VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

marurucyan

  • Shun
  • Pai
  • Sarah
  • Wolf
  • Aoi
  • Vanessa
Career matches7,285
Career win rate48.4%
Round win rate45.9%
Peak rank31
Distinct opponents344
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1447 #2,370 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion316,8793,3983,48149.4%
Shun262879219532.1%
Sarah2248202841.7%
Pai263262618.8%
Wolf262972224.1%
Aoi218080.0%
Vanessa262020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,656 of 3,249 rounds counted

6.3 inputs a second (378 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion6.33782,582
Shun6.035848
Pai6.438413
Wolf5.533210
Vanessa6.13643

By opponent's character

Akira6.4386353
Jacky6.3380258
Goh6.3380205
Wolf6.6394200
Aoi6.2370173
Pai6.3380159
Jeffry6.2373143
El Blaze6.1366179
Jean6.3380135
Shun6.3378137
Sarah6.2369142
Lion6.4385103
Kage6.136487
Lau6.237487
Vanessa6.337785
Brad6.236996
Taka6.338152
Eileen6.035926
Lei Fei6.237432
Dural6.53904

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira105396637.1%-6.4
Jacky82364643.9%+4.1
Goh66323448.5%+4.6
Wolf62263641.9%+0.5
Aoi54262848.1%+3.8
Pai51242747.1%+3.7
Jeffry46192741.3%+4.3
El Blaze43142932.6%-8.5
Jean42162638.1%-1.2
Shun41202148.8%+6.6
Sarah38172144.7%+0.6
Lion34112332.4%-6.2
Kage26111542.3%+5.0
Lau26111542.3%+0.8
Vanessa2681830.8%-14.4
Brad25111444.0%+5.1
Taka156940.0%-3.6
Eileen125741.7%-3.2
Lei Fei103730.0%-7.5
Dural31233.3%-0.2

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle102346833.3%-10.3
Single Wall95445146.3%+6.0
Breakable Half Fence90355538.9%-2.6
Breakable Full Fence87305734.5%-8.6
Open86394745.4%+4.7
Octagon73343946.6%+5.7
Full Fence69343549.3%+7.5
Half Fence66244236.4%-4.2
Low Fence61293247.5%+5.3
Full Fence and Open38172144.7%+2.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls48739.2%41.7%-2.5
No walls24246.3%41.5%+4.8

Walls against open: -7.2 points (95% range -14.7 to +0.2), p 0.056 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

fazz00r (Rank 29)2026/10/1884450.0%
tamaneen (Rank 29)2026/10/1671614.3%
xXsoul-childXx (Rank 30)2026/10/1693633.3%
manao_0609 (Rank 31)2026/10/1674357.1%
うめおに。 (Rank 32)2026/10/1583537.5%
弱者 (Rank 27)2026/10/1562433.3%
juste (Rank 32)2026/10/15112918.2%
windowkhs (Rank 27)2026/10/02126650.0%
Sinabro (Rank 29)2026/09/3072528.6%
ガリバー (Rank 30)2026/09/3063350.0%
かくちゃ (Rank 31)2026/09/2862433.3%
鳩男 (Rank 30)2026/09/2563350.0%
タイヨウ (Rank 33)2026/09/2581712.5%
ふぇに (Rank 32)2026/09/1874357.1%
SAMCHAY® (Rank 32)2026/09/1763350.0%
gimoring (Rank 29)2026/09/1765183.3%
wcc6181 (Rank 28)2026/09/1783537.5%
NORESPECT (Rank 32)2026/09/1263350.0%
pallmtree (Rank 31)2026/09/1162433.3%
れもん@のびしろF (Rank 31)2026/09/0861516.7%
BANANA (Rank 29)2026/08/2982625.0%
TERA (Rank 28)2026/08/2883537.5%
jiwoonpk (Rank 31)2026/08/2582625.0%
南部の釣れないルアー (Rank 32)2026/08/2194544.4%
CELIS (Rank 28)2026/08/17167943.8%

Round openings

Every character

Juchou Senshou8P+K53918.2%
crouch dash forward into Sen'inshou3P1715.8%
Banchu6P into Banchu Renkanshu6PP1695.7%
backdash into Shicchi Soutai3K+G1274.3%
forward movement into Souji SenpuP+K1043.5%
Ukoushin46P+K933.1%
Senkyutai1K893.0%
crouch dash back into Shaho Shasousui1P+K762.6%
guardG into Sen'inshou3P662.2%
guardG622.1%
backdash into Kishitsu Kasensou43P531.8%
crouch dash back into Touho Soushu2P+K501.7%
Sen'inshou3P491.6%
backdash into Touku Rigou Bantaitetsu46K+G471.6%
Koushu RensuiPP into Renkan SenshouPPP461.6%

240 further openings account for the other 1,227 rounds.

Counted from 736 of the 807 matches played. The rest were not pulled for openings.

