Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1325 #3,023 of 3,686 on the Elo list →
Lion1336255 matches
Wolf1351214 matches
Lau1307208 matches
El Blaze1300195 matches
Shun1291123 matches
Kage128390 matches
Jacky132772 matches
Jeffry133972 matches
Brad132717 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 28 | 1,409 | 787 | 622 | 55.9% |
|---|---|---|---|---|---|
| Lion | 28 | 1,343 | 711 | 632 | 52.9% |
| Jeffry | 28 | 1,234 | 680 | 554 | 55.1% |
| El Blaze | 26 | 692 | 386 | 306 | 55.8% |
| Lau | 27 | 676 | 368 | 308 | 54.4% |
| Shun | 25 | 486 | 265 | 221 | 54.5% |
| Kage | 26 | 429 | 247 | 182 | 57.6% |
| Brad | 27 | 302 | 191 | 111 | 63.2% |
| Akira | — | 299 | 184 | 115 | 61.5% |
| Jacky | 26 | 277 | 177 | 100 | 63.9% |
| Lei Fei | — | 258 | 168 | 90 | 65.1% |
| Eileen | — | 210 | 134 | 76 | 63.8% |
| Dural | — | 202 | 118 | 84 | 58.4% |
| Vanessa | — | 188 | 130 | 58 | 69.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,047 of 5,048 rounds counted6.3 inputs a second (380 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 6.7 | 403 | 425 |
|---|---|---|---|
| Wolf | 6.3 | 377 | 752 |
| Lau | 6.3 | 381 | 863 |
| El Blaze | 5.9 | 355 | 802 |
| Shun | 6.8 | 410 | 325 |
| Kage | 6.2 | 370 | 366 |
| Jacky | 6.6 | 396 | 284 |
| Jeffry | 6.5 | 387 | 163 |
| Brad | 6.4 | 386 | 67 |
By opponent's character
| Akira | 6.6 | 395 | 449 |
|---|---|---|---|
| Aoi | 6.2 | 369 | 412 |
| Jacky | 6.4 | 387 | 399 |
| Sarah | 6.1 | 365 | 332 |
| Pai | 6.3 | 379 | 361 |
| Wolf | 6.8 | 408 | 277 |
| Lau | 6.5 | 389 | 245 |
| Kage | 5.9 | 354 | 222 |
| Jeffry | 6.3 | 380 | 189 |
| Goh | 6.4 | 386 | 169 |
| Lion | 6.3 | 378 | 169 |
| Jean | 6.3 | 378 | 172 |
| Shun | 6.4 | 384 | 149 |
| Vanessa | 6.2 | 370 | 95 |
| Lei Fei | 6.2 | 372 | 125 |
| Brad | 6.3 | 380 | 99 |
| El Blaze | 6.2 | 370 | 90 |
| Eileen | 6.6 | 396 | 50 |
| Dural | 6.0 | 357 | 34 |
| Taka | 7.0 | 420 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 142 | 81 | 61 | 57.0% | +7.1 |
|---|---|---|---|---|---|
| Aoi | 132 | 69 | 63 | 52.3% | +0.6 |
| Jacky | 128 | 75 | 53 | 58.6% | +9.2 |
| Sarah | 110 | 56 | 54 | 50.9% | +5.0 |
| Pai | 98 | 46 | 52 | 46.9% | -1.0 |
| Wolf | 96 | 40 | 56 | 41.7% | -2.5 |
| Lau | 66 | 28 | 38 | 42.4% | -4.9 |
| Kage | 60 | 29 | 31 | 48.3% | -4.0 |
| Jeffry | 58 | 27 | 31 | 46.5% | -7.0 |
| Goh | 49 | 20 | 29 | 40.8% | -10.9 |
| Lion | 49 | 26 | 23 | 53.1% | +1.9 |
| Jean | 48 | 23 | 25 | 47.9% | -0.5 |
| Shun | 42 | 22 | 20 | 52.4% | -1.2 |
| Vanessa | 42 | 13 | 29 | 30.9% | -24.6 |
| Lei Fei | 35 | 17 | 18 | 48.6% | -0.7 |
