VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

AirbenderLD

Career matches1,537
Career win rate61.2%
Round win rate57.5%
Peak rank37
Distinct opponents48
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei371,18272445861.2%
El Blaze28124754960.5%
Brad30118774165.2%
Jeffry2776393751.3%
Jean262924582.8%
Pai2661516.7%
Lau2621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah31102132.3%-22.1
Akira2517868.0%+1.8
Lion2117481.0%+11.2
Kage2013765.0%-2.2
Shun1614287.5%+18.7
Brad1441028.6%-21.1
Jacky128466.7%+8.3
Lau1110190.9%+31.7
Jeffry71614.3%-40.3
Aoi660100.0%+33.4
Goh6060.0%-50.1
Lei Fei64266.7%+6.6
Pai62433.3%-12.2
Taka54180.0%+25.1
Vanessa53260.0%+20.2
Wolf53260.0%+1.5
Jean440100.0%+16.3
Eileen220100.0%+13.2
El Blaze220100.0%+15.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence34231167.7%+4.1
Single Wall2415962.5%+4.9
Breakable Full Fence21101147.6%-8.8
Full Fence2011955.0%+0.6
Octagon2011955.0%-3.4
Rectangle2013765.0%+0.9
Low Fence1712570.6%+11.6
Full Fence and Open1511473.3%+9.5
Open149564.3%-5.2
Breakable Half Fence123925.0%-30.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12755.9%59.3%-3.4
No walls5565.5%61.5%+3.9

Walls against open: -7.3 points (95% range -23.7 to +9.0), p 0.380 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Swervedriver (Rank 39)2681830.8%
MDVictor (Rank 24)1514193.3%
Svengeance999 (Rank 34)129375.0%
SFPunker (Rank 27)115645.5%
tenpai (Rank 30)92722.2%
lilpuncake123 (Rank 26)76185.7%
Obligate_Carnivore_Centaur (Rank 29)6060.0%
Spitbelly (Rank 5)660100.0%
bigsizefrenchfries (Rank 25)64266.7%
SuperKumaFGC (Rank 27)53260.0%
TomSavage (Rank 27)54180.0%
VF31998 (Rank 31)51420.0%
onuelito (Rank 36)51420.0%
FBAGOD (Rank 26)42250.0%
JINXHAND (Rank 32)440100.0%
Kaashif (Rank 25)440100.0%
Kruza (Rank 35)440100.0%
CMoney012 (Rank 39)32166.7%
DatDemo (Rank 27)32166.7%
Dropkick|Montage (Rank 21)32166.7%
H.P.Starcraft (Rank 27)32166.7%
MelonBread (Rank 33)31233.3%
RamonJamon (Rank 29)32166.7%
Sierra6 (Rank 24)32166.7%
raybladex (Rank 29)32166.7%

Most played opponents, most recent first

JINXHAND (Rank 32)2026/07/17440100.0%
bigsizefrenchfries (Rank 25)2026/07/1764266.7%
Obligate_Carnivore_Centaur (Rank 29)2026/07/146060.0%
SFPunker (Rank 27)2026/07/14115645.5%
Dropkick|Montage (Rank 21)2026/07/1432166.7%
tenpai (Rank 30)2026/07/1492722.2%
Swervedriver (Rank 39)2026/06/252681830.8%
Svengeance999 (Rank 34)2026/06/25129375.0%
onuelito (Rank 36)2026/06/2551420.0%
CMoney012 (Rank 39)2026/06/2132166.7%
H.P.Starcraft (Rank 27)2026/06/0832166.7%
VF31998 (Rank 31)2026/06/0851420.0%
raybladex (Rank 29)2026/06/0832166.7%
lilpuncake123 (Rank 26)2026/06/0876185.7%
RamonJamon (Rank 29)2026/06/0532166.7%
Spitbelly (Rank 5)2026/06/05660100.0%
FBAGOD (Rank 26)2026/05/1942250.0%
Kaashif (Rank 25)2026/05/19440100.0%
DatDemo (Rank 27)2026/05/1932166.7%
Kruza (Rank 35)2026/05/19440100.0%
TomSavage (Rank 27)2026/04/1054180.0%
SuperKumaFGC (Rank 27)2026/04/1053260.0%
MelonBread (Rank 33)2026/04/0831233.3%
MDVictor (Rank 24)2026/04/081514193.3%
Sierra6 (Rank 24)2026/03/2632166.7%

Round openings

Every character

forward dash into guardG728.9%
crouch into Low Knuckle2P222.7%
evade down into guardG182.2%
guardG182.2%
Destruction Body3P+K into Dtee Sawk Lang3P+KP172.1%
Zaban Hekishou66P+K into Gaiken6P+K172.1%
offensive move172.1%
backdash into evade up141.7%
Senpukyaku66K+G121.5%
offensive move into evade down121.5%
Toushou66P into Kakushu Suigeki6P111.4%
backdash into offensive move111.4%
crouch into Dtee Sawk Lang3P+KP111.4%
evade up into crouch dash forward111.4%
forward movement into evade down101.2%

257 further openings account for the other 532 rounds.

