VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jean

tepodon_inaba

  • Goh
  • Kage
  • Wolf
Career matches2,619
Career win rate22.8%
Round win rate31.7%
Peak rank22
Distinct opponents91
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1032 #3,652 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean211,4082861,12220.3%
Goh2276019356725.4%
Kage1643411631826.7%
Wolf161721511.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

957 of 1,198 rounds counted

6.0 inputs a second (359 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.0361795
Goh5.9352147
Kage5.73426
Wolf5.43259

By opponent's character

Akira5.8348154
Sarah6.0360158
Aoi5.834894
Jeffry6.136454
Vanessa5.935381
Jacky5.834738
Brad6.035950
Jean6.136860
Shun6.237447
Pai5.935654
Lau5.734249
Kage7.041920
Lei Fei6.338016
El Blaze6.035931
Wolf6.538813
Lion5.93563
Eileen6.840917
Goh6.237311
Dural6.84107

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira54114320.4%+1.3
Sarah51114021.6%-0.2
Aoi2461825.0%+5.2
Jeffry190190.0%-18.1
Vanessa1961331.6%+5.1
Jacky1811761.1%+31.5
Brad1731417.6%-6.6
Jean161156.2%-16.6
Shun1631318.8%+3.6
Pai1421214.3%-11.9
Lau124833.3%+9.2
Kage110110.0%-23.8
Lei Fei104640.0%+17.3
El Blaze82625.0%+11.6
Wolf72528.6%+16.7
Lion5050.0%-12.9
Eileen4040.0%-17.1
Goh3030.0%-13.6
Dural2020.0%-30.1

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall47153231.9%+12.1
Octagon3953412.8%-8.8
Rectangle3773018.9%-1.4
Breakable Half Fence3052516.7%-5.9
Half Fence2852317.9%-10.0
Breakable Full Fence2632311.5%-6.4
Low Fence2671926.9%+6.3
Full Fence2491537.5%+17.9
Full Fence and Open1931615.8%-6.6
Open1641225.0%+1.1

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18418.5%21.3%-2.8
No walls8929.2%21.9%+7.3

Walls against open: -10.1 points (95% range -24.1 to +3.9), p 0.158 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

katane3415 (Rank 23)2026/10/1851420.0%
a39611619 (Rank 21)2026/08/1942250.0%
monky-d-taku (Rank 15)2026/08/054040.0%
nack (Rank 23)2026/08/0293633.3%
dalmax72 (Rank 22)2026/07/291751229.4%
masami.mac (Rank 22)2026/07/294040.0%
JBJunior (Rank 20)2026/07/2571614.3%
鳶飛戾天,魚躍於淵 (Rank 24)2026/07/255050.0%
CHASER (Rank 22)2026/07/2451420.0%
HaseMasa (Rank 23)2026/07/2051420.0%
SouzaTheo (Rank 24)2026/07/2041325.0%
りてりん (Rank 27)2026/07/204040.0%
omuretukun (Rank 23)2026/07/177070.0%
dawstheboss2643 (Rank 21)2026/07/1542250.0%
地球人你好~ (Rank 21)2026/07/0587187.5%
ttfour@サラしかできないw (Rank 23)2026/07/05201195.0%
Rosagigantea (Rank 18)2026/06/064040.0%
ぽん (Rank 24)2026/05/31180180.0%
サーちゃん (Rank 22)2026/05/28114736.4%
shinkita (Rank 21)2026/05/2171614.3%
6132da (Rank 23)2026/05/164040.0%
me3393 (Rank 11)2026/05/11880100.0%
Sleepoleon (Rank 16)2026/05/0541325.0%
KyRol (Rank 17)2026/05/0541325.0%
カキツバタ (Rank 15)2026/04/1251420.0%

Round openings

Every character

evade up14011.9%
Gyaku Seikenzuki66P847.1%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G716.0%
Oiseikenzuki (Deflect)236P+K393.3%
guardG383.2%
Shitanagi Shutou1P373.1%
Harai'uke (Deflect)4P+K+G353.0%
backdash into guardG312.6%
Tate'enpi33P231.9%
guardG into evade up221.9%
Konohana Sakuya43P+K171.4%
Kou'un Nidan Hizageri9K+G171.4%
evade down into guardG171.4%
Renge Karitsumi2K+G161.4%
Kirin33P151.3%

227 further openings account for the other 577 rounds.

