VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

タマ@デイトナ志木勢

  • Brad
  • Lei Fei
  • Jean
  • Sarah
  • Jeffry
  • Lau
  • Lion
  • Akira
  • Wolf
  • Aoi
  • Pai
Career matches8,433
Career win rate58.0%
Round win rate52.8%
Peak rank39
Distinct opponents287
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1814 #340 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky392,0891,14894155.0%
Brad381,27270257055.2%
Jean391,01256644655.9%
Lei Fei3890653337358.8%
Jeffry3789052436658.9%
Lau3655134121061.9%
El Blaze—42725017758.5%
Sarah3635522413163.1%
Akira3127115511657.2%
Lion362431766772.4%
Pai342351548165.5%
Wolf30136845261.8%
Aoi2846331371.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,318 of 2,843 rounds counted

7.0 inputs a second (419 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad6.8409810
Lei Fei7.1425247
Jean6.8408164
Sarah6.9416255
Jacky7.5453203
Jeffry6.8410187
Lau7.1424143
Lion7.1426145
Akira7.545081
Wolf7.142557
Aoi7.042026

By opponent's character

Jacky7.1424249
Akira7.0417233
Sarah6.9415174
Aoi6.9413192
Kage7.0419130
Lau7.0418129
Vanessa6.8410150
Lion6.9416146
Brad7.1426147
Wolf7.1425112
Lei Fei7.041773
Pai7.042278
El Blaze6.9415118
Shun7.1428107
Goh7.142866
Jean7.344074
Jeffry7.142575
Eileen6.841033
Taka6.740132

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky77423554.5%-1.4
Akira65343152.3%-5.4
Sarah50302060.0%+4.6
Aoi47301763.8%+7.0
Kage47163134.0%-18.6
Lau44261859.1%+7.2
Vanessa42251759.5%+4.6
Lion41221953.7%+1.9
Brad39162341.0%-15.6
Wolf38211755.3%-2.7
Lei Fei33171651.5%+1.2
Pai32201262.5%+8.9
El Blaze30161453.3%+1.3
Shun30161453.3%+3.3
Goh23111247.8%-3.7
Jean2315865.2%+8.3
Jeffry2315865.2%+5.0
Eileen107370.0%+17.7
Taka74357.1%+7.0
Dural1010.0%-53.4

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle97544355.7%+1.8
Open82473557.3%+0.9
Breakable Full Fence80463457.5%+0.6
Full Fence73393453.4%-1.8
Half Fence67392858.2%+4.9
Octagon62392362.9%+8.1
Single Wall62342854.8%+1.3
Breakable Half Fence59283147.5%-1.6
Low Fence59312852.5%-1.9
Full Fence and Open30141646.7%-13.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls43855.9%54.2%+1.7
No walls20355.2%55.0%+0.1

Walls against open: +1.6 points (95% range -6.8 to +9.9), p 0.715 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

おこげ (Rank 38)2026/10/1472528.6%
fly_taster22 (Rank 34)2026/10/1465183.3%
妹に運転を教える (Rank 39)2026/10/1362433.3%
かんしゅ (Rank 39)2026/10/0963350.0%
Sore (Rank 37)2026/09/28127558.3%
rikkojjeang (Rank 38)2026/09/2353260.0%
ララゥ・スン (Rank 30)2026/09/1275271.4%
のーむ (Rank 40)2026/09/1073442.9%
hattori1357 (Rank 38)2026/09/0264266.7%
nassy-0106 (Rank 38)2026/08/3165183.3%
マハリータまるこ (Rank 40)2026/08/30118372.7%
sarurou-youtube (Rank 39)2026/08/3051420.0%
太鼓の別人@夏Bonus無し (Rank 33)2026/08/28550100.0%
mahiro_725 (Rank 38)2026/08/2585362.5%
mossa_n_assom (Rank 34)2026/08/1965183.3%
寿司眼鉄 (Rank 36)2026/08/0293633.3%
あいりく (Rank 35)2026/07/2662433.3%
もっこり (Rank 35)2026/07/24136746.1%
よーこー (Rank 35)2026/07/24127558.3%
FoooooL (Rank 36)2026/07/2064266.7%
テクノモデル (Rank 35)2026/07/0953260.0%
ビルちゃん (Rank 41)2026/07/0663350.0%
moto__666 (Rank 37)2026/05/2895455.6%
PON (Rank 36)2026/05/2563350.0%
Source-chaude-Pa (Rank 39)2026/05/1076185.7%

Round openings

Every character

backdash into evade down1024.0%
Jackal Straight46P+K642.5%
backdash into Sway Back4P+K+G491.9%
backdash into Middle Spin Kick481.9%
Elbow Hook6P451.8%
crouch dash forward into guardG401.6%
backdash into throwP+G381.5%
Stop Kick4K into forward movement321.3%
Spine Whip4P311.2%
Gyaku Seikenzuki66P301.2%
punchP into Jab Straight281.1%
backdash into Stiletto66K271.1%
backward movement into Sawk Klab6P+K271.1%
forward movement into Jab Straight271.1%
Dtee Sawk Dtrohng4P+K240.9%

635 further openings account for the other 1,937 rounds.

