VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

saruge1205

  • Eileen
  • Lion
  • Shun
  • Lau
  • Taka
  • Jeffry
  • Wolf
  • Brad
  • Akira
  • Jacky
  • Pai
  • Goh
  • Aoi
  • El Blaze
  • Jean
Career matches4,027
Career win rate58.1%
Round win rate54.8%
Peak rank31
Distinct opponents157
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1587 #1,433 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage2949026023053.1%
Jean3047326420955.8%
Eileen3141326914465.1%
Akira3041123018156.0%
Jacky2935119615555.8%
Lion2925214011255.6%
Jeffry292501609064.0%
Lau2825014410657.6%
Pai282241319358.5%
Brad292161298759.7%
Wolf291891088157.1%
Shun27150807053.3%
Taka29132884466.7%
Aoi28125764960.8%
Goh2782542865.8%
El Blaze261991047.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,162 of 1,512 rounds counted

7.2 inputs a second (435 a minute) this season. Faster than 53% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen7.7462122
Kage7.1425172
Lion7.4442155
Shun7.2429149
Lau7.142861
Taka6.9414104
Jeffry7.042155
Wolf6.941678
Brad7.343771
Akira8.148657
Jacky7.746427
Pai6.941247
Goh7.645421
Aoi7.544921
El Blaze6.740418
Jean7.04214

By opponent's character

Akira7.6455144
Wolf7.042296
Jacky7.4445130
Sarah7.2431128
Shun6.740245
El Blaze7.243279
Jeffry7.444250
Pai7.042371
Aoi6.841153
Jean7.444245
Goh7.042346
Lau7.847058
Lei Fei7.343853
Brad7.344142
Vanessa7.444124
Kage7.243327
Lion7.444224
Taka6.841124
Dural6.840620
Eileen5.83453

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira51282354.9%-4.4
Wolf3627975.0%+13.5
Jacky35241168.6%+13.9
Sarah3324972.7%+9.7
Shun24131154.2%-4.2
El Blaze2271531.8%-25.0
Jeffry2291340.9%-19.3
Pai2014670.0%+5.4
Aoi1911857.9%-8.2
Jean1712570.6%+18.8
Goh1661037.5%-18.9
Lau1512380.0%+20.3
Lei Fei1411378.6%+13.2
Brad1310376.9%+15.9
Vanessa124833.3%-28.5
Kage83537.5%-20.6
Lion65183.3%+29.4
Taka63350.0%-9.9
Dural51420.0%-37.0
Eileen1010.0%-47.0

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle53322160.4%-1.1
Octagon44271761.4%+3.1
Breakable Full Fence42231954.8%-2.3
Low Fence39251464.1%+3.8
Breakable Half Fence37201754.0%-8.6
Open33231069.7%+9.7
Half Fence31211067.7%+8.6
Single Wall29171258.6%-3.3
Full Fence22101245.5%-9.9
Full Fence and Open22121054.5%+2.6

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22958.1%59.2%-1.1
No walls10164.4%61.0%+3.3

Walls against open: -4.5 points (95% range -16.9 to +7.9), p 0.477 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hahaha (Rank 29)2026/10/1564266.7%
orz (Rank 29)2026/10/1541325.0%
oichanJP (Rank 30)2026/10/1541325.0%
cokeshi (Rank 30)2026/10/144040.0%
starszhouuu (Rank 26)2026/10/13440100.0%
Melt (Rank 34)2026/10/0765183.3%
銀 (Rank 30)2026/10/0564266.7%
JKSTW(SEGAWORLD大亞店) (Rank 34)2026/10/0251420.0%
CELIS (Rank 29)2026/10/02550100.0%
おるが@のびしろF (Rank 31)2026/09/2462433.3%
真 (Rank 25)2026/09/14440100.0%
gimoring (Rank 26)2026/08/2976185.7%
DDaDDai (Rank 27)2026/08/29660100.0%
A56-7W (Rank 26)2026/08/2754180.0%
chibo (Rank 24)2026/08/27550100.0%
けいすけ新宿 (Rank 25)2026/08/2485362.5%
RecordingCheater (Rank 24)2026/08/1885362.5%
イチゲン (Rank 29)2026/08/0465183.3%
ぽん (Rank 26)2026/08/0242250.0%
TaKaArAsHi573 (Rank 29)2026/08/024040.0%
れもん@のびしろF (Rank 31)2026/07/1642250.0%
タルタル★ソース (Rank 28)2026/04/3042250.0%
totoronooheso (Rank 21)2026/03/30550100.0%
ヘニオ (Rank 31)2026/03/2862433.3%
☆ガルド☆ (Rank 30)2026/03/2851420.0%

