Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1584 #1,456 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 24 | 110 | 90 | 20 | 81.8% |
|---|---|---|---|---|---|
| Eileen | 25 | 79 | 74 | 5 | 93.7% |
| Taka | 25 | 67 | 55 | 12 | 82.1% |
| Shun | 26 | 64 | 54 | 10 | 84.4% |
| Dural | 24 | 35 | 31 | 4 | 88.6% |
| Jeffry | 23 | 32 | 26 | 6 | 81.2% |
| Goh | 24 | 23 | 21 | 2 | 91.3% |
| El Blaze | 23 | 17 | 14 | 3 | 82.3% |
| Brad | 23 | 16 | 13 | 3 | 81.2% |
| Jean | 22 | 10 | 9 | 1 | 90.0% |
| Vanessa | 22 | 9 | 7 | 2 | 77.8% |
| Lion | 22 | 8 | 8 | 0 | 100.0% |
| Lei Fei | 21 | 5 | 2 | 3 | 40.0% |
| Kage | 21 | 3 | 3 | 0 | 100.0% |
| Pai | 21 | 3 | 3 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
475 of 475 rounds counted6.7 inputs a second (403 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 6.7 | 400 | 116 |
|---|---|---|---|
| Taka | 6.8 | 411 | 85 |
| Aoi | 6.4 | 384 | 73 |
| Shun | 6.8 | 409 | 39 |
| Dural | 7.2 | 431 | 35 |
| Jeffry | 6.6 | 394 | 32 |
| El Blaze | 6.9 | 417 | 18 |
| Lei Fei | 6.5 | 392 | 19 |
| Lion | 6.7 | 403 | 17 |
| Goh | 6.1 | 367 | 13 |
| Kage | 6.1 | 367 | 7 |
| Pai | 6.0 | 360 | 8 |
| Brad | 9.0 | 541 | 3 |
| Jean | 8.7 | 520 | 5 |
| Vanessa | 7.5 | 447 | 5 |
By opponent's character
| Akira | 6.7 | 403 | 123 |
|---|---|---|---|
| Sarah | 6.6 | 393 | 59 |
| Kage | 6.7 | 404 | 48 |
| Jean | 6.8 | 408 | 31 |
| Jeffry | 6.7 | 403 | 32 |
| Jacky | 7.2 | 430 | 31 |
| Pai | 6.5 | 390 | 28 |
| Wolf | 6.7 | 400 | 22 |
| Eileen | 6.4 | 386 | 20 |
| Goh | 7.6 | 454 | 17 |
| Aoi | 6.5 | 392 | 13 |
| Shun | 6.4 | 383 | 16 |
| Brad | 6.7 | 400 | 6 |
| Lau | 7.1 | 425 | 9 |
| Lei Fei | 5.6 | 339 | 10 |
| Taka | 6.8 | 406 | 7 |
| Vanessa | 7.8 | 466 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 31 | 24 | 7 | 77.4% | -13.6 |
|---|---|---|---|---|---|
| Sarah | 14 | 11 | 3 | 78.6% | -4.4 |
| Kage | 12 | 10 | 2 | 83.3% | -6.2 |
| Jean | 9 | 8 | 1 | 88.9% | +8.4 |
| Jeffry | 9 | 9 | 0 | 100.0% | +10.5 |
| Jacky | 8 | 7 | 1 | 87.5% | +5.2 |
| Pai | 7 | 6 | 1 | 85.7% | -1.7 |
| Wolf | 6 | 5 | 1 | 83.3% | -1.1 |
| Eileen | 5 | 3 | 2 | 60.0% | -11.7 |
| Goh | 5 | 5 | 0 | 100.0% | +18.1 |
| Aoi | 4 | 4 | 0 | 100.0% | +8.3 |
| Shun | 4 | 4 | 0 | 100.0% | +22.5 |
| Brad | 2 | 2 | 0 | 100.0% | +11.2 |
| Lau | 2 | 2 | 0 | 100.0% | +39.0 |
| Lei Fei | 2 | 1 | 1 | 50.0% | -13.0 |
| Taka | 2 | 2 | 0 | 100.0% | +6.6 |
| Vanessa | 1 | 1 | 0 | 100.0% | +21.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 20 | 14 | 6 | 70.0% | -16.4 |
|---|---|---|---|---|---|
| Half Fence | 17 | 15 | 2 | 88.2% | -1.4 |
| Breakable Full Fence | 14 | 11 | 3 | 78.6% | -7.9 |
| Full Fence | 14 | 10 | 4 | 71.4% | -12.9 |