| Brad | 34 | 19 | 15 | 55.9% | +9.5 |
| El Blaze | 29 | 12 | 17 | 41.4% | -5.8 |
| Eileen | 19 | 10 | 9 | 52.6% | +5.5 |
| Dural | 8 | 3 | 5 | 37.5% | -11.3 |
| Taka | 3 | 2 | 1 | 66.7% | +24.3 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 164 | 82 | 82 | 50.0% | -0.3 |
|---|---|---|---|---|---|
| Half Fence | 154 | 79 | 75 | 51.3% | +1.9 |
| Octagon | 124 | 64 | 60 | 51.6% | +3.3 |
| Breakable Full Fence | 123 | 66 | 57 | 53.7% | +7.3 |
| Breakable Half Fence | 122 | 57 | 65 | 46.7% | -4.5 |
| Low Fence | 119 | 58 | 61 | 48.7% | +1.1 |
| Rectangle | 111 | 50 | 61 | 45.0% | -4.6 |
| Single Wall | 106 | 49 | 57 | 46.2% | -8.0 |
| Full Fence | 92 | 45 | 47 | 48.9% | -0.8 |
| Full Fence and Open | 70 | 37 | 33 | 52.9% | +5.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 726 | 49.7% | 49.2% | +0.6 |
| No walls | 389 | 48.6% | 50.4% | -1.8 |
Walls against open: +2.4 points (95% range -3.9 to +8.6), p 0.458 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| GWO (Rank 26) | 26 | 16 | 10 | 61.5% |
|---|---|---|---|---|
| トローリロートル (Rank 25) | 23 | 13 | 10 | 56.5% |
| ありがとナス (Rank 22) | 21 | 12 | 9 | 57.1% |
| BANANA (Rank 29) | 18 | 6 | 12 | 33.3% |
| omuretukun (Rank 23) | 18 | 9 | 9 | 50.0% |
| Garuyan (Rank 26) | 17 | 9 | 8 | 52.9% |
| dalmax72 (Rank 21) | 15 | 9 | 6 | 60.0% |
| しゅが~nsr (Rank 25) | 14 | 3 | 11 | 21.4% |
| 龍仙人【鬼手仏心】 (Rank 25) | 14 | 9 | 5 | 64.3% |
| なっちゃんねる (Rank 27) | 13 | 7 | 6 | 53.9% |
| Multipla (Rank 26) | 12 | 8 | 4 | 66.7% |
| prestidigitator0 (Rank 28) | 12 | 4 | 8 | 33.3% |
| あかげら (Rank 23) | 12 | 9 | 3 | 75.0% |
| こて (Rank 29) | 12 | 6 | 6 | 50.0% |
| NEKOz (Rank 29) | 11 | 5 | 6 | 45.5% |
| TAPIOKA (Rank 30) | 11 | 6 | 5 | 54.5% |
| cjnholife (Rank 24) | 11 | 7 | 4 | 63.6% |
| neco (Rank 23) | 11 | 9 | 2 | 81.8% |
| MaxMuncy (Rank 28) | 10 | 3 | 7 | 30.0% |
| THE_SnASH (Rank 25) | 10 | 5 | 5 | 50.0% |
| emespink (Rank 27) | 10 | 4 | 6 | 40.0% |
| wh-ida2 (Rank 25) | 10 | 6 | 4 | 60.0% |
| パニガーレ (Rank 25) | 10 | 6 | 4 | 60.0% |
| 亀 (Rank 24) | 10 | 5 | 5 | 50.0% |
| 鳶飛戾天,魚躍於淵 (Rank 27) | 10 | 6 | 4 | 60.0% |
Most played opponents, most recent first
| GWO (Rank 26) | 2026/10/18 | 26 | 16 | 10 | 61.5% |
|---|---|---|---|---|---|
| THE_SnASH (Rank 25) | 2026/10/18 | 10 | 5 | 5 | 50.0% |
| ありがとナス (Rank 22) | 2026/10/18 | 21 | 12 | 9 | 57.1% |
| あかげら (Rank 23) | 2026/10/13 | 12 | 9 | 3 | 75.0% |
| MaxMuncy (Rank 28) | 2026/10/13 | 10 | 3 | 7 | 30.0% |
| neco (Rank 23) | 2026/10/13 | 11 | 9 | 2 | 81.8% |
| wh-ida2 (Rank 25) | 2026/10/12 | 10 | 6 | 4 | 60.0% |
| cjnholife (Rank 24) | 2026/10/12 | 11 | 7 | 4 | 63.6% |
