VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

STH-6000

Career matches5,849
Career win rate49.8%
Round win rate49.5%
Peak rank33
Distinct opponents156
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion334,5512,2542,29749.5%
Brad291,27865262651.0%
Dural262071335.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira76354146.0%-5.8
Jacky71333846.5%-3.3
Jean52252748.1%+4.9
Wolf44251956.8%+8.8
Jeffry41192246.3%+1.8
Kage40192147.5%-7.1
Shun34201458.8%+12.6
Sarah33161748.5%+1.8
Goh26151157.7%+5.9
Aoi2381534.8%-19.9
Taka1851327.8%-22.6
Vanessa1810855.6%+6.1
El Blaze1610662.5%+16.0
Pai169756.2%+5.2
Lau157846.7%-4.5
Lion1210283.3%+30.1
Dural112918.2%-25.2
Brad74357.1%+12.3
Eileen51420.0%-23.3

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence70284240.0%-10.2
Half Fence68343450.0%-1.1
Low Fence67283941.8%-6.1
Open60312951.7%+5.5
Breakable Half Fence56282850.0%-0.7
Rectangle49242549.0%-1.2
Single Wall49262353.1%+3.9
Full Fence38132534.2%-16.4
Octagon38241463.2%+14.5
Full Fence and Open35211460.0%+12.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls31947.3%50.0%-2.7
No walls17648.3%47.7%+0.6

Walls against open: -3.3 points (95% range -12.3 to +5.8), p 0.480 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

orz (Rank 29)25121348.0%
NORESPECT (Rank 30)2371630.4%
manao_0609 (Rank 29)1511473.3%
マクシミリアン15世 (Rank 33)156940.0%
猫鼻 (Rank 30)128466.7%
fwnd1396 (Rank 31)107370.0%
BANANA (Rank 31)94544.4%
무파ZeroBlue (Rank 33)94544.4%
MikuMartineau (Rank 29)83537.5%
juste (Rank 32)83537.5%
tatsuya_doragon8741 (Rank 31)85362.5%
失礼!スマッシュ☆彡 (Rank 26)880100.0%
FreddieKing (Rank 27)72528.6%
しゅが~nsr (Rank 26)75271.4%
抹茶かふぇ (Rank 26)74357.1%
DDaDDai (Rank 28)64266.7%
Gun-Interceptor (Rank 28)63350.0%
USUSU (Rank 28)65183.3%
a_h_i_k_o (Rank 28)64266.7%
bonbon (Rank 34)62433.3%
maripon (Rank 30)6060.0%
mitorakujo (Rank 29)64266.7%
ぽん (Rank 30)61516.7%
太鼓の別人@夏Bonus無し (Rank 33)62433.3%
鳩男 (Rank 29)65183.3%

Most played opponents, most recent first

Gun-Interceptor (Rank 28)2026/09/1863350.0%
a_h_i_k_o (Rank 28)2026/09/1864266.7%
orz (Rank 29)2026/09/1825121348.0%
しゅが~nsr (Rank 26)2026/09/1675271.4%
mitorakujo (Rank 29)2026/09/1664266.7%
USUSU (Rank 28)2026/09/0965183.3%
太鼓の別人@夏Bonus無し (Rank 33)2026/09/0862433.3%
DDaDDai (Rank 28)2026/09/0864266.7%
juste (Rank 32)2026/09/0783537.5%
ぽん (Rank 30)2026/09/0761516.7%
NORESPECT (Rank 30)2026/09/022371630.4%
fwnd1396 (Rank 31)2026/09/02107370.0%
무파ZeroBlue (Rank 33)2026/09/0294544.4%
FreddieKing (Rank 27)2026/08/3172528.6%
BANANA (Rank 31)2026/08/1794544.4%
失礼!スマッシュ☆彡 (Rank 26)2026/08/17880100.0%
tatsuya_doragon8741 (Rank 31)2026/08/0585362.5%
マクシミリアン15世 (Rank 33)2026/08/05156940.0%
猫鼻 (Rank 30)2026/07/29128466.7%
bonbon (Rank 34)2026/07/2262433.3%
manao_0609 (Rank 29)2026/07/171511473.3%
maripon (Rank 30)2026/07/126060.0%
鳩男 (Rank 29)2026/05/2265183.3%
MikuMartineau (Rank 29)2026/05/1983537.5%
抹茶かふぇ (Rank 26)2026/03/2874357.1%

Round openings

Every character

backdash into evade down25511.2%
backdash into evade up1416.2%
Juchou Senshou8P+K1275.5%
Ducking6P+K+G into Crush Knee KickK+G1235.4%
Middle Spin Kick66K863.8%
backdash into Sway Back4P+K+G853.7%
forward dash into Sharp Shoot1P622.7%
backdash into Senshippo66P441.9%
backdash into Sentai4K391.7%
forward dash into Ten Kao6K311.4%
backdash into KouhaitaiK+G291.3%
crouch dash forward into Sen'inshou3P281.2%
evade up into crouch dash forward281.2%
backdash into Tanhikyaku46K271.2%
evade down into forward dash271.2%

325 further openings account for the other 1,155 rounds.

Lion

backdash into evade down14710.5%
backdash into evade up1319.3%
Juchou Senshou8P+K1279.1%
backdash into Senshippo66P443.1%
backdash into Sentai4K392.8%
backdash into KouhaitaiK+G292.1%
crouch dash forward into Sen'inshou3P282.0%
evade up into crouch dash forward282.0%
backdash into Tanhikyaku46K271.9%
backdash into kickK261.9%
evade down into forward dash241.7%
Katousui2P into backdash231.6%
backdash into Kishitsu Kasensou43P231.6%
Dantai3K191.4%
Koushu RensuiPP into Renkan SenshouPPP191.4%

219 further openings account for the other 667 rounds.

Brad

Ducking6P+K+G into Crush Knee KickK+G12314.2%
backdash into evade down10412.0%
Middle Spin Kick66K869.9%
backdash into Sway Back4P+K+G859.8%
forward dash into Sharp Shoot1P627.2%
forward dash into Ten Kao6K313.6%
backdash into Jackal Straight46P+K202.3%
backdash into Stop Kick4K202.3%
backdash into Further Low1K+G192.2%
backward movement into evade down182.1%
Sharp Shoot1P161.9%
backdash into Jaguar Tail2K+G161.9%
Ten Kao6K into Ten Kao~Sawk Kun6KP141.6%
throwP+G into High Spin KickK+G121.4%
backdash into Sharp Shoot1P111.3%

99 further openings account for the other 229 rounds.

Dural

Dash Hammer Kick66K525.0%
backdash into evade down420.0%
backdash into back, forward kick+guard46K+G210.0%
Slant Back Knuckle1P into High Spin Kick1PK15.0%
backdash into Hi'en Tankyaku9K15.0%
backdash into Knee Kick6K15.0%
backdash into backward movement15.0%
backdash into guardG15.0%
backward movement into evade down15.0%
backward movement into forward, down, down-forward kick+guard623K+G15.0%
crouch into down kick+guard2K+G15.0%
down-forward punch+kick3P+K15.0%