| Rectangle | 14 | 13 | 1 | 92.9% | +12.3 |
| Octagon | 12 | 10 | 2 | 83.3% | -1.1 |
| Open | 12 | 11 | 1 | 91.7% | +10.8 |
| Single Wall | 10 | 10 | 0 | 100.0% | +18.7 |
| Full Fence and Open | 7 | 7 | 0 | 100.0% | +11.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 91 | 80.2% | 84.8% | -4.6 |
| No walls | 22 | 95.5% | 82.3% | +13.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 2P受害者訪談:100%邪教成員 (Rank 21) | 15 | 10 | 5 | 66.7% |
|---|---|---|---|---|
| penta (Rank 21) | 9 | 9 | 0 | 100.0% |
| MaxMuncy (Rank 21) | 7 | 6 | 1 | 85.7% |
| dalmax72 (Rank 21) | 6 | 6 | 0 | 100.0% |
| omuretukun (Rank 21) | 5 | 3 | 2 | 60.0% |
| サーちゃん (Rank 21) | 5 | 4 | 1 | 80.0% |
| 踊る!おかぁちゃん☆ (Rank 24) | 4 | 3 | 1 | 75.0% |
| DDaDDai (Rank 26) | 3 | 1 | 2 | 33.3% |
| kimxxxtt (Rank 24) | 3 | 3 | 0 | 100.0% |
| ばねばば (Rank 30) | 3 | 1 | 2 | 33.3% |
| ウィーザー聴きたい (Rank 30) | 3 | 2 | 1 | 66.7% |
| CHASER (Rank 22) | 2 | 2 | 0 | 100.0% |
| daisan (Rank 22) | 2 | 2 | 0 | 100.0% |
| hahaha (Rank 27) | 2 | 2 | 0 | 100.0% |
| kobaman (Rank 26) | 2 | 2 | 0 | 100.0% |
| potimaru1059 (Rank 21) | 2 | 2 | 0 | 100.0% |
| shinkita (Rank 21) | 2 | 2 | 0 | 100.0% |
| t4a (Rank 23) | 2 | 2 | 0 | 100.0% |
| うをん (Rank 30) | 2 | 2 | 0 | 100.0% |
| ちゃんさき (Rank 23) | 2 | 2 | 0 | 100.0% |
| ゅろぽ (Rank 25) | 2 | 1 | 1 | 50.0% |
| ズサ齋藤 (Rank 20) | 2 | 2 | 0 | 100.0% |
| リチウムイオン (Rank 21) | 2 | 2 | 0 | 100.0% |
| 滝太郎(Takitarou) (Rank 24) | 2 | 1 | 1 | 50.0% |
| 磯野 ワカメ (Rank 22) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| CHASER (Rank 22) | 2026/06/04 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| 踊る!おかぁちゃん☆ (Rank 24) | 2026/06/04 | 4 | 3 | 1 | 75.0% |
| うをん (Rank 30) | 2026/06/03 | 2 | 2 | 0 | 100.0% |
| t4a (Rank 23) | 2026/06/02 | 2 | 2 | 0 | 100.0% |
| daisan (Rank 22) | 2026/06/02 | 2 | 2 | 0 | 100.0% |
| ゅろぽ (Rank 25) | 2026/05/31 | 2 | 1 | 1 | 50.0% |
| kimxxxtt (Rank 24) | 2026/05/31 | 3 | 3 | 0 | 100.0% |
| リチウムイオン (Rank 21) | 2026/05/28 | 2 | 2 | 0 | 100.0% |
| kobaman (Rank 26) | 2026/05/28 | 2 | 2 | 0 | 100.0% |
| dalmax72 (Rank 21) | 2026/05/28 | 6 | 6 | 0 | 100.0% |
| penta (Rank 21) | 2026/05/28 | 9 | 9 | 0 | 100.0% |
| omuretukun (Rank 21) | 2026/05/28 | 5 | 3 | 2 | 60.0% |
| ズサ齋藤 (Rank 20) | 2026/05/28 | 2 | 2 | 0 | 100.0% |
| 滝太郎(Takitarou) (Rank 24) | 2026/05/28 | 2 | 1 | 1 | 50.0% |
| hahaha (Rank 27) | 2026/05/27 | 2 | 2 | 0 | 100.0% |
| DDaDDai (Rank 26) | 2026/05/27 | 3 | 1 | 2 | 33.3% |
| ウィーザー聴きたい (Rank 30) | 2026/05/26 | 3 | 2 | 1 | 66.7% |
| 磯野 ワカメ (Rank 22) | 2026/05/26 | 2 | 2 | 0 | 100.0% |
| MaxMuncy (Rank 21) | 2026/05/25 | 7 | 6 | 1 | 85.7% |
| shinkita (Rank 21) | 2026/05/25 | 2 | 2 | 0 | 100.0% |