Round openings

Every character

backdash into evade down675.3%
guardG into evade up383.0%
Hiji'ate342.7%
guardG252.0%
Douchu6P into Jouho Chu'un6PP221.7%
evade up into crouch dash back191.5%
guardG into evade down181.4%
Touku Kosenkyaku9K161.3%
punchP151.2%
crouch into Dantai3K141.1%
forward movement into Rensou HekizanPPP141.1%
Hiji'uchi6P131.0%
Ryu'eikyaku66K into forward kick6K120.9%
Enkou Kenka46P110.9%
Dash Hammer Kick66K into High Angle Upper Kick6K100.8%

509 further openings account for the other 944 rounds.

Counted from 314 of the 375 matches played. The rest were not pulled for openings.

Eileen

Career
269–144 · 65.1%
This season
57 matches · 50.9%
Peak rank
31

First hit in 49.0% of 194 rounds. Won 51.6% of the rounds they struck first, 40.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P into Jouho Chu'un6PP2211.3%
forward movement into Rensou HekizanPPP147.2%
Enkou Kenka46P115.7%
backdash into evade down115.7%
crouch into Honshin Kousoutai3K+G94.6%
guardG into evade up84.1%
Enkou Toutou3P+K into guardG73.6%
crouch into Sokutantai3K73.6%
guardG into evade down73.6%
evade up into crouch dash back52.6%
Hairenkyaku4K42.1%
Hikou Senshi66K into Hikou Niki6K42.1%
Honshin Kousoutai3K+G42.1%
Douchu6P31.6%
backdash into Kesshi Hanbi46K+G31.6%

60 further openings account for the other 75 rounds.

Counted from 49 of the 57 matches played. The rest were not pulled for openings.

Kage

Career
260–230 · 53.1%
This season
44 matches · 45.5%
Peak rank
29

First hit in 46.1% of 167 rounds. Won 52.0% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P137.5%
Ryu'eikyaku66K into forward kick6K126.9%
Fusen Renkyaku6K+G105.8%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP84.6%
guardG into evade up84.6%
Nakageri3K into Nirenkyaku3KK74.0%
Engetsugeri9K+G63.5%
Jizuridan2P63.5%
Rasen4P into Rasen Urageri4PK52.9%
Ura Tsumujigeri44K into Kodachinuki4K52.9%
SouhajinP+K42.3%
backdash into evade down42.3%
evade up into backdash42.3%
guardG into evade down42.3%
evade up into crouch dash back31.7%

59 further openings account for the other 75 rounds.

Lion

Career
140–112 · 55.6%
This season
38 matches · 63.2%
Peak rank
29

First hit in 64.5% of 155 rounds. Won 63.0% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Dantai3K149.0%
Juchou Senshou8P+K106.5%
Touku Rigou Bantaitetsu46K+G106.5%
Banchu6P into Banchu Renkanshu6PP74.5%
Heimonkyaku6K63.9%
Senshippo66P into Banchu6P53.2%
Touku Rigou Bantaitetsu46K+G into KouhaitaiK+G53.2%
backdash into evade down53.2%
guardG into Katousui2P53.2%
Touku Gekishou9P42.6%
guardG42.6%
punchP42.6%
Koushu RensuiPP into Rensui SoushuPPP+K31.9%
crouch into Shicchi Soutai3K+G31.9%
Dantai3K21.3%

55 further openings account for the other 68 rounds.

Taka

Career
88–44 · 66.7%
This season
37 matches · 75.7%
Peak rank
29

First hit in 52.7% of 150 rounds. Won 64.6% of the rounds they struck first, 63.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P2617.3%
Morotezuki66P into Morote Tsuppari66PP96.0%
Tsuyubarai2P+K into Tsuyubarai 22P+KP74.7%
Onigoroshi3P into throwP+G64.0%
Shita Harite2P64.0%
Takatsumehashi3P+K into guardG42.7%
backdash into evade down42.7%
guardG42.7%
punchP42.7%
Kirikabu Kudaki1P+K32.0%
backdash into Zangeki33P32.0%
evade up into crouch dash back32.0%
guardG into Hiji'ate6P32.0%
Kirikabu Kudaki1P+K into guardG21.3%
Shita Harite2P into crouch21.3%

53 further openings account for the other 64 rounds.

