VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Aoi

PRIMA_DENMA

  • Eileen
  • Taka
  • Shun
  • Dural
  • Jeffry
  • El Blaze
  • Lei Fei
  • Lion
  • Goh
  • Kage
  • Pai
  • Brad
  • Jean
  • Vanessa
Career matches481
Career win rate85.2%
Round win rate71.0%
Peak rank26
Distinct opponents50
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1584 #1,456 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi24110902081.8%
Eileen257974593.7%
Taka2567551282.1%
Shun2664541084.4%
Dural243531488.6%
Jeffry233226681.2%
Goh242321291.3%
El Blaze231714382.3%
Brad231613381.2%
Jean22109190.0%
Vanessa2297277.8%
Lion22880100.0%
Lei Fei2152340.0%
Kage21330100.0%
Pai21330100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

475 of 475 rounds counted

6.7 inputs a second (403 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.7400116
Taka6.841185
Aoi6.438473
Shun6.840939
Dural7.243135
Jeffry6.639432
El Blaze6.941718
Lei Fei6.539219
Lion6.740317
Goh6.136713
Kage6.13677
Pai6.03608
Brad9.05413
Jean8.75205
Vanessa7.54475

By opponent's character

Akira6.7403123
Sarah6.639359
Kage6.740448
Jean6.840831
Jeffry6.740332
Jacky7.243031
Pai6.539028
Wolf6.740022
Eileen6.438620
Goh7.645417
Aoi6.539213
Shun6.438316
Brad6.74006
Lau7.14259
Lei Fei5.633910
Taka6.84067
Vanessa7.84663

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira3124777.4%-13.6
Sarah1411378.6%-4.4
Kage1210283.3%-6.2
Jean98188.9%+8.4
Jeffry990100.0%+10.5
Jacky87187.5%+5.2
Pai76185.7%-1.7
Wolf65183.3%-1.1
Eileen53260.0%-11.7
Goh550100.0%+18.1
Aoi440100.0%+8.3
Shun440100.0%+22.5
Brad220100.0%+11.2
Lau220100.0%+39.0
Lei Fei21150.0%-13.0
Taka220100.0%+6.6
Vanessa110100.0%+21.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2014670.0%-16.4
Half Fence1715288.2%-1.4
Breakable Full Fence1411378.6%-7.9
Full Fence1410471.4%-12.9
Rectangle1413192.9%+12.3
Octagon1210283.3%-1.1
Open1211191.7%+10.8
Single Wall10100100.0%+18.7
Full Fence and Open770100.0%+11.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9180.2%84.8%-4.6
No walls2295.5%82.3%+13.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

CHASER (Rank 22)2026/06/04220100.0%
踊る!おかぁちゃん☆ (Rank 24)2026/06/0443175.0%
うをん (Rank 30)2026/06/03220100.0%
t4a (Rank 23)2026/06/02220100.0%
daisan (Rank 22)2026/06/02220100.0%
ゅろぽ (Rank 25)2026/05/3121150.0%
kimxxxtt (Rank 24)2026/05/31330100.0%
リチウムイオン (Rank 21)2026/05/28220100.0%
kobaman (Rank 26)2026/05/28220100.0%
dalmax72 (Rank 21)2026/05/28660100.0%
penta (Rank 21)2026/05/28990100.0%
omuretukun (Rank 21)2026/05/2853260.0%
ズサ齋藤 (Rank 20)2026/05/28220100.0%
滝太郎(Takitarou) (Rank 24)2026/05/2821150.0%
hahaha (Rank 27)2026/05/27220100.0%
DDaDDai (Rank 26)2026/05/2731233.3%
ウィーザー聴きたい (Rank 30)2026/05/2632166.7%
磯野 ワカメ (Rank 22)2026/05/26220100.0%
MaxMuncy (Rank 21)2026/05/2576185.7%
shinkita (Rank 21)2026/05/25220100.0%
ちゃんさき (Rank 23)2026/05/25220100.0%
サーちゃん (Rank 21)2026/05/2054180.0%
2P受害者訪談:100%邪教成員 (Rank 21)2026/05/201510566.7%
ばねばば (Rank 30)2026/05/2031233.3%
potimaru1059 (Rank 21)2026/05/20220100.0%

Round openings

Every character

backdash into evade down6714.1%
backdash into punchP255.3%
guardG into throw escape143.0%
backward movement into evade down132.7%
kickK112.3%
Morotezuki66P into Morote Tsuppari66PP102.1%
backdash into Enkou Kenka46P81.7%
backdash into guardG81.7%
backdash into Chudan Hiji'ate6P61.3%
crouch dash forward into throw escape61.3%
backdash into Honshin Kousoutai3K+G51.1%
backdash into evade up51.1%
forward movement into punchP51.1%
guardG51.1%
guardG into Fukushinshou2P51.1%

198 further openings account for the other 282 rounds.

