6% |
| neary (Rank 31) | 2026/08/30 | 2 | 2 | 0 | 100.0% |
| uttii-23 (Rank 37) | 2026/08/05 | 3 | 1 | 2 | 33.3% |
| k (Rank 33) | 2026/07/14 | 2 | 2 | 0 | 100.0% |
| tu-kun0223 (Rank 33) | 2026/06/12 | 3 | 0 | 3 | 0.0% |
Round openings
Every character
| backdash into guardG | 31 | 5.3% |
|---|---|---|
| forward movement into punchP | 26 | 4.4% |
| guardG | 23 | 3.9% |
| backdash into evade down | 19 | 3.2% |
| backdash into Enkou Kenka46P | 16 | 2.7% |
| crouch into Squat Straight | 16 | 2.7% |
| crouch into Low Spin Kick | 12 | 2.0% |
| guardG into throw escape | 12 | 2.0% |
| Rimon Chouchu66P into Jouho Touken6P | 11 | 1.9% |
| backdash into Full Spin Heel Kick9K | 11 | 1.9% |
| evade up into Rimon Chouchu66P | 10 | 1.7% |
| backdash into evade up | 8 | 1.4% |
| forward movement into Enkou RensouPP | 8 | 1.4% |
| backdash | 7 | 1.2% |
| crouch into Middle Kick3K | 7 | 1.2% |
213 further openings account for the other 368 rounds.
Counted from 146 of the 176 matches played. The rest were not pulled for openings.
Sarah
- Career
- 435–294 · 59.7%
- This season
- 59 matches · 52.5%
- Peak rank
- 37
First hit in 51.9% of 162 rounds. Won 52.4% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Squat Straight2P | 13 | 7.9% |
|---|---|---|
| backdash into guardG | 12 | 7.3% |
| backdash into Full Spin Heel Kick9K | 11 | 6.7% |
| guardG | 8 | 4.9% |
| backdash into Crescent Heel4K+G | 6 | 3.7% |
| backdash into evade down | 6 | 3.7% |
| guardG into throw escape | 5 | 3.0% |
| Squat Straight2P | 4 | 2.4% |
| Valkyrie Flight9K+G | 4 | 2.4% |
| backdash into Valkyrie Flight9K+G | 4 | 2.4% |
| evade down into guardG | 4 | 2.4% |
| guardG into evade down | 4 | 2.4% |
| Round Kick8K+G | 3 | 1.8% |
| backdash into evade up | 3 | 1.8% |
| crouch into Low Spin Kick3K+G | 3 | 1.8% |
61 further openings account for the other 74 rounds.
Counted from 40 of the 59 matches played. The rest were not pulled for openings.
Jacky
- Career
- 453–338 · 57.3%
- This season
- 40 matches · 57.5%
- Peak rank
- 34
First hit in 50.4% of 131 rounds. Won 57.6% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 7.6% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 9 | 6.9% |
| guardG | 8 | 6.1% |
| crouch into Middle Kick3K | 7 | 5.3% |
| backdash into evade down | 5 | 3.8% |
| backdash into guardG | 5 | 3.8% |
| evade down into Step-in Middle Kick66K+G | 4 | 3.0% |
| Slant Back Knuckle1P into Rage Kick1PK | 3 | 2.3% |
| backdash into High Angle Upper Kick6K | 3 | 2.3% |
| backdash into Spin Heel Sword4K+G | 3 | 2.3% |
| backdash into throwP+G | 3 | 2.3% |
| crouch into Squat Straight2P | 3 | 2.3% |
| guardG into throw escape | 3 | 2.3% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 2 | 1.5% |
| Squat Straight2P | 2 | 1.5% |
50 further openings account for the other 61 rounds.
Counted from 32 of the 40 matches played. The rest were not pulled for openings.