Counted from 305 of the 310 matches played. The rest were not pulled for openings.

Jean

Career
286–1,122 · 20.3%
This season
205 matches · 19.5%
Peak rank
21

First hit in 41.7% of 775 rounds. Won 37.1% of the rounds they struck first, 25.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 12.5% of rounds, against 5.2% in their other rounds.
  • Against Sarah: evades first in 40.2% of rounds, against 26.2% against everyone else.
  • On Breakable Full Fence stages: evades first in 42.4% of rounds, against 26.6% on the other stages.
  • After opening the round before by backing off: backs off first in 17.4% of rounds, against 4.2% after anything else.
  • Against Sarah: opens with “evade up” in 20.5% of rounds, against 7.7% against everyone else.
  • On Half Fence stages: opens with “evade up” in 28.8% of rounds, against 7.5% on the other stages.
  • After opening the round before with “evade up”: opens with “evade up” in 30.9% of rounds, against 8.5% after anything else.
  • After being hit first in the round before: opens with “evade up” in 15.4% of rounds, against 4.1% after landing the first hit.

How is this tested?

Gyaku Seikenzuki66P8410.8%
evade up769.8%
Oiseikenzuki (Deflect)236P+K395.0%
Shitanagi Shutou1P374.8%
Harai'uke (Deflect)4P+K+G354.5%
Tate'enpi33P233.0%
backdash into guardG192.5%
Konohana Sakuya43P+K172.2%
Kou'un Nidan Hizageri9K+G172.2%
Renge Karitsumi2K+G162.1%
evade up into Hizageri4K151.9%
guardG into evade up151.9%
Agezuki3P+K141.8%
evade down into guardG131.7%
guardG131.7%

145 further openings account for the other 342 rounds.

Counted from 200 of the 205 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira3–19 · 14%5–6 · 45%too few to test
Sarah1–20 · 5%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
193–567 · 25.4%
This season
78 matches · 26.9%
Peak rank
22

First hit in 28.1% of 295 rounds. Won 44.6% of the rounds they struck first, 32.5% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 58.0% of rounds, against 44.5% after anything else.

How is this tested?

Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G7123.7%
evade up279.0%
Kirin33P155.0%
guardG134.3%
backdash into guardG124.0%
Kyousengeri46K103.3%
evade up into Jibishou3P+K103.3%
guardG into crouch82.7%
Tsukikage6K72.3%
Garyu66K62.0%
evade up into Batousatsu3KP62.0%
guardG into evade up62.0%
Kurogane Kudaki66P51.7%
evade up into guardG51.7%
Soukyu46P41.3%

58 further openings account for the other 95 rounds.

Kage

Career
116–318 · 26.7%
This season
24 matches · 20.8%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up3637.9%
guardG1212.6%
evade up into Rasen4P44.2%
Senpugeri7K33.2%
evade down into guardG33.2%
guardG into evade down33.2%
Kodachinuki4K22.1%
Rasen4P22.1%
crouch into Jizuridan2P22.1%
evade down into Rasen4P22.1%
evade up into Rasen Kouryujin3KPP22.1%
evade up into Shippuzan3PP22.1%
guardG into Rasen4P22.1%
Doukudaki46K11.1%
Fujinkyaku46K+G into Fujinrenkyaku46K+GK11.1%

18 further openings account for the other 18 rounds.

Wolf

Career
2–15 · 11.8%
This season
3 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Comet Hook1P into Knuckle Part1PP333.3%
Low Drop Kick62K111.1%
Pounding Elbow9P+K111.1%
Screw Hook63214P into Screw Lariat63214PP111.1%
evade up111.1%
evade up into forward dash111.1%
guardG into Low Drop Kick62K111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 8 of 15 tests hold up
  • Goh: 1 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)