Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1470 #2,213 of 3,686 on the Elo list →
Kage1513239 matches
Sarah1474109 matches
Vanessa147390 matches
Akira143340 matches
Wolf146126 matches
Goh145123 matches
Lei Fei145618 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 31 | 2,631 | 1,366 | 1,265 | 51.9% |
|---|---|---|---|---|---|
| Vanessa | 30 | 1,357 | 695 | 662 | 51.2% |
| Sarah | 29 | 621 | 312 | 309 | 50.2% |
| Wolf | 27 | 422 | 214 | 208 | 50.7% |
| Akira | 26 | 282 | 130 | 152 | 46.1% |
| Goh | 26 | 228 | 113 | 115 | 49.6% |
| Lei Fei | 26 | 212 | 116 | 96 | 54.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,906 of 2,225 rounds counted8.0 inputs a second (477 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 8.2 | 490 | 816 |
|---|---|---|---|
| Sarah | 7.9 | 475 | 449 |
| Vanessa | 7.5 | 450 | 366 |
| Akira | 8.6 | 518 | 101 |
| Wolf | 7.6 | 457 | 98 |
| Goh | 7.8 | 470 | 58 |
| Lei Fei | 7.9 | 472 | 18 |
By opponent's character
| Akira | 8.1 | 483 | 315 |
|---|---|---|---|
| Wolf | 8.0 | 481 | 224 |
| Jacky | 7.8 | 471 | 151 |
| El Blaze | 7.9 | 473 | 130 |
| Lion | 8.3 | 496 | 115 |
| Jeffry | 8.0 | 478 | 95 |
| Aoi | 7.8 | 466 | 138 |
| Goh | 8.0 | 478 | 103 |
| Jean | 8.0 | 482 | 114 |
| Pai | 8.0 | 480 | 100 |
| Sarah | 8.1 | 484 | 96 |
| Kage | 7.6 | 456 | 85 |
| Brad | 8.3 | 499 | 71 |
| Shun | 7.9 | 472 | 62 |
| Lau | 8.1 | 486 | 15 |
| Taka | 7.6 | 458 | 45 |
| Vanessa | 7.7 | 461 | 30 |
| Lei Fei | 7.3 | 436 | 13 |
| Eileen | 6.9 | 413 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 80 | 40 | 40 | 50.0% | +3.9 |
|---|---|---|---|---|---|
| Wolf | 55 | 28 | 27 | 50.9% | +5.5 |
| Jacky | 51 | 25 | 26 | 49.0% | +3.9 |
| El Blaze | 38 | 22 | 16 | 57.9% | +7.7 |
| Lion | 38 | 17 | 21 | 44.7% | -3.8 |
| Jeffry | 37 | 14 | 23 | 37.8% | -9.1 |
| Aoi | 34 | 17 | 17 | 50.0% | +8.6 |
| Goh | 28 | 12 | 16 | 42.9% | -7.1 |
| Jean | 28 | 9 | 19 | 32.1% | -15.8 |
| Pai | 26 | 13 | 13 | 50.0% | -3.6 |
| Sarah | 26 | 12 | 14 | 46.1% | -10.6 |
| Kage | 21 | 9 | 12 | 42.9% | -0.2 |
| Brad | 20 | 9 | 11 | 45.0% | +0.1 |
| Shun | 17 | 8 | 9 | 47.1% | +4.0 |
| Lau | 14 | 4 | 10 | 28.6% | -16.8 |
| Taka | 13 | 6 | 7 | 46.1% | -0.9 |
| Vanessa | 10 | 5 | 5 | 50.0% | +6.4 |
| Lei Fei | 6 | 5 | 1 | 83.3% | +33.0 |
| Dural | 3 | 3 | 0 | 100.0% | +58.3 |
| Eileen | 2 | 0 | 2 | 0.0% | -56.4 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 73 | 27 | 46 | 37.0% | -8.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 65 | 33 | 32 | 50.8% | +4.5 |
| Low Fence | 65 | 29 | 36 | 44.6% | -5.5 |
| Breakable Full Fence | 57 | 34 | 23 | 59.6% | +11.2 |
| Half Fence | 53 | 25 | 28 | 47.2% | +0.3 |
