VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Aoi

Khan_Rhan

  • Eileen
Career matches1,132
Career win rate73.5%
Round win rate59.2%
Peak rank38
Distinct opponents44
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1802 #371 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi3761547014576.4%
Eileen3851736215570.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

380 of 850 rounds counted

6.4 inputs a second (384 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.4384380

By opponent's character

Akira6.4386104
Lei Fei6.3381107
Aoi6.438339
Lion6.036217
Wolf6.840611
Lau6.53937
Sarah6.43865
Shun6.035938
Brad7.042214
Jeffry7.34377
Jacky6.639715
Kage6.53873
Pai6.84089
Dural6.74004

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira55381769.1%+6.8
Lei Fei27171063.0%-10.8
Aoi21111052.4%-9.6
Lion1916384.2%+13.5
Wolf158753.3%-14.3
Lau147750.0%-11.8
Sarah98188.9%+22.5
Shun91811.1%-19.4
Eileen85362.5%-0.2
Taka85362.5%+28.8
Brad75271.4%-10.7
Jeffry65183.3%+17.4
Jacky42250.0%-1.3
Kage42250.0%-13.5
Goh32166.7%-1.6
Pai220100.0%+3.9
Dural110100.0%+3.8
Jean110100.0%+56.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence25131252.0%-10.2
Breakable Full Fence24141058.3%-3.2
Breakable Half Fence2319482.6%+17.4
Open2216672.7%+7.7
Rectangle2214863.6%+4.7
Low Fence2011955.0%-4.0
Single Wall1913668.4%-2.6
Octagon1711664.7%+7.2
Full Fence1610662.5%-6.0
Full Fence and Open128466.7%-2.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12763.8%62.4%+1.4
No walls6165.6%65.0%+0.6

Walls against open: +0.8 points (95% range -13.6 to +15.3), p 0.909 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

CoolerTails (Rank 37)2026/08/3124141058.3%
Kingheim (Rank 43)2026/08/30123925.0%
[MegaPint]AkiruDiCapriu (Rank 40)2026/08/3031233.3%
juersh (Rank 22)2026/07/2654180.0%
Dogfingers (Rank 21)2026/07/17220100.0%
ReneeZelwegger (Rank 37)2026/07/1431233.3%
brogasaurusrex (Rank 29)2026/07/132117481.0%
JoJailo(FR) (Rank 31)2026/06/211312192.3%
Torao (Rank 3)2026/06/20440100.0%
Kamille★心意把晶 (Rank 45)2026/05/3164266.7%
Monody (Rank 38)2026/05/2542250.0%
{*D.S*}gizmo_kingo (Rank 45)2026/05/1731233.3%
summer (Rank 34)2026/05/1685362.5%
Merchant (Rank 32)2026/05/162020.0%
LordBaconTheBoss (Rank 30)2026/04/2542250.0%
Taro_Pietro (Rank 31)2026/04/24770100.0%
Rodryu (Rank 28)2026/04/241110190.9%
joyKiller (Rank 28)2026/04/2473442.9%
THR (Rank 34)2026/04/2485362.5%
NantoSeiken (Rank 27)2026/04/2332166.7%
outlawbeast (Rank 37)2026/04/2294544.4%
Ghettoyaco (Rank 33)2026/04/2241325.0%
Espiro (Rank 34)2026/03/28126650.0%
Shenmueestamour (Rank 30)2026/03/2832166.7%
jubbjubb767 (Rank 36)2026/03/2892722.2%

Round openings

Every character

backdash into Enkou Kenka46P8610.1%
punchP into Enkou RensouPP718.3%
Enkou Kenka46P into punchP344.0%
backdash into Kesshi Hanbi46K+G333.9%
Douchu6P313.6%
backdash into evade up273.2%
Tanhikyaku9K242.8%
Zensoutai2K+G into Zensou Senpu2K+GK242.8%
backdash into evade down212.5%
punchP212.5%
evade down into forward dash172.0%
backdash into Tanhikyaku9K161.9%
evade down into crouch dash forward161.9%
Sou'unha66K into Kumogeri6KK151.8%
crouch into Honshin Kousoutai3K+G151.8%

177 further openings account for the other 399 rounds.

Eileen

Career
362–155 · 70.0%
This season
179 matches · 67.6%
Peak rank
38

First hit in 49.5% of 707 rounds. Won 63.4% of the rounds they struck first, 59.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: waits first in 9.8% of rounds, against 4.3% in their other rounds.
  • Against Akira: evades first in 15.4% of rounds, against 7.0% against everyone else.
  • After opening the round before by evading: evades first in 35.7% of rounds, against 7.6% after anything else.
  • After winning a round: moves in first in 15.7% of rounds, against 4.2% after losing one.
  • When ahead: backs off first in 39.5% of rounds, against 24.7% when level or behind.

How is this tested?

backdash into Enkou Kenka46P8612.2%
punchP into Enkou RensouPP7110.0%
Enkou Kenka46P into punchP344.8%
backdash into Kesshi Hanbi46K+G334.7%
Douchu6P314.4%
Tanhikyaku9K243.4%
Zensoutai2K+G into Zensou Senpu2K+GK243.4%
backdash into evade up243.4%
punchP192.7%
backdash into evade down172.4%
evade down into forward dash172.4%
backdash into Tanhikyaku9K162.3%
crouch into Honshin Kousoutai3K+G152.1%
evade down into crouch dash forward152.1%
guardG111.6%

131 further openings account for the other 270 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira22–8 · 73%11–2 · 85%too few to test
Lei Fei15–6 · 71%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
470–145 · 76.4%
This season
34 matches · 44.1%
Peak rank
37

First hit in 48.2% of 143 rounds. Won 52.2% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sou'unha66K into Kumogeri6KK1510.5%
kickK into Joudan Keri'ate~DatotsuKP117.7%
Ouda6P+K96.3%
Ryoushi43P96.3%
crouch dash forward into Hou'oushu3P74.9%
crouch into Kusanagi2K+G64.2%
forward dash into forward punch+kick+guard6P+K+G53.5%
backdash into evade down42.8%
kickK into punchP42.8%
Ryoushi43P into punchP32.1%
Soushouda46P+K32.1%
backdash into Kumogeri6KK32.1%
backdash into Sodeshinken33P+K32.1%
backdash into Sou'unha66K32.1%
backdash into evade up32.1%

43 further openings account for the other 55 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 5 of 15 tests hold up
  • Aoi: not tested (too few rounds)