Virtua Fighter 5 REVO · v1.10 · Region: North America
own1jef123
Characters played — VF5's own record
| Lei Fei | 40 | 543 | 413 | 130 | 76.1% |
|---|---|---|---|---|---|
| Eileen | 40 | 475 | 422 | 53 | 88.8% |
| Goh | 36 | 291 | 239 | 52 | 82.1% |
| Lau | 32 | 140 | 116 | 24 | 82.9% |
| Shun | 30 | 62 | 54 | 8 | 87.1% |
| Brad | 29 | 59 | 49 | 10 | 83.0% |
| Jacky | 29 | 55 | 46 | 9 | 83.6% |
| Sarah | 29 | 43 | 39 | 4 | 90.7% |
| Lion | 28 | 36 | 29 | 7 | 80.6% |
| Taka | 28 | 35 | 31 | 4 | 88.6% |
| Kage | 26 | 10 | 9 | 1 | 90.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 74 | 54 | 20 | 73.0% | -5.7 |
|---|---|---|---|---|---|
| Goh | 55 | 48 | 7 | 87.3% | +12.4 |
| Jean | 50 | 37 | 13 | 74.0% | -5.9 |
| Pai | 40 | 33 | 7 | 82.5% | +3.9 |
| Wolf | 35 | 23 | 12 | 65.7% | -12.4 |
| Shun | 33 | 25 | 8 | 75.8% | +1.0 |
| Brad | 30 | 21 | 9 | 70.0% | -3.0 |
| El Blaze | 26 | 20 | 6 | 76.9% | +2.4 |
| Kage | 23 | 20 | 3 | 87.0% | +6.9 |
| Sarah | 18 | 15 | 3 | 83.3% | -0.9 |
| Jacky | 16 | 13 | 3 | 81.2% | +7.0 |
| Vanessa | 10 | 6 | 4 | 60.0% | -26.1 |
| Eileen | 8 | 8 | 0 | 100.0% | +11.5 |
| Lion | 8 | 4 | 4 | 50.0% | +8.5 |
| Jeffry | 6 | 6 | 0 | 100.0% | +13.7 |
| Taka | 6 | 3 | 3 | 50.0% | -21.8 |
| Lei Fei | 4 | 4 | 0 | 100.0% | +41.3 |
| Aoi | 1 | 1 | 0 | 100.0% | +4.2 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 54 | 43 | 11 | 79.6% | +4.6 |
|---|---|---|---|---|---|
| Low Fence | 49 | 35 | 14 | 71.4% | -0.1 |
| Breakable Full Fence | 47 | 40 | 7 | 85.1% | +6.9 |
| Half Fence | 47 | 32 | 15 | 68.1% | -11.7 |
| Single Wall | 46 | 32 | 14 | 69.6% | -6.2 |
| Open | 38 | 31 | 7 | 81.6% | +3.7 |
| Octagon | 37 | 28 | 9 | 75.7% | +1.1 |
| Breakable Half Fence | 36 | 28 | 8 | 77.8% | +0.4 |
| Full Fence | 28 | 22 | 6 | 78.6% | +0.8 |
| Full Fence and Open | 27 | 22 | 5 | 81.5% | +0.5 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 249 | 77.5% | 77.2% | +0.3 |
| No walls | 133 | 73.7% | 74.7% | -1.0 |
Walls against open: +1.3 points (95% range -7.5 to +10.2), p 0.770 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| SFPunker (Rank 25) | 26 | 16 | 10 | 61.5% |
|---|---|---|---|---|
| iKillYouXChicken (Rank 37) | 24 | 19 | 5 | 79.2% |
| n.fang (Rank 38) | 23 | 13 | 10 | 56.5% |
| RushdownTurtle(RDT) (Rank 38) | 22 | 15 | 7 | 68.2% |
| kungfusmurf (Rank 35) | 22 | 14 | 8 | 63.6% |
| JAWattack (Rank 29) | 16 | 14 | 2 | 87.5% |
| xChimerax (Rank 33) | 16 | 10 | 6 | 62.5% |
| SWAT1107 (Rank 29) | 14 | 11 | 3 | 78.6% |
| Scorcho (Rank 23) | 14 | 12 | 2 | 85.7% |
| onuelito (Rank 28) | 13 | 11 | 2 | 84.6% |
| Crashing_Blow2003 (Rank 29) | 12 | 8 | 4 | 66.7% |
| y2d (Rank 43) | 12 | 4 | 8 | 33.3% |
| Jiikae (Rank 27) | 11 | 10 | 1 | 90.9% |
| Monroe (Rank 34) | 11 | 10 | 1 | 90.9% |
