VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

hanamogera

  • Vanessa
  • Kage
Career matches3,603
Career win rate52.1%
Round win rate48.7%
Peak rank29
Distinct opponents163
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1539 #1,757 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi281,31068063051.9%
Vanessa291,16360655752.1%
Kage291,13059054052.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

193 of 1,830 rounds counted

7.8 inputs a second (471 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.947216
Aoi8.249379
Kage7.545398

By opponent's character

Wolf8.651428
Aoi8.249310
Jacky7.947518
Vanessa7.444215
Kage7.34388
Jean7.84688
Jeffry7.34415
Brad7.242923
Goh8.048031
Lion8.45019
Pai7.847110
Shun8.14839
Sarah7.544915
Taka7.24354

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf57362163.2%+12.1
Akira56332358.9%+12.6
Aoi36201655.6%+8.2
Jacky33132039.4%-9.4
Vanessa33122136.4%-5.6
Kage28141450.0%-1.6
Jean2791833.3%-11.2
Jeffry2561924.0%-19.8
Brad23121152.2%+2.9
Goh23131056.5%+10.2
Lion1761135.3%-8.7
Pai1613381.2%+29.1
El Blaze1431121.4%-36.0
Shun134930.8%-14.4
Sarah117463.6%+12.6
Dural82625.0%-10.3
Lau83537.5%-19.3
Lei Fei73442.9%-2.1
Eileen62433.3%-6.8
Taka21150.0%-0.6

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall60253541.7%-7.5
Full Fence56223439.3%-8.5
Octagon53223141.5%-9.2
Low Fence50252550.0%+3.5
Rectangle47321568.1%+22.0
Open42231954.8%+9.0
Breakable Half Fence36102627.8%-22.8
Half Fence36231363.9%+17.9
Breakable Full Fence34161847.1%-0.3
Full Fence and Open114736.4%-15.6

2 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26247.7%48.1%-0.3
No walls15248.0%47.3%+0.7

Walls against open: -1.1 points (95% range -10.8 to +8.7), p 0.831 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

はげまん (Rank 27)2026/05/1953260.0%
たか (Rank 31)2026/05/185050.0%
IdeaYuta (Rank 29)2026/05/1885362.5%
ohtenki (Rank 29)2026/05/0652340.0%
jiruju_sara (Rank 25)2026/05/054040.0%
ヘニオ (Rank 30)2026/05/05114736.4%
けいすけ新宿 (Rank 31)2026/05/05145935.7%
orz (Rank 30)2026/05/0586275.0%
kuuhaku-zero9 (Rank 29)2026/05/0551420.0%
なっちゃんねる (Rank 25)2026/05/051611568.8%
MikuMartineau (Rank 30)2026/05/05104640.0%
ER_higante (Rank 29)2026/04/2543175.0%
igyoken55 (Rank 27)2026/04/2594544.4%
nanoka-222 (Rank 24)2026/04/24770100.0%
melty01 (Rank 26)2026/04/2452340.0%
pekopekopompom (Rank 29)2026/04/2351420.0%
Laulau_fz (Rank 31)2026/04/195050.0%
さいたま梅澤/T.Umezawa (Rank 28)2026/04/1973442.9%
イイダ (Rank 30)2026/04/17103730.0%
ziend-2525 (Rank 25)2026/04/17116554.5%
jizou_guile (Rank 34)2026/04/1641325.0%
taku5211 (Rank 26)2026/04/1664266.7%
manao_0609 (Rank 27)2026/04/16128466.7%
NekoPunchMaster (Rank 31)2026/04/0651420.0%
黒鵜なぎ@Vtuber (Rank 31)2026/04/0651420.0%

Round openings

Every character

Defensive Style: backdash into Stinger Low Blow1P+K884.8%
Defensive Style: punch764.2%
Kusanagi2K+G into down punch+kick+guard2P+K+G633.4%
Senpugeri7K613.3%
punchP into NirentotsuPP482.6%
Offensive Style: Stopping Low Combo into Stopping Low Smash2KPP462.5%
Defensive Style: punch into Jab~BodyPP452.5%
Offensive Style: Back Charge Kick442.4%
Defensive Style: Back Charge Kick422.3%
NirentotsuPP into Nirentotsu OuchuPPP422.3%
punchP into HagasanePK422.3%
Offensive Style: Long Barrel Blow341.9%
Sou'unha66K into Raijinha6K341.9%
Koromoguruma66P291.6%
punchP into Gedan Shouda2P271.5%

323 further openings account for the other 1,112 rounds.

