Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1185 #3,467 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 25 | 1,322 | 571 | 751 | 43.2% |
|---|---|---|---|---|---|
| Jacky | 23 | 692 | 241 | 451 | 34.8% |
| Taka | 19 | 197 | 83 | 114 | 42.1% |
| Goh | 21 | 129 | 51 | 78 | 39.5% |
| Lau | 21 | 109 | 36 | 73 | 33.0% |
| Pai | 16 | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,169 of 2,651 rounds counted7.2 inputs a second (431 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 7.0 | 418 | 1,488 |
|---|---|---|---|
| Jacky | 7.8 | 469 | 445 |
| Goh | 8.3 | 500 | 11 |
| Lau | 7.2 | 429 | 215 |
| Pai | 8.1 | 484 | 10 |
By opponent's character
| Akira | 7.0 | 419 | 277 |
|---|---|---|---|
| Sarah | 6.9 | 415 | 275 |
| Aoi | 7.6 | 458 | 199 |
| Jacky | 7.2 | 429 | 141 |
| Lau | 7.6 | 454 | 126 |
| Goh | 7.1 | 425 | 128 |
| Jeffry | 7.2 | 435 | 122 |
| Pai | 7.3 | 436 | 107 |
| Kage | 7.3 | 436 | 120 |
| Jean | 6.9 | 416 | 86 |
| Shun | 6.8 | 409 | 103 |
| Lion | 6.9 | 413 | 77 |
| El Blaze | 7.2 | 434 | 81 |
| Vanessa | 7.6 | 459 | 62 |
| Brad | 7.1 | 428 | 68 |
| Eileen | 6.9 | 415 | 57 |
| Lei Fei | 7.4 | 444 | 36 |
| Taka | 7.2 | 430 | 47 |
| Wolf | 8.3 | 498 | 49 |
| Dural | 6.2 | 371 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 87 | 40 | 47 | 46.0% | +5.9 |
|---|---|---|---|---|---|
| Sarah | 82 | 44 | 38 | 53.7% | +11.7 |
| Aoi | 60 | 20 | 40 | 33.3% | -5.9 |
| Jacky | 55 | 15 | 40 | 27.3% | -14.9 |
| Lau | 38 | 12 | 26 | 31.6% | -8.4 |
| Goh | 37 | 14 | 23 | 37.8% | -7.2 |
| Jeffry | 35 | 19 | 16 | 54.3% | +4.6 |
| Pai | 35 | 15 | 20 | 42.9% | +0.5 |
| Kage | 30 | 12 | 18 | 40.0% | +0.0 |
| Jean | 29 | 13 | 16 | 44.8% | -1.5 |
| Shun | 29 | 9 | 20 | 31.0% | -12.2 |
| Lion | 23 | 7 | 16 | 30.4% | -14.4 |
| El Blaze | 21 | 11 | 10 | 52.4% | +14.4 |
| Vanessa | 21 | 11 | 10 | 52.4% | +10.2 |
| Brad | 20 | 13 | 7 | 65.0% | +19.9 |
| Eileen | 20 | 8 | 12 | 40.0% | -1.6 |
| Lei Fei | 14 | 4 | 10 | 28.6% | -18.7 |
| Taka | 14 | 9 | 5 | 64.3% | +17.8 |
| Wolf | 14 | 5 | 9 | 35.7% | -3.1 |
| Dural | 4 | 2 | 2 | 50.0% | +17.2 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 80 | 31 | 49 | 38.8% | -3.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 77 | 29 | 48 | 37.7% | -5.3 |
| Breakable Full Fence | 74 | 35 | 39 | 47.3% | +5.9 |
| Octagon | 74 | 29 | 45 | 39.2% | -5.3 |
| Single Wall | 67 | 31 | 36 | 46.3% | +5.4 |
| Half Fence | 62 | 26 | 36 | 41.9% | +0.8 |
