Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1539 #1,757 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 28 | 1,310 | 680 | 630 | 51.9% |
|---|---|---|---|---|---|
| Vanessa | 29 | 1,163 | 606 | 557 | 52.1% |
| Kage | 29 | 1,130 | 590 | 540 | 52.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
193 of 1,830 rounds counted7.8 inputs a second (471 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 7.9 | 472 | 16 |
|---|---|---|---|
| Aoi | 8.2 | 493 | 79 |
| Kage | 7.5 | 453 | 98 |
By opponent's character
| Wolf | 8.6 | 514 | 28 |
|---|---|---|---|
| Aoi | 8.2 | 493 | 10 |
| Jacky | 7.9 | 475 | 18 |
| Vanessa | 7.4 | 442 | 15 |
| Kage | 7.3 | 438 | 8 |
| Jean | 7.8 | 468 | 8 |
| Jeffry | 7.3 | 441 | 5 |
| Brad | 7.2 | 429 | 23 |
| Goh | 8.0 | 480 | 31 |
| Lion | 8.4 | 501 | 9 |
| Pai | 7.8 | 471 | 10 |
| Shun | 8.1 | 483 | 9 |
| Sarah | 7.5 | 449 | 15 |
| Taka | 7.2 | 435 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 57 | 36 | 21 | 63.2% | +12.1 |
|---|---|---|---|---|---|
| Akira | 56 | 33 | 23 | 58.9% | +12.6 |
| Aoi | 36 | 20 | 16 | 55.6% | +8.2 |
| Jacky | 33 | 13 | 20 | 39.4% | -9.4 |
| Vanessa | 33 | 12 | 21 | 36.4% | -5.6 |
| Kage | 28 | 14 | 14 | 50.0% | -1.6 |
| Jean | 27 | 9 | 18 | 33.3% | -11.2 |
| Jeffry | 25 | 6 | 19 | 24.0% | -19.8 |
| Brad | 23 | 12 | 11 | 52.2% | +2.9 |
| Goh | 23 | 13 | 10 | 56.5% | +10.2 |
| Lion | 17 | 6 | 11 | 35.3% | -8.7 |
| Pai | 16 | 13 | 3 | 81.2% | +29.1 |
| El Blaze | 14 | 3 | 11 | 21.4% | -36.0 |
| Shun | 13 | 4 | 9 | 30.8% | -14.4 |
| Sarah | 11 | 7 | 4 | 63.6% | +12.6 |
| Dural | 8 | 2 | 6 | 25.0% | -10.3 |
| Lau | 8 | 3 | 5 | 37.5% | -19.3 |
| Lei Fei | 7 | 3 | 4 | 42.9% | -2.1 |
| Eileen | 6 | 2 | 4 | 33.3% | -6.8 |
| Taka | 2 | 1 | 1 | 50.0% | -0.6 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 60 | 25 | 35 | 41.7% | -7.5 |
|---|---|---|---|---|---|
| Full Fence | 56 | 22 | 34 | 39.3% | -8.5 |
| Octagon | 53 | 22 | 31 | 41.5% | -9.2 |
| Low Fence | 50 | 25 | 25 | 50.0% | +3.5 |
| Rectangle | 47 | 32 | 15 | 68.1% | +22.0 |
| Open | 42 | 23 | 19 | 54.8% | +9.0 |
| Breakable Half Fence | 36 | 10 | 26 | 27.8% | -22.8 |
| Half Fence | 36 | 23 | 13 | 63.9% | +17.9 |
| Breakable Full Fence | 34 | 16 | 18 | 47.1% | -0.3 |
| Full Fence and Open | 11 | 4 | 7 | 36.4% | -15.6 |
2 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 262 | 47.7% | 48.1% | -0.3 |
| No walls | 152 | 48.0% | 47.3% | +0.7 |
Walls against open: -1.1 points (95% range -10.8 to +8.7), p 0.831 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| なっちゃんねる (Rank 25) | 16 | 11 | 5 | 68.8% |
|---|---|---|---|---|
| けいすけ新宿 (Rank 31) | 14 | 5 | 9 | 35.7% |
| manao_0609 (Rank 27) | 12 | 8 | 4 | 66.7% |
| ziend-2525 (Rank 25) | 11 | 6 | 5 | 54.5% |
| ヘニオ (Rank 30) | 11 | 4 | 7 | 36.4% |
| MikuMartineau (Rank 30) | 10 | 4 | 6 | 40.0% |
| イイダ (Rank 30) | 10 | 3 | 7 | 30.0% |
| igyoken55 (Rank 27) | 9 | 4 | 5 | 44.4% |
| IdeaYuta (Rank 29) | 8 | 5 | 3 | 62.5% |
| orz (Rank 30) | 8 | 6 | 2 | 75.0% |
| nanoka-222 (Rank 24) | 7 | 7 | 0 | 100.0% |
| さいたま梅澤/T.Umezawa (Rank 28) | 7 | 3 | 4 | 42.9% |
| taku5211 (Rank 26) | 6 | 4 | 2 | 66.7% |
