VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

シャルル•デュノア

Career matches977
Career win rate68.4%
Round win rate58.6%
Peak rank42
Distinct opponents79
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage4272448923567.5%
Eileen412531797470.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky2617965.4%+5.8
Akira2420483.3%+13.3
Lau2214863.6%+1.2
Lion22111150.0%-19.9
Kage1513286.7%+18.5
Aoi147750.0%-23.6
Brad148657.1%-11.6
Pai108280.0%+18.6
Sarah87187.5%+18.3
El Blaze72528.6%-34.4
Jeffry74357.1%-7.7
Vanessa770100.0%+39.1
Eileen63350.0%-14.2
Lei Fei63350.0%-9.7
Wolf63350.0%-17.3
Dural53260.0%-9.9
Goh54180.0%+6.1
Shun43175.0%+13.4
Jean220100.0%+33.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence28171160.7%-7.9
Full Fence28181064.3%-7.8
Octagon2416866.7%+6.1
Single Wall2415962.5%-7.7
Rectangle2216672.7%+8.3
Breakable Full Fence2014670.0%+1.7
Low Fence2013765.0%+1.9
Open1713476.5%+13.6
Half Fence127558.3%-9.0
Full Fence and Open119281.8%+20.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13465.7%66.9%-1.2
No walls6167.2%65.9%+1.3

Walls against open: -2.5 points (95% range -17.1 to +12.0), p 0.732 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

sizzle (Rank 42)2026/09/2274357.1%
モブ太郎 (Rank 41)2026/09/18330100.0%
ENGLID (Rank 39)2026/09/1832166.7%
とぅでい (Rank 43)2026/09/1873442.9%
ちび太☆らふぁ~る (Rank 41)2026/09/1152340.0%
jinmenusagi (Rank 42)2026/09/1184450.0%
金平糖 (Rank 40)2026/09/1132166.7%
ハッチンパモス (Rank 41)2026/09/1185362.5%
ひじひじくん (Rank 42)2026/09/0831233.3%
寿司眼鉄 (Rank 37)2026/09/0843175.0%
大谷 小平 (Rank 35)2026/09/04440100.0%
佐藤です (Rank 35)2026/09/0443175.0%
Sore (Rank 36)2026/09/0464266.7%
よーこー (Rank 35)2026/08/2432166.7%
躑躅 (Rank 37)2026/08/2473442.9%
ゼータ(MSZ-006) (Rank 40)2026/08/24440100.0%
★闘将拉麵男★ (Rank 36)2026/08/2432166.7%
banjar (Rank 38)2026/08/24440100.0%
助手D (Rank 33)2026/08/21440100.0%
あをゐ (Rank 33)2026/08/1753260.0%
いくお (Rank 42)2026/08/1751420.0%
いくない・∀・ (Rank 39)2026/07/21440100.0%
ダンシングまるこ (Rank 38)2026/05/1542250.0%
expensive-sand (Rank 39)2026/05/1241325.0%
Aki (Rank 39)2026/05/1232166.7%

Round openings

Every character

crouch dash forward into Enkou Toutou3P+K12215.4%
Douchu6P617.7%
backdash into Kesshi Hanbi46K+G445.6%
forward dash into evade up415.2%
backdash into evade down374.7%
Hagakure-ryu In Raijingeki46P+K273.4%
forward dash into Hikou Bokushoku9P222.8%
crouch dash forward into Sokutantai3K212.7%
Enkou Kenka46P into forward movement192.4%
crouch dash forward into throwP+G182.3%
Senpujin2P+K162.0%
backdash into Sokutantai3K151.9%
Hikou Senshi66K into forward movement131.6%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G121.5%
Kousokuhon7K+G into up-back kick7K111.4%

127 further openings account for the other 311 rounds.

Counted from 196 of the 210 matches played. The rest were not pulled for openings.

Eileen

crouch dash forward into Enkou Toutou3P+K12219.7%
Douchu6P619.8%
backdash into Kesshi Hanbi46K+G447.1%
forward dash into evade up294.7%
backdash into evade down233.7%
forward dash into Hikou Bokushoku9P223.5%
crouch dash forward into Sokutantai3K213.4%
Enkou Kenka46P into forward movement193.1%
crouch dash forward into throwP+G182.9%
backdash into Sokutantai3K152.4%
Hikou Senshi66K into forward movement132.1%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G121.9%
Kousokuhon7K+G into up-back kick7K111.8%
forward dash into punchP71.1%
forward movement into punchP71.1%

90 further openings account for the other 196 rounds.

Counted from 153 of the 167 matches played. The rest were not pulled for openings.

Kage

Hagakure-ryu In Raijingeki46P+K2715.9%
Senpujin2P+K169.4%
backdash into evade down148.2%
forward dash into evade up127.1%
Hiji'uchi6P95.3%
backdash into Nakageri3K63.5%
forward dash into throwP+G63.5%
Jizuridan2P52.9%
backdash into Kodachinuki4K52.9%
forward dash into Fusenjin3P52.9%
Engetsugeri9K+G42.4%
Fusenjin3P42.4%
Ura Tsumujigeri44K42.4%
backdash into kickK42.4%
backdash into Kasumi Yaiba66P+K31.8%

34 further openings account for the other 46 rounds.