Counted from 631 of the 702 matches played. The rest were not pulled for openings.

Brad

Career
702–570 · 55.2%
This season
244 matches · 55.7%
Peak rank
38

First hit in 50.2% of 980 rounds. Won 57.7% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Jackal Straight46P+K646.5%
backdash into Sway Back4P+K+G495.0%
backdash into Middle Spin Kick66K464.7%
Elbow Hook6P454.6%
backdash into evade down373.8%
Stop Kick4K into forward movement323.3%
Spine Whip4P313.1%
backward movement into Sawk Klab6P+K272.8%
Dtee Sawk Dtrohng4P+K242.4%
Ducking6P+K+G into Crush Knee KickK+G232.3%
Ducking6P+K+G into Sting BlowP+K232.3%
backdash into Elbow Hook6P232.3%
punchP into Jab StraightPP222.2%
Middle Spin Kick66K202.0%
Sharp Shoot1P191.9%

142 further openings account for the other 498 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky14–9 · 61%2–1 · 67%too few to test
Kage6–13 · 32%0–1 · 0%too few to test
Vanessa4–4 · 50%7–4 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
566–446 · 55.9%
This season
67 matches · 59.7%
Peak rank
39

First hit in 62.1% of 272 rounds. Won 53.2% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P3011.0%
backdash into Tate'enpi~Tenkai Hizageri33PK197.0%
Oihiji4P+K145.2%
backdash into evade down145.2%
forward movement into Maeken~Joudan MawashigeriPK134.8%
Shitamaeken2P82.9%
backdash into Chudan Mawashigeri3K82.9%
Shitamaeken2P into backdash72.6%
backdash into Kake'uchi46P72.6%
Chudan Mawashigeri3K62.2%
Hizageri4K into Kousenshu4KP62.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK62.2%
backdash into Kake'uchi~Maekeri'age46PK62.2%
crouch dash forward into guardG62.2%
Yoko'enpi6P51.8%

74 further openings account for the other 117 rounds.

Sarah

Career
224–131 · 63.1%
This season
63 matches · 52.4%
Peak rank
36

First hit in 49.6% of 252 rounds. Won 56.0% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Stiletto66K2710.6%
kickK into High Kick StraightKP249.4%
Leg Slicer2K+G166.2%
Crescent Heel4K+G145.5%
Rising Elbow6P114.3%
crouch dash forward into guardG93.5%
backdash into evade down83.1%
Hide Side Kick (Deflect)P+K72.7%
Stiletto66K62.3%
forward dash into Mellow Heel Kick6K+G62.3%
backdash into kickK51.9%
backdash into throwP+G51.9%
forward dash into Leg Slicer2K+G51.9%
Queen Bee Needle66K+G41.6%
Quick Knee6K into kickK41.6%

69 further openings account for the other 105 rounds.

Lei Fei

Career
533–373 · 58.8%
This season
84 matches · 47.6%
Peak rank
38

First hit in 56.0% of 241 rounds. Won 55.6% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down177.0%
Dantai4K125.0%
backdash into Bunkyaku3K125.0%
Toushou66P104.1%
backdash into offensive move104.1%
crouch dash forward into guardG93.7%
Fukusoushou2P83.3%
backdash into Shatenshou33P83.3%
backdash into Toushou66P83.3%
crouch dash forward into Kakushu Suigeki6P83.3%
backdash into Shaten Renshou33PP72.9%
backdash into Toukyaku66K72.9%
backdash into throwP+G62.5%
offensive move62.5%
crouch dash forward into Bunkyaku3K52.1%

65 further openings account for the other 109 rounds.

Counted from 59 of the 84 matches played. The rest were not pulled for openings.

Jacky

Career
1,148–941 · 55.0%
This season
61 matches · 44.3%
Peak rank
39

First hit in 52.2% of 184 rounds. Won 44.8% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K2010.9%
backdash into Dash Hammer Kick66K137.1%
backdash into Spin Heel Sword4K+G94.9%
backdash into evade down94.9%
backdash into Middle Kick3K63.3%
Spin Heel Sword4K+G into forward movement52.7%
backdash into Middle Smash6P52.7%
backdash into throwP+G52.7%
crouch dash forward into Squat Straight2P52.7%
forward movement into Jab StraightPP52.7%
forward movement into punchP52.7%
Low Spin Kick1K+G into guardG42.2%
Low Spin Kick1K+G31.6%
Middle Smash6P31.6%
Middle Spin Kick46K+G31.6%

59 further openings account for the other 84 rounds.

Counted from 45 of the 61 matches played. The rest were not pulled for openings.

