VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

own1jef123

Career matches1,749
Career win rate82.7%
Round win rate65.5%
Peak rank40
Distinct opponents69
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei4054341313076.1%
Eileen404754225388.8%
Goh362912395282.1%
Lau321401162482.9%
Shun306254887.1%
Brad2959491083.0%
Jacky295546983.6%
Sarah294339490.7%
Lion283629780.6%
Taka283531488.6%
Kage26109190.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira74542073.0%-5.7
Goh5548787.3%+12.4
Jean50371374.0%-5.9
Pai4033782.5%+3.9
Wolf35231265.7%-12.4
Shun3325875.8%+1.0
Brad3021970.0%-3.0
El Blaze2620676.9%+2.4
Kage2320387.0%+6.9
Sarah1815383.3%-0.9
Jacky1613381.2%+7.0
Vanessa106460.0%-26.1
Eileen880100.0%+11.5
Lion84450.0%+8.5
Jeffry660100.0%+13.7
Taka63350.0%-21.8
Lei Fei440100.0%+41.3
Aoi110100.0%+4.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle54431179.6%+4.6
Low Fence49351471.4%-0.1
Breakable Full Fence4740785.1%+6.9
Half Fence47321568.1%-11.7
Single Wall46321469.6%-6.2
Open3831781.6%+3.7
Octagon3728975.7%+1.1
Breakable Half Fence3628877.8%+0.4
Full Fence2822678.6%+0.8
Full Fence and Open2722581.5%+0.5

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls24977.5%77.2%+0.3
No walls13373.7%74.7%-1.0

Walls against open: +1.3 points (95% range -7.5 to +10.2), p 0.770 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

SFPunker (Rank 25)26161061.5%
iKillYouXChicken (Rank 37)2419579.2%
n.fang (Rank 38)23131056.5%
RushdownTurtle(RDT) (Rank 38)2215768.2%
kungfusmurf (Rank 35)2214863.6%
JAWattack (Rank 29)1614287.5%
xChimerax (Rank 33)1610662.5%
SWAT1107 (Rank 29)1411378.6%
Scorcho (Rank 23)1412285.7%
onuelito (Rank 28)1311284.6%
Crashing_Blow2003 (Rank 29)128466.7%
y2d (Rank 43)124833.3%
Jiikae (Rank 27)1110190.9%
Monroe (Rank 34)1110190.9%
Username (Rank 35)1110190.9%
ZEROXP7 (Rank 24)1110190.9%
bugprincess(bpdmaxxing) (Rank 32)108280.0%
BearPrincess420 (Rank 20)880100.0%
KNR (Rank 42)86275.0%
RamonJamon (Rank 34)880100.0%
H.P.Starcraft (Rank 28)76185.7%
MalcolmEXS (Rank 30)75271.4%
Tekhne (Rank 22)76185.7%
UltraSeBassツ (Rank 34)74357.1%
bighorny (Rank 29)76185.7%

Most played opponents, most recent first

y2d (Rank 43)2026/09/17124833.3%
bugprincess(bpdmaxxing) (Rank 32)2026/07/26108280.0%
iKillYouXChicken (Rank 37)2026/07/262419579.2%
n.fang (Rank 38)2026/07/2023131056.5%
Username (Rank 35)2026/07/201110190.9%
kungfusmurf (Rank 35)2026/07/202214863.6%
SFPunker (Rank 25)2026/07/0926161061.5%
JAWattack (Rank 29)2026/07/091614287.5%
UltraSeBassツ (Rank 34)2026/07/0374357.1%
SWAT1107 (Rank 29)2026/07/031411378.6%
Scorcho (Rank 23)2026/06/251412285.7%
Tekhne (Rank 22)2026/06/2276185.7%
BearPrincess420 (Rank 20)2026/06/18880100.0%
onuelito (Rank 28)2026/06/111311284.6%
RushdownTurtle(RDT) (Rank 38)2026/06/062215768.2%
Monroe (Rank 34)2026/06/061110190.9%
RamonJamon (Rank 34)2026/06/06880100.0%
ZEROXP7 (Rank 24)2026/05/281110190.9%
xChimerax (Rank 33)2026/05/261610662.5%
H.P.Starcraft (Rank 28)2026/05/2676185.7%
bighorny (Rank 29)2026/05/2576185.7%
Crashing_Blow2003 (Rank 29)2026/05/23128466.7%
Jiikae (Rank 27)2026/05/191110190.9%
MalcolmEXS (Rank 30)2026/05/1875271.4%
KNR (Rank 42)2026/05/1586275.0%