Akira
- Career
- 127–62 · 67.2%
- This season
- 27 matches · 70.4%
- Peak rank
- 32
First hit in 47.6% of 103 rounds. Won 61.2% of the rounds they struck first, 59.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 11 | 10.4% |
|---|---|---|
| evade up into Rimon Chouchu66P | 10 | 9.4% |
| Rimon Chouchu66P | 6 | 5.7% |
| backdash into Souka Housui3P+K | 5 | 4.7% |
| evade up into forward dash | 5 | 4.7% |
| backdash into Rimon Chouchu66P | 4 | 3.8% |
| evade down into Rimon Chouchu66P | 4 | 3.8% |
| evade up into Senzankou66P+K | 4 | 3.8% |
| Jouho Touken6P | 3 | 2.8% |
| Senzankou66P+K into throwP+G | 3 | 2.8% |
| backdash | 3 | 2.8% |
| backdash into evade up | 3 | 2.8% |
| crouch into Housui2P | 3 | 2.8% |
| forward movement into punchP | 3 | 2.8% |
| guardG | 3 | 2.8% |
31 further openings account for the other 36 rounds.
Eileen
- Career
- 340–214 · 61.4%
- This season
- 26 matches · 38.5%
- Peak rank
- 38
First hit in 55.8% of 104 rounds. Won 41.4% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Enkou Kenka46P | 16 | 15.1% |
|---|---|---|
| backdash into guardG | 10 | 9.4% |
| forward movement into Enkou RensouPP | 8 | 7.5% |
| backdash into Kesshi Hanbi46K+G | 6 | 5.7% |
| backdash into evade down | 6 | 5.7% |
| forward movement into punchP | 6 | 5.7% |
| crouch into Sokutantai3K | 4 | 3.8% |
| Enkou Nyurin66P | 3 | 2.8% |
| backdash into Touku Geimentai4K+G | 3 | 2.8% |
| backdash into punchP | 3 | 2.8% |
| Enkou Kenka46P into forward movement | 2 | 1.9% |
| Kousokuhon7K+G | 2 | 1.9% |
| backdash into Enkou Nyurin66P | 2 | 1.9% |
| backdash into Hikou Senshi66K | 2 | 1.9% |
| backdash into forward dash | 2 | 1.9% |
29 further openings account for the other 31 rounds.
Jean
- Career
- 128–77 · 62.4%
- This season
- 15 matches · 33.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 5 | 9.1% |
|---|---|---|
| Gyaku Seikenzuki66P | 4 | 7.3% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 4 | 7.3% |
| evade up into Gyaku Seikenzuki66P | 4 | 7.3% |
| Shitamaeken2P | 3 | 5.5% |
| crouch into Shitamaeken2P | 3 | 5.5% |
| guardG into throw escape | 3 | 5.5% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 2 | 3.6% |
| backdash into Gyaku Seikenzuki66P | 2 | 3.6% |
| backdash into Oihiji4P+K | 2 | 3.6% |
| punchP | 2 | 3.6% |
| Nozuchi1P+K | 1 | 1.8% |
| Oihiji4P+K | 1 | 1.8% |
| Shitamaeken2P into backward movement | 1 | 1.8% |
| Shitamaeken2P into evade down | 1 | 1.8% |
17 further openings account for the other 17 rounds.
Kage
- Career
- 11–6 · 64.7%
- This season
- 8 matches · 62.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 2 | 10.0% |
|---|---|---|
| Kouten63214P | 2 | 10.0% |
| crouch into Nakageri3K | 2 | 10.0% |
| Engetsugeri9K+G into forward movement | 1 | 5.0% |
| Nakageri3K | 1 | 5.0% |
| backdash into Gen'you4K+G | 1 | 5.0% |
| backdash into Nakageri3K | 1 | 5.0% |
| backdash into Soumenwari1P+K | 1 | 5.0% |
| backdash into evade down | 1 | 5.0% |
| backdash into forward dash | 1 | 5.0% |
| backdash into guardG | 1 | 5.0% |
| crouch into Fusenjin3P | 1 | 5.0% |
| evade down into Kodachinuki4K | 1 | 5.0% |
| evade down into forward dash | 1 | 5.0% |
| forward dash into Nagiharai6P+K | 1 | 5.0% |
2 further openings account for the other 2 rounds.
Counted from 5 of the 8 matches played. The rest were not pulled for openings.
Lau
- Career
- 114–65 · 63.7%
- This season
- 1 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Sarah: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
