VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Eileen

own1jef123

  • Lei Fei
  • Lau
  • Goh
  • Brad
  • Shun
  • Jacky
  • Lion
  • Sarah
  • Taka
  • Kage
Career matches1,827
Career win rate82.6%
Round win rate64.8%
Peak rank40
Distinct opponents71
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1916 #108 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen405534846987.5%
Lei Fei4054341313076.1%
Goh362912395282.1%
Lau321401162482.9%
Shun306254887.1%
Brad2959491083.0%
Jacky295546983.6%
Sarah294339490.7%
Lion283629780.6%
Taka283531488.6%
Kage26109190.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,663 of 1,855 rounds counted

7.0 inputs a second (422 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei7.0422409
Eileen7.4442411
Lau7.0418208
Goh6.7400138
Brad6.9413166
Shun6.7403123
Jacky7.243367
Lion7.142861
Sarah6.438451
Taka7.745926
Kage6.84083

By opponent's character

Akira7.3437277
Goh7.0420158
Jean7.1424199
Pai7.1424175
Wolf6.9412125
Shun6.7404126
El Blaze7.0418126
Brad6.8409102
Kage7.544988
Sarah6.941435
Jacky7.142545
Lion6.740447
Vanessa6.639437
Lau7.444534
Eileen7.142727
Jeffry7.042117
Taka7.444425
Lei Fei6.740217
Aoi7.44413

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira74542073.0%-4.2
Goh5548787.3%+13.6
Jean50371374.0%-4.8
Pai50371374.0%-3.5
Wolf35231265.7%-11.3
Shun3325875.8%+2.0
El Blaze3124777.4%+4.1
Brad3021970.0%-1.8
Kage2320387.0%+7.9
Sarah1815383.3%-0.1
Jacky1613381.2%+8.0
Lion128466.7%+7.9
Vanessa106460.0%-25.6
Lau95455.6%-18.7
Eileen880100.0%+12.0
Jeffry660100.0%+14.6
Taka63350.0%-20.4
Lei Fei440100.0%+43.1
Aoi110100.0%+4.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall56391769.6%-6.7
Rectangle55441180.0%+6.0
Low Fence50361472.0%+1.8
Breakable Full Fence4942785.7%+8.8
Half Fence49321765.3%-13.6
Breakable Half Fence40301075.0%-1.3
Octagon3930976.9%+3.9
Open3831781.6%+4.8
Full Fence and Open3023776.7%-3.0
Full Fence2822678.6%+1.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26076.9%76.1%+0.9
No walls14473.6%74.2%-0.6

Walls against open: +1.4 points (95% range -7.2 to +10.1), p 0.748 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

daRockReaper (Rank 39)2026/10/1086275.0%
無謀 (Rank 39)2026/10/09115645.5%
Akai (Rank 39)2026/10/05104640.0%
y2d (Rank 43)2026/09/17124833.3%
bugprincess(bpdmaxxing) (Rank 32)2026/07/26108280.0%
iKillYouXChicken (Rank 37)2026/07/262419579.2%
n.fang (Rank 38)2026/07/2023131056.5%
Username (Rank 35)2026/07/201110190.9%
kungfusmurf (Rank 35)2026/07/202214863.6%
SFPunker (Rank 25)2026/07/0926161061.5%
JAWattack (Rank 29)2026/07/091614287.5%
SWAT1107 (Rank 29)2026/07/031411378.6%
Scorcho (Rank 23)2026/06/251412285.7%
BearPrincess420 (Rank 20)2026/06/18880100.0%
onuelito (Rank 28)2026/06/111311284.6%
RushdownTurtle(RDT) (Rank 38)2026/06/062215768.2%
Monroe (Rank 34)2026/06/061110190.9%
RamonJamon (Rank 34)2026/06/06880100.0%
ZEROXP7 (Rank 24)2026/05/281110190.9%
xChimerax (Rank 33)2026/05/261610662.5%
bighorny (Rank 29)2026/05/2576185.7%
Crashing_Blow2003 (Rank 29)2026/05/23128466.7%
Jiikae (Rank 27)2026/05/191110190.9%
MalcolmEXS (Rank 30)2026/05/1875271.4%
KNR (Rank 42)2026/05/1586275.0%

Round openings

Every character

backdash into evade up30517.4%
crouch dash back into guardG1267.2%
crouch dash forward into guardG704.0%
crouch dash back into evade down553.1%
crouch into Shaten Renshou33PP452.6%
backdash into punchP392.2%
evade down into guardG331.9%
backdash into crouch dash forward321.8%
forward dash into evade up321.8%
backdash into offensive move311.8%
backdash into evade down251.4%
backward movement into evade up251.4%
forward dash into evade down251.4%
crouch dash back into Sayu ShoukenPP231.3%
Kirin33P221.2%

357 further openings account for the other 865 rounds.