| Low Fence | 57 | 25 | 32 | 43.9% | +3.2 |
| Rectangle | 56 | 21 | 35 | 37.5% | -9.9 |
| Full Fence | 53 | 22 | 31 | 41.5% | +3.5 |
| Full Fence and Open | 36 | 19 | 17 | 52.8% | +6.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 396 | 40.9% | 42.5% | -1.5 |
| No walls | 204 | 42.6% | 41.4% | +1.3 |
Walls against open: -2.8 points (95% range -11.9 to +6.3), p 0.541 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| たかティン (Rank 22) | 18 | 12 | 6 | 66.7% |
|---|---|---|---|---|
| G.S (Rank 21) | 11 | 2 | 9 | 18.2% |
| maple_carla (Rank 21) | 10 | 6 | 4 | 60.0% |
| もっちぃ (Rank 24) | 10 | 4 | 6 | 40.0% |
| 富美 (Rank 21) | 10 | 7 | 3 | 70.0% |
| maximum_miruchi (Rank 21) | 9 | 5 | 4 | 55.6% |
| おとうさん (Rank 21) | 9 | 7 | 2 | 77.8% |
| jqy911 (Rank 21) | 8 | 6 | 2 | 75.0% |
| maeK55 (Rank 21) | 8 | 4 | 4 | 50.0% |
| ちぇびーまるやま (Rank 21) | 8 | 4 | 4 | 50.0% |
| トローリロートル (Rank 21) | 8 | 5 | 3 | 62.5% |
| kota_mofumofu (Rank 23) | 7 | 2 | 5 | 28.6% |
| ryu2811 (Rank 25) | 7 | 1 | 6 | 14.3% |
| yasai (Rank 23) | 7 | 4 | 3 | 57.1% |
| あぶらこ (Rank 24) | 7 | 1 | 6 | 14.3% |
| まろんた (Rank 24) | 7 | 2 | 5 | 28.6% |
| まなつのかじつ (Rank 21) | 6 | 1 | 5 | 16.7% |
| D_RAMY_M (Rank 24) | 5 | 1 | 4 | 20.0% |
| changlil (Rank 21) | 5 | 4 | 1 | 80.0% |
| dark-baron (Rank 22) | 5 | 2 | 3 | 40.0% |
| hide2480gt (Rank 22) | 5 | 2 | 3 | 40.0% |
| runestone9774 (Rank 25) | 5 | 2 | 3 | 40.0% |
| tmo555 (Rank 23) | 5 | 1 | 4 | 20.0% |
| おだんごたべたい (Rank 21) | 5 | 2 | 3 | 40.0% |
| ターム (Rank 24) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| maximum_miruchi (Rank 21) | 2026/10/12 | 9 | 5 | 4 | 55.6% |
|---|---|---|---|---|---|
| maple_carla (Rank 21) | 2026/10/11 | 10 | 6 | 4 | 60.0% |
| ちぇびーまるやま (Rank 21) | 2026/10/02 | 8 | 4 | 4 | 50.0% |
| 富美 (Rank 21) | 2026/09/06 | 10 | 7 | 3 | 70.0% |
| たかティン (Rank 22) | 2026/08/29 | 18 | 12 | 6 | 66.7% |
| トローリロートル (Rank 21) | 2026/08/26 | 8 | 5 | 3 | 62.5% |
| おとうさん (Rank 21) | 2026/08/26 | 9 | 7 | 2 | 77.8% |
| yasai (Rank 23) | 2026/08/25 | 7 | 4 | 3 | 57.1% |
| ターム (Rank 24) | 2026/08/24 | 5 | 2 | 3 | 40.0% |
| dark-baron (Rank 22) | 2026/08/24 | 5 | 2 | 3 | 40.0% |
| G.S (Rank 21) | 2026/08/22 | 11 | 2 | 9 | 18.2% |
| hide2480gt (Rank 22) | 2026/08/22 | 5 | 2 | 3 | 40.0% |
| jqy911 (Rank 21) | 2026/08/21 | 8 | 6 | 2 | 75.0% |
| kota_mofumofu (Rank 23) | 2026/08/05 | 7 | 2 | 5 | 28.6% |
| まろんた (Rank 24) | 2026/08/05 | 7 | 2 | 5 | 28.6% |
| あぶらこ (Rank 24) | 2026/08/04 | 7 | 1 | 6 | 14.3% |
| maeK55 (Rank 21) | 2026/08/04 | 8 | 4 | 4 | 50.0% |