| Username (Rank 35) | 11 | 10 | 1 | 90.9% |
| ZEROXP7 (Rank 24) | 11 | 10 | 1 | 90.9% |
| bugprincess(bpdmaxxing) (Rank 32) | 10 | 8 | 2 | 80.0% |
| BearPrincess420 (Rank 20) | 8 | 8 | 0 | 100.0% |
| KNR (Rank 42) | 8 | 6 | 2 | 75.0% |
| RamonJamon (Rank 34) | 8 | 8 | 0 | 100.0% |
| H.P.Starcraft (Rank 28) | 7 | 6 | 1 | 85.7% |
| MalcolmEXS (Rank 30) | 7 | 5 | 2 | 71.4% |
| Tekhne (Rank 22) | 7 | 6 | 1 | 85.7% |
| UltraSeBassツ (Rank 34) | 7 | 4 | 3 | 57.1% |
| bighorny (Rank 29) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| y2d (Rank 43) | 2026/09/17 | 12 | 4 | 8 | 33.3% |
|---|---|---|---|---|---|
| bugprincess(bpdmaxxing) (Rank 32) | 2026/07/26 | 10 | 8 | 2 | 80.0% |
| iKillYouXChicken (Rank 37) | 2026/07/26 | 24 | 19 | 5 | 79.2% |
| n.fang (Rank 38) | 2026/07/20 | 23 | 13 | 10 | 56.5% |
| Username (Rank 35) | 2026/07/20 | 11 | 10 | 1 | 90.9% |
| kungfusmurf (Rank 35) | 2026/07/20 | 22 | 14 | 8 | 63.6% |
| SFPunker (Rank 25) | 2026/07/09 | 26 | 16 | 10 | 61.5% |
| JAWattack (Rank 29) | 2026/07/09 | 16 | 14 | 2 | 87.5% |
| UltraSeBassツ (Rank 34) | 2026/07/03 | 7 | 4 | 3 | 57.1% |
| SWAT1107 (Rank 29) | 2026/07/03 | 14 | 11 | 3 | 78.6% |
| Scorcho (Rank 23) | 2026/06/25 | 14 | 12 | 2 | 85.7% |
| Tekhne (Rank 22) | 2026/06/22 | 7 | 6 | 1 | 85.7% |
| BearPrincess420 (Rank 20) | 2026/06/18 | 8 | 8 | 0 | 100.0% |
| onuelito (Rank 28) | 2026/06/11 | 13 | 11 | 2 | 84.6% |
| RushdownTurtle(RDT) (Rank 38) | 2026/06/06 | 22 | 15 | 7 | 68.2% |
| Monroe (Rank 34) | 2026/06/06 | 11 | 10 | 1 | 90.9% |
| RamonJamon (Rank 34) | 2026/06/06 | 8 | 8 | 0 | 100.0% |
| ZEROXP7 (Rank 24) | 2026/05/28 | 11 | 10 | 1 | 90.9% |
| xChimerax (Rank 33) | 2026/05/26 | 16 | 10 | 6 | 62.5% |
| H.P.Starcraft (Rank 28) | 2026/05/26 | 7 | 6 | 1 | 85.7% |
| bighorny (Rank 29) | 2026/05/25 | 7 | 6 | 1 | 85.7% |
| Crashing_Blow2003 (Rank 29) | 2026/05/23 | 12 | 8 | 4 | 66.7% |
| Jiikae (Rank 27) | 2026/05/19 | 11 | 10 | 1 | 90.9% |
| MalcolmEXS (Rank 30) | 2026/05/18 | 7 | 5 | 2 | 71.4% |
| KNR (Rank 42) | 2026/05/15 | 8 | 6 | 2 | 75.0% |
Round openings
Every character
| backdash into evade up | 350 | 20.0% |
|---|---|---|
| crouch dash back into guardG | 140 | 8.0% |
| crouch dash forward into guardG | 74 | 4.2% |
| crouch dash back into evade down | 64 | 3.7% |
| crouch into Shaten Renshou33PP | 45 | 2.6% |
| backdash into crouch dash forward | 36 | 2.1% |
| evade down into guardG | 36 | 2.1% |
| forward dash into evade up | 32 | 1.8% |
| backdash into offensive move | 31 | 1.8% |
| backdash into evade down | 30 | 1.7% |
| backdash into punchP | 27 | 1.5% |
| forward dash into evade down | 27 | 1.5% |
| backward movement into evade up | 25 | 1.4% |
| Kirin33P | 22 | 1.3% |
| backdash into Karura4P+K | 18 | 1.0% |
326 further openings account for the other 791 rounds.