| Laulau_fz (Rank 31) | 5 | 0 | 5 | 0.0% |
| NekoPunchMaster (Rank 31) | 5 | 1 | 4 | 20.0% |
| kuuhaku-zero9 (Rank 29) | 5 | 1 | 4 | 20.0% |
| melty01 (Rank 26) | 5 | 2 | 3 | 40.0% |
| ohtenki (Rank 29) | 5 | 2 | 3 | 40.0% |
| pekopekopompom (Rank 29) | 5 | 1 | 4 | 20.0% |
| たか (Rank 31) | 5 | 0 | 5 | 0.0% |
| はげまん (Rank 27) | 5 | 3 | 2 | 60.0% |
| 黒鵜なぎ@Vtuber (Rank 31) | 5 | 1 | 4 | 20.0% |
| ER_higante (Rank 29) | 4 | 3 | 1 | 75.0% |
| jiruju_sara (Rank 25) | 4 | 0 | 4 | 0.0% |
| jizou_guile (Rank 34) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| はげまん (Rank 27) | 2026/05/19 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| たか (Rank 31) | 2026/05/18 | 5 | 0 | 5 | 0.0% |
| IdeaYuta (Rank 29) | 2026/05/18 | 8 | 5 | 3 | 62.5% |
| ohtenki (Rank 29) | 2026/05/06 | 5 | 2 | 3 | 40.0% |
| jiruju_sara (Rank 25) | 2026/05/05 | 4 | 0 | 4 | 0.0% |
| ヘニオ (Rank 30) | 2026/05/05 | 11 | 4 | 7 | 36.4% |
| けいすけ新宿 (Rank 31) | 2026/05/05 | 14 | 5 | 9 | 35.7% |
| orz (Rank 30) | 2026/05/05 | 8 | 6 | 2 | 75.0% |
| kuuhaku-zero9 (Rank 29) | 2026/05/05 | 5 | 1 | 4 | 20.0% |
| なっちゃんねる (Rank 25) | 2026/05/05 | 16 | 11 | 5 | 68.8% |
| MikuMartineau (Rank 30) | 2026/05/05 | 10 | 4 | 6 | 40.0% |
| ER_higante (Rank 29) | 2026/04/25 | 4 | 3 | 1 | 75.0% |
| igyoken55 (Rank 27) | 2026/04/25 | 9 | 4 | 5 | 44.4% |
| nanoka-222 (Rank 24) | 2026/04/24 | 7 | 7 | 0 | 100.0% |
| melty01 (Rank 26) | 2026/04/24 | 5 | 2 | 3 | 40.0% |
| pekopekopompom (Rank 29) | 2026/04/23 | 5 | 1 | 4 | 20.0% |
| Laulau_fz (Rank 31) | 2026/04/19 | 5 | 0 | 5 | 0.0% |
| さいたま梅澤/T.Umezawa (Rank 28) | 2026/04/19 | 7 | 3 | 4 | 42.9% |
| イイダ (Rank 30) | 2026/04/17 | 10 | 3 | 7 | 30.0% |
| ziend-2525 (Rank 25) | 2026/04/17 | 11 | 6 | 5 | 54.5% |
| jizou_guile (Rank 34) | 2026/04/16 | 4 | 1 | 3 | 25.0% |
| taku5211 (Rank 26) | 2026/04/16 | 6 | 4 | 2 | 66.7% |
| manao_0609 (Rank 27) | 2026/04/16 | 12 | 8 | 4 | 66.7% |
| NekoPunchMaster (Rank 31) | 2026/04/06 | 5 | 1 | 4 | 20.0% |
| 黒鵜なぎ@Vtuber (Rank 31) | 2026/04/06 | 5 | 1 | 4 | 20.0% |
Round openings
Every character
| Defensive Style: backdash into Stinger Low Blow1P+K | 88 | 4.8% |
|---|---|---|
| Defensive Style: punch | 76 | 4.2% |
| Kusanagi2K+G into down punch+kick+guard2P+K+G | 63 | 3.4% |
| Senpugeri7K | 61 | 3.3% |
| punchP into NirentotsuPP | 48 | 2.6% |
| Offensive Style: Stopping Low Combo into Stopping Low Smash2KPP | 46 | 2.5% |
| Defensive Style: punch into Jab~BodyPP | 45 | 2.5% |
| Offensive Style: Back Charge Kick | 44 | 2.4% |
| Defensive Style: Back Charge Kick | 42 | 2.3% |
| NirentotsuPP into Nirentotsu OuchuPPP | 42 | 2.3% |
| punchP into HagasanePK | 42 | 2.3% |
| Offensive Style: Long Barrel Blow | 34 | 1.9% |
| Sou'unha66K into Raijinha6K | 34 | 1.9% |
| Koromoguruma66P | 29 | 1.6% |
| punchP into Gedan Shouda2P | 27 | 1.5% |
323 further openings account for the other 1,112 rounds.
Vanessa
- Career
- 606–557 · 52.1%
- This season
- 213 matches · 47.4%
- Peak rank
- 29
First hit in 33.7% of 875 rounds. Won 53.6% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
- In round 2: opens with “Offensive Style: Back Charge Kick” in 11.4% of rounds, against 3.0% in their other rounds.