Eileen

Career
74–5 · 93.7%
This season
31 matches · 83.9%
Peak rank
25

First hit in 53.5% of 116 rounds. Won 75.8% of the rounds they struck first, 66.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2118.1%
backdash into punchP119.5%
backdash into Enkou Kenka46P86.9%
backdash into Honshin Kousoutai3K+G54.3%
guardG into Fukushinshou2P54.3%
guardG into throw escape54.3%
backdash into Tanhikyaku9K43.5%
backdash into guardG43.5%
crouch dash forward into Hikou Senshi66K32.6%
Fukushinshou2P21.7%
Jouho Chu'un6PP into Geimen Senpu6PPK21.7%
backdash into Kesshi Hanbi46K+G21.7%
backdash into Ribyou Hoso43P+K21.7%
backdash into evade up21.7%
backward movement into evade down21.7%

34 further openings account for the other 38 rounds.

Taka

Career
55–12 · 82.1%
This season
21 matches · 76.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK1112.9%
Morotezuki66P into Morote Tsuppari66PP1011.8%
backdash into evade down55.9%
backdash into punchP44.7%
Hiji'ate6P33.5%
Zangeki33P33.5%
backdash into Aka'oni MidaremageP+K33.5%
backdash into Morotezuki66P33.5%
backward movement into evade down33.5%
crouch dash back into Hiji'ate6P33.5%
Mageryu46P22.4%
backdash into Hiji'ate6P22.4%
backdash into Morote Tsuppari66PP22.4%
backdash into evade up22.4%
crouch dash back into Mageryu46P22.4%

23 further openings account for the other 27 rounds.

Aoi

Career
90–20 · 81.8%
This season
18 matches · 77.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down912.3%
backdash into Chudan Hiji'ate6P68.2%
backdash into punchP68.2%
Ryoushi43P into guardG45.5%
guardG into throw escape45.5%
Hou'oushu3P34.1%
backdash into Nirentotsu OuchuPPP34.1%
backward movement into evade down34.1%
backdash into Kusanagi2K+G22.7%
backdash into forward dash22.7%
evade down into throw escape22.7%
evade up into forward dash22.7%
Hou'oushu3P into Chudan Hiji'ate6P11.4%
Jousei Ryusenshou214P+K11.4%
NirentotsuPP into Nirentotsu OuchuPPP11.4%

24 further openings account for the other 24 rounds.

Shun

Career
54–10 · 84.4%
This season
12 matches · 83.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down512.8%
Haisenchu1P into Haisenchu Kaikakyaku1PK37.7%
Haisenchu1P25.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP25.1%
backdash into Kasen Gyou'in6P+K+G25.1%
backdash into Rensai Gakushu46PP25.1%
backdash into punchP25.1%
guardG into throw escape25.1%
punchP into Koushu Rentai1KK25.1%
Haisenchu1P into guardG12.6%
Tenshin Souchushou6P+K12.6%
backdash12.6%
backdash into Gyou'in Haishu3P12.6%
backdash into Kasen Zenbokushou6PP12.6%
backdash into Koushinhi4P+K+G12.6%

11 further openings account for the other 11 rounds.

Dural

Career
31–4 · 88.6%
This season
10 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1131.4%
backdash into back, back kick+guard44K+G38.6%
backdash into One TwoPP25.7%
backdash into Soukyu46P25.7%
crouch dash forward into throw escape25.7%
Dragon Smash Cannon1K12.9%
backdash into Dragon Smash Cannon1K12.9%
backdash into back kick+guard4K+G12.9%
backdash into back, down-back punch+kick41P+K12.9%
backdash into down, back kick+guard24K+G12.9%
backdash into guardG12.9%
backdash into kickK12.9%
backdash into throwP+G12.9%
backward movement into Rising Elbow6P12.9%
backward movement into evade down12.9%

5 further openings account for the other 5 rounds.