Lau

Career
144–106 · 57.6%
This season
37 matches · 56.8%
Peak rank
28

First hit in 46.6% of 146 rounds. Won 57.4% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Touku Kosenkyaku9K1611.0%
backdash into evade down128.2%
Kosoushou46P106.8%
Chugeki6P into Hou'ou Soushou6PP85.5%
Souko Sensou66P+K74.8%
Chugeki6P53.4%
Fukko Kensou1P53.4%
backdash into Kosoushou46P53.4%
guardG53.4%
crouch into Chisoutai2K+G42.7%
guardG into evade up42.7%
Tenshin EngekishouP+K32.0%
guardG into evade down32.0%
Fukko Kensou1P into guardG21.4%
RenshouPP into Renkanshou3PPP21.4%

51 further openings account for the other 55 rounds.

Counted from 35 of the 37 matches played. The rest were not pulled for openings.

Jeffry

Career
160–90 · 64.0%
This season
22 matches · 72.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P into Elbow Hammer6PP88.6%
Middle Hell Stab6P+K77.5%
Ducking Low2K+G55.4%
Knee Push4K into Knee Push Wild Hook4KP55.4%
Low Knuckle2P55.4%
backdash into evade down55.4%
Hell Dunk Elbow2P+K44.3%
guardG into evade up44.3%
Elbow Butt6P33.2%
Head Attack46P+K22.1%
Low Knuckle2P into backdash22.1%
Low Knuckle2P into backward movement22.1%
backdash into Head Attack46P+K22.1%
crouch into Side Kick3K22.1%
Dash Elbow66P11.1%

36 further openings account for the other 36 rounds.

Wolf

Career
108–81 · 57.1%
This season
20 matches · 50.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP911.5%
Arrow Knuckle3P67.7%
Low Hammer2P56.4%
Low Hammer2P into evade down45.1%
Comet Hook1P into Knuckle Part1PP33.9%
Elbow Butt4P33.9%
backdash into evade down33.9%
evade up into crouch dash back33.9%
Low Drop Kick62K into guardG22.6%
Low Hammer2P into forward dash22.6%
Quick Shoulder66P+K22.6%
Quick Shoulder66P+K into Level Back CrushP+K22.6%
backdash into Heavy Middle Kick3K+G22.6%
backdash into Short Shoulder46P+K22.6%
guardG into Low Hammer2P22.6%

28 further openings account for the other 28 rounds.

Shun

Career
80–70 · 53.3%
This season
38 matches · 63.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Getsuga Gakushu46P into Rensai Gakushu46PP1016.9%
Kasen Chugeki6P into Kasen Zenbokushou6PP46.8%
backdash into evade down46.8%
backward movement into Rensai Gakushu46PP35.1%
Fukuchougeki2P23.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP23.4%
backward movement into Kasen Zenbokushou6PP23.4%
crouch into Gyou'in Haishu3P23.4%
crouch into Haisenchu Kaikakyaku1PK23.4%
guardG into Fukuchougeki2P23.4%
Fukuchougeki2P into backward movement11.7%
Fukuchougeki2P into crouch11.7%
Getsuga Gakushu46P11.7%
Gyou'in Haishu3P into Fukuchougeki2P11.7%
Gyou'in Haishu3P into Rensai Gakushu46PP11.7%

21 further openings account for the other 21 rounds.

Counted from 14 of the 38 matches played. The rest were not pulled for openings.

Pai

Career
131–93 · 58.5%
This season
12 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchuken6P817.0%
crouch into Senchutai3K48.5%
backdash into evade down36.4%
crouch into Souchuken2P36.4%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK24.3%
Souchuken2P24.3%
guardG24.3%
guardG into evade up24.3%
Enbu Renkyaku6K+G12.1%
Ensei Haikyaku4K into Haitenkyaku7K12.1%
Enshi Soushou66P12.1%
Hi'en Tankyaku9K12.1%
Senchuken6P into crouch dash forward12.1%
Souanshou3P+K into guardG12.1%
backdash into Heiho Chutenshou64P12.1%

14 further openings account for the other 14 rounds.

