VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

AirbenderLD

  • Brad
  • Jeffry
  • Pai
  • Jean
  • Lau
  • El Blaze
Career matches1,551
Career win rate61.4%
Round win rate57.4%
Peak rank37
Distinct opponents49
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1683 #882 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei371,19673646061.5%
El Blaze28124754960.5%
Brad30118774165.2%
Jeffry2776393751.3%
Jean262924582.8%
Pai2661516.7%
Lau2621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

622 of 810 rounds counted

7.3 inputs a second (440 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei7.6457282
Brad7.2430161
Jeffry7.1424131
Pai7.243129
Jean6.639419

By opponent's character

Sarah7.3436113
Akira7.142596
Lion7.645567
Kage7.042261
Shun7.947417
Brad7.243145
Jacky7.344042
Lau7.645840
Jeffry7.545224
Aoi7.544925
Goh7.243024
Lei Fei7.645513
Pai7.645618
Vanessa7.74658
Jean7.645815
Eileen6.43857
El Blaze8.14887

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah31102132.3%-21.9
Akira2517868.0%+2.1
Lion2117481.0%+11.4
Kage2013765.0%-1.9
Shun1614287.5%+18.8
Brad1441028.6%-20.8
Jacky128466.7%+8.8
Lau1210283.3%+24.4
Jeffry71614.3%-40.0
Aoi660100.0%+33.7
Goh6060.0%-49.9
Lei Fei64266.7%+6.9
Pai62433.3%-11.6
Taka54180.0%+25.5
Vanessa53260.0%+21.3
Wolf53260.0%+1.8
Jean440100.0%+16.4
Eileen220100.0%+13.2
El Blaze220100.0%+15.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence34231167.7%+4.5
Single Wall2415962.5%+5.2
Breakable Full Fence21101147.6%-8.3
Rectangle2113861.9%-1.9
Full Fence2011955.0%+0.8
Octagon2011955.0%-3.0
Low Fence1712570.6%+11.9
Full Fence and Open1511473.3%+9.8
Open149564.3%-5.0
Breakable Half Fence123925.0%-30.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12855.5%59.0%-3.5
No walls5565.5%61.3%+4.2

Walls against open: -7.7 points (95% range -24.0 to +8.6), p 0.355 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

JINXHAND (Rank 32)2026/07/17440100.0%
bigsizefrenchfries (Rank 25)2026/07/1764266.7%
Obligate_Carnivore_Centaur (Rank 29)2026/07/146060.0%
SFPunker (Rank 27)2026/07/14115645.5%
Dropkick|Montage (Rank 21)2026/07/1432166.7%
tenpai (Rank 30)2026/07/1492722.2%
Swervedriver (Rank 39)2026/06/252681830.8%
Svengeance999 (Rank 34)2026/06/25129375.0%
onuelito (Rank 36)2026/06/2551420.0%
CMoney012 (Rank 39)2026/06/2132166.7%
H.P.Starcraft (Rank 27)2026/06/0832166.7%
VF31998 (Rank 31)2026/06/0851420.0%
raybladex (Rank 29)2026/06/0832166.7%
lilpuncake123 (Rank 26)2026/06/0876185.7%
RamonJamon (Rank 29)2026/06/0532166.7%
Spitbelly (Rank 5)2026/06/05660100.0%
FBAGOD (Rank 26)2026/05/1942250.0%
Kaashif (Rank 25)2026/05/19440100.0%
DatDemo (Rank 27)2026/05/1932166.7%
Kruza (Rank 35)2026/05/19440100.0%
TomSavage (Rank 27)2026/04/1054180.0%
SuperKumaFGC (Rank 27)2026/04/1053260.0%
MelonBread (Rank 33)2026/04/0831233.3%
MDVictor (Rank 24)2026/04/081514193.3%
Sierra6 (Rank 24)2026/03/2632166.7%

Round openings

Every character

forward dash into guardG728.9%
crouch into Low Knuckle2P222.7%
evade down into guardG182.2%
guardG182.2%
Destruction Body3P+K into Dtee Sawk Lang3P+KP172.1%
Zaban Hekishou66P+K into Gaiken6P+K172.1%
offensive move172.1%
Senpukyaku66K+G121.5%
offensive move into evade down121.5%
Toushou66P into Kakushu Suigeki6P111.4%
backdash into offensive move111.4%
crouch into Dtee Sawk Lang3P+KP111.4%
evade up into crouch dash forward111.4%
backdash into Hai Shiki2P+K+G101.2%
backdash into evade up101.2%

260 further openings account for the other 536 rounds.

Counted from 204 of the 205 matches played. The rest were not pulled for openings.