Lei Fei
| backdash into evade up | 78 | 13.9% |
|---|---|---|
| crouch dash back into guardG | 55 | 9.8% |
| crouch into Shaten Renshou33PP | 45 | 8.1% |
| backdash into offensive move | 29 | 5.2% |
| crouch dash forward into guardG | 27 | 4.8% |
| crouch dash back into evade down | 20 | 3.6% |
| crouch dash back into Sayu ShoukenPP | 18 | 3.2% |
| offensive move | 15 | 2.7% |
| punchP into Sayu ShoukenPP | 15 | 2.7% |
| backdash into punchP | 13 | 2.3% |
| crouch into Fukusoushou2P | 13 | 2.3% |
| evade down into guardG | 13 | 2.3% |
| Senpukyaku66K+G | 11 | 2.0% |
| backdash into Shatenshou33P | 11 | 2.0% |
| Shatenshou33P | 8 | 1.4% |
93 further openings account for the other 188 rounds.
Eileen
| backdash into evade up | 57 | 19.0% |
|---|---|---|
| crouch dash back into evade down | 33 | 11.0% |
| crouch dash back into guardG | 22 | 7.3% |
| backdash into evade down | 17 | 5.7% |
| crouch dash forward into Enkou Toutou3P+K | 17 | 5.7% |
| backdash into crouch dash forward | 14 | 4.7% |
| crouch into Fukushinshou2P | 7 | 2.3% |
| backdash into Enkou Nyurin66P | 6 | 2.0% |
| backdash into punchP | 6 | 2.0% |
| Enkou Toutou3P+K | 5 | 1.7% |
| backdash into Hairenkyaku4K | 5 | 1.7% |
| backdash into Jinraishou6P+K | 5 | 1.7% |
| crouch dash back into evade up | 5 | 1.7% |
| backdash into backward movement | 4 | 1.3% |
| backward movement into evade up | 4 | 1.3% |
56 further openings account for the other 93 rounds.
Lau
| backdash into evade up | 40 | 19.1% |
|---|---|---|
| crouch dash back into guardG | 32 | 15.2% |
| crouch dash forward into guardG | 23 | 10.9% |
| evade down into guardG | 12 | 5.7% |
| crouch into down-back kick1K | 9 | 4.3% |
| crouch into Souchuken2P | 6 | 2.9% |
| Fukko Kensou1P | 5 | 2.4% |
| crouch dash back into evade down | 5 | 2.4% |
| backdash into guardG | 4 | 1.9% |
| RenshouPP into Renshou Senputai3PPK | 3 | 1.4% |
| Shakashou3P into RenshouPP | 3 | 1.4% |
| Souko Sensou66P+K | 3 | 1.4% |
| backdash into Honshin Hekiken1P+K | 3 | 1.4% |
| backdash into crouch dash forward | 3 | 1.4% |
| evade up into crouch dash forward | 3 | 1.4% |
43 further openings account for the other 56 rounds.
Goh
| backdash into evade up | 32 | 17.6% |
|---|---|---|
| Kirin33P | 22 | 12.1% |
| backdash into Karura4P+K | 18 | 9.9% |
| forward dash into Kurogane Kudaki66P | 15 | 8.2% |
| crouch dash back into guardG | 10 | 5.5% |
| Sune Kudaki43P | 7 | 3.9% |
| forward dash into evade down | 7 | 3.9% |
| backdash into Sune Kudaki43P | 6 | 3.3% |
| forward dash into evade up | 6 | 3.3% |
| crouch into Sune'uchi2P | 4 | 2.2% |
| Kirin33P into guardG | 3 | 1.6% |
| crouch dash back into evade down | 3 | 1.6% |
| crouch dash forward into evade down | 3 | 1.6% |
| crouch dash forward into guardG | 3 | 1.6% |
| Karura4P+K | 2 | 1.1% |
34 further openings account for the other 41 rounds.
Brad
| backdash into evade up | 41 | 24.7% |
|---|---|---|
| backdash into Sway Back4P+K+G | 14 | 8.4% |
| crouch dash forward into guardG | 9 | 5.4% |
| crouch dash back into guardG | 8 | 4.8% |
| backdash into crouch dash forward | 7 | 4.2% |
| forward dash into evade up | 6 | 3.6% |
| Ducking6P+K+G into Crush Knee KickK+G | 5 | 3.0% |
| Sharp Shoot1P | 5 | 3.0% |
| backdash into Destruction Body3P+K | 5 | 3.0% |
| evade down into guardG | 5 | 3.0% |
| backward movement into evade up | 4 | 2.4% |
| Destruction Body3P+K | 3 | 1.8% |
| Middle Spin Kick66K into Ten Kao6K | 2 | 1.2% |
| backdash into Lumpini Combination4PK | 2 | 1.2% |
| backdash into offensive move | 2 | 1.2% |
41 further openings account for the other 48 rounds.