| ちゃんさき (Rank 23) | 2026/05/25 | 2 | 2 | 0 | 100.0% |
| サーちゃん (Rank 21) | 2026/05/20 | 5 | 4 | 1 | 80.0% |
| 2P受害者訪談:100%邪教成員 (Rank 21) | 2026/05/20 | 15 | 10 | 5 | 66.7% |
| ばねばば (Rank 30) | 2026/05/20 | 3 | 1 | 2 | 33.3% |
| potimaru1059 (Rank 21) | 2026/05/20 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 67 | 14.1% |
|---|---|---|
| backdash into punchP | 25 | 5.3% |
| guardG into throw escape | 14 | 3.0% |
| backward movement into evade down | 13 | 2.7% |
| kickK | 11 | 2.3% |
| Morotezuki66P into Morote Tsuppari66PP | 10 | 2.1% |
| backdash into Enkou Kenka46P | 8 | 1.7% |
| backdash into guardG | 8 | 1.7% |
| backdash into Chudan Hiji'ate6P | 6 | 1.3% |
| crouch dash forward into throw escape | 6 | 1.3% |
| backdash into Honshin Kousoutai3K+G | 5 | 1.1% |
| backdash into evade up | 5 | 1.1% |
| forward movement into punchP | 5 | 1.1% |
| guardG | 5 | 1.1% |
| guardG into Fukushinshou2P | 5 | 1.1% |
198 further openings account for the other 282 rounds.
Eileen
- Career
- 74–5 · 93.7%
- This season
- 31 matches · 83.9%
- Peak rank
- 25
First hit in 53.5% of 116 rounds. Won 75.8% of the rounds they struck first, 66.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 21 | 18.1% |
|---|---|---|
| backdash into punchP | 11 | 9.5% |
| backdash into Enkou Kenka46P | 8 | 6.9% |
| backdash into Honshin Kousoutai3K+G | 5 | 4.3% |
| guardG into Fukushinshou2P | 5 | 4.3% |
| guardG into throw escape | 5 | 4.3% |
| backdash into Tanhikyaku9K | 4 | 3.5% |
| backdash into guardG | 4 | 3.5% |
| crouch dash forward into Hikou Senshi66K | 3 | 2.6% |
| Fukushinshou2P | 2 | 1.7% |
| Jouho Chu'un6PP into Geimen Senpu6PPK | 2 | 1.7% |
| backdash into Kesshi Hanbi46K+G | 2 | 1.7% |
| backdash into Ribyou Hoso43P+K | 2 | 1.7% |
| backdash into evade up | 2 | 1.7% |
| backward movement into evade down | 2 | 1.7% |
34 further openings account for the other 38 rounds.
Taka
- Career
- 55–12 · 82.1%
- This season
- 21 matches · 76.2%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| kickK | 11 | 12.9% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 10 | 11.8% |
| backdash into evade down | 5 | 5.9% |
| backdash into punchP | 4 | 4.7% |
| Hiji'ate6P | 3 | 3.5% |
| Zangeki33P | 3 | 3.5% |
| backdash into Aka'oni MidaremageP+K | 3 | 3.5% |
| backdash into Morotezuki66P | 3 | 3.5% |
| backward movement into evade down | 3 | 3.5% |
| crouch dash back into Hiji'ate6P | 3 | 3.5% |
| Mageryu46P | 2 | 2.4% |
| backdash into Hiji'ate6P | 2 | 2.4% |
| backdash into Morote Tsuppari66PP | 2 | 2.4% |
| backdash into evade up | 2 | 2.4% |
| crouch dash back into Mageryu46P | 2 | 2.4% |
23 further openings account for the other 27 rounds.