Round openings

Every character

backdash into evade up35020.0%
crouch dash back into guardG1408.0%
crouch dash forward into guardG744.2%
crouch dash back into evade down643.7%
crouch into Shaten Renshou33PP452.6%
backdash into crouch dash forward362.1%
evade down into guardG362.1%
forward dash into evade up321.8%
backdash into offensive move311.8%
backdash into evade down301.7%
backdash into punchP271.5%
forward dash into evade down271.5%
backward movement into evade up251.4%
Kirin33P221.3%
backdash into Karura4P+K181.0%

326 further openings account for the other 791 rounds.

Lei Fei

backdash into evade up7813.9%
crouch dash back into guardG559.8%
crouch into Shaten Renshou33PP458.1%
backdash into offensive move295.2%
crouch dash forward into guardG274.8%
crouch dash back into evade down203.6%
crouch dash back into Sayu ShoukenPP183.2%
offensive move152.7%
punchP into Sayu ShoukenPP152.7%
backdash into punchP132.3%
crouch into Fukusoushou2P132.3%
evade down into guardG132.3%
Senpukyaku66K+G112.0%
backdash into Shatenshou33P112.0%
Shatenshou33P81.4%

93 further openings account for the other 188 rounds.

Eileen

backdash into evade up5719.0%
crouch dash back into evade down3311.0%
crouch dash back into guardG227.3%
backdash into evade down175.7%
crouch dash forward into Enkou Toutou3P+K175.7%
backdash into crouch dash forward144.7%
crouch into Fukushinshou2P72.3%
backdash into Enkou Nyurin66P62.0%
backdash into punchP62.0%
Enkou Toutou3P+K51.7%
backdash into Hairenkyaku4K51.7%
backdash into Jinraishou6P+K51.7%
crouch dash back into evade up51.7%
backdash into backward movement41.3%
backward movement into evade up41.3%

56 further openings account for the other 93 rounds.

Lau

backdash into evade up4019.1%
crouch dash back into guardG3215.2%
crouch dash forward into guardG2310.9%
evade down into guardG125.7%
crouch into down-back kick1K94.3%
crouch into Souchuken2P62.9%
Fukko Kensou1P52.4%
crouch dash back into evade down52.4%
backdash into guardG41.9%
RenshouPP into Renshou Senputai3PPK31.4%
Shakashou3P into RenshouPP31.4%
Souko Sensou66P+K31.4%
backdash into Honshin Hekiken1P+K31.4%
backdash into crouch dash forward31.4%
evade up into crouch dash forward31.4%

43 further openings account for the other 56 rounds.

Goh

backdash into evade up3217.6%
Kirin33P2212.1%
backdash into Karura4P+K189.9%
forward dash into Kurogane Kudaki66P158.2%
crouch dash back into guardG105.5%
Sune Kudaki43P73.9%
forward dash into evade down73.9%
backdash into Sune Kudaki43P63.3%
forward dash into evade up63.3%
crouch into Sune'uchi2P42.2%
Kirin33P into guardG31.6%
crouch dash back into evade down31.6%
crouch dash forward into evade down31.6%
crouch dash forward into guardG31.6%
Karura4P+K21.1%

34 further openings account for the other 41 rounds.