| Open | 52 | 27 | 25 | 51.9% | +7.1 |
| Octagon | 46 | 20 | 26 | 43.5% | -3.9 |
| Rectangle | 45 | 22 | 23 | 48.9% | -2.1 |
| Single Wall | 34 | 22 | 12 | 64.7% | +19.9 |
| Full Fence and Open | 30 | 13 | 17 | 43.3% | -0.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 339 | 47.5% | 47.2% | +0.3 |
| No walls | 151 | 51.7% | 47.3% | +4.3 |
Walls against open: -4.1 points (95% range -13.4 to +5.2), p 0.389 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 29) | 22 | 11 | 11 | 50.0% |
|---|---|---|---|---|
| maripon (Rank 30) | 12 | 2 | 10 | 16.7% |
| cokeshi (Rank 29) | 10 | 7 | 3 | 70.0% |
| TERA (Rank 26) | 8 | 3 | 5 | 37.5% |
| mmmsm (Rank 30) | 8 | 3 | 5 | 37.5% |
| nekodiver2 (Rank 23) | 8 | 7 | 1 | 87.5% |
| syounai (Rank 30) | 8 | 4 | 4 | 50.0% |
| プリおじ (Rank 34) | 8 | 2 | 6 | 25.0% |
| 乃木ぽん (Rank 30) | 8 | 4 | 4 | 50.0% |
| Bird-Tat (Rank 33) | 7 | 3 | 4 | 42.9% |
| U-23 (Rank 33) | 7 | 2 | 5 | 28.6% |
| manao_0609 (Rank 30) | 7 | 3 | 4 | 42.9% |
| manekinecogames (Rank 23) | 7 | 5 | 2 | 71.4% |
| さいたま梅澤/T.Umezawa (Rank 31) | 7 | 4 | 3 | 57.1% |
| BANANA (Rank 29) | 6 | 2 | 4 | 33.3% |
| allgonnaworkout (Rank 26) | 6 | 4 | 2 | 66.7% |
| hahaha (Rank 28) | 6 | 4 | 2 | 66.7% |
| jiwoonpk (Rank 31) | 6 | 3 | 3 | 50.0% |
| nasumiso (Rank 29) | 6 | 3 | 3 | 50.0% |
| ちゃいなさん (Rank 31) | 6 | 1 | 5 | 16.7% |
| みの (Rank 23) | 6 | 4 | 2 | 66.7% |
| マクシミリアン15世 (Rank 30) | 6 | 3 | 3 | 50.0% |
| 猫鼻 (Rank 31) | 6 | 2 | 4 | 33.3% |
| 무파ZeroBlue (Rank 32) | 6 | 2 | 4 | 33.3% |
| Light (Rank 27) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| U-23 (Rank 33) | 2026/10/13 | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|---|
| orz (Rank 29) | 2026/10/13 | 22 | 11 | 11 | 50.0% |
| nasumiso (Rank 29) | 2026/10/02 | 6 | 3 | 3 | 50.0% |
| マクシミリアン15世 (Rank 30) | 2026/09/30 | 6 | 3 | 3 | 50.0% |
| ちゃいなさん (Rank 31) | 2026/09/28 | 6 | 1 | 5 | 16.7% |
| Bird-Tat (Rank 33) | 2026/09/18 | 7 | 3 | 4 | 42.9% |
| TERA (Rank 26) | 2026/09/14 | 8 | 3 | 5 | 37.5% |
| manekinecogames (Rank 23) | 2026/09/13 | 7 | 5 | 2 | 71.4% |
| nekodiver2 (Rank 23) | 2026/09/13 | 8 | 7 | 1 | 87.5% |
| manao_0609 (Rank 30) | 2026/09/04 | 7 | 3 | 4 | 42.9% |
| mmmsm (Rank 30) | 2026/08/27 | 8 | 3 | 5 | 37.5% |
| プリおじ (Rank 34) | 2026/08/24 | 8 | 2 | 6 | 25.0% |
| みの (Rank 23) | 2026/08/17 | 6 | 4 | 2 | 66.7% |
| cokeshi (Rank 29) | 2026/08/17 | 10 | 7 | 3 | 70.0% |
| syounai (Rank 30) | 2026/07/29 | 8 | 4 | 4 | 50.0% |
| Light (Rank 27) | 2026/07/25 | 5 | 2 | 3 | 40.0% |
| allgonnaworkout (Rank 26) | 2026/07/20 | 6 | 4 | 2 | 66.7% |
| BANANA (Rank 29) | 2026/07/20 | 6 | 2 | 4 | 33.3% |