Aoi
- Career
- 90–20 · 81.8%
- This season
- 18 matches · 77.8%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 12.3% |
|---|---|---|
| backdash into Chudan Hiji'ate6P | 6 | 8.2% |
| backdash into punchP | 6 | 8.2% |
| Ryoushi43P into guardG | 4 | 5.5% |
| guardG into throw escape | 4 | 5.5% |
| Hou'oushu3P | 3 | 4.1% |
| backdash into Nirentotsu OuchuPPP | 3 | 4.1% |
| backward movement into evade down | 3 | 4.1% |
| backdash into Kusanagi2K+G | 2 | 2.7% |
| backdash into forward dash | 2 | 2.7% |
| evade down into throw escape | 2 | 2.7% |
| evade up into forward dash | 2 | 2.7% |
| Hou'oushu3P into Chudan Hiji'ate6P | 1 | 1.4% |
| Jousei Ryusenshou214P+K | 1 | 1.4% |
| NirentotsuPP into Nirentotsu OuchuPPP | 1 | 1.4% |
24 further openings account for the other 24 rounds.
Shun
- Career
- 54–10 · 84.4%
- This season
- 12 matches · 83.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 12.8% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 3 | 7.7% |
| Haisenchu1P | 2 | 5.1% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 5.1% |
| backdash into Kasen Gyou'in6P+K+G | 2 | 5.1% |
| backdash into Rensai Gakushu46PP | 2 | 5.1% |
| backdash into punchP | 2 | 5.1% |
| guardG into throw escape | 2 | 5.1% |
| punchP into Koushu Rentai1KK | 2 | 5.1% |
| Haisenchu1P into guardG | 1 | 2.6% |
| Tenshin Souchushou6P+K | 1 | 2.6% |
| backdash | 1 | 2.6% |
| backdash into Gyou'in Haishu3P | 1 | 2.6% |
| backdash into Kasen Zenbokushou6PP | 1 | 2.6% |
| backdash into Koushinhi4P+K+G | 1 | 2.6% |
11 further openings account for the other 11 rounds.
Dural
- Career
- 31–4 · 88.6%
- This season
- 10 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 11 | 31.4% |
|---|---|---|
| backdash into back, back kick+guard44K+G | 3 | 8.6% |
| backdash into One TwoPP | 2 | 5.7% |
| backdash into Soukyu46P | 2 | 5.7% |
| crouch dash forward into throw escape | 2 | 5.7% |
| Dragon Smash Cannon1K | 1 | 2.9% |
| backdash into Dragon Smash Cannon1K | 1 | 2.9% |
| backdash into back kick+guard4K+G | 1 | 2.9% |
| backdash into back, down-back punch+kick41P+K | 1 | 2.9% |
| backdash into down, back kick+guard24K+G | 1 | 2.9% |
| backdash into guardG | 1 | 2.9% |
| backdash into kickK | 1 | 2.9% |
| backdash into throwP+G | 1 | 2.9% |
| backward movement into Rising Elbow6P | 1 | 2.9% |
| backward movement into evade down | 1 | 2.9% |
5 further openings account for the other 5 rounds.
Jeffry
- Career
- 26–6 · 81.2%
- This season
- 8 matches · 87.5%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 15.6% |
|---|---|---|
| backdash into Full Swing Double Hammer41236P+K | 3 | 9.4% |
| crouch into Low Knuckle2P | 2 | 6.2% |
| punchP | 2 | 6.2% |
| Low Knuckle2P | 1 | 3.1% |
| Low Knuckle2P into evade down | 1 | 3.1% |
| Megaton Knuckle43P+K | 1 | 3.1% |
| backdash into Elbow Hammer6PP | 1 | 3.1% |
| backdash into Megaton Knuckle43P+K | 1 | 3.1% |
| backdash into Middle Hell Stab6P+K | 1 | 3.1% |
| backdash into Toe Kick Hammer2KP | 1 | 3.1% |
| backdash into offensive move | 1 | 3.1% |
| crouch dash back into Hell Dunk Hammer214P+K | 1 | 3.1% |
| crouch dash back into Middle Hell Stab6P+K | 1 | 3.1% |
| crouch dash forward into Knee Attack6K | 1 | 3.1% |
9 further openings account for the other 9 rounds.