Brad

backdash into evade up4124.7%
backdash into Sway Back4P+K+G148.4%
crouch dash forward into guardG95.4%
crouch dash back into guardG84.8%
backdash into crouch dash forward74.2%
forward dash into evade up63.6%
Ducking6P+K+G into Crush Knee KickK+G53.0%
Sharp Shoot1P53.0%
backdash into Destruction Body3P+K53.0%
evade down into guardG53.0%
backward movement into evade up42.4%
Destruction Body3P+K31.8%
Middle Spin Kick66K into Ten Kao6K21.2%
backdash into Lumpini Combination4PK21.2%
backdash into offensive move21.2%

41 further openings account for the other 48 rounds.

Shun

backdash into evade up2721.9%
crouch dash back into guardG75.7%
crouch into Gyou'in Haishu3P75.7%
crouch into Gyousentai2K75.7%
backdash into Getsuga Gakushu46P54.1%
backdash into Gyou'in Haishu3P54.1%
forward dash into evade down54.1%
Gyou'in Haishu3P43.2%
crouch dash forward into guardG43.2%
crouch dash forward into Gyou'in Haishu3P32.4%
crouch into Fukuchougeki2P32.4%
Gyou'in Haishu3P into Tenshin Benshu4P+K21.6%
Gyou'in Haishu3P into guardG21.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK21.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP21.6%

36 further openings account for the other 38 rounds.

Jacky

backdash into evade up2841.8%
forward dash into evade down46.0%
crouch dash forward into evade down34.5%
backdash into Long Stride Back Knuckle4P+K23.0%
backdash into Low Spin Kick1K+G23.0%
backdash into evade down23.0%
backward movement into evade up23.0%
crouch dash back into guardG23.0%
crouch dash forward into guardG23.0%
forward dash into evade up23.0%
backdash into Middle Kick3K11.5%
backdash into crouch dash forward11.5%
backdash into punchP11.5%
backward movement into backdash11.5%
backward movement into crouch dash forward11.5%

13 further openings account for the other 13 rounds.

Lion

backdash into evade up1727.9%
backdash into Souji SenpuP+K34.9%
backdash into punchP34.9%
Senkyutai1K23.3%
backdash into evade down23.3%
crouch dash back into Shaho Shasousui1P+K23.3%
crouch dash forward into guardG23.3%
guardG into backdash23.3%
Juchou Senshou8P+K11.6%
KouhaitaiK+G into Sentai4K11.6%
Kouho Hachihonsui44P+K11.6%
Souji SenpuP+K11.6%
backdash11.6%
backdash into Banchu6P11.6%
backdash into Katousui2P11.6%

21 further openings account for the other 21 rounds.

Sarah

backdash into evade up2243.1%
backdash into Serpent Toe Kick2P+K47.8%
forward dash into evade up47.8%
crouch dash back into guardG35.9%
Serpent Toe Kick2P+K23.9%
backdash into evade down23.9%
backward movement into evade up23.9%
Hide Side Kick (Deflect)P+K12.0%
backdash into Crescent Heel4K+G12.0%
backdash into Hide Side Kick (Deflect)P+K12.0%
backdash into Serpent Smash Cannon2P+KK12.0%
backdash into Switch Kick4K12.0%
backdash into guardG12.0%
crouch dash back into Crescent Heel4K+G12.0%
crouch dash back into evade down12.0%

4 further openings account for the other 4 rounds.

Taka

backdash into evade up623.1%
Morotezuki66P into Morote Tsuppari66PP415.4%
backdash into kickK311.5%
backdash into crouch dash forward27.7%
crouch dash forward into evade down27.7%
backdash into Ketaguri2K13.9%
backdash into punchP13.9%
backward movement into Ten'yaburi4P+KP13.9%
backward movement into evade up13.9%
crouch dash forward into guardG13.9%
crouch into Shita Harite2P13.9%
forward dash into Morote Tsuppari66PP13.9%
forward dash into evade down13.9%
guardG into backdash13.9%

Kage

backdash into evade up266.7%
backdash into Fusenjin3P133.3%