Virtua Fighter 5 REVO · v1.10 · Region: North America
WangDrum
Characters played — VF5's own record
| Kage | 30 | 3,593 | 1,794 | 1,799 | 49.9% |
|---|---|---|---|---|---|
| Lau | — | 208 | 98 | 110 | 47.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 5 | 1 | 4 | 20.0% | -6.2 |
|---|---|---|---|---|---|
| Kage | 3 | 2 | 1 | 66.7% | +10.1 |
| Aoi | 2 | 0 | 2 | 0.0% | -24.9 |
| Akira | 1 | 0 | 1 | 0.0% | -25.8 |
| Jeffry | 1 | 1 | 0 | 100.0% | +66.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 3 | 1 | 2 | 33.3% | +12.9 |
|---|---|---|---|---|---|
| Rectangle | 3 | 0 | 3 | 0.0% | -31.5 |
| Single Wall | 3 | 2 | 1 | 66.7% | +10.1 |
| Breakable Full Fence | 1 | 0 | 1 | 0.0% | -22.7 |
| Half Fence | 1 | 0 | 1 | 0.0% | -22.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 8 | 12.5% | 22.9% | -10.4 |
| No walls | 3 | 66.7% | 59.1% | +7.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MaBoy (Rank 32) | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|
| cjnholife (Rank 24) | 3 | 2 | 1 | 66.7% |
| こまち (Rank 33) | 2 | 0 | 2 | 0.0% |
| danimura (Rank 32) | 1 | 0 | 1 | 0.0% |
| 余裕のレバーオン (Rank 28) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| MaBoy (Rank 32) | 2026/03/28 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| cjnholife (Rank 24) | 2026/03/28 | 3 | 2 | 1 | 66.7% |
| こまち (Rank 33) | 2026/03/28 | 2 | 0 | 2 | 0.0% |
| 余裕のレバーオン (Rank 28) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
| danimura (Rank 32) | 2026/03/27 | 1 | 0 | 1 | 0.0% |
Round openings
Kage
| forward movement into punchP | 7 | 14.3% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K | 4 | 8.2% |
| Jakenshou214P+K | 3 | 6.1% |
| Ryu'eikyaku66K into forward kick6K | 3 | 6.1% |
| evade up into Fusenjin3P | 3 | 6.1% |
| evade up into evade down | 3 | 6.1% |
| evade up into throwP+G | 3 | 6.1% |
| forward kick6K | 3 | 6.1% |
| Hagakure-ryu In Raijingeki46P+K into forward dash | 2 | 4.1% |
| backdash into Rasen4P | 2 | 4.1% |
| evade up into crouch dash forward | 2 | 4.1% |
| Fusen Renkyaku6K+G | 1 | 2.0% |
| Gen'you4K+G into crouch | 1 | 2.0% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 2.0% |
| Hagakure-ryu In Raijingeki46P+K into forward movement | 1 | 2.0% |
10 further openings account for the other 10 rounds.