Lei Fei

Zaban Hekishou66P+K into Gaiken6P+K175.8%
offensive move175.8%
Senpukyaku66K+G124.1%
offensive move into evade down124.1%
Toushou66P into Kakushu Suigeki6P113.7%
backdash into offensive move113.7%
evade down into guardG103.4%
Shatenshou33P93.1%
backdash into Hai Shiki2P+K+G82.7%
forward dash into guardG82.7%
backdash into evade up72.4%
Dantai4K62.0%
backdash into Kaisei Tento1P+K62.0%
crouch into Fukusoushou2P62.0%
crouch into Kaisei Tento1P+K62.0%

86 further openings account for the other 148 rounds.

Brad

forward dash into guardG5418.6%
Destruction Body3P+K into Dtee Sawk Lang3P+KP175.8%
crouch into Dtee Sawk Lang3P+KP113.8%
guardG93.1%
backdash into Stop Kick4K82.8%
punchP into Jab~High KickPK72.4%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK62.1%
Middle Spin Kick66K into Ten Kao6K62.1%
crouch into Sit Jab2P62.1%
forward movement into evade down62.1%
Jackal Straight46P+K51.7%
crouch into Destruction Body3P+K51.7%
forward dash into forward movement51.7%
forward dash into throwP+G51.7%
forward dash into evade down41.4%

90 further openings account for the other 137 rounds.

Jeffry

crouch into Low Knuckle2P2214.4%
Dash Elbow66P into Dash Elbow Upper66PP95.9%
forward dash into guardG95.9%
punchP into Double KnucklePP95.9%
Elbow Butt6P into Elbow Hammer6PP63.9%
evade down into guardG63.9%
Elbow Butt6P53.3%
Low Knuckle2P53.3%
evade up into crouch dash forward53.3%
Low Knuckle2P into crouch42.6%
Knee Push4K into Knee Push Wild Hook4KP32.0%
backdash into Full Swing Double Hammer41236P+K32.0%
backdash into Scoop Kick4K+G32.0%
evade up into Ducking Low2K+G32.0%
guardG32.0%

52 further openings account for the other 58 rounds.

Pai

Soukasui3P into Souka Rensui3PP413.8%
punchP into RenkentaiPK413.8%
punchP into RenshouPP413.8%
crouch into Honshin Soukyaku1K+G26.9%
Hi'en Tankyaku9K13.5%
Rikensui1P into Sensaitai2K13.5%
Souchuken2P13.5%
Soukasui3P13.5%
Soukasui3P into Souka Senpukyaku3PK13.5%
backdash13.5%
backdash into crouch13.5%
crouch dash back into Hi'en Tankyaku9K13.5%
crouch dash forward into Souanshou3P+K13.5%
crouch into Renka Sentai2KK13.5%
evade down into Enbikyaku3K+G13.5%

4 further openings account for the other 4 rounds.

Jean

Gyaku Seikenzuki66P into Yoko'enpi6P526.3%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK315.8%
guardG315.8%
punchP into Maeken~Joudan MawashigeriPK210.5%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP15.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP15.3%
forward dash into guardG15.3%
guardG into KagizukiPPP15.3%
guardG into Maegeri~InabikariKP15.3%
no input15.3%

Lau

Chugeki6P into Hou'ou Soushou6PP110.0%
Ko'en Niki9K+G110.0%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP110.0%
backdash into Fukko Kensou1P110.0%
backdash into evade up110.0%
backward movement into Honshin Hekiken1P+K110.0%
crouch into Fukko Kensou1P110.0%
evade up into Chugeki6P110.0%
evade up into crouch dash back110.0%
evade up into forward dash110.0%

El Blaze

evade up into crouch dash forward333.3%
Shadow Spear6K111.1%
backdash into Demon's Tail9P+KK111.1%
backdash into evade up111.1%
backdash into guardG111.1%
crouch dash forward into evade down111.1%
evade up into forward dash111.1%