Jacky

Career
196–155 · 55.8%
This season
12 matches · 66.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K into High Angle Upper Kick6K1021.7%
backdash into evade down613.0%
crouch into Low Spin Kick1K+G36.5%
Middle Smash6P24.3%
Middle Spin Kick46K+G24.3%
backdash into Spin Heel Sword4K+G24.3%
backward movement into Groin Kick6K+G24.3%
forward movement into Jab Double StraightPPP24.3%
punchP24.3%
Dragon Combination 11P+K into Dragon Combination 21P+KP12.2%
Groin Kick6K+G12.2%
High Angle Upper Kick6K12.2%
Middle Kick3K into guardG12.2%
Middle Smash6P into kickK12.2%
Slide Shuffle (Deflect)4P+K+G12.2%

9 further openings account for the other 9 rounds.

Goh

Career
54–28 · 65.8%
This season
10 matches · 70.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P819.1%
Soukyu46P37.1%
backdash into Karura4P+K37.1%
Karura4P+K24.8%
Maegeri3K into Batousatsu3KP24.8%
Ni'oudaoshi3K+G into evade down24.8%
guardG24.8%
AgitosogiP+K into throwP+G12.4%
Garyu66K into Tsukikage6K12.4%
Hoderi4P into crouch12.4%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP12.4%
Kurogane Kudaki66P into Hiji'ate6P12.4%
Ni'oudaoshi3K+G12.4%
Soukyu46P into throwP+G12.4%
Sune Kudaki43P12.4%

12 further openings account for the other 12 rounds.

Aoi

Career
76–49 · 60.8%
This season
9 matches · 66.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade up411.4%
crouch into Maegeri3K38.6%
Chudan Hiji'ate6P into Tsumujisakura6PP25.7%
Sayo'arashiP+K into punchP25.7%
evade up into Kusanagi2K+G25.7%
evade up into forward dash25.7%
forward movement into Nirentotsu OuchuPPP25.7%
Gedan Shouda2P into evade down12.9%
Kusanagi2K+G12.9%
Namigaeshi64P+K into Iwaodome64P+KP12.9%
Ryoushi43P12.9%
Ryoushi43P into guardG12.9%
Ryusen3P+K into backward movement12.9%
Sou'unha66K into Raijinha6K12.9%
backdash12.9%

10 further openings account for the other 10 rounds.

El Blaze

Career
9–10 · 47.4%
This season
6 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down310.7%
crouch into Middle Kick3K27.1%
guardG27.1%
guardG into evade up27.1%
Back Knuckle4P into Rolling Low Knuckle1P13.6%
Backfire4P+K+G into backdash13.6%
Backfire4P+K+G into punchP13.6%
Demon Dance9P+K into Darkness Hammer2P+K13.6%
Demon Dance9P+K into punchP13.6%
Jumping Savate9K+G into backward movement13.6%
Shadow Spin Kick4PK into Shadow Storm Combo4PKP13.6%
Shadow Strike6P13.6%
evade down into crouch dash forward13.6%
evade up into Quick Combo6P+KP13.6%
evade up into crouch dash forward13.6%

8 further openings account for the other 8 rounds.

Akira

Career
230–181 · 56.0%
This season
13 matches · 46.1%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down527.8%
Rimon Chouchu66P into Jouho Touken6P316.7%
Housui2P15.6%
Jouho Senshou46P15.6%
Jouho Senshou46P into forward dash15.6%
Kaikyusei4P into kickK15.6%
Senzankou66P+K into throwP+G15.6%
backdash into Jouho Senshou46P15.6%
backward movement into Jouho Senshou46P15.6%
evade down into crouch dash back15.6%
forward dash into forward punch+kick6P+K15.6%
guardG into backward movement15.6%

Counted from 4 of the 13 matches played. The rest were not pulled for openings.

Jean

Career
264–209 · 55.8%
This season
1 matches · 0.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P125.0%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP125.0%
evade down into crouch dash back125.0%
forward movement into KounirenPP125.0%

Brad

Career
129–87 · 59.7%
This season
19 matches · 84.2%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sawk Klab6P+K133.3%
Sharp Shoot1P133.3%
guardG into evade up133.3%

Counted from 1 of the 19 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)