| hahaha (Rank 28) | 2026/07/17 | 6 | 4 | 2 | 66.7% |
| 猫鼻 (Rank 31) | 2026/07/17 | 6 | 2 | 4 | 33.3% |
| 乃木ぽん (Rank 30) | 2026/07/10 | 8 | 4 | 4 | 50.0% |
| maripon (Rank 30) | 2026/07/06 | 12 | 2 | 10 | 16.7% |
| さいたま梅澤/T.Umezawa (Rank 31) | 2026/07/05 | 7 | 4 | 3 | 57.1% |
| 무파ZeroBlue (Rank 32) | 2026/07/05 | 6 | 2 | 4 | 33.3% |
| jiwoonpk (Rank 31) | 2026/07/04 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| forward movement into punchP | 151 | 7.2% |
|---|---|---|
| backdash into evade down | 84 | 4.0% |
| Hagakure-ryu In Raijingeki46P+K | 67 | 3.2% |
| Ryu'eikyaku66K | 52 | 2.5% |
| Ura Tsumujigeri44K | 38 | 1.8% |
| backdash into Gen'you4K+G | 35 | 1.7% |
| Offensive Style: backdash into evade down | 32 | 1.5% |
| guardG into throw escape | 32 | 1.5% |
| throw escape | 30 | 1.4% |
| Sharpsword44K | 29 | 1.4% |
| Sokuten44P+K+G into Hagakure-ryu You Jumonji KamaeP+K+G | 24 | 1.1% |
| backdash into Ryu'eikyaku66K | 24 | 1.1% |
| crouch dash forward into evade down | 23 | 1.1% |
| forward movement into ResshouPP | 23 | 1.1% |
| evade down | 22 | 1.0% |
527 further openings account for the other 1,446 rounds.
Counted from 518 of the 547 matches played. The rest were not pulled for openings.
Kage
- Career
- 1,366–1,265 · 51.9%
- This season
- 239 matches · 44.8%
- Peak rank
- 31
First hit in 47.2% of 973 rounds. Won 48.6% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 87 | 8.9% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K | 67 | 6.9% |
| Ryu'eikyaku66K | 52 | 5.3% |
| Ura Tsumujigeri44K | 38 | 3.9% |
| backdash into evade down | 36 | 3.7% |
| backdash into Gen'you4K+G | 35 | 3.6% |
| Sokuten44P+K+G into Hagakure-ryu You Jumonji KamaeP+K+G | 24 | 2.5% |
| backdash into Ryu'eikyaku66K | 24 | 2.5% |
| forward movement into ResshouPP | 23 | 2.4% |
| guardG into throw escape | 22 | 2.2% |
| crouch dash back into Tsumujigeri2K+G | 20 | 2.0% |
| Hiji'uchi6P | 19 | 1.9% |
| crouch dash back into Furikakato OtoshiK+G | 19 | 1.9% |
| Rasen4P into Rasen Urageri4PK | 17 | 1.7% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 17 | 1.7% |
168 further openings account for the other 477 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 6–8 · 43% | 9–5 · 64% | too few to test |
| Akira | 5–8 · 38% | 5–3 · 62% | too few to test |
| Jacky | 5–8 · 38% | 0–3 · 0% | too few to test |
| Lion | 6–5 · 55% | 3–3 · 50% | too few to test |
| Jean | 4–8 · 33% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 312–309 · 50.2%
- This season
- 110 matches · 54.5%
- Peak rank
- 29
First hit in 46.4% of 414 rounds. Won 55.7% of the rounds they struck first, 50.5% of the rounds they were struck first.
