VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

wonder

  • Akira
  • Wolf
Career matches515
Career win rate62.7%
Round win rate56.5%
Peak rank29
Distinct opponents45
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1367 #2,831 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky292721858768.0%
Akira2624113610556.4%
Wolf21220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

356 of 356 rounds counted

8.5 inputs a second (508 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.9473194
Akira9.2551152
Wolf8.249410

By opponent's character

Akira9.355643
Pai8.148543
Lau8.551134
El Blaze8.249433
Goh8.651729
Wolf8.651829
Lion8.349625
Shun7.545119
Lei Fei8.249420
Sarah8.651517
Taka8.048218
Aoi9.25539
Eileen9.25559
Jean9.25538
Jeffry7.74639
Vanessa8.34997
Brad8.95344

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira104640.0%-18.1
Pai106460.0%-6.6
Lau96366.7%+12.0
El Blaze85362.5%+2.8
Goh75271.4%-0.8
Wolf73442.9%-21.5
Lion64266.7%+9.9
Shun660100.0%+39.4
Lei Fei53260.0%-5.3
Sarah41325.0%-44.9
Taka440100.0%+45.4
Aoi220100.0%+20.4
Eileen2020.0%-49.8
Jean220100.0%+22.2
Jeffry220100.0%+36.4
Vanessa21150.0%-8.2
Brad1010.0%-48.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1661037.5%-35.6
Single Wall1512380.0%+23.6
Full Fence1411378.6%+23.8
Open134930.8%-32.6
Half Fence97277.8%+14.1
Breakable Half Fence62433.3%-32.1
Full Fence and Open43175.0%+4.8
Low Fence43175.0%+23.8
Octagon330100.0%+40.2
Breakable Full Fence110100.0%+21.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4961.2%63.5%-2.3
No walls3259.4%58.6%+0.7

Walls against open: -3.0 points (95% range -27.9 to +21.8), p 0.810 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

소롱 (Rank 29)2026/09/25220100.0%
USUSU (Rank 27)2026/09/092020.0%
yusyusonna (Rank 25)2026/09/06330100.0%
orz (Rank 29)2026/09/0621150.0%
BANANA (Rank 30)2026/09/062020.0%
アオゾラ。aozora (Rank 26)2026/09/0431233.3%
タマゴン(GTR) (Rank 28)2026/09/042020.0%
キリマンジャロさなえ (Rank 29)2026/09/04220100.0%
ズサ齋藤 (Rank 27)2026/09/0432166.7%
滝太郎(Takitarou) (Rank 29)2026/08/31220100.0%
けいすけ新宿 (Rank 24)2026/08/292020.0%
CHASER (Rank 23)2026/08/2432166.7%
nourusu (Rank 27)2026/08/05220100.0%
a39611619 (Rank 22)2026/08/04220100.0%
ぽん (Rank 26)2026/07/312020.0%
Pharita (Rank 21)2026/07/3065183.3%
しろ☆おび。 (Rank 21)2026/07/2421150.0%
HaseMasa (Rank 24)2026/07/2131233.3%
コデリン03 (Rank 22)2026/07/21220100.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29)2026/07/192020.0%
ガルポ大統領vtuber (Rank 25)2026/07/1632166.7%
juste (Rank 24)2026/07/0232166.7%
時宣院日要 (Rank 15)2026/06/27440100.0%
我又 (Rank 13)2026/06/25550100.0%
aoich2025 (Rank 7)2026/06/20220100.0%

Round openings

Every character

forward movement into punchP349.6%
Rimon Chouchu66P205.6%
Low Spin Kick1K+G174.8%
forward dash into Jouho Touken6P154.2%
forward dash into Low Spin Kick1K+G123.4%
forward movement into Jab StraightPP123.4%
Low Spin Kick1K+G into guardG92.5%
Souka Housui3P+K82.2%
forward dash into throwP+G82.2%
Dash Hammer Kick66K72.0%
Rimon Chouchu66P into crouch dash forward61.7%
backdash into Youhou33P61.7%
Jouho Senshou46P into forward dash51.4%
Jouho Senshou46P into forward movement51.4%
Jouho Touken6P51.4%

119 further openings account for the other 187 rounds.

Jacky

Career
185–87 · 68.0%
This season
49 matches · 65.3%
Peak rank
29

First hit in 47.9% of 194 rounds. Won 64.5% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3116.0%
Low Spin Kick1K+G178.8%
forward dash into Low Spin Kick1K+G126.2%
forward movement into Jab StraightPP126.2%
Low Spin Kick1K+G into guardG94.6%
Dash Hammer Kick66K73.6%
backdash into Smash Straight3P42.1%
crouch dash forward into Low Spin Kick1K+G42.1%
crouch dash forward into Smash Straight3P42.1%
forward dash into throwP+G42.1%
forward movement into Jab Double StraightPPP42.1%
High Angle Upper Kick6K31.6%
backdash into Spin Heel Sword4K+G31.6%
backdash into evade down31.6%
forward movement into Grave BlowKP31.6%

60 further openings account for the other 74 rounds.

Akira

Career
136–105 · 56.4%
This season
36 matches · 55.6%
Peak rank
26

First hit in 57.2% of 152 rounds. Won 57.5% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P2013.2%
forward dash into Jouho Touken6P159.9%
Souka Housui3P+K85.3%
Rimon Chouchu66P into crouch dash forward64.0%
backdash into Youhou33P64.0%
Jouho Senshou46P into forward dash53.3%
Jouho Senshou46P into forward movement53.3%
Jouho Touken6P53.3%
backdash into Jouho Senshou46P53.3%
backward movement into Jouho Touken6P53.3%
crouch dash forward into Youhou33P53.3%
Senzankou66P+K into throwP+G42.6%
forward dash into throwP+G42.6%
Rimon Chouchu66P into forward dash32.0%
forward dash into forward punch+kick6P+K32.0%

39 further openings account for the other 53 rounds.

Wolf

Career
2–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P220.0%
Arrow Knuckle3P110.0%
Arrow Knuckle3P into forward dash110.0%
Low Hammer2P into forward dash110.0%
Low Hammer2P into guardG110.0%
backdash into Short Shoulder46P+K110.0%
backward movement into Body Blow6P110.0%
crouch dash forward into Low Hammer2P110.0%
forward movement into Low Smash2K110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)