Virtua Fighter 5 REVO · v1.10 · Region: Asia
シャルル•デュノア
Characters played — VF5's own record
| Kage | 42 | 724 | 489 | 235 | 67.5% |
|---|---|---|---|---|---|
| Eileen | 41 | 253 | 179 | 74 | 70.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 26 | 17 | 9 | 65.4% | +5.8 |
|---|---|---|---|---|---|
| Akira | 24 | 20 | 4 | 83.3% | +13.3 |
| Lau | 22 | 14 | 8 | 63.6% | +1.2 |
| Lion | 22 | 11 | 11 | 50.0% | -19.9 |
| Kage | 15 | 13 | 2 | 86.7% | +18.5 |
| Aoi | 14 | 7 | 7 | 50.0% | -23.6 |
| Brad | 14 | 8 | 6 | 57.1% | -11.6 |
| Pai | 10 | 8 | 2 | 80.0% | +18.6 |
| Sarah | 8 | 7 | 1 | 87.5% | +18.3 |
| El Blaze | 7 | 2 | 5 | 28.6% | -34.4 |
| Jeffry | 7 | 4 | 3 | 57.1% | -7.7 |
| Vanessa | 7 | 7 | 0 | 100.0% | +39.1 |
| Eileen | 6 | 3 | 3 | 50.0% | -14.2 |
| Lei Fei | 6 | 3 | 3 | 50.0% | -9.7 |
| Wolf | 6 | 3 | 3 | 50.0% | -17.3 |
| Dural | 5 | 3 | 2 | 60.0% | -9.9 |
| Goh | 5 | 4 | 1 | 80.0% | +6.1 |
| Shun | 4 | 3 | 1 | 75.0% | +13.4 |
| Jean | 2 | 2 | 0 | 100.0% | +33.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 28 | 17 | 11 | 60.7% | -7.9 |
|---|---|---|---|---|---|
| Full Fence | 28 | 18 | 10 | 64.3% | -7.8 |
| Octagon | 24 | 16 | 8 | 66.7% | +6.1 |
| Single Wall | 24 | 15 | 9 | 62.5% | -7.7 |
| Rectangle | 22 | 16 | 6 | 72.7% | +8.3 |
| Breakable Full Fence | 20 | 14 | 6 | 70.0% | +1.7 |
| Low Fence | 20 | 13 | 7 | 65.0% | +1.9 |
| Open | 17 | 13 | 4 | 76.5% | +13.6 |
| Half Fence | 12 | 7 | 5 | 58.3% | -9.0 |
| Full Fence and Open | 11 | 9 | 2 | 81.8% | +20.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 134 | 65.7% | 66.9% | -1.2 |
| No walls | 61 | 67.2% | 65.9% | +1.3 |
Walls against open: -2.5 points (95% range -17.1 to +12.0), p 0.732 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 42) | 8 | 4 | 4 | 50.0% |
|---|---|---|---|---|
| ハッチンパモス (Rank 41) | 8 | 5 | 3 | 62.5% |
| sizzle (Rank 42) | 7 | 4 | 3 | 57.1% |
| とぅでい (Rank 43) | 7 | 3 | 4 | 42.9% |
| 躑躅 (Rank 37) | 7 | 3 | 4 | 42.9% |
| Sore (Rank 36) | 6 | 4 | 2 | 66.7% |
| あをゐ (Rank 33) | 5 | 3 | 2 | 60.0% |
| いくお (Rank 42) | 5 | 1 | 4 | 20.0% |
| ちび太☆らふぁ~る (Rank 41) | 5 | 2 | 3 | 40.0% |
| banjar (Rank 38) | 4 | 4 | 0 | 100.0% |
| expensive-sand (Rank 39) | 4 | 1 | 3 | 25.0% |
| いくない・∀・ (Rank 39) | 4 | 4 | 0 | 100.0% |
| ゼータ(MSZ-006) (Rank 40) | 4 | 4 | 0 | 100.0% |
| ダンシングまるこ (Rank 38) | 4 | 2 | 2 | 50.0% |
| 佐藤です (Rank 35) | 4 | 3 | 1 | 75.0% |
| 助手D (Rank 33) | 4 | 4 | 0 | 100.0% |
| 大谷 小平 (Rank 35) | 4 | 4 | 0 | 100.0% |
| 寿司眼鉄 (Rank 37) | 4 | 3 | 1 | 75.0% |
| Aki (Rank 39) | 3 | 2 | 1 | 66.7% |
| ENGLID (Rank 39) | 3 | 2 | 1 | 66.7% |
| ★闘将拉麵男★ (Rank 36) | 3 | 2 | 1 | 66.7% |
| ひじひじくん (Rank 42) | 3 | 1 | 2 | 33.3% |
| よーこー (Rank 35) | 3 | 2 | 1 | 66.7% |
| モブ太郎 (Rank 41) | 3 | 3 | 0 | 100.0% |
| 金平糖 (Rank 40) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| sizzle (Rank 42) | 2026/09/22 | 7 | 4 | 3 | 57.1% |
|---|---|---|---|---|---|
| モブ太郎 (Rank 41) | 2026/09/18 | 3 | 3 | 0 | 100.0% |
| ENGLID (Rank 39) | 2026/09/18 | 3 | 2 | 1 | 66.7% |
| とぅでい (Rank 43) | 2026/09/18 | 7 | 3 | 4 | 42.9% |
| ちび太☆らふぁ~る (Rank 41) | 2026/09/11 | 5 | 2 | 3 | 40.0% |
| jinmenusagi (Rank 42) | 2026/09/11 | 8 | 4 | 4 | 50.0% |
| 金平糖 (Rank 40) | 2026/09/11 | 3 | 2 | 1 | 66.7% |
| ハッチンパモス (Rank 41) | 2026/09/11 | 8 | 5 | 3 | 62.5% |
| ひじひじくん (Rank 42) | 2026/09/08 | 3 | 1 | 2 | 33.3% |