| dalmax72 (Rank 21) | 2026/10/12 | 15 | 9 | 6 | 60.0% |
| パニガーレ (Rank 25) | 2026/10/12 | 10 | 6 | 4 | 60.0% |
| omuretukun (Rank 23) | 2026/10/12 | 18 | 9 | 9 | 50.0% |
| 亀 (Rank 24) | 2026/10/12 | 10 | 5 | 5 | 50.0% |
| NEKOz (Rank 29) | 2026/10/11 | 11 | 5 | 6 | 45.5% |
| こて (Rank 29) | 2026/10/10 | 12 | 6 | 6 | 50.0% |
| TAPIOKA (Rank 30) | 2026/10/10 | 11 | 6 | 5 | 54.5% |
| BANANA (Rank 29) | 2026/10/05 | 18 | 6 | 12 | 33.3% |
| prestidigitator0 (Rank 28) | 2026/09/13 | 12 | 4 | 8 | 33.3% |
| Garuyan (Rank 26) | 2026/09/10 | 17 | 9 | 8 | 52.9% |
| トローリロートル (Rank 25) | 2026/09/10 | 23 | 13 | 10 | 56.5% |
| 鳶飛戾天,魚躍於淵 (Rank 27) | 2026/09/05 | 10 | 6 | 4 | 60.0% |
| しゅが~nsr (Rank 25) | 2026/09/05 | 14 | 3 | 11 | 21.4% |
| 龍仙人【鬼手仏心】 (Rank 25) | 2026/08/22 | 14 | 9 | 5 | 64.3% |
| なっちゃんねる (Rank 27) | 2026/07/27 | 13 | 7 | 6 | 53.9% |
| emespink (Rank 27) | 2026/06/28 | 10 | 4 | 6 | 40.0% |
| Multipla (Rank 26) | 2026/06/11 | 12 | 8 | 4 | 66.7% |
Round openings
Every character
| evade down into guardG | 381 | 9.3% |
|---|---|---|
| backdash into Kensou4P | 265 | 6.5% |
| Juchou Senshou8P+K | 184 | 4.5% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 136 | 3.3% |
| Juchou Senshou8P+K into Touho Soushu2P+K | 131 | 3.2% |
| crouch into Chisoutai2K+G | 97 | 2.4% |
| punchP into RengekiPP | 83 | 2.0% |
| evade down into punchP | 80 | 1.9% |
| backdash into Mow Down Chop1P+K | 78 | 1.9% |
| backdash into Heavy Middle Kick3K+G | 71 | 1.7% |
| Gasp Kneel Palm Bomb6P+K | 60 | 1.5% |
| Screw Hook63214P into Screw Lariat63214PP | 49 | 1.2% |
| Dash Elbow66P into Dash Elbow Upper66PP | 46 | 1.1% |
| backdash into Hi'en Renshou44PP | 46 | 1.1% |
| backdash into Gen'you4K+G | 44 | 1.1% |
574 further openings account for the other 2,357 rounds.
Counted from 1,015 of the 1,034 matches played. The rest were not pulled for openings.
Lion
- Career
- 711–632 · 52.9%
- This season
- 255 matches · 50.2%
- Peak rank
- 28
First hit in 59.6% of 972 rounds. Won 54.6% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 41.2% of rounds, against 16.4% in their other rounds.
- Against Wolf: attacks straight away in 78.4% of rounds, against 55.7% against everyone else.
- After winning a round: backs off first in 19.5% of rounds, against 2.0% after losing one.
- When ahead: backs off first in 18.4% of rounds, against 5.6% when level or behind.
- In round 1: opens with “evade down into G guard” in 22.6% of rounds, against 9.5% in their other rounds.
- Against Wolf: opens with “8P+K Juchou Senshou” in 27.6% of rounds, against 17.7% against everyone else.