Jeffry

Career
26–6 · 81.2%
This season
8 matches · 87.5%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down515.6%
backdash into Full Swing Double Hammer41236P+K39.4%
crouch into Low Knuckle2P26.2%
punchP26.2%
Low Knuckle2P13.1%
Low Knuckle2P into evade down13.1%
Megaton Knuckle43P+K13.1%
backdash into Elbow Hammer6PP13.1%
backdash into Megaton Knuckle43P+K13.1%
backdash into Middle Hell Stab6P+K13.1%
backdash into Toe Kick Hammer2KP13.1%
backdash into offensive move13.1%
crouch dash back into Hell Dunk Hammer214P+K13.1%
crouch dash back into Middle Hell Stab6P+K13.1%
crouch dash forward into Knee Attack6K13.1%

9 further openings account for the other 9 rounds.

Lei Fei

Career
2–3 · 40.0%
This season
4 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move421.1%
offensive move into crouch315.8%
Souryu Shukkai43P+K210.5%
Dokuritsu Shiki8P+K+G15.3%
Souryu Shukkai43P+K into guardG15.3%
backdash into Kaisei Tento1P+K15.3%
backdash into Shishi DaichoukouK+GP15.3%
backdash into Yushin Kengeki4P15.3%
backward movement into Souryu Shukkai43P+K15.3%
crouch dash back into Kakushu Suigeki6P15.3%
forward dash into throwP+G15.3%
guardG into backdash15.3%
kickK into crouch15.3%

El Blaze

Career
14–3 · 82.3%
This season
5 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down422.2%
backdash into Shadow Strike6P211.1%
backdash into Shouda46PP211.1%
evade up into throw escape211.1%
Volcano Upper4P+K15.6%
backdash into Demon's Tail9P+KK15.6%
backdash into Jab~High KickPK15.6%
backdash into punchP15.6%
backward movement into Volcano Upper4P+K15.6%
backward movement into evade down15.6%
crouch dash forward into Straight6P+K15.6%
guardG into throw escape15.6%

Lion

Career
8–0 · 100.0%
This season
4 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Souji SenpuP+K317.6%
forward movement into punchP317.6%
crouch into Katousui2P211.8%
In'you4P into Ni In'you4PP15.9%
Juchou Senshou8P+K15.9%
Senkyutai1K into forward movement15.9%
backdash into HakotsushuP+K+G15.9%
backdash into Kousoutai2K+G15.9%
backward movement into evade down15.9%
crouch dash forward into Sen'inshou3P15.9%
crouch dash forward into throw escape15.9%
punchP into Koushu RensuiPP15.9%

Goh

Career
21–2 · 91.3%
This season
3 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Karura4P+K215.4%
backdash into Karura4P+K17.7%
backdash into Ni'oudaoshi3K+G17.7%
backdash into evade down17.7%
backward movement into evade down17.7%
crouch dash back into guardG17.7%
evade down into Tsukikage6K17.7%
evade down into crouch17.7%
evade up into guardG17.7%
evade up into throw escape17.7%
guardG17.7%
guardG into Denkou3PP17.7%

Pai

Career
3–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down225.0%
RenshouPP into RaigekishouPPP112.5%
Souanshou3P+K112.5%
backdash into Ensei Haikyaku4K112.5%
backdash into punchP112.5%
crouch dash back into crouch112.5%
down-back kick1K into crouch112.5%

Kage

Career
3–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down228.6%
Rasen4P into Rasen Urageri4PK114.3%
guardG114.3%
guardG into Rasen4P114.3%
guardG into Shippuzan3PP114.3%
guardG into throw escape114.3%

Jean

Career
9–1 · 90.0%
This season
1 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Konohana Sakuya43P+K120.0%
backdash into KounirenPP120.0%
backdash into backward movement120.0%
backdash into guardG120.0%
forward dash into Konohana Sakuya43P+K120.0%

Vanessa

Career
7–2 · 77.8%
This season
1 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Shadow Slicer into Cut-in Knee Kick6K240.0%
Defensive Style: backdash into evade down120.0%
Defensive Style: backward movement into evade down120.0%
Defensive Style: forward dash into Cut-in Knee Kick6K120.0%

Brad

Career
13–3 · 81.2%
This season
1 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down266.7%
throw escape133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Brad: not tested (too few rounds)