Counted from 444 of the 471 matches played. The rest were not pulled for openings.

Lei Fei

Career
413–130 · 76.1%
This season
137 matches · 72.3%
Peak rank
40

First hit in 48.0% of 542 rounds. Won 66.5% of the rounds they struck first, 58.9% of the rounds they were struck first.

Significant Tells

  • On Single Wall stages: backs off first in 77.4% of rounds, against 49.1% on the other stages.
  • In round 4 or later: opens with “crouch dash back into G guard” in 15.4% of rounds, against 6.3% in their other rounds.

How is this tested?

backdash into evade up6712.0%
crouch dash back into guardG498.8%
crouch into Shaten Renshou33PP458.1%
backdash into offensive move295.2%
crouch dash forward into guardG244.3%
crouch dash back into Sayu ShoukenPP234.1%
backdash into punchP203.6%
crouch dash back into evade down162.9%
punchP into Sayu ShoukenPP152.7%
offensive move142.5%
crouch into Fukusoushou2P132.3%
evade down into guardG132.3%
backdash into Shatenshou33P122.1%
Senpukyaku66K+G112.0%
crouch dash back into Renkan MahosuiPPP91.6%

97 further openings account for the other 199 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean11–7 · 61%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
484–69 · 87.5%
This season
102 matches · 75.5%
Peak rank
40

First hit in 57.6% of 304 rounds. Won 64.6% of the rounds they struck first, 66.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up4916.1%
crouch dash back into evade down299.5%
crouch dash back into guardG206.6%
crouch dash forward into Enkou Toutou3P+K175.6%
backdash into evade down154.9%
backdash into crouch dash forward113.6%
backdash into Enkou Nyurin66P82.6%
backdash into ZenkuhonP+K72.3%
crouch into Fukushinshou2P72.3%
Enkou Toutou3P+K62.0%
backdash into Jinraishou6P+K62.0%
backdash into punchP62.0%
backdash into Hairenkyaku4K51.6%
crouch dash back into evade up51.6%
backdash into Sayu Gekishou6P+KP41.3%

65 further openings account for the other 110 rounds.

Counted from 75 of the 102 matches played. The rest were not pulled for openings.

Lau

Career
116–24 · 82.9%
This season
56 matches · 71.4%
Peak rank
32

First hit in 40.3% of 206 rounds. Won 65.1% of the rounds they struck first, 60.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3818.1%
crouch dash back into guardG2813.3%
crouch dash forward into guardG2310.9%
evade down into guardG104.8%
crouch into down-back kick1K94.3%
crouch into Souchuken2P62.9%
Fukko Kensou1P52.4%
backdash into guardG41.9%
crouch dash back into evade down41.9%
RenshouPP into Renshou Senputai3PPK31.4%
Shakashou3P into RenshouPP31.4%
Souko Sensou66P+K31.4%
backdash into Honshin Hekiken1P+K31.4%
backdash into crouch dash forward31.4%
evade down into punchP31.4%

49 further openings account for the other 65 rounds.

Goh

Career
239–52 · 82.1%
This season
49 matches · 73.5%
Peak rank
36

First hit in 56.6% of 182 rounds. Won 73.8% of the rounds they struck first, 62.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2714.8%
Kirin33P2212.1%
backdash into Karura4P+K189.9%
forward dash into Kurogane Kudaki66P179.3%
crouch dash back into guardG105.5%
Sune Kudaki43P73.9%
backdash into Sune Kudaki43P63.3%
forward dash into evade up63.3%
backdash into punchP52.8%
forward dash into evade down52.8%
crouch into Sune'uchi2P42.2%
Kirin33P into guardG31.6%
crouch dash back into evade down31.6%
crouch dash forward into guardG31.6%
Karura4P+K21.1%

36 further openings account for the other 44 rounds.

Brad

Career
49–10 · 83.0%
This season
43 matches · 76.7%
Peak rank
29

First hit in 33.7% of 166 rounds. Won 73.2% of the rounds they struck first, 62.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3621.7%
backdash into Sway Back4P+K+G148.4%
crouch dash back into guardG84.8%
crouch dash forward into guardG84.8%
backdash into crouch dash forward74.2%
backdash into Destruction Body3P+K63.6%
forward dash into evade up63.6%
Ducking6P+K+G into Crush Knee KickK+G53.0%
Sharp Shoot1P53.0%
backward movement into evade up42.4%
Destruction Body3P+K31.8%
backdash into Lumpini Combination4PK31.8%
evade down into guardG31.8%
Middle Spin Kick66K into Ten Kao6K21.2%
backdash into Sharp Shoot1P21.2%

45 further openings account for the other 54 rounds.