- After losing a round: opens with “3K Dantai into 6K Heimonkyaku” in 6.7% of rounds, against 1.9% after winning one.
- When behind: opens with “3K Dantai into 6K Heimonkyaku” in 8.1% of rounds, against 2.2% when ahead or level.
| Juchou Senshou8P+K | 184 | 18.9% |
|---|---|---|
| Juchou Senshou8P+K into Touho Soushu2P+K | 131 | 13.4% |
| evade down into guardG | 125 | 12.8% |
| crouch into Kousoutai2K+G | 40 | 4.1% |
| Dantai3K into Heimonkyaku6K | 36 | 3.7% |
| evade down into Katousui2P | 34 | 3.5% |
| Juchou Senshou8P+K into Souji SenpuP+K | 32 | 3.3% |
| evade down into punchP | 23 | 2.4% |
| backdash into back kick+guard4K+G | 22 | 2.2% |
| backdash into Sentai4K | 19 | 1.9% |
| forward dash into Tenshin Ryou'inkyaku6K+G | 17 | 1.7% |
| Dantai3K into Attai2K | 15 | 1.5% |
| crouch into Zensoutai2KK | 14 | 1.4% |
| Dantai3K | 13 | 1.3% |
| Tenshin Ryou'inkyaku6K+G | 13 | 1.3% |
102 further openings account for the other 258 rounds.
Counted from 243 of the 255 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–11 · 50% | 3–4 · 43% | too few to test |
| Wolf | 9–7 · 56% | 3–6 · 33% | too few to test |
| Jacky | 14–8 · 64% | 3–4 · 43% | too few to test |
| Sarah | 4–12 · 25% | 4–1 · 80% | too few to test |
| Aoi | 8–6 · 57% | 3–6 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 368–308 · 54.4%
- This season
- 208 matches · 46.1%
- Peak rank
- 27
First hit in 54.6% of 856 rounds. Won 53.3% of the rounds they struck first, 42.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 25.5% of rounds, against 8.8% in their other rounds.
- Against Sarah: backs off first in 61.3% of rounds, against 42.1% against everyone else.
- After winning a round: backs off first in 61.2% of rounds, against 40.7% after losing one.
- When ahead: backs off first in 57.3% of rounds, against 42.4% when level or behind.
- In round 1: opens with “crouch into 2K+G Chisoutai” in 24.5% of rounds, against 7.0% in their other rounds.
- Against Wolf: opens with “44P Hi'en Tenshinshou into 44PP Hi'en Renshou” in 12.9% of rounds, against 2.9% against everyone else.
- After losing a round: opens with “crouch into 2K+G Chisoutai” in 10.8% of rounds, against 3.2% after winning one.
- When the score is level: opens with “backdash into 4P Kensou” in 47.6% of rounds, against 31.8% when ahead or behind.
| backdash into Kensou4P | 265 | 30.7% |
|---|---|---|
| crouch into Chisoutai2K+G | 97 | 11.2% |
| backdash into Hi'en Renshou44PP | 46 | 5.3% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 32 | 3.7% |
| evade down into guardG | 30 | 3.5% |
| Honshin Hekiken1P+K | 28 | 3.2% |
| Senchutai3K into Gako Choushitsu6K | 24 | 2.8% |
| Senchutai3K | 18 | 2.1% |
| Saishikkyaku4K | 16 | 1.9% |
| Kosoushou46P | 15 | 1.7% |
| backdash into Honshin Hekiken1P+K | 15 | 1.7% |
| Honshin Hekiken1P+K into Ko'en Souken2P+K | 14 | 1.6% |
| backdash into Hi'en Tenshinshou44P | 14 | 1.6% |
| Honshin Hekiken1P+K into Sako Soushou4P+K | 13 | 1.5% |
| Honshin Hekiken1P+K into Tenshin EngekishouP+K | 12 | 1.4% |
96 further openings account for the other 225 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 11–12 · 48% | 5–0 · 100% | too few to test |
| Sarah | 6–8 · 43% | 4–6 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 787–622 · 55.9%
- This season
- 214 matches · 50.0%
- Peak rank
- 28
First hit in 52.4% of 841 rounds. Won 54.6% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 31.7% of rounds, against 21.6% in their other rounds.
