Virtua Fighter 5 REVO · v1.10 · Region: Asia
のり子
Characters played — VF5's own record
| Lau | 36 | 343 | 266 | 77 | 77.5% |
|---|---|---|---|---|---|
| Pai | 36 | 330 | 231 | 99 | 70.0% |
| Jeffry | 28 | 33 | 26 | 7 | 78.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 26 | 17 | 9 | 65.4% | +2.9 |
|---|---|---|---|---|---|
| Wolf | 20 | 14 | 6 | 70.0% | +4.3 |
| Akira | 17 | 13 | 4 | 76.5% | +14.3 |
| Goh | 16 | 11 | 5 | 68.8% | +4.2 |
| Jeffry | 15 | 11 | 4 | 73.3% | +13.1 |
| El Blaze | 10 | 2 | 8 | 20.0% | -44.3 |
| Jean | 9 | 4 | 5 | 44.4% | -19.9 |
| Lei Fei | 9 | 8 | 1 | 88.9% | +19.6 |
| Shun | 8 | 7 | 1 | 87.5% | +16.1 |
| Aoi | 7 | 4 | 3 | 57.1% | -7.9 |
| Kage | 7 | 6 | 1 | 85.7% | +21.0 |
| Lion | 7 | 3 | 4 | 42.9% | -29.8 |
| Sarah | 7 | 5 | 2 | 71.4% | -1.6 |
| Vanessa | 6 | 4 | 2 | 66.7% | +1.7 |
| Brad | 4 | 1 | 3 | 25.0% | -43.2 |
| Pai | 4 | 2 | 2 | 50.0% | -5.6 |
| Taka | 3 | 2 | 1 | 66.7% | +9.5 |
| Eileen | 1 | 0 | 1 | 0.0% | -52.3 |
| Lau | 1 | 1 | 0 | 100.0% | +25.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 26 | 20 | 6 | 76.9% | +10.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 25 | 15 | 10 | 60.0% | -1.8 |
| Octagon | 24 | 16 | 8 | 66.7% | +0.9 |
| Single Wall | 17 | 8 | 9 | 47.1% | -22.2 |
| Full Fence | 16 | 13 | 3 | 81.2% | +18.1 |
| Rectangle | 16 | 9 | 7 | 56.2% | -10.7 |
| Breakable Full Fence | 13 | 9 | 4 | 69.2% | +7.0 |
| Full Fence and Open | 11 | 9 | 2 | 81.8% | +16.2 |
| Low Fence | 11 | 8 | 3 | 72.7% | +9.4 |
| Half Fence | 9 | 5 | 4 | 55.6% | -10.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 103 | 65.0% | 64.2% | +0.8 |
| No walls | 54 | 66.7% | 67.0% | -0.3 |
Walls against open: +1.1 points (95% range -15.4 to +17.6), p 0.896 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| interceptor (Rank 35) | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|
| shuri_nero (Rank 34) | 6 | 3 | 3 | 50.0% |
| Umemon2026 (Rank 38) | 5 | 1 | 4 | 20.0% |
| T_munetora (Rank 27) | 4 | 4 | 0 | 100.0% |
| pc37_lucky10 (Rank 32) | 4 | 3 | 1 | 75.0% |
| JISERU (Rank 31) | 3 | 1 | 2 | 33.3% |
| dorobonyanko (Rank 32) | 3 | 1 | 2 | 33.3% |
| gyoujyun (Rank 29) | 3 | 2 | 1 | 66.7% |
| kuro-uzu (Rank 36) | 3 | 2 | 1 | 66.7% |
| omasu_miyazaki (Rank 30) | 3 | 2 | 1 | 66.7% |
| ratel-d9 (Rank 30) | 3 | 2 | 1 | 66.7% |
| rigoura0727 (Rank 39) | 3 | 2 | 1 | 66.7% |
| ちまお (Rank 38) | 3 | 2 | 1 | 66.7% |
| ゼータ(MSZ-006) (Rank 35) | 3 | 2 | 1 | 66.7% |
| DJG10159 (Rank 35) | 2 | 0 | 2 | 0.0% |
| F (Rank 23) | 2 | 2 | 0 | 100.0% |
| Tav (Rank 32) | 2 | 2 | 0 | 100.0% |
| misoazy (Rank 31) | 2 | 0 | 2 | 0.0% |
| mossa_n_assom (Rank 32) | 2 | 0 | 2 | 0.0% |
| remiuyu (Rank 29) | 2 | 2 | 0 | 100.0% |
| ぼっち.ぼ~る (Rank 33) | 2 | 0 | 2 | 0.0% |
| カマキリ拳法なぎくん (Rank 31) | 2 | 0 | 2 | 0.0% |
| 南獄ノンファット (Rank 33) | 2 | 2 | 0 | 100.0% |
| 雷電 (Rank 28) | 2 | 1 | 1 | 50.0% |
| 무파ZeroBlue (Rank 31) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| interceptor (Rank 35) | 2026/07/05 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| shuri_nero (Rank 34) | 2026/07/04 | 6 | 3 | 3 | 50.0% |
| rigoura0727 (Rank 39) | 2026/07/03 | 3 | 2 | 1 | 66.7% |
| Umemon2026 (Rank 38) | 2026/06/28 | 5 | 1 | 4 | 20.0% |
| 南獄ノンファット (Rank 33) | 2026/06/28 | 2 | 2 | 0 | 100.0% |
| Tav (Rank 32) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| ratel-d9 (Rank 30) | 2026/06/20 | 3 | 2 | 1 | 66.7% |
| カマキリ拳法なぎくん (Rank 31) | 2026/06/20 | 2 | 0 | 2 | 0.0% |
| kuro-uzu (Rank 36) | 2026/06/20 | 3 | 2 | 1 | 66.7% |