| まなつのかじつ (Rank 21) | 2026/08/03 | 6 | 1 | 5 | 16.7% |
| ryu2811 (Rank 25) | 2026/08/02 | 7 | 1 | 6 | 14.3% |
| runestone9774 (Rank 25) | 2026/08/02 | 5 | 2 | 3 | 40.0% |
| D_RAMY_M (Rank 24) | 2026/07/26 | 5 | 1 | 4 | 20.0% |
| もっちぃ (Rank 24) | 2026/06/29 | 10 | 4 | 6 | 40.0% |
| changlil (Rank 21) | 2026/06/22 | 5 | 4 | 1 | 80.0% |
| tmo555 (Rank 23) | 2026/05/28 | 5 | 1 | 4 | 20.0% |
| おだんごたべたい (Rank 21) | 2026/05/13 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| backdash into backward movement | 596 | 23.4% |
|---|---|---|
| punchP | 134 | 5.3% |
| Double Knee Solo9K into kickK | 117 | 4.6% |
| backdash into Jackal Straight46P+K | 110 | 4.3% |
| punchP into Jab Straight | 94 | 3.7% |
| backdash | 86 | 3.4% |
| punchP into Jab~High KickPK | 65 | 2.6% |
| backward movement | 62 | 2.4% |
| no input | 53 | 2.1% |
| punchP into Jab Double StraightPPP | 48 | 1.9% |
| crouch into Destruction Body3P+K | 47 | 1.9% |
| punchP into kickK | 38 | 1.5% |
| backdash into punchP | 31 | 1.2% |
| backdash into Spine Whip4P | 30 | 1.2% |
| Double Knee Solo9K | 28 | 1.1% |
288 further openings account for the other 1,004 rounds.
Counted from 639 of the 668 matches played. The rest were not pulled for openings.
Brad
- Career
- 571–751 · 43.2%
- This season
- 408 matches · 42.4%
- Peak rank
- 25
First hit in 47.9% of 1,619 rounds. Won 47.9% of the rounds they struck first, 43.5% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 60.5% of rounds, against 46.2% in their other rounds.
- After opening the round before by backing off: backs off first in 53.8% of rounds, against 38.0% after anything else.
- After winning a round: attacks straight away in 57.1% of rounds, against 34.3% after losing one.
- When ahead: attacks straight away in 57.4% of rounds, against 36.1% when level or behind.
- In round 4 or later: opens with “P punch” in 9.7% of rounds, against 4.1% in their other rounds.
- Against Jean: opens with “P punch into PK Jab~High Kick” in 18.8% of rounds, against 3.4% against everyone else.
- After opening the round before with “9K Double Knee Solo into K kick”: opens with “9K Double Knee Solo into K kick” in 21.1% of rounds, against 6.2% after anything else.
- After losing a round: opens with “backdash into backward movement” in 27.5% of rounds, against 14.8% after winning one.
- When behind: opens with “backdash into 46P+K Jackal Straight” in 8.0% of rounds, against 4.2% when ahead or level.