Vanessa

Career
606–557 · 52.1%
This season
213 matches · 47.4%
Peak rank
29

First hit in 33.7% of 875 rounds. Won 53.6% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • In round 2: opens with “Offensive Style: Back Charge Kick” in 11.4% of rounds, against 3.0% in their other rounds.
  • After opening the round before with “Defensive Style: backdash into 1P+K Stinger Low Blow”: opens with “Defensive Style: punch” in 27.9% of rounds, against 6.7% after anything else.
  • After losing a round: opens with “Defensive Style: backdash into 1P+K Stinger Low Blow” in 15.2% of rounds, against 6.9% after winning one.
  • When ahead: opens with “Offensive Style: Back Charge Kick” in 14.3% of rounds, against 3.9% when level or behind.

How is this tested?

Defensive Style: backdash into Stinger Low Blow1P+K8810.1%
Defensive Style: punch768.7%
Offensive Style: Stopping Low Combo into Stopping Low Smash2KPP465.2%
Defensive Style: punch into Jab~BodyPP455.1%
Offensive Style: Back Charge Kick445.0%
Defensive Style: Back Charge Kick424.8%
Offensive Style: Long Barrel Blow343.9%
Offensive Style: punch242.7%
Defensive Style: punch into Jab High KickPK222.5%
Defensive Style: down-back kick212.4%
Offensive Style: punch into One TwoPP202.3%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K192.2%
Offensive Style: punch into Body Blow~Bullet Hook6PP171.9%
Offensive Style: punch into Combo UpperPPP131.5%
Defensive Style: crouch into down-back kick1K111.3%

166 further openings account for the other 354 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–12 · 56%5–1 · 83%too few to test
Wolf11–7 · 61%9–3 · 75%too few to test
Aoi7–4 · 64%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
680–630 · 51.9%
This season
133 matches · 48.9%
Peak rank
28

First hit in 57.6% of 554 rounds. Won 50.5% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • After the opponent opened the round before by waiting: attacks straight away in 97.3% of rounds, against 87.0% after anything else.

How is this tested?

Kusanagi2K+G into down punch+kick+guard2P+K+G6311.2%
punchP into NirentotsuPP488.6%
NirentotsuPP into Nirentotsu OuchuPPP427.5%
Sou'unha66K into Raijinha6K346.1%
Koromoguruma66P295.2%
punchP into Gedan Shouda2P274.8%
Hou'oushu3P into Gedan Shouda2P254.5%
Kusanagi2K+G into throwP+G203.6%
Hou'oushu3P183.2%
crouch into Kusanagi2K+G183.2%
Tenchi In'youP+K+G162.9%
Sou'unha66K142.5%
punchP into ShougerigasanePK122.1%
Jousei Ryusenshou214P+K112.0%
ShigureK+G112.0%

80 further openings account for the other 173 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf9–4 · 69%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
590–540 · 52.2%
This season
97 matches · 47.4%
Peak rank
29

First hit in 55.8% of 396 rounds. Won 50.7% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 3: backs off first in 14.6% of rounds, against 5.7% in their other rounds.
  • In round 4 or later: opens with “66K Ryu'eikyaku” in 11.2% of rounds, against 4.2% in their other rounds.
  • After opening the round before with “7K Senpugeri”: opens with “backdash into 4K+G Gen'you” in 17.3% of rounds, against 6.1% after anything else.

How is this tested?

Senpugeri7K6115.4%
punchP into HagasanePK4210.6%
Ryu'eikyaku66K246.1%
backdash into Gen'you4K+G246.1%
Ryu'eikyaku66K into forward kick6K235.8%
Engetsugeri9K+G194.8%
forward movement into punchP184.5%
Senpugeri7K into Ura Tsumujigeri44K164.0%
Ryubisen44K+G112.8%
forward movement into ResshouPP112.8%
punchP into ResshouPP112.8%
ResshouPP into SandangekiPPP92.3%
Senpugeri7K into Kodachinuki4K92.3%
Fusenjin3P into Shippuzan3PP82.0%
RekkukyakuPPK into Rekku RenkyakuPPKK82.0%

50 further openings account for the other 102 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 4 of 15 tests hold up
  • Aoi: 1 of 15 tests hold up
  • Kage: 3 of 15 tests hold up