- Against Aoi: moves in first in 27.0% of rounds, against 13.4% against everyone else.
- After winning a round: backs off first in 43.4% of rounds, against 10.9% after losing one.
- When behind: attacks straight away in 57.7% of rounds, against 38.2% when ahead or level.
- In round 1: opens with “66P+K Quick Shoulder into 6P+K Gasp Kneel Palm Bomb” in 22.2% of rounds, against 14.1% in their other rounds.
- After opening the round before with “66P+K Quick Shoulder into 6P+K Gasp Kneel Palm Bomb”: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 12.1% of rounds, against 5.1% after anything else.
- After losing a round: opens with “66P+K Quick Shoulder into 6P+K Gasp Kneel Palm Bomb” in 26.6% of rounds, against 2.7% after winning one.
- When behind: opens with “6P+K Gasp Kneel Palm Bomb” in 11.5% of rounds, against 4.1% when ahead or level.
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 136 | 16.1% |
|---|---|---|
| backdash into Mow Down Chop1P+K | 78 | 9.2% |
| backdash into Heavy Middle Kick3K+G | 71 | 8.4% |
| Gasp Kneel Palm Bomb6P+K | 60 | 7.1% |
| Screw Hook63214P into Screw Lariat63214PP | 49 | 5.8% |
| forward movement into Elbow Butt4P | 43 | 5.1% |
| evade up into Screw Lariat63214PP | 31 | 3.7% |
| Low Drop Kick62K | 22 | 2.6% |
| Low Drop Kick62K into kickK | 20 | 2.4% |
| evade down into guardG | 20 | 2.4% |
| forward movement into throwP+G | 19 | 2.2% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 18 | 2.1% |
| Mow Down Chop1P+K | 15 | 1.8% |
| crouch dash back into Mow Down Chop1P+K | 15 | 1.8% |
| forward movement into Level Back CrushP+K | 15 | 1.8% |
78 further openings account for the other 233 rounds.
Counted from 207 of the 214 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 10–8 · 56% | 5–6 · 45% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 265–221 · 54.5%
- This season
- 123 matches · 52.0%
- Peak rank
- 25
First hit in 64.2% of 486 rounds. Won 54.8% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 65.0% of rounds, against 28.8% in their other rounds.
- When behind: evades first in 40.7% of rounds, against 22.1% when ahead or level.
- In round 1: opens with “evade down into G guard” in 40.7% of rounds, against 18.9% in their other rounds.
- After winning a round: opens with “P punch into PP Rengeki” in 32.8% of rounds, against 10.8% after losing one.
- When ahead: opens with “P punch into PP Rengeki” in 32.1% of rounds, against 14.0% when level or behind.
- On 5+ drinks: opens with “P punch into PP Rengeki” in 42.4% of rounds, against 14.7% on other drink counts.
| evade down into guardG | 119 | 24.4% |
|---|---|---|
| punchP into RengekiPP | 83 | 17.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 21 | 4.3% |
| evade down into Fukuchougeki2P | 20 | 4.1% |
| evade down into punchP | 19 | 3.9% |
| RengekiPP into Saishu RenkangekiPPP | 16 | 3.3% |
| evade down into throwP+G | 14 | 2.9% |
| backward movement into Kasen Zenbokushou6PP | 12 | 2.5% |
| Fukuchougeki2P into Koushu Rentai1KK | 8 | 1.6% |
| punchP into Chougeki RigoutaiPK | 8 | 1.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 7 | 1.4% |
| offensive move | 7 | 1.4% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 6 | 1.2% |
| Koushu Katai1K into Koushu Rentai1KK | 6 | 1.2% |
| Shoushi Outeki1P+K into Honshin TankaP+K | 6 | 1.2% |
81 further openings account for the other 136 rounds.
Kage
- Career
- 247–182 · 57.6%
- This season
- 90 matches · 42.2%
- Peak rank
- 26
First hit in 55.7% of 366 rounds. Won 49.0% of the rounds they struck first, 43.8% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 34.7% of rounds, against 19.8% in their other rounds.
- After winning a round: backs off first in 46.6% of rounds, against 12.6% after losing one.
