VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

のり子

Career matches706
Career win rate74.1%
Round win rate59.8%
Peak rank36
Distinct opponents108
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau363432667777.5%
Pai363302319970.0%
Jeffry283326778.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky2617965.4%+2.9
Wolf2014670.0%+4.3
Akira1713476.5%+14.3
Goh1611568.8%+4.2
Jeffry1511473.3%+13.1
El Blaze102820.0%-44.3
Jean94544.4%-19.9
Lei Fei98188.9%+19.6
Shun87187.5%+16.1
Aoi74357.1%-7.9
Kage76185.7%+21.0
Lion73442.9%-29.8
Sarah75271.4%-1.6
Vanessa64266.7%+1.7
Brad41325.0%-43.2
Pai42250.0%-5.6
Taka32166.7%+9.5
Eileen1010.0%-52.3
Lau110100.0%+25.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2620676.9%+10.3
Breakable Half Fence25151060.0%-1.8
Octagon2416866.7%+0.9
Single Wall178947.1%-22.2
Full Fence1613381.2%+18.1
Rectangle169756.2%-10.7
Breakable Full Fence139469.2%+7.0
Full Fence and Open119281.8%+16.2
Low Fence118372.7%+9.4
Half Fence95455.6%-10.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10365.0%64.2%+0.8
No walls5466.7%67.0%-0.3

Walls against open: +1.1 points (95% range -15.4 to +17.6), p 0.896 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

interceptor (Rank 35)2026/07/0564266.7%
shuri_nero (Rank 34)2026/07/0463350.0%
rigoura0727 (Rank 39)2026/07/0332166.7%
Umemon2026 (Rank 38)2026/06/2851420.0%
南獄ノンファット (Rank 33)2026/06/28220100.0%
Tav (Rank 32)2026/06/20220100.0%
ratel-d9 (Rank 30)2026/06/2032166.7%
カマキリ拳法なぎくん (Rank 31)2026/06/202020.0%
kuro-uzu (Rank 36)2026/06/2032166.7%
mossa_n_assom (Rank 32)2026/06/202020.0%
pc37_lucky10 (Rank 32)2026/06/1243175.0%
omasu_miyazaki (Rank 30)2026/06/1232166.7%
무파ZeroBlue (Rank 31)2026/06/12220100.0%
ぼっち.ぼ~る (Rank 33)2026/06/122020.0%
DJG10159 (Rank 35)2026/06/122020.0%
dorobonyanko (Rank 32)2026/06/0931233.3%
JISERU (Rank 31)2026/06/0731233.3%
gyoujyun (Rank 29)2026/06/0732166.7%
remiuyu (Rank 29)2026/06/07220100.0%
T_munetora (Rank 27)2026/06/04440100.0%
F (Rank 23)2026/06/02220100.0%
misoazy (Rank 31)2026/05/202020.0%
雷電 (Rank 28)2026/05/1921150.0%
ちまお (Rank 38)2026/04/1032166.7%
ゼータ(MSZ-006) (Rank 35)2026/03/3032166.7%

Round openings

Every character

backdash into evade up12518.5%
backdash into throwP+G487.1%
backdash into evade down385.6%
Senchuken6P345.0%
backdash into punchP182.7%
crouch dash back into guardG182.7%
punchP172.5%
forward movement into punchP162.4%
Senchutai152.2%
evade down into forward dash142.1%
evade down into guardG142.1%
Senchutai into guardG131.9%
backdash into Senchutai131.9%
forward dash into evade up131.9%
Kochoukyaku4K+G101.5%

130 further openings account for the other 269 rounds.

Pai

backdash into evade up10219.2%
backdash into throwP+G377.0%
Senchuken6P346.4%
backdash into evade down305.7%
backdash into punchP173.2%
punchP173.2%
forward movement into punchP163.0%
crouch dash back into guardG132.5%
evade down into guardG132.5%
Senchutai3K122.3%
Senchutai3K into guardG122.3%
evade down into forward dash122.3%
backdash into Senchutai3K112.1%
forward dash into evade up112.1%
Kochoukyaku4K+G101.9%

86 further openings account for the other 183 rounds.

Jeffry

backdash into evade up1418.9%
backdash into evade down56.8%
backdash into throwP+G56.8%
Low Knuckle2P45.4%
Elbow Butt6P34.0%
backdash into Dash Elbow Upper66PP34.0%
backdash into Ducking Low2K+G34.0%
Dash Elbow66P22.7%
Ducking Low2K+G22.7%
backdash into Megaton Knuckle43P+K22.7%
backdash into guardG22.7%
crouch dash back into guardG22.7%
forward dash into evade up22.7%
Tsunami Beat3K+G11.4%
backdash into Dash Elbow66P11.4%

23 further openings account for the other 23 rounds.

Lau

backdash into evade up912.7%
backdash into throwP+G68.4%
evade up into throwP+G68.4%
Fukko Kensou1P into backdash34.2%
Senchutai3K34.2%
backdash into Sako Soushou4P+K34.2%
backdash into evade down34.2%
backward movement into Chugeki6P34.2%
crouch dash back into guardG34.2%
evade down into throwP+G34.2%
Chugeki6P22.8%
Kosoushou46P into forward dash22.8%
Senchutai3K into forward dash22.8%
backdash into Senchutai3K22.8%
forward dash into throwP+G22.8%

19 further openings account for the other 19 rounds.