Lei Fei
- Career
- 2–3 · 40.0%
- This season
- 4 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 4 | 21.1% |
|---|---|---|
| offensive move into crouch | 3 | 15.8% |
| Souryu Shukkai43P+K | 2 | 10.5% |
| Dokuritsu Shiki8P+K+G | 1 | 5.3% |
| Souryu Shukkai43P+K into guardG | 1 | 5.3% |
| backdash into Kaisei Tento1P+K | 1 | 5.3% |
| backdash into Shishi DaichoukouK+GP | 1 | 5.3% |
| backdash into Yushin Kengeki4P | 1 | 5.3% |
| backward movement into Souryu Shukkai43P+K | 1 | 5.3% |
| crouch dash back into Kakushu Suigeki6P | 1 | 5.3% |
| forward dash into throwP+G | 1 | 5.3% |
| guardG into backdash | 1 | 5.3% |
| kickK into crouch | 1 | 5.3% |
El Blaze
- Career
- 14–3 · 82.3%
- This season
- 5 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 22.2% |
|---|---|---|
| backdash into Shadow Strike6P | 2 | 11.1% |
| backdash into Shouda46PP | 2 | 11.1% |
| evade up into throw escape | 2 | 11.1% |
| Volcano Upper4P+K | 1 | 5.6% |
| backdash into Demon's Tail9P+KK | 1 | 5.6% |
| backdash into Jab~High KickPK | 1 | 5.6% |
| backdash into punchP | 1 | 5.6% |
| backward movement into Volcano Upper4P+K | 1 | 5.6% |
| backward movement into evade down | 1 | 5.6% |
| crouch dash forward into Straight6P+K | 1 | 5.6% |
| guardG into throw escape | 1 | 5.6% |
Lion
- Career
- 8–0 · 100.0%
- This season
- 4 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Souji SenpuP+K | 3 | 17.6% |
|---|---|---|
| forward movement into punchP | 3 | 17.6% |
| crouch into Katousui2P | 2 | 11.8% |
| In'you4P into Ni In'you4PP | 1 | 5.9% |
| Juchou Senshou8P+K | 1 | 5.9% |
| Senkyutai1K into forward movement | 1 | 5.9% |
| backdash into HakotsushuP+K+G | 1 | 5.9% |
| backdash into Kousoutai2K+G | 1 | 5.9% |
| backward movement into evade down | 1 | 5.9% |
| crouch dash forward into Sen'inshou3P | 1 | 5.9% |
| crouch dash forward into throw escape | 1 | 5.9% |
| punchP into Koushu RensuiPP | 1 | 5.9% |
Goh
- Career
- 21–2 · 91.3%
- This season
- 3 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Karura4P+K | 2 | 15.4% |
|---|---|---|
| backdash into Karura4P+K | 1 | 7.7% |
| backdash into Ni'oudaoshi3K+G | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| backward movement into evade down | 1 | 7.7% |
| crouch dash back into guardG | 1 | 7.7% |
| evade down into Tsukikage6K | 1 | 7.7% |
| evade down into crouch | 1 | 7.7% |
| evade up into guardG | 1 | 7.7% |
| evade up into throw escape | 1 | 7.7% |
| guardG | 1 | 7.7% |
| guardG into Denkou3PP | 1 | 7.7% |
Pai
- Career
- 3–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 25.0% |
|---|---|---|
| RenshouPP into RaigekishouPPP | 1 | 12.5% |
| Souanshou3P+K | 1 | 12.5% |
| backdash into Ensei Haikyaku4K | 1 | 12.5% |
| backdash into punchP | 1 | 12.5% |
| crouch dash back into crouch | 1 | 12.5% |
| down-back kick1K into crouch | 1 | 12.5% |
Kage
- Career
- 3–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 28.6% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 1 | 14.3% |
| guardG | 1 | 14.3% |
| guardG into Rasen4P | 1 | 14.3% |
| guardG into Shippuzan3PP | 1 | 14.3% |
| guardG into throw escape | 1 | 14.3% |
Jean
- Career
- 9–1 · 90.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Konohana Sakuya43P+K | 1 | 20.0% |
|---|---|---|
| backdash into KounirenPP | 1 | 20.0% |
| backdash into backward movement | 1 | 20.0% |
| backdash into guardG | 1 | 20.0% |
| forward dash into Konohana Sakuya43P+K | 1 | 20.0% |
Vanessa
- Career
- 7–2 · 77.8%
- This season
- 1 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 2 | 40.0% |
|---|---|---|
| Defensive Style: backdash into evade down | 1 | 20.0% |
| Defensive Style: backward movement into evade down | 1 | 20.0% |
| Defensive Style: forward dash into Cut-in Knee Kick6K | 1 | 20.0% |
Brad
- Career
- 13–3 · 81.2%
- This season
- 1 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 66.7% |
|---|---|---|
| throw escape | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Eileen: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Brad: not tested (too few rounds)