Shun

Career
54–8 · 87.1%
This season
33 matches · 87.9%
Peak rank
30

First hit in 59.4% of 123 rounds. Won 71.2% of the rounds they struck first, 74.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2217.9%
crouch into Gyou'in Haishu3P75.7%
crouch into Gyousentai2K75.7%
backdash into Gyou'in Haishu3P64.9%
crouch dash back into guardG64.9%
backdash into Getsuga Gakushu46P54.1%
forward dash into evade down54.1%
Gyou'in Haishu3P43.2%
crouch dash forward into guardG43.2%
crouch dash back into Gyou'in Haishu3P32.4%
crouch dash forward into Gyou'in Haishu3P32.4%
crouch into Fukuchougeki2P32.4%
Gyou'in Haishu3P into Tenshin Benshu4P+K21.6%
Gyou'in Haishu3P into guardG21.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK21.6%

38 further openings account for the other 42 rounds.

Jacky

Career
46–9 · 83.6%
This season
17 matches · 82.3%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2334.3%
backdash into Low Spin Kick1K+G46.0%
forward dash into evade down46.0%
backdash into Long Stride Back Knuckle4P+K34.5%
crouch dash forward into evade down34.5%
backward movement into evade up23.0%
crouch dash back into guardG23.0%
crouch dash forward into guardG23.0%
forward dash into evade up23.0%
backdash into Beat & Back KnuckleP+KP11.5%
backdash into Jab Double StraightPPP11.5%
backdash into Middle Kick3K11.5%
backdash into Slant Back Knuckle1P11.5%
backdash into evade down11.5%
backdash into punchP11.5%

16 further openings account for the other 16 rounds.

Lion

Career
29–7 · 80.6%
This season
14 matches · 78.6%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1727.9%
backdash into Souji SenpuP+K34.9%
backdash into punchP34.9%
Senkyutai1K23.3%
backdash into Banchu6P23.3%
backdash into Koushutai44K23.3%
crouch dash back into Senshippo66P23.3%
crouch dash back into Shaho Shasousui1P+K23.3%
crouch dash forward into guardG23.3%
Juchou Senshou8P+K11.6%
KouhaitaiK+G into Sentai4K11.6%
Kouho Hachihonsui44P+K11.6%
Souji SenpuP+K11.6%
backdash11.6%
backdash into Katousui2P11.6%

20 further openings account for the other 20 rounds.

Sarah

Career
39–4 · 90.7%
This season
13 matches · 92.3%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2141.2%
backdash into Serpent Toe Kick2P+K47.8%
forward dash into evade up47.8%
crouch dash back into guardG35.9%
Serpent Toe Kick2P+K23.9%
backward movement into evade up23.9%
Hide Side Kick (Deflect)P+K12.0%
backdash into Crescent Heel4K+G12.0%
backdash into Dragon Smash Cannon1K12.0%
backdash into Hide Side Kick (Deflect)P+K12.0%
backdash into Leg Slicer2K+G12.0%
backdash into Serpent Smash Cannon2P+KK12.0%
backdash into Switch Kick4K12.0%
backdash into evade down12.0%
backdash into guardG12.0%

6 further openings account for the other 6 rounds.

Taka

Career
31–4 · 88.6%
This season
6 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP415.4%
backdash into evade up311.5%
backdash into kickK311.5%
backdash into crouch dash forward27.7%
backdash into punchP27.7%
crouch dash forward into evade down27.7%
backdash into Hiji'ate6P13.9%
backdash into Ketaguri2K13.9%
backdash into Kumoyaburi4P+K13.9%
backward movement into Ten'yaburi4P+KP13.9%
backward movement into evade up13.9%
crouch dash forward into guardG13.9%
crouch into Shita Harite2P13.9%
forward dash into Morote Tsuppari66PP13.9%
forward dash into evade down13.9%

1 further openings account for the other 1 rounds.

Kage

Career
9–1 · 90.0%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up266.7%
backdash into Fusenjin3P133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (25 here; about 1.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 2 of 13 tests hold up
  • Eileen: 0 of 12 tests hold up
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Kage: not tested (too few rounds)