- After opening the round before with “Defensive Style: backdash into 1P+K Stinger Low Blow”: opens with “Defensive Style: punch” in 27.9% of rounds, against 6.7% after anything else.
- After losing a round: opens with “Defensive Style: backdash into 1P+K Stinger Low Blow” in 15.2% of rounds, against 6.9% after winning one.
- When ahead: opens with “Offensive Style: Back Charge Kick” in 14.3% of rounds, against 3.9% when level or behind.
| Defensive Style: backdash into Stinger Low Blow1P+K | 88 | 10.1% |
|---|---|---|
| Defensive Style: punch | 76 | 8.7% |
| Offensive Style: Stopping Low Combo into Stopping Low Smash2KPP | 46 | 5.2% |
| Defensive Style: punch into Jab~BodyPP | 45 | 5.1% |
| Offensive Style: Back Charge Kick | 44 | 5.0% |
| Defensive Style: Back Charge Kick | 42 | 4.8% |
| Offensive Style: Long Barrel Blow | 34 | 3.9% |
| Offensive Style: punch | 24 | 2.7% |
| Defensive Style: punch into Jab High KickPK | 22 | 2.5% |
| Defensive Style: down-back kick | 21 | 2.4% |
| Offensive Style: punch into One TwoPP | 20 | 2.3% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 19 | 2.2% |
| Offensive Style: punch into Body Blow~Bullet Hook6PP | 17 | 1.9% |
| Offensive Style: punch into Combo UpperPPP | 13 | 1.5% |
| Defensive Style: crouch into down-back kick1K | 11 | 1.3% |
166 further openings account for the other 354 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 15–12 · 56% | 5–1 · 83% | too few to test |
| Wolf | 11–7 · 61% | 9–3 · 75% | too few to test |
| Aoi | 7–4 · 64% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 680–630 · 51.9%
- This season
- 133 matches · 48.9%
- Peak rank
- 28
First hit in 57.6% of 554 rounds. Won 50.5% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
- After the opponent opened the round before by waiting: attacks straight away in 97.3% of rounds, against 87.0% after anything else.
| Kusanagi2K+G into down punch+kick+guard2P+K+G | 63 | 11.2% |
|---|---|---|
| punchP into NirentotsuPP | 48 | 8.6% |
| NirentotsuPP into Nirentotsu OuchuPPP | 42 | 7.5% |
| Sou'unha66K into Raijinha6K | 34 | 6.1% |
| Koromoguruma66P | 29 | 5.2% |
| punchP into Gedan Shouda2P | 27 | 4.8% |
| Hou'oushu3P into Gedan Shouda2P | 25 | 4.5% |
| Kusanagi2K+G into throwP+G | 20 | 3.6% |
| Hou'oushu3P | 18 | 3.2% |
| crouch into Kusanagi2K+G | 18 | 3.2% |
| Tenchi In'youP+K+G | 16 | 2.9% |
| Sou'unha66K | 14 | 2.5% |
| punchP into ShougerigasanePK | 12 | 2.1% |
| Jousei Ryusenshou214P+K | 11 | 2.0% |
| ShigureK+G | 11 | 2.0% |
80 further openings account for the other 173 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 9–4 · 69% | 3–6 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 590–540 · 52.2%
- This season
- 97 matches · 47.4%
- Peak rank
- 29
First hit in 55.8% of 396 rounds. Won 50.7% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 3: backs off first in 14.6% of rounds, against 5.7% in their other rounds.
- In round 4 or later: opens with “66K Ryu'eikyaku” in 11.2% of rounds, against 4.2% in their other rounds.
- After opening the round before with “7K Senpugeri”: opens with “backdash into 4K+G Gen'you” in 17.3% of rounds, against 6.1% after anything else.
| Senpugeri7K | 61 | 15.4% |
|---|---|---|
| punchP into HagasanePK | 42 | 10.6% |
| Ryu'eikyaku66K | 24 | 6.1% |
| backdash into Gen'you4K+G | 24 | 6.1% |
| Ryu'eikyaku66K into forward kick6K | 23 | 5.8% |
| Engetsugeri9K+G | 19 | 4.8% |
| forward movement into punchP | 18 | 4.5% |
| Senpugeri7K into Ura Tsumujigeri44K | 16 | 4.0% |
| Ryubisen44K+G | 11 | 2.8% |
| forward movement into ResshouPP | 11 | 2.8% |
| punchP into ResshouPP | 11 | 2.8% |
| ResshouPP into SandangekiPPP | 9 | 2.3% |
| Senpugeri7K into Kodachinuki4K | 9 | 2.3% |
| Fusenjin3P into Shippuzan3PP | 8 | 2.0% |
| RekkukyakuPPK into Rekku RenkyakuPPKK | 8 | 2.0% |
50 further openings account for the other 102 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Vanessa: 4 of 15 tests hold up
- Aoi: 1 of 15 tests hold up
- Kage: 3 of 15 tests hold up