Shun
| backdash into evade up | 27 | 21.9% |
|---|---|---|
| crouch dash back into guardG | 7 | 5.7% |
| crouch into Gyou'in Haishu3P | 7 | 5.7% |
| crouch into Gyousentai2K | 7 | 5.7% |
| backdash into Getsuga Gakushu46P | 5 | 4.1% |
| backdash into Gyou'in Haishu3P | 5 | 4.1% |
| forward dash into evade down | 5 | 4.1% |
| Gyou'in Haishu3P | 4 | 3.2% |
| crouch dash forward into guardG | 4 | 3.2% |
| crouch dash forward into Gyou'in Haishu3P | 3 | 2.4% |
| crouch into Fukuchougeki2P | 3 | 2.4% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 2 | 1.6% |
| Gyou'in Haishu3P into guardG | 2 | 1.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 2 | 1.6% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 1.6% |
36 further openings account for the other 38 rounds.
Jacky
| backdash into evade up | 28 | 41.8% |
|---|---|---|
| forward dash into evade down | 4 | 6.0% |
| crouch dash forward into evade down | 3 | 4.5% |
| backdash into Long Stride Back Knuckle4P+K | 2 | 3.0% |
| backdash into Low Spin Kick1K+G | 2 | 3.0% |
| backdash into evade down | 2 | 3.0% |
| backward movement into evade up | 2 | 3.0% |
| crouch dash back into guardG | 2 | 3.0% |
| crouch dash forward into guardG | 2 | 3.0% |
| forward dash into evade up | 2 | 3.0% |
| backdash into Middle Kick3K | 1 | 1.5% |
| backdash into crouch dash forward | 1 | 1.5% |
| backdash into punchP | 1 | 1.5% |
| backward movement into backdash | 1 | 1.5% |
| backward movement into crouch dash forward | 1 | 1.5% |
13 further openings account for the other 13 rounds.
Lion
| backdash into evade up | 17 | 27.9% |
|---|---|---|
| backdash into Souji SenpuP+K | 3 | 4.9% |
| backdash into punchP | 3 | 4.9% |
| Senkyutai1K | 2 | 3.3% |
| backdash into evade down | 2 | 3.3% |
| crouch dash back into Shaho Shasousui1P+K | 2 | 3.3% |
| crouch dash forward into guardG | 2 | 3.3% |
| guardG into backdash | 2 | 3.3% |
| Juchou Senshou8P+K | 1 | 1.6% |
| KouhaitaiK+G into Sentai4K | 1 | 1.6% |
| Kouho Hachihonsui44P+K | 1 | 1.6% |
| Souji SenpuP+K | 1 | 1.6% |
| backdash | 1 | 1.6% |
| backdash into Banchu6P | 1 | 1.6% |
| backdash into Katousui2P | 1 | 1.6% |
21 further openings account for the other 21 rounds.
Sarah
| backdash into evade up | 22 | 43.1% |
|---|---|---|
| backdash into Serpent Toe Kick2P+K | 4 | 7.8% |
| forward dash into evade up | 4 | 7.8% |
| crouch dash back into guardG | 3 | 5.9% |
| Serpent Toe Kick2P+K | 2 | 3.9% |
| backdash into evade down | 2 | 3.9% |
| backward movement into evade up | 2 | 3.9% |
| Hide Side Kick (Deflect)P+K | 1 | 2.0% |
| backdash into Crescent Heel4K+G | 1 | 2.0% |
| backdash into Hide Side Kick (Deflect)P+K | 1 | 2.0% |
| backdash into Serpent Smash Cannon2P+KK | 1 | 2.0% |
| backdash into Switch Kick4K | 1 | 2.0% |
| backdash into guardG | 1 | 2.0% |
| crouch dash back into Crescent Heel4K+G | 1 | 2.0% |
| crouch dash back into evade down | 1 | 2.0% |
4 further openings account for the other 4 rounds.
Taka
| backdash into evade up | 6 | 23.1% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 4 | 15.4% |
| backdash into kickK | 3 | 11.5% |
| backdash into crouch dash forward | 2 | 7.7% |
| crouch dash forward into evade down | 2 | 7.7% |
| backdash into Ketaguri2K | 1 | 3.9% |
| backdash into punchP | 1 | 3.9% |
| backward movement into Ten'yaburi4P+KP | 1 | 3.9% |
| backward movement into evade up | 1 | 3.9% |
| crouch dash forward into guardG | 1 | 3.9% |
| crouch into Shita Harite2P | 1 | 3.9% |
| forward dash into Morote Tsuppari66PP | 1 | 3.9% |
| forward dash into evade down | 1 | 3.9% |
| guardG into backdash | 1 | 3.9% |
Kage
| backdash into evade up | 2 | 66.7% |
|---|---|---|
| backdash into Fusenjin3P | 1 | 33.3% |