| 寿司眼鉄 (Rank 37) | 2026/09/08 | 4 | 3 | 1 | 75.0% |
| 大谷 小平 (Rank 35) | 2026/09/04 | 4 | 4 | 0 | 100.0% |
| 佐藤です (Rank 35) | 2026/09/04 | 4 | 3 | 1 | 75.0% |
| Sore (Rank 36) | 2026/09/04 | 6 | 4 | 2 | 66.7% |
| よーこー (Rank 35) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| 躑躅 (Rank 37) | 2026/08/24 | 7 | 3 | 4 | 42.9% |
| ゼータ(MSZ-006) (Rank 40) | 2026/08/24 | 4 | 4 | 0 | 100.0% |
| ★闘将拉麵男★ (Rank 36) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| banjar (Rank 38) | 2026/08/24 | 4 | 4 | 0 | 100.0% |
| 助手D (Rank 33) | 2026/08/21 | 4 | 4 | 0 | 100.0% |
| あをゐ (Rank 33) | 2026/08/17 | 5 | 3 | 2 | 60.0% |
| いくお (Rank 42) | 2026/08/17 | 5 | 1 | 4 | 20.0% |
| いくない・∀・ (Rank 39) | 2026/07/21 | 4 | 4 | 0 | 100.0% |
| ダンシングまるこ (Rank 38) | 2026/05/15 | 4 | 2 | 2 | 50.0% |
| expensive-sand (Rank 39) | 2026/05/12 | 4 | 1 | 3 | 25.0% |
| Aki (Rank 39) | 2026/05/12 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| crouch dash forward into Enkou Toutou3P+K | 122 | 15.4% |
|---|---|---|
| Douchu6P | 61 | 7.7% |
| backdash into Kesshi Hanbi46K+G | 44 | 5.6% |
| forward dash into evade up | 41 | 5.2% |
| backdash into evade down | 37 | 4.7% |
| Hagakure-ryu In Raijingeki46P+K | 27 | 3.4% |
| forward dash into Hikou Bokushoku9P | 22 | 2.8% |
| crouch dash forward into Sokutantai3K | 21 | 2.7% |
| Enkou Kenka46P into forward movement | 19 | 2.4% |
| crouch dash forward into throwP+G | 18 | 2.3% |
| Senpujin2P+K | 16 | 2.0% |
| backdash into Sokutantai3K | 15 | 1.9% |
| Hikou Senshi66K into forward movement | 13 | 1.6% |
| backdash into Goku Shicchi (Interrupt Moves)6P+K+G | 12 | 1.5% |
| Kousokuhon7K+G into up-back kick7K | 11 | 1.4% |
127 further openings account for the other 311 rounds.
Counted from 196 of the 210 matches played. The rest were not pulled for openings.
Eileen
| crouch dash forward into Enkou Toutou3P+K | 122 | 19.7% |
|---|---|---|
| Douchu6P | 61 | 9.8% |
| backdash into Kesshi Hanbi46K+G | 44 | 7.1% |
| forward dash into evade up | 29 | 4.7% |
| backdash into evade down | 23 | 3.7% |
| forward dash into Hikou Bokushoku9P | 22 | 3.5% |
| crouch dash forward into Sokutantai3K | 21 | 3.4% |
| Enkou Kenka46P into forward movement | 19 | 3.1% |
| crouch dash forward into throwP+G | 18 | 2.9% |
| backdash into Sokutantai3K | 15 | 2.4% |
| Hikou Senshi66K into forward movement | 13 | 2.1% |
| backdash into Goku Shicchi (Interrupt Moves)6P+K+G | 12 | 1.9% |
| Kousokuhon7K+G into up-back kick7K | 11 | 1.8% |
| forward dash into punchP | 7 | 1.1% |
| forward movement into punchP | 7 | 1.1% |
90 further openings account for the other 196 rounds.
Counted from 153 of the 167 matches played. The rest were not pulled for openings.
Kage
| Hagakure-ryu In Raijingeki46P+K | 27 | 15.9% |
|---|---|---|
| Senpujin2P+K | 16 | 9.4% |
| backdash into evade down | 14 | 8.2% |
| forward dash into evade up | 12 | 7.1% |
| Hiji'uchi6P | 9 | 5.3% |
| backdash into Nakageri3K | 6 | 3.5% |
| forward dash into throwP+G | 6 | 3.5% |
| Jizuridan2P | 5 | 2.9% |
| backdash into Kodachinuki4K | 5 | 2.9% |
| forward dash into Fusenjin3P | 5 | 2.9% |
| Engetsugeri9K+G | 4 | 2.4% |
| Fusenjin3P | 4 | 2.4% |
| Ura Tsumujigeri44K | 4 | 2.4% |
| backdash into kickK | 4 | 2.4% |
| backdash into Kasumi Yaiba66P+K | 3 | 1.8% |
34 further openings account for the other 46 rounds.