Significant Tells
- In round 2: opens with “backdash into evade down” in 10.9% of rounds, against 3.2% in their other rounds.
| forward movement into punchP | 35 | 8.4% |
|---|---|---|
| Sharpsword44K | 29 | 7.0% |
| backdash into evade down | 21 | 5.1% |
| Sharpsword44K into Sharpsword Combo44KK | 20 | 4.8% |
| crouch dash back into Crescent Heel4K+G | 19 | 4.6% |
| Stiletto66K | 16 | 3.9% |
| Hide Side Kick (Deflect)P+K | 12 | 2.9% |
| backdash into Crescent Heel4K+G | 12 | 2.9% |
| evade down into Crescent Heel4K+G | 12 | 2.9% |
| Rising Elbow6P | 9 | 2.2% |
| backdash into Double Rise Kick4P+K | 9 | 2.2% |
| crouch dash forward into throw escape | 9 | 2.2% |
| evade down | 9 | 2.2% |
| backdash into Leg Slicer2K+G | 8 | 1.9% |
| throw escape | 8 | 1.9% |
97 further openings account for the other 187 rounds.
Counted from 102 of the 110 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 695–662 · 51.2%
- This season
- 90 matches · 50.0%
- Peak rank
- 30
First hit in 21.1% of 361 rounds. Won 63.2% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Offensive Style: backdash into evade down | 32 | 8.8% |
|---|---|---|
| Defensive Style: backdash into evade down | 18 | 5.0% |
| Defensive Style: Back Charge Kick | 16 | 4.4% |
| Offensive Style: Back Charge Kick | 13 | 3.6% |
| Offensive Style: forward movement into punchP | 13 | 3.6% |
| Defensive Style: Stinger Low Blow | 12 | 3.3% |
| Offensive Style: backdash into Stop Middle4K | 12 | 3.3% |
| Offensive Style: One Two into Combo UpperPPP | 11 | 3.0% |
| Defensive Style: forward movement into punchP | 10 | 2.8% |
| Offensive Style: Sweet Leg Slash | 9 | 2.5% |
| Offensive Style: forward movement into One TwoPP | 9 | 2.5% |
| Defensive Style: punch into Jab~BodyPP | 7 | 1.9% |
| Defensive Style: Low Spin Slicer | 6 | 1.7% |
| Offensive Style: backdash into Sweet Leg Slash1P | 6 | 1.7% |
| Offensive Style: backdash into Leg Slicer2K+G | 5 | 1.4% |
125 further openings account for the other 183 rounds.
Counted from 89 of the 90 matches played. The rest were not pulled for openings.
