VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Wolf

うまい棒

  • Lion
  • Lau
  • El Blaze
  • Shun
  • Kage
  • Jacky
  • Jeffry
  • Brad
Career matches8,005
Career win rate56.8%
Round win rate50.3%
Peak rank28
Distinct opponents395
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1325 #3,023 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf281,40978762255.9%
Lion281,34371163252.9%
Jeffry281,23468055455.1%
El Blaze2669238630655.8%
Lau2767636830854.4%
Shun2548626522154.5%
Kage2642924718257.6%
Brad2730219111163.2%
Akira—29918411561.5%
Jacky2627717710063.9%
Lei Fei—2581689065.1%
Eileen—2101347663.8%
Dural—2021188458.4%
Vanessa—1881305869.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,047 of 5,048 rounds counted

6.3 inputs a second (380 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion6.7403425
Wolf6.3377752
Lau6.3381863
El Blaze5.9355802
Shun6.8410325
Kage6.2370366
Jacky6.6396284
Jeffry6.5387163
Brad6.438667

By opponent's character

Akira6.6395449
Aoi6.2369412
Jacky6.4387399
Sarah6.1365332
Pai6.3379361
Wolf6.8408277
Lau6.5389245
Kage5.9354222
Jeffry6.3380189
Goh6.4386169
Lion6.3378169
Jean6.3378172
Shun6.4384149
Vanessa6.237095
Lei Fei6.2372125
Brad6.338099
El Blaze6.237090
Eileen6.639650
Dural6.035734
Taka7.04209

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira142816157.0%+7.1
Aoi132696352.3%+0.6
Jacky128755358.6%+9.2
Sarah110565450.9%+5.0
Pai98465246.9%-1.0
Wolf96405641.7%-2.5
Lau66283842.4%-4.9
Kage60293148.3%-4.0
Jeffry58273146.5%-7.0
Goh49202940.8%-10.9
Lion49262353.1%+1.9
Jean48232547.9%-0.5
Shun42222052.4%-1.2
Vanessa42132930.9%-24.6
Lei Fei35171848.6%-0.7
Brad34191555.9%+9.5
El Blaze29121741.4%-5.8
Eileen1910952.6%+5.5
Dural83537.5%-11.3
Taka32166.7%+24.3

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open164828250.0%-0.3
Half Fence154797551.3%+1.9
Octagon124646051.6%+3.3
Breakable Full Fence123665753.7%+7.3
Breakable Half Fence122576546.7%-4.5
Low Fence119586148.7%+1.1
Rectangle111506145.0%-4.6
Single Wall106495746.2%-8.0
Full Fence92454748.9%-0.8
Full Fence and Open70373352.9%+5.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls72649.7%49.2%+0.6
No walls38948.6%50.4%-1.8

Walls against open: +2.4 points (95% range -3.9 to +8.6), p 0.458 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GWO (Rank 26)2026/10/1826161061.5%
THE_SnASH (Rank 25)2026/10/18105550.0%
ありがとナス (Rank 22)2026/10/182112957.1%
あかげら (Rank 23)2026/10/13129375.0%
MaxMuncy (Rank 28)2026/10/13103730.0%
neco (Rank 23)2026/10/13119281.8%
wh-ida2 (Rank 25)2026/10/12106460.0%
cjnholife (Rank 24)2026/10/12117463.6%
dalmax72 (Rank 21)2026/10/12159660.0%
パニガーレ (Rank 25)2026/10/12106460.0%
omuretukun (Rank 23)2026/10/12189950.0%
亀 (Rank 24)2026/10/12105550.0%
NEKOz (Rank 29)2026/10/11115645.5%
こて (Rank 29)2026/10/10126650.0%
TAPIOKA (Rank 30)2026/10/10116554.5%
BANANA (Rank 29)2026/10/051861233.3%
prestidigitator0 (Rank 28)2026/09/13124833.3%
Garuyan (Rank 26)2026/09/10179852.9%
トローリロートル (Rank 25)2026/09/1023131056.5%
鳶飛戾天,魚躍於淵 (Rank 27)2026/09/05106460.0%
しゅが~nsr (Rank 25)2026/09/051431121.4%
龍仙人【鬼手仏心】 (Rank 25)2026/08/22149564.3%
なっちゃんねる (Rank 27)2026/07/27137653.9%
emespink (Rank 27)2026/06/28104640.0%
Multipla (Rank 26)2026/06/11128466.7%

