Virtua Fighter 5 REVO · v1.10 · Region: North America
KrunkMissile
Characters played — VF5's own record
| Pai | 32 | 713 | 399 | 314 | 56.0% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Sarah | 3 | 1 | 2 | 33.3% | -68.1 |
|---|---|---|---|---|---|
| Pai | 2 | 2 | 0 | 100.0% | +48.9 |
| Lau | 1 | 1 | 0 | 100.0% | +44.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 3 | 1 | 2 | 33.3% | -68.1 |
|---|---|---|---|---|---|
| Rectangle | 2 | 2 | 0 | 100.0% | +48.9 |
| Breakable Full Fence | 1 | 1 | 0 | 100.0% | +44.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 6 | 66.7% | 66.7% | +0.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Sevensided253 (Rank 29) | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|
| WarriorX (Rank 29) | 2 | 2 | 0 | 100.0% |
| gamerINchief (Rank 30) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| WarriorX (Rank 29) | 2026/06/22 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| Sevensided253 (Rank 29) | 2026/06/22 | 3 | 1 | 2 | 33.3% |
| gamerINchief (Rank 30) | 2026/06/07 | 1 | 1 | 0 | 100.0% |
Round openings
Pai
| evade down into punchP | 4 | 16.0% |
|---|---|---|
| Soukasui3P into Souka Rensui3PP | 2 | 8.0% |
| crouch dash forward into Senchutai3K | 2 | 8.0% |
| crouch dash forward into punchP | 2 | 8.0% |
| crouch into down-back kick1K | 2 | 8.0% |
| Ensei Haijinkyaku7K+G | 1 | 4.0% |
| RenshouPP into Renken ToukyakuPPK | 1 | 4.0% |
| Soukasui3P into backward movement | 1 | 4.0% |
| Soukasui3P into forward movement | 1 | 4.0% |
| backdash into punchP | 1 | 4.0% |
| crouch dash forward | 1 | 4.0% |
| crouch dash forward into Senchuken6P | 1 | 4.0% |
| crouch dash forward into crouch | 1 | 4.0% |
| crouch dash forward into evade down | 1 | 4.0% |
| crouch into Senkyaku Chushou3KP | 1 | 4.0% |
3 further openings account for the other 3 rounds.