- When ahead: backs off first in 38.7% of rounds, against 22.5% when level or behind.
- After winning a round: opens with “backdash into 4K+G Gen'you” in 24.8% of rounds, against 5.6% after losing one.
| backdash into Gen'you4K+G | 44 | 12.0% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 43 | 11.8% |
| evade down into guardG | 32 | 8.7% |
| crouch into Tsumujigeri2K+G | 25 | 6.8% |
| backdash into Rasen4P | 18 | 4.9% |
| Rasen4P | 16 | 4.4% |
| Nakageri3K into Nirenkyaku3KK | 13 | 3.5% |
| Ryu'eikyaku66K into forward kick6K | 10 | 2.7% |
| Tsumujigeri2K+G | 9 | 2.5% |
| backdash into Rakujin Gaeri44P | 9 | 2.5% |
| ResshouPP into SandangekiPPP | 7 | 1.9% |
| evade down into punchP | 7 | 1.9% |
| Rakujin Gaeri44P | 6 | 1.6% |
| Ryubisen44K+G | 6 | 1.6% |
| backdash into Ryubisen44K+G | 6 | 1.6% |
67 further openings account for the other 115 rounds.
Jeffry
- Career
- 680–554 · 55.1%
- This season
- 72 matches · 56.9%
- Peak rank
- 28
First hit in 52.5% of 284 rounds. Won 58.4% of the rounds they struck first, 50.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dash Elbow66P into Dash Elbow Upper66PP | 46 | 16.1% |
|---|---|---|
| crouch into Ducking Low2K+G | 40 | 14.0% |
| Elbow Butt6P into Elbow Hammer6PP | 30 | 10.5% |
| evade down into guardG | 28 | 9.8% |
| Double Hammer Down43P into Rising Hammer43PP | 20 | 7.0% |
| backdash into Rising Hammer43PP | 16 | 5.6% |
| evade down into punchP | 11 | 3.9% |
| Hammer Slide1P into Grizzly Hammer1PP | 10 | 3.5% |
| forward dash into Elbow Hammer6PP | 9 | 3.2% |
| evade down | 7 | 2.5% |
| Body CrushP+K into Double CrushP+KP | 5 | 1.8% |
| Knee Push4K into Knee Push Wild Hook4KP | 4 | 1.4% |
| evade down into throwP+G | 4 | 1.4% |
| Hammer Slide1P | 3 | 1.1% |
| Middle Hell Stab6P+K | 3 | 1.1% |
37 further openings account for the other 49 rounds.
Jacky
- Career
- 177–100 · 63.9%
- This season
- 72 matches · 54.2%
- Peak rank
- 26
First hit in 51.1% of 284 rounds. Won 52.4% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K into High Angle Upper Kick6K | 34 | 12.0% |
|---|---|---|
| evade down into guardG | 27 | 9.5% |
| backdash into Spin Heel Sword4K+G | 18 | 6.3% |
| crouch into Lightning Kick 12K+G | 13 | 4.6% |
| Smash Straight Jab3PP into Lightning Back Knuckle3PPP | 11 | 3.9% |
| High Angle Upper Kick6K | 10 | 3.5% |
| Slant Back Knuckle1P into Rage Kick1PK | 10 | 3.5% |
| backdash into Spinning Back Knuckle4P | 10 | 3.5% |
| backdash into Side Hook Turn44P | 9 | 3.2% |
| backdash into Spinning Arm Kick4PK | 9 | 3.2% |
| crouch into Low Spin Kick1K+G | 9 | 3.2% |
| Dash Hammer Kick66K into Groin Kick6K+G | 7 | 2.5% |
| evade down into punchP | 6 | 2.1% |
| Side Hook Turn44P into crouch | 5 | 1.8% |
| Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K | 5 | 1.8% |
60 further openings account for the other 101 rounds.
Not counted here: Brad, El Blaze. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (76 here; about 3.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 8 of 15 tests hold up
- Lau: 8 of 15 tests hold up
- Wolf: 8 of 15 tests hold up
- Shun: 6 of 17 tests hold up
- Kage: 4 of 14 tests hold up
- Jeffry: not tested (too few rounds)
- Jacky: not tested (too few rounds)