Round openings

Every character

evade down into guardG3819.3%
backdash into Kensou4P2656.5%
Juchou Senshou8P+K1844.5%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K1363.3%
Juchou Senshou8P+K into Touho Soushu2P+K1313.2%
crouch into Chisoutai2K+G972.4%
punchP into RengekiPP832.0%
evade down into punchP801.9%
backdash into Mow Down Chop1P+K781.9%
backdash into Heavy Middle Kick3K+G711.7%
Gasp Kneel Palm Bomb6P+K601.5%
Screw Hook63214P into Screw Lariat63214PP491.2%
Dash Elbow66P into Dash Elbow Upper66PP461.1%
backdash into Hi'en Renshou44PP461.1%
backdash into Gen'you4K+G441.1%

574 further openings account for the other 2,357 rounds.

Counted from 1,015 of the 1,034 matches played. The rest were not pulled for openings.

Lion

Career
711–632 · 52.9%
This season
255 matches · 50.2%
Peak rank
28

First hit in 59.6% of 972 rounds. Won 54.6% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 41.2% of rounds, against 16.4% in their other rounds.
  • Against Wolf: attacks straight away in 78.4% of rounds, against 55.7% against everyone else.
  • After winning a round: backs off first in 19.5% of rounds, against 2.0% after losing one.
  • When ahead: backs off first in 18.4% of rounds, against 5.6% when level or behind.
  • In round 1: opens with “evade down into G guard” in 22.6% of rounds, against 9.5% in their other rounds.
  • Against Wolf: opens with “8P+K Juchou Senshou” in 27.6% of rounds, against 17.7% against everyone else.
  • After losing a round: opens with “3K Dantai into 6K Heimonkyaku” in 6.7% of rounds, against 1.9% after winning one.
  • When behind: opens with “3K Dantai into 6K Heimonkyaku” in 8.1% of rounds, against 2.2% when ahead or level.

How is this tested?

Juchou Senshou8P+K18418.9%
Juchou Senshou8P+K into Touho Soushu2P+K13113.4%
evade down into guardG12512.8%
crouch into Kousoutai2K+G404.1%
Dantai3K into Heimonkyaku6K363.7%
evade down into Katousui2P343.5%
Juchou Senshou8P+K into Souji SenpuP+K323.3%
evade down into punchP232.4%
backdash into back kick+guard4K+G222.2%
backdash into Sentai4K191.9%
forward dash into Tenshin Ryou'inkyaku6K+G171.7%
Dantai3K into Attai2K151.5%
crouch into Zensoutai2KK141.4%
Dantai3K131.3%
Tenshin Ryou'inkyaku6K+G131.3%

102 further openings account for the other 258 rounds.

Counted from 243 of the 255 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–11 · 50%3–4 · 43%too few to test
Wolf9–7 · 56%3–6 · 33%too few to test
Jacky14–8 · 64%3–4 · 43%too few to test
Sarah4–12 · 25%4–1 · 80%too few to test
Aoi8–6 · 57%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
368–308 · 54.4%
This season
208 matches · 46.1%
Peak rank
27

First hit in 54.6% of 856 rounds. Won 53.3% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 25.5% of rounds, against 8.8% in their other rounds.
  • Against Sarah: backs off first in 61.3% of rounds, against 42.1% against everyone else.
  • After winning a round: backs off first in 61.2% of rounds, against 40.7% after losing one.
  • When ahead: backs off first in 57.3% of rounds, against 42.4% when level or behind.
  • In round 1: opens with “crouch into 2K+G Chisoutai” in 24.5% of rounds, against 7.0% in their other rounds.
  • Against Wolf: opens with “44P Hi'en Tenshinshou into 44PP Hi'en Renshou” in 12.9% of rounds, against 2.9% against everyone else.
  • After losing a round: opens with “crouch into 2K+G Chisoutai” in 10.8% of rounds, against 3.2% after winning one.
  • When the score is level: opens with “backdash into 4P Kensou” in 47.6% of rounds, against 31.8% when ahead or behind.

