VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

WangDrum

Career matches3,801
Career win rate49.8%
Round win rate40.8%
Peak rank30
Distinct opponents5
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage303,5931,7941,79949.9%
Lau2089811047.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf51420.0%-6.2
Kage32166.7%+10.1
Aoi2020.0%-24.9
Akira1010.0%-25.8
Jeffry110100.0%+66.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon31233.3%+12.9
Rectangle3030.0%-31.5
Single Wall32166.7%+10.1
Breakable Full Fence1010.0%-22.7
Half Fence1010.0%-22.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls812.5%22.9%-10.4
No walls366.7%59.1%+7.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

MaBoy (Rank 32)51420.0%
cjnholife (Rank 24)32166.7%
こまち (Rank 33)2020.0%
danimura (Rank 32)1010.0%
余裕のレバーオン (Rank 28)110100.0%

Most played opponents, most recent first

MaBoy (Rank 32)2026/03/2851420.0%
cjnholife (Rank 24)2026/03/2832166.7%
こまち (Rank 33)2026/03/282020.0%
余裕のレバーオン (Rank 28)2026/03/28110100.0%
danimura (Rank 32)2026/03/271010.0%

Round openings

Kage

forward movement into punchP714.3%
Hagakure-ryu In Raijingeki46P+K48.2%
Jakenshou214P+K36.1%
Ryu'eikyaku66K into forward kick6K36.1%
evade up into Fusenjin3P36.1%
evade up into evade down36.1%
evade up into throwP+G36.1%
forward kick6K36.1%
Hagakure-ryu In Raijingeki46P+K into forward dash24.1%
backdash into Rasen4P24.1%
evade up into crouch dash forward24.1%
Fusen Renkyaku6K+G12.0%
Gen'you4K+G into crouch12.0%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP12.0%
Hagakure-ryu In Raijingeki46P+K into forward movement12.0%

10 further openings account for the other 10 rounds.