Lau

Career
341–210 · 61.9%
This season
46 matches · 52.2%
Peak rank
36

First hit in 46.2% of 184 rounds. Won 56.5% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchutai3K147.6%
Shakashou3P126.5%
Souko Sensou66P+K116.0%
backdash into Honten Rakutoutai46K+G105.4%
Saishikkyaku4K94.9%
backdash into Souko Sensou66P+K94.9%
backdash into Kosoushou46P73.8%
backdash into Chouhi Teishitsu66K63.3%
backdash into evade down63.3%
Fukko Kensou1P52.7%
Senchutai3K into guardG52.7%
backdash into Senchutai3K52.7%
backdash into kickK52.7%
Chugeki6P42.2%
Kosoushou46P into forward movement42.2%

50 further openings account for the other 72 rounds.

Lion

Career
176–67 · 72.4%
This season
36 matches · 66.7%
Peak rank
36

First hit in 63.2% of 144 rounds. Won 63.7% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Dantai3K96.2%
Dantai3K85.5%
Ukoushin46P+K into Ryusei Renkoushu46P+KP85.5%
backdash into Fujinkyaku66K74.8%
Banchu6P64.1%
Dantai3K into guardG53.5%
Juchou Senshou8P+K53.5%
backdash into Rensuitai ShumenPKP53.5%
Banchu6P into Banchu Renkanshu6PP42.8%
Sentai4K into punchP42.8%
Ukoushin46P+K42.8%
backdash into Senshippo66P42.8%
backdash into evade down42.8%
Soukoushu66P+K32.1%
backdash into RensuitaiPK32.1%

49 further openings account for the other 66 rounds.

Akira

Career
155–116 · 57.2%
This season
26 matches · 61.5%
Peak rank
31

First hit in 50.9% of 106 rounds. Won 61.1% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P2018.9%
Senzankou66P+K into throwP+G1211.3%
backdash into Chouzan Housui46P+K1110.4%
backdash into Rimon Chouchu66P98.5%
backdash into Sokutai3K43.8%
backdash into Jouho Senshou46P32.8%
backdash into Koboku214P32.8%
forward dash into Koboku214P32.8%
Rimon Chouchu66P into backdash21.9%
Rimon Chouchu66P into forward dash21.9%
Sokutai3K21.9%
backdash into Chouyoushu1P21.9%
backdash into Hekishou43P21.9%
backdash into Senzankou66P+K21.9%
backward movement into Jouho Touken6P21.9%

24 further openings account for the other 27 rounds.

Jeffry

Career
524–366 · 58.9%
This season
47 matches · 55.3%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Hell Stab6P+K67.3%
Side Kick3K56.1%
backdash into Side Kick3K56.1%
Low Knuckle2P44.9%
Overblow Shoulder66P+K44.9%
Dash Elbow66P33.7%
backdash into Megaton Knuckle43P+K33.7%
forward movement into Double KnucklePP33.7%
Ducking Low2K+G22.4%
Scoop Kick4K+G22.4%
Sunlit Body Upper3P+K into guardG22.4%
Torpedo Head Butt4P+K22.4%
backdash into Kenka Hook46P22.4%
backdash into Scoop Kick4K+G22.4%
backdash into kickK22.4%

31 further openings account for the other 35 rounds.

Counted from 20 of the 47 matches played. The rest were not pulled for openings.

Wolf

Career
84–52 · 61.8%
This season
18 matches · 61.1%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Knee Lift6K46.9%
crouch dash forward into Arrow Knuckle3P46.9%
Arrow Knuckle3P35.2%
Savate4K35.2%
backdash into evade down35.2%
forward movement into Jab StraightPP35.2%
Low Drop Kick62K23.5%
Low Hammer2P23.5%
Low Hammer2P into backdash23.5%
Low Hammer2P into crouch dash forward23.5%
Quick Shoulder66P+K23.5%
backdash into Elbow Butt4P23.5%
backdash into Short Shoulder46P+K23.5%
crouch into Heavy Middle Kick3K+G23.5%
punchP into Jab StraightPP23.5%

20 further openings account for the other 20 rounds.

Counted from 15 of the 18 matches played. The rest were not pulled for openings.

Aoi

Career
33–13 · 71.7%
This season
7 matches · 57.1%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Uzumaki Shutou44P27.7%
backdash into Koromoguruma66P27.7%
backdash into Sou'unha66K27.7%
backdash into punchP27.7%
backdash into throwP+G27.7%
forward movement into Nirentotsu OuchuPPP27.7%
Chudan Hiji'ate6P into backdash13.9%
Koromoguruma66P13.9%
Kusanagi2K+G13.9%
NirentotsuPP into Nirentotsu OuchuPPP13.9%
Raijinha6K13.9%
Ryusen3P+K13.9%
Sanseigan66P+K into forward movement13.9%
Sou'unha66K13.9%
Uzumaki Shutou44P into evade down13.9%

5 further openings account for the other 5 rounds.

Pai

Career
154–81 · 65.5%
This season
3 matches · 66.7%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchuken6P218.2%
backdash into Senchutai3K218.2%
Honshin Soukyaku1K+G19.1%
Senchutai3K19.1%
backdash into Ensei Toukikyaku46KK19.1%
backdash into Hi'en Rekkyaku9KK19.1%
backdash into Koutankyaku66K19.1%
backdash into evade down19.1%
forward movement into punchP19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 0 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Pai: not tested (too few rounds)