How is this tested?

backdash into Kensou4P26530.7%
crouch into Chisoutai2K+G9711.2%
backdash into Hi'en Renshou44PP465.3%
Hi'en Tenshinshou44P into Hi'en Renshou44PP323.7%
evade down into guardG303.5%
Honshin Hekiken1P+K283.2%
Senchutai3K into Gako Choushitsu6K242.8%
Senchutai3K182.1%
Saishikkyaku4K161.9%
Kosoushou46P151.7%
backdash into Honshin Hekiken1P+K151.7%
Honshin Hekiken1P+K into Ko'en Souken2P+K141.6%
backdash into Hi'en Tenshinshou44P141.6%
Honshin Hekiken1P+K into Sako Soushou4P+K131.5%
Honshin Hekiken1P+K into Tenshin EngekishouP+K121.4%

96 further openings account for the other 225 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi11–12 · 48%5–0 · 100%too few to test
Sarah6–8 · 43%4–6 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
787–622 · 55.9%
This season
214 matches · 50.0%
Peak rank
28

First hit in 52.4% of 841 rounds. Won 54.6% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 31.7% of rounds, against 21.6% in their other rounds.
  • Against Aoi: moves in first in 27.0% of rounds, against 13.4% against everyone else.
  • After winning a round: backs off first in 43.4% of rounds, against 10.9% after losing one.
  • When behind: attacks straight away in 57.7% of rounds, against 38.2% when ahead or level.
  • In round 1: opens with “66P+K Quick Shoulder into 6P+K Gasp Kneel Palm Bomb” in 22.2% of rounds, against 14.1% in their other rounds.
  • After opening the round before with “66P+K Quick Shoulder into 6P+K Gasp Kneel Palm Bomb”: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 12.1% of rounds, against 5.1% after anything else.
  • After losing a round: opens with “66P+K Quick Shoulder into 6P+K Gasp Kneel Palm Bomb” in 26.6% of rounds, against 2.7% after winning one.
  • When behind: opens with “6P+K Gasp Kneel Palm Bomb” in 11.5% of rounds, against 4.1% when ahead or level.

How is this tested?

Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K13616.1%
backdash into Mow Down Chop1P+K789.2%
backdash into Heavy Middle Kick3K+G718.4%
Gasp Kneel Palm Bomb6P+K607.1%
Screw Hook63214P into Screw Lariat63214PP495.8%
forward movement into Elbow Butt4P435.1%
evade up into Screw Lariat63214PP313.7%
Low Drop Kick62K222.6%
Low Drop Kick62K into kickK202.4%
evade down into guardG202.4%
forward movement into throwP+G192.2%
forward dash into Gasp Kneel Palm Bomb6P+K182.1%
Mow Down Chop1P+K151.8%
crouch dash back into Mow Down Chop1P+K151.8%
forward movement into Level Back CrushP+K151.8%

78 further openings account for the other 233 rounds.

Counted from 207 of the 214 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–8 · 56%5–6 · 45%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
265–221 · 54.5%
This season
123 matches · 52.0%
Peak rank
25

First hit in 64.2% of 486 rounds. Won 54.8% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 65.0% of rounds, against 28.8% in their other rounds.
  • When behind: evades first in 40.7% of rounds, against 22.1% when ahead or level.
  • In round 1: opens with “evade down into G guard” in 40.7% of rounds, against 18.9% in their other rounds.
  • After winning a round: opens with “P punch into PP Rengeki” in 32.8% of rounds, against 10.8% after losing one.
  • When ahead: opens with “P punch into PP Rengeki” in 32.1% of rounds, against 14.0% when level or behind.
  • On 5+ drinks: opens with “P punch into PP Rengeki” in 42.4% of rounds, against 14.7% on other drink counts.