Lion

Career
3,398–3,481 · 49.4%
This season
771 matches · 42.5%
Peak rank
31

First hit in 54.1% of 2,823 rounds. Won 50.0% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 33.0% of rounds, against 9.8% in their other rounds.
  • Against Akira: evades first in 8.6% of rounds, against 2.8% against everyone else.
  • After opening the round before by attacking: backs off first in 22.3% of rounds, against 15.0% after anything else.
  • After winning a round: backs off first in 25.5% of rounds, against 12.3% after losing one.
  • When ahead: backs off first in 23.3% of rounds, against 14.0% when level or behind.
  • In round 1: opens with “forward movement into P+K Souji Senpu” in 10.3% of rounds, against 1.5% in their other rounds.
  • Against Shun: opens with “backdash into 3K+G Shicchi Soutai” in 14.9% of rounds, against 3.8% against everyone else.
  • On Single Wall stages: opens with “6P Banchu into 6PP Banchu Renkanshu” in 9.9% of rounds, against 5.4% on the other stages.
  • After opening the round before with “crouch dash forward into 3P Sen'inshou”: opens with “crouch dash forward into 3P Sen'inshou” in 11.5% of rounds, against 3.6% after anything else.
  • After losing a round: opens with “6P Banchu into 6PP Banchu Renkanshu” in 10.1% of rounds, against 3.4% after winning one.
  • When the score is level: opens with “6P Banchu into 6PP Banchu Renkanshu” in 9.6% of rounds, against 6.5% when ahead or behind.

How is this tested?

Juchou Senshou8P+K53919.0%
crouch dash forward into Sen'inshou3P1716.0%
Banchu6P into Banchu Renkanshu6PP1696.0%
backdash into Shicchi Soutai3K+G1274.5%
forward movement into Souji SenpuP+K1043.7%
Ukoushin46P+K933.3%
Senkyutai1K893.1%
crouch dash back into Shaho Shasousui1P+K762.7%
guardG into Sen'inshou3P662.3%
guardG602.1%
backdash into Kishitsu Kasensou43P531.9%
crouch dash back into Touho Soushu2P+K501.8%
Sen'inshou3P491.7%
backdash into Touku Rigou Bantaitetsu46K+G471.6%
Koushu RensuiPP into Renkan SenshouPPP461.6%

192 further openings account for the other 1,103 rounds.

Counted from 700 of the 771 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–35 · 38%15–14 · 52%too few to test
Jacky19–26 · 42%13–12 · 52%too few to test
Goh17–22 · 44%6–7 · 46%too few to test
Wolf12–21 · 36%6–9 · 40%too few to test
Pai9–13 · 41%9–9 · 50%too few to test
El Blaze7–17 · 29%5–9 · 36%too few to test
Shun13–12 · 52%6–6 · 50%too few to test
Jeffry10–19 · 34%6–3 · 67%too few to test
Aoi11–12 · 48%5–6 · 45%too few to test
Sarah10–10 · 50%5–6 · 45%too few to test
Jean9–11 · 45%3–3 · 50%too few to test
Lion7–10 · 41%3–8 · 27%too few to test
Brad5–8 · 38%3–4 · 43%too few to test
Kage6–6 · 50%3–4 · 43%too few to test
Vanessa6–9 · 40%0–3 · 0%too few to test
Lau4–8 · 33%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

71 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
92–195 · 32.1%
This season
22 matches · 18.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenshin Souchushou6P+K2735.1%
Kasen Chugeki6P into Kasen Zenbokushou6PP1013.0%
Shinho Suikoushu43P+K into RengekiPP45.2%
Honshin TankaP+K33.9%
Tenshin Benshu4P+K into Gyou'in Haishu3P33.9%
guardG into Tenshin Souchushou6P+K33.9%
crouch into Zensen Soutai2K+G22.6%
forward dash into throwP+G22.6%
offensive move into guardG22.6%
Dokuritsu Kanpai46P+K into Rengeki Gakushu46PPP11.3%
Dokuritsu Kanpai46P+K into punchP11.3%
Kasen Chugeki6P11.3%
Koushinhi4P+K+G11.3%
Koushinhi4P+K+G into Dokuritsu Kanpai46P+K11.3%
Shinho Suikoushu43P+K into Dokuritsu Kanpai46P+K11.3%

15 further openings account for the other 15 rounds.

Sarah

Career
20–28 · 41.7%
This season
4 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Hide Side Kick (Deflect)P+K428.6%
Low Spin Kick3K+G214.3%
Stiletto66K214.3%
Quick Knee6K17.1%
Quick Knee6K into Mellow Heel Kick6K+G17.1%
backdash into Crescent Heel4K+G17.1%
evade up into Quick Knee6K17.1%
guardG into Quick Knee6K17.1%
guardG into Somersault Kick7K17.1%

Wolf

Career
7–22 · 24.1%
This season
4 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Level Back CrushP+K750.0%
Short Shoulder46P+K428.6%
Body Blow6P17.1%
Short Shoulder46P+K into Jab StraightPP17.1%
forward movement into punchP17.1%

Pai

Career
6–26 · 18.8%
This season
4 matches · 25.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renka Sentai2KK430.8%
crouch into Senchutai3K17.7%
forward movement into Ensei KatanhekiP+K17.7%
forward movement into kickK17.7%
forward movement into punchP17.7%
guardG17.7%
kickK17.7%
kickK into Ko'en SenkyakuKK17.7%
punchP17.7%
up kick8K17.7%

Aoi

Career
0–8 · 0.0%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP240.0%
Sodeshinken33P+K120.0%
Sodeshinken33P+K into guardG120.0%
guardG into Sodeshinken33P+K120.0%

Vanessa

Career
0–2 · 0.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: back kick into kickK266.7%
Defensive Style: guard into back kick4K133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 11 of 18 tests hold up
  • Shun: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)