| mossa_n_assom (Rank 32) | 2026/06/20 | 2 | 0 | 2 | 0.0% |
| pc37_lucky10 (Rank 32) | 2026/06/12 | 4 | 3 | 1 | 75.0% |
| omasu_miyazaki (Rank 30) | 2026/06/12 | 3 | 2 | 1 | 66.7% |
| 무파ZeroBlue (Rank 31) | 2026/06/12 | 2 | 2 | 0 | 100.0% |
| ぼっち.ぼ~る (Rank 33) | 2026/06/12 | 2 | 0 | 2 | 0.0% |
| DJG10159 (Rank 35) | 2026/06/12 | 2 | 0 | 2 | 0.0% |
| dorobonyanko (Rank 32) | 2026/06/09 | 3 | 1 | 2 | 33.3% |
| JISERU (Rank 31) | 2026/06/07 | 3 | 1 | 2 | 33.3% |
| gyoujyun (Rank 29) | 2026/06/07 | 3 | 2 | 1 | 66.7% |
| remiuyu (Rank 29) | 2026/06/07 | 2 | 2 | 0 | 100.0% |
| T_munetora (Rank 27) | 2026/06/04 | 4 | 4 | 0 | 100.0% |
| F (Rank 23) | 2026/06/02 | 2 | 2 | 0 | 100.0% |
| misoazy (Rank 31) | 2026/05/20 | 2 | 0 | 2 | 0.0% |
| 雷電 (Rank 28) | 2026/05/19 | 2 | 1 | 1 | 50.0% |
| ちまお (Rank 38) | 2026/04/10 | 3 | 2 | 1 | 66.7% |
| ゼータ(MSZ-006) (Rank 35) | 2026/03/30 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade up | 125 | 18.5% |
|---|---|---|
| backdash into throwP+G | 48 | 7.1% |
| backdash into evade down | 38 | 5.6% |
| Senchuken6P | 34 | 5.0% |
| backdash into punchP | 18 | 2.7% |
| crouch dash back into guardG | 18 | 2.7% |
| punchP | 17 | 2.5% |
| forward movement into punchP | 16 | 2.4% |
| Senchutai | 15 | 2.2% |
| evade down into forward dash | 14 | 2.1% |
| evade down into guardG | 14 | 2.1% |
| Senchutai into guardG | 13 | 1.9% |
| backdash into Senchutai | 13 | 1.9% |
| forward dash into evade up | 13 | 1.9% |
| Kochoukyaku4K+G | 10 | 1.5% |
130 further openings account for the other 269 rounds.
Pai
| backdash into evade up | 102 | 19.2% |
|---|---|---|
| backdash into throwP+G | 37 | 7.0% |
| Senchuken6P | 34 | 6.4% |
| backdash into evade down | 30 | 5.7% |
| backdash into punchP | 17 | 3.2% |
| punchP | 17 | 3.2% |
| forward movement into punchP | 16 | 3.0% |
| crouch dash back into guardG | 13 | 2.5% |
| evade down into guardG | 13 | 2.5% |
| Senchutai3K | 12 | 2.3% |
| Senchutai3K into guardG | 12 | 2.3% |
| evade down into forward dash | 12 | 2.3% |
| backdash into Senchutai3K | 11 | 2.1% |
| forward dash into evade up | 11 | 2.1% |
| Kochoukyaku4K+G | 10 | 1.9% |
86 further openings account for the other 183 rounds.
Jeffry
| backdash into evade up | 14 | 18.9% |
|---|---|---|
| backdash into evade down | 5 | 6.8% |
| backdash into throwP+G | 5 | 6.8% |
| Low Knuckle2P | 4 | 5.4% |
| Elbow Butt6P | 3 | 4.0% |
| backdash into Dash Elbow Upper66PP | 3 | 4.0% |
| backdash into Ducking Low2K+G | 3 | 4.0% |
| Dash Elbow66P | 2 | 2.7% |
| Ducking Low2K+G | 2 | 2.7% |
| backdash into Megaton Knuckle43P+K | 2 | 2.7% |
| backdash into guardG | 2 | 2.7% |
| crouch dash back into guardG | 2 | 2.7% |
| forward dash into evade up | 2 | 2.7% |
| Tsunami Beat3K+G | 1 | 1.4% |
| backdash into Dash Elbow66P | 1 | 1.4% |
23 further openings account for the other 23 rounds.
Lau
| backdash into evade up | 9 | 12.7% |
|---|---|---|
| backdash into throwP+G | 6 | 8.4% |
| evade up into throwP+G | 6 | 8.4% |
| Fukko Kensou1P into backdash | 3 | 4.2% |
| Senchutai3K | 3 | 4.2% |
| backdash into Sako Soushou4P+K | 3 | 4.2% |
| backdash into evade down | 3 | 4.2% |
| backward movement into Chugeki6P | 3 | 4.2% |
| crouch dash back into guardG | 3 | 4.2% |
| evade down into throwP+G | 3 | 4.2% |
| Chugeki6P | 2 | 2.8% |
| Kosoushou46P into forward dash | 2 | 2.8% |
| Senchutai3K into forward dash | 2 | 2.8% |
| backdash into Senchutai3K | 2 | 2.8% |
| forward dash into throwP+G | 2 | 2.8% |
19 further openings account for the other 19 rounds.
