VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

おもち

Career matches1,541
Career win rate50.4%
Round win rate43.8%
Peak rank30
Distinct opponents35
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf301,54177776450.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf136746.1%+0.3
Akira126650.0%+16.2
Jean82625.0%-17.4
Pai61516.7%-20.9
Jeffry51420.0%-21.4
Brad3030.0%-35.1
Sarah32166.7%+16.2
Jacky21150.0%+3.8
Lion220100.0%+57.3
Shun220100.0%+45.5
Goh1010.0%-38.3
Kage1010.0%-29.7
Lei Fei110100.0%+71.9
Taka110100.0%+54.7
Vanessa1010.0%-38.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall149564.3%+27.3
Breakable Half Fence124833.3%-8.2
Half Fence103730.0%-14.7
Breakable Full Fence63350.0%+8.8
Full Fence42250.0%+13.2
Octagon41325.0%-16.8
Open43175.0%+36.3
Rectangle4040.0%-35.2
Low Fence2020.0%-43.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4032.5%40.0%-7.5
No walls2060.0%42.7%+17.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

青山@はなちゃん (Rank 30)96366.7%
otoko-zaka4649 (Rank 30)41325.0%
きてぃ☆ (Rank 29)4040.0%
allgonnaworkout (Rank 28)32166.7%
なっちゃんねる (Rank 26)330100.0%
Bluemoon (Rank 33)2020.0%
E-BB1 (Rank 26)220100.0%
crazy7infinty (Rank 27)220100.0%
happy_shuri (Rank 33)2020.0%
hihoyoho (Rank 32)2020.0%
m01ch1 (Rank 30)2020.0%
n-nova06 (Rank 32)2020.0%
おるが@のびしろF (Rank 31)21150.0%
AYA (Rank 31)1010.0%
N_dm_Chu (Rank 28)1010.0%
Nn_nekosuke (Rank 31)110100.0%
SHUSHUSHU (Rank 31)1010.0%
VanWinkle (Rank 32)110100.0%
midori6127 (Rank 28)110100.0%
migu_garden (Rank 34)1010.0%
naska3th (Rank 27)110100.0%
w-Purple-sheep-w (Rank 27)110100.0%
ぽん (Rank 27)110100.0%
ルビーロマン葵 (Rank 32)1010.0%
雷電 (Rank 31)1010.0%

Most played opponents, most recent first

VanWinkle (Rank 32)2026/09/23110100.0%
N_dm_Chu (Rank 28)2026/09/231010.0%
Nn_nekosuke (Rank 31)2026/09/23110100.0%
ルビーロマン葵 (Rank 32)2026/09/221010.0%
雷電 (Rank 31)2026/09/221010.0%
SHUSHUSHU (Rank 31)2026/09/221010.0%
happy_shuri (Rank 33)2026/09/222020.0%
crazy7infinty (Rank 27)2026/09/18220100.0%
naska3th (Rank 27)2026/09/18110100.0%
w-Purple-sheep-w (Rank 27)2026/09/18110100.0%
AYA (Rank 31)2026/09/181010.0%
きてぃ☆ (Rank 29)2026/09/184040.0%
Bluemoon (Rank 33)2026/09/122020.0%
おるが@のびしろF (Rank 31)2026/09/1221150.0%
なっちゃんねる (Rank 26)2026/08/24330100.0%
n-nova06 (Rank 32)2026/08/242020.0%
allgonnaworkout (Rank 28)2026/08/2432166.7%
青山@はなちゃん (Rank 30)2026/08/2496366.7%
midori6127 (Rank 28)2026/08/24110100.0%
m01ch1 (Rank 30)2026/08/242020.0%
otoko-zaka4649 (Rank 30)2026/08/2441325.0%
migu_garden (Rank 34)2026/08/241010.0%
hihoyoho (Rank 32)2026/08/052020.0%
ぽん (Rank 27)2026/08/05110100.0%
E-BB1 (Rank 26)2026/08/04220100.0%

Round openings

Wolf

Arrow Knuckle3P3416.6%
punchP into Jab StraightPP2612.7%
Arrow Knuckle3P into evade up2411.7%
Screw Hook63214P199.3%
crouch dash forward into throwP+G115.4%
Screw Hook63214P into punchP104.9%
Comet Hook1P94.4%
backdash into Kenka Kick1K+G94.4%
Rolling Savate6K+G73.4%
Low Drop Kick62K52.4%
Quick Shoulder66P+K52.4%
forward movement into Low Smash2K52.4%
backdash into Elbow Butt4P41.9%
Low Hammer2P31.5%
backdash into guardG31.5%

23 further openings account for the other 31 rounds.

Counted from 52 of the 61 matches played. The rest were not pulled for openings.