VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ZRX-1100

Career matches2,236
Career win rate52.1%
Round win rate50.2%
Peak rank39
Distinct opponents277
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira392,2361,1641,07252.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky141697248.9%-2.1
Shun94494552.1%+1.4
Akira93484551.6%-0.3
Kage89375241.6%-9.2
Lau71353649.3%-2.1
Jean68343450.0%-7.3
Goh60303050.0%+0.6
Brad59263344.1%-5.9
Sarah56391769.6%+22.4
Vanessa56253144.6%-6.7
Aoi50252550.0%-3.0
Wolf47272057.5%+4.0
Lion45281762.2%+14.8
Pai42271564.3%+9.2
Taka41221953.7%-0.5
El Blaze37231462.2%+10.4
Jeffry29151451.7%+4.0
Lei Fei25131252.0%-2.8
Eileen1631318.8%-25.0
Dural1010.0%-63.7

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence135726353.3%+1.1
Low Fence117526544.4%-7.1
Rectangle116605651.7%-1.4
Full Fence115526345.2%-6.0
Breakable Full Fence109565351.4%+1.0
Breakable Half Fence107594855.1%+2.9
Open107664161.7%+10.8
Octagon106614557.5%+10.3
Single Wall101485347.5%-3.0
Full Fence and Open65293644.6%-8.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls68852.3%51.3%+1.1
No walls32551.1%51.0%+0.1

Walls against open: +1.0 points (95% range -6.0 to +8.0), p 0.781 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Sore (Rank 37)2026/09/14169756.2%
のーむ (Rank 40)2026/09/141641225.0%
cyomiko (Rank 41)2026/09/09105550.0%
ゼータ(MSZ-006) (Rank 39)2026/09/091431121.4%
マハリータまるこ (Rank 39)2026/09/06113827.3%
poncho (Rank 42)2026/09/0692722.2%
かんしゅ (Rank 40)2026/09/061541126.7%
Nameless_Tumblr (Rank 39)2026/08/31103730.0%
Fibonacci (Rank 42)2026/08/301771041.2%
かえる (Rank 38)2026/08/302112957.1%
タカユキお兄ちゃん/takayuki_vf (Rank 37)2026/08/222316769.6%
PuzzG/ぱず爺 (Rank 37)2026/08/2143271662.8%
ふかふか (Rank 38)2026/07/302516964.0%
まーな/Maana (Rank 34)2026/07/29159660.0%
ncub5030 (Rank 35)2026/07/28148657.1%
pnt_555 (Rank 37)2026/07/22135838.5%
トーマス軍団残党K (Rank 41)2026/07/13101910.0%
フルレバ (Rank 35)2026/07/1095455.6%
interceptor (Rank 40)2026/07/10125741.7%
banjar (Rank 38)2026/06/2794544.4%
rikubon-ps (Rank 35)2026/06/26117463.6%
powdershadow72 (Rank 35)2026/06/18129375.0%
つがさん (Rank 41)2026/06/17112918.2%
KumadaP (Rank 36)2026/05/3196366.7%
初代マサオ (Rank 37)2026/05/09178947.1%

Round openings

Akira

Rimon Chouchu66P into Jouho Touken6P51911.4%
Senzankou66P+K into throwP+G3537.8%
Rimon Chouchu66P3437.6%
backdash into evade up3427.5%
crouch dash forward into throwP+G1723.8%
crouch dash forward into Rimon Chouchu66P1252.8%
Rimon Chouchu66P into punchP1172.6%
backdash into evade down1082.4%
forward dash into throwP+G932.0%
crouch dash forward into Youhou33P902.0%
backdash into throwP+G831.8%
forward dash into evade down791.7%
crouch dash forward into evade down661.4%
forward movement into punchP591.3%
crouch dash forward into crouch581.3%

258 further openings account for the other 1,933 rounds.