Lei Fei

Career
736–460 · 61.5%
This season
76 matches · 59.2%
Peak rank
37

First hit in 47.6% of 294 rounds. Won 55.0% of the rounds they struck first, 57.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Zaban Hekishou66P+K into Gaiken6P+K175.8%
offensive move175.8%
Senpukyaku66K+G124.1%
offensive move into evade down124.1%
Toushou66P into Kakushu Suigeki6P113.7%
backdash into offensive move113.7%
backdash into Hai Shiki2P+K+G103.4%
evade down into guardG103.4%
Shatenshou33P93.1%
forward dash into guardG82.7%
Dantai4K62.0%
backdash into Kaisei Tento1P+K62.0%
crouch into Fukusoushou2P62.0%
crouch into Kaisei Tento1P+K62.0%
Kochouheki (Deflect)236P+K into Kinkei DokuritsuP+K51.7%

86 further openings account for the other 148 rounds.

Counted from 75 of the 76 matches played. The rest were not pulled for openings.

Brad

Career
77–41 · 65.2%
This season
74 matches · 67.6%
Peak rank
30

First hit in 50.2% of 291 rounds. Won 65.1% of the rounds they struck first, 57.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into guardG5418.6%
Destruction Body3P+K into Dtee Sawk Lang3P+KP175.8%
crouch into Dtee Sawk Lang3P+KP113.8%
guardG93.1%
backdash into Stop Kick4K82.8%
punchP into Jab~High KickPK72.4%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK62.1%
Middle Spin Kick66K into Ten Kao6K62.1%
crouch into Sit Jab2P62.1%
forward movement into evade down62.1%
Jackal Straight46P+K51.7%
crouch into Destruction Body3P+K51.7%
forward dash into forward movement51.7%
backdash into Dtee Sawk Lang3P+KP41.4%
backdash into Jackal Straight46P+K41.4%

91 further openings account for the other 138 rounds.

Jeffry

Career
39–37 · 51.3%
This season
37 matches · 51.4%
Peak rank
27

First hit in 54.9% of 153 rounds. Won 51.2% of the rounds they struck first, 53.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P2214.4%
Dash Elbow66P into Dash Elbow Upper66PP95.9%
forward dash into guardG95.9%
punchP into Double KnucklePP95.9%
Elbow Butt6P into Elbow Hammer6PP63.9%
evade down into guardG63.9%
Elbow Butt6P53.3%
Low Knuckle2P53.3%
evade up into crouch dash forward53.3%
Low Knuckle2P into crouch42.6%
Knee Push4K into Knee Push Wild Hook4KP32.0%
backdash into Full Swing Double Hammer41236P+K32.0%
backdash into Scoop Kick4K+G32.0%
evade up into Ducking Low2K+G32.0%
guardG32.0%

51 further openings account for the other 58 rounds.

Pai

Career
1–5 · 16.7%
This season
7 matches · 28.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukasui3P into Souka Rensui3PP413.8%
punchP into RenkentaiPK413.8%
punchP into RenshouPP413.8%
crouch into Honshin Soukyaku1K+G26.9%
Hi'en Tankyaku9K13.5%
Rikensui1P into Sensaitai2K13.5%
Souchuken2P13.5%
Soukasui3P13.5%
Soukasui3P into Souka Senpukyaku3PK13.5%
backdash13.5%
backdash into crouch13.5%
crouch dash back into Hi'en Tankyaku9K13.5%
crouch dash forward into Souanshou3P+K13.5%
crouch into Renka Sentai2KK13.5%
evade down into Enbikyaku3K+G13.5%

4 further openings account for the other 4 rounds.

Jean

Career
24–5 · 82.8%
This season
6 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P526.3%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK315.8%
guardG315.8%
punchP into Maeken~Joudan MawashigeriPK210.5%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP15.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP15.3%
forward dash into guardG15.3%
guardG into KagizukiPPP15.3%
guardG into Maegeri~InabikariKP15.3%
no input15.3%

Lau

Career
1–1 · 50.0%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP110.0%
Ko'en Niki9K+G110.0%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP110.0%
backdash into Fukko Kensou1P110.0%
backdash into evade up110.0%
backward movement into Honshin Hekiken1P+K110.0%
crouch into Fukko Kensou1P110.0%
evade up into Chugeki6P110.0%
evade up into crouch dash back110.0%
evade up into forward dash110.0%

El Blaze

Career
75–49 · 60.5%
This season
2 matches · 0.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward333.3%
Shadow Spear6K111.1%
backdash into Demon's Tail9P+KK111.1%
backdash into evade up111.1%
backdash into guardG111.1%
crouch dash forward into evade down111.1%
evade up into forward dash111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lei Fei: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)