Akira
- Career
- 130–152 · 46.1%
- This season
- 41 matches · 39.0%
- Peak rank
- 26
First hit in 50.3% of 167 rounds. Won 53.6% of the rounds they struck first, 37.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 21 | 12.6% |
|---|---|---|
| Rimon Chouchu66P | 16 | 9.6% |
| backdash into Jouho Touken6P | 12 | 7.2% |
| backdash into evade down | 10 | 6.0% |
| throw escape | 5 | 3.0% |
| Jouho Senshou46P | 4 | 2.4% |
| Souka Housui3P+K | 4 | 2.4% |
| backdash into Jouho Senshou46P | 4 | 2.4% |
| backdash into Kaikyusei4P | 4 | 2.4% |
| crouch dash forward into evade down | 4 | 2.4% |
| crouch dash forward into throw escape | 4 | 2.4% |
| backdash into Geimon Tessen46P+K+G | 3 | 1.8% |
| backdash into Sokutai3K | 3 | 1.8% |
| backdash into down, forward punch+kick26P+K | 3 | 1.8% |
| evade down into throw escape | 3 | 1.8% |
53 further openings account for the other 67 rounds.
Goh
- Career
- 113–115 · 49.6%
- This season
- 23 matches · 39.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 9.4% |
|---|---|---|
| Hiji'ate6P | 6 | 6.2% |
| forward movement into punchP | 5 | 5.2% |
| punchP into Tsurane ShoudaPP | 5 | 5.2% |
| backdash into Karura4P+K | 4 | 4.2% |
| crouch dash forward into Kirin33P | 4 | 4.2% |
| crouch dash forward into evade down | 4 | 4.2% |
| forward movement into Tsurane ShoudaPP | 4 | 4.2% |
| backdash into Garyu66K | 3 | 3.1% |
| backdash into Ni'oudaoshi3K+G | 3 | 3.1% |
| backdash into Sune Kudaki43P | 3 | 3.1% |
| crouch dash forward into throw escape | 3 | 3.1% |
| Ni'oudaoshi3K+G | 2 | 2.1% |
| Raikou3P | 2 | 2.1% |
| Sune Kudaki43P | 2 | 2.1% |
33 further openings account for the other 37 rounds.
Lei Fei
- Career
- 116–96 · 54.7%
- This season
- 18 matches · 44.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| offensive move into kickK | 7 | 9.7% |
|---|---|---|
| offensive move | 5 | 6.9% |
| backdash into evade down | 4 | 5.6% |
| backdash into Hai Shiki2P+K+G | 3 | 4.2% |
| offensive move into evade down | 3 | 4.2% |
| punchP into Sayu ShoukenPP | 3 | 4.2% |
| Zaban Hekishou66P+K | 2 | 2.8% |
| evade down | 2 | 2.8% |
| evade down into crouch dash forward | 2 | 2.8% |
| forward movement into punchP | 2 | 2.8% |
| guardG into throw escape | 2 | 2.8% |
| offensive move into Fujinkyaku2K | 2 | 2.8% |
| Bunkyaku3K | 1 | 1.4% |
| Bunkyaku3K into guardG | 1 | 1.4% |
| Chutenhou3P | 1 | 1.4% |
32 further openings account for the other 32 rounds.
Wolf
- Career
- 214–208 · 50.7%
- This season
- 26 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 17.4% |
|---|---|---|
| punchP into Jab StraightPP | 3 | 13.0% |
| backdash into Savate4K | 2 | 8.7% |
| backdash into Short Shoulder46P+K | 2 | 8.7% |
| Face Lift Kick3K into evade down | 1 | 4.3% |
| Face Lift Kick3K into guardG | 1 | 4.3% |
| Knee Lift6K | 1 | 4.3% |
| Low Smash2K | 1 | 4.3% |
| Savate4K | 1 | 4.3% |
| backward movement into evade down | 1 | 4.3% |
| crouch dash forward into evade down | 1 | 4.3% |
| crouch dash forward into guardG | 1 | 4.3% |
| evade down | 1 | 4.3% |
| evade down into crouch dash forward | 1 | 4.3% |
| forward movement into punchP | 1 | 4.3% |
1 further openings account for the other 1 rounds.
Counted from 6 of the 26 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 0 of 15 tests hold up
- Sarah: 1 of 14 tests hold up
- Vanessa: 0 of 14 tests hold up
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Wolf: not tested (too few rounds)