How is this tested?

evade down into guardG11924.4%
punchP into RengekiPP8317.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP214.3%
evade down into Fukuchougeki2P204.1%
evade down into punchP193.9%
RengekiPP into Saishu RenkangekiPPP163.3%
evade down into throwP+G142.9%
backward movement into Kasen Zenbokushou6PP122.5%
Fukuchougeki2P into Koushu Rentai1KK81.6%
punchP into Chougeki RigoutaiPK81.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK71.4%
offensive move71.4%
Kasen Chugeki6P into Kasen Zenbokushou6PP61.2%
Koushu Katai1K into Koushu Rentai1KK61.2%
Shoushi Outeki1P+K into Honshin TankaP+K61.2%

81 further openings account for the other 136 rounds.

Kage

Career
247–182 · 57.6%
This season
90 matches · 42.2%
Peak rank
26

First hit in 55.7% of 366 rounds. Won 49.0% of the rounds they struck first, 43.8% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 34.7% of rounds, against 19.8% in their other rounds.
  • After winning a round: backs off first in 46.6% of rounds, against 12.6% after losing one.
  • When ahead: backs off first in 38.7% of rounds, against 22.5% when level or behind.
  • After winning a round: opens with “backdash into 4K+G Gen'you” in 24.8% of rounds, against 5.6% after losing one.

How is this tested?

backdash into Gen'you4K+G4412.0%
Rasen4P into Rasen Urageri4PK4311.8%
evade down into guardG328.7%
crouch into Tsumujigeri2K+G256.8%
backdash into Rasen4P184.9%
Rasen4P164.4%
Nakageri3K into Nirenkyaku3KK133.5%
Ryu'eikyaku66K into forward kick6K102.7%
Tsumujigeri2K+G92.5%
backdash into Rakujin Gaeri44P92.5%
ResshouPP into SandangekiPPP71.9%
evade down into punchP71.9%
Rakujin Gaeri44P61.6%
Ryubisen44K+G61.6%
backdash into Ryubisen44K+G61.6%

67 further openings account for the other 115 rounds.

Jeffry

Career
680–554 · 55.1%
This season
72 matches · 56.9%
Peak rank
28

First hit in 52.5% of 284 rounds. Won 58.4% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Elbow66P into Dash Elbow Upper66PP4616.1%
crouch into Ducking Low2K+G4014.0%
Elbow Butt6P into Elbow Hammer6PP3010.5%
evade down into guardG289.8%
Double Hammer Down43P into Rising Hammer43PP207.0%
backdash into Rising Hammer43PP165.6%
evade down into punchP113.9%
Hammer Slide1P into Grizzly Hammer1PP103.5%
forward dash into Elbow Hammer6PP93.2%
evade down72.5%
Body CrushP+K into Double CrushP+KP51.8%
Knee Push4K into Knee Push Wild Hook4KP41.4%
evade down into throwP+G41.4%
Hammer Slide1P31.1%
Middle Hell Stab6P+K31.1%

37 further openings account for the other 49 rounds.

Jacky

Career
177–100 · 63.9%
This season
72 matches · 54.2%
Peak rank
26

First hit in 51.1% of 284 rounds. Won 52.4% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K into High Angle Upper Kick6K3412.0%
evade down into guardG279.5%
backdash into Spin Heel Sword4K+G186.3%
crouch into Lightning Kick 12K+G134.6%
Smash Straight Jab3PP into Lightning Back Knuckle3PPP113.9%
High Angle Upper Kick6K103.5%
Slant Back Knuckle1P into Rage Kick1PK103.5%
backdash into Spinning Back Knuckle4P103.5%
backdash into Side Hook Turn44P93.2%
backdash into Spinning Arm Kick4PK93.2%
crouch into Low Spin Kick1K+G93.2%
Dash Hammer Kick66K into Groin Kick6K+G72.5%
evade down into punchP62.1%
Side Hook Turn44P into crouch51.8%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K51.8%

60 further openings account for the other 101 rounds.

Not counted here: Brad, El Blaze. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (76 here; about 3.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 8 of 15 tests hold up
  • Lau: 8 of 15 tests hold up
  • Wolf: 8 of 15 tests hold up
  • Shun: 6 of 17 tests hold up
  • Kage: 4 of 14 tests hold up
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)