VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

タイガマスクK5

Career matches476
Career win rate59.7%
Round win rate46.3%
Peak rank31
Distinct opponents23
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze3146628118560.3%
Wolf103730.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry106460.0%+15.9
Aoi62433.3%-15.2
Sarah440100.0%+46.9
Wolf42250.0%+2.0
Shun31233.3%-8.2
Akira21150.0%-3.3
Jacky21150.0%-6.9
Kage21150.0%+4.7
Eileen1010.0%-41.5
El Blaze1010.0%-37.5
Lei Fei1010.0%-55.6
Lion1010.0%-50.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence73442.9%-9.5
Full Fence64266.7%+19.4
Low Fence52340.0%+1.4
Open4040.0%-49.5
Half Fence31233.3%-17.0
Octagon31233.3%-16.2
Breakable Half Fence220100.0%+39.4
Full Fence and Open110100.0%+51.9
Single Wall1010.0%-55.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2152.4%51.1%+1.3
No walls1020.0%42.5%-22.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

apexth0072 (Rank 33)2026/08/051010.0%
Nomken_myopia314 (Rank 33)2026/08/051010.0%
GOGOPEKAaa (Rank 33)2026/07/0832166.7%
syro_u473t8-e (Rank 30)2026/07/08110100.0%
ShieldHolder (Rank 27)2026/06/23330100.0%
all'arrabbiata563 (Rank 29)2026/06/231010.0%
okamiaoi_127 (Rank 33)2026/06/232020.0%
ヘニオ (Rank 31)2026/06/09110100.0%
黒シャツ (Rank 30)2026/06/0232166.7%
expensive-sand (Rank 31)2026/06/021010.0%
babystar0919 (Rank 30)2026/06/021010.0%
defuai (Rank 32)2026/05/151010.0%
ばねばば (Rank 31)2026/05/15110100.0%
leifei14 (Rank 29)2026/05/151010.0%
arafif-50 (Rank 29)2026/05/1521150.0%
d2aisuke (Rank 33)2026/05/152020.0%
Akishin-0313 (Rank 30)2026/05/1532166.7%
culis (Rank 28)2026/03/2932166.7%
cx-server (Rank 33)2026/03/291010.0%
sharp_0303 (Rank 28)2026/03/291010.0%
iso-comachan (Rank 29)2026/03/29110100.0%
Koromo (Rank 32)2026/03/2921150.0%
skyward_wildcat4 (Rank 29)2026/03/29110100.0%

Round openings

El Blaze

forward movement into punchP1812.1%
crouch dash back into Demon's Tail9P+KK1510.1%
Demon Dance9P+K into Demon's Tail9P+KK106.7%
crouch dash back into Straight6P+K85.4%
forward movement into Quick HookPP85.4%
crouch dash forward into Straight6P+K74.7%
crouch dash back into forward dash64.0%
backdash into evade up53.4%
Demon Dance9P+K32.0%
backdash into Head Smash Kick46K32.0%
crouch dash back into Shadow Strike6P32.0%
crouch dash back into evade up32.0%
up-back kick+guard7K+G into forward movement32.0%
High Spin KickK+G21.3%
back, up-back kick+guard47K+G into forward movement21.3%

41 further openings account for the other 53 rounds.