| backdash into backward movement | 388 | 23.8% |
|---|---|---|
| Double Knee Solo9K into kickK | 117 | 7.2% |
| backdash into Jackal Straight46P+K | 110 | 6.8% |
| punchP | 90 | 5.5% |
| punchP into Jab~High KickPK | 65 | 4.0% |
| punchP into Jab StraightPP | 60 | 3.7% |
| backward movement | 55 | 3.4% |
| crouch into Destruction Body3P+K | 47 | 2.9% |
| backdash | 43 | 2.6% |
| no input | 36 | 2.2% |
| backdash into Spine Whip4P | 30 | 1.8% |
| punchP into kickK | 30 | 1.8% |
| Double Knee Solo9K | 28 | 1.7% |
| punchP into Combination UpperPPP | 26 | 1.6% |
| Turn Savate44K | 24 | 1.5% |
125 further openings account for the other 480 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 16–21 · 43% | 7–8 · 47% | too few to test |
| Sarah | 16–8 · 67% | 9–9 · 50% | too few to test |
| Aoi | 9–19 · 32% | 1–5 · 17% | too few to test |
| Jacky | 3–15 · 17% | 0–10 · 0% | too few to test |
| Jeffry | 8–7 · 53% | 3–3 · 50% | too few to test |
| Goh | 5–11 · 31% | 4–4 · 50% | too few to test |
| Pai | 5–5 · 50% | 4–6 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 241–451 · 34.8%
- This season
- 131 matches · 45.0%
- Peak rank
- 23
First hit in 43.6% of 521 rounds. Won 46.3% of the rounds they struck first, 44.2% of the rounds they were struck first.
Significant Tells
- After winning a round: attacks straight away in 64.6% of rounds, against 36.9% after losing one.
- When ahead: attacks straight away in 62.8% of rounds, against 41.1% when level or behind.
- When ahead: opens with “P punch into PPP Jab Double Straight” in 15.0% of rounds, against 5.5% when level or behind.
| backdash into backward movement | 96 | 18.2% |
|---|---|---|
| punchP into Jab Double StraightPPP | 48 | 9.1% |
| punchP into Jab StraightPP | 34 | 6.5% |
| punchP | 25 | 4.8% |
| backdash | 21 | 4.0% |
| Double Dragon9K into kickK | 20 | 3.8% |
| backdash into Dash Hammer Kick66K | 18 | 3.4% |
| backdash into High Angle Upper Kick6K | 16 | 3.0% |
| punchP into Double Punch Slash KickPPK | 16 | 3.0% |
| no input | 14 | 2.7% |
| crouch into Low Spin Kick1K+G | 13 | 2.5% |
| Somersault Kick7K | 12 | 2.3% |
| Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK | 10 | 1.9% |
| punchP into forward movement | 10 | 1.9% |
| backdash into Side Hook Turn44P | 7 | 1.3% |
78 further openings account for the other 166 rounds.
Goh
- Career
- 51–78 · 39.5%
- This season
- 60 matches · 36.7%
- Peak rank
- 21
First hit in 48.0% of 229 rounds. Won 48.2% of the rounds they struck first, 31.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 64 | 27.7% |
|---|---|---|
| backdash into Kokuryusatsu Ni46P+KP | 16 | 6.9% |
| backdash | 12 | 5.2% |
| punchP | 10 | 4.3% |
| backdash into Kokuryusatsu Todome46P+KPP | 9 | 3.9% |
| backdash into punchP | 9 | 3.9% |
| backdash into AgitosogiP+K | 8 | 3.5% |
| backdash into Kokuryusatsu Ichi46P+K | 7 | 3.0% |
| punchP into kickK | 7 | 3.0% |
| punchP into Tsurane ShoudaPP | 6 | 2.6% |
| Hoderi4P into Hoderi~Shikigami4PP | 5 | 2.2% |
| Zukotsuwari9P+K into Minamo Barai2P+K | 4 | 1.7% |
| backdash into Hoderi~Shikigami4PP | 4 | 1.7% |
| backdash into throw escape | 4 | 1.7% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP | 3 | 1.3% |
43 further openings account for the other 63 rounds.
Lau
- Career
- 36–73 · 33.0%
- This season
- 55 matches · 38.2%
- Peak rank
- 21
First hit in 38.5% of 104 rounds. Won 45.0% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 34 | 32.7% |
|---|---|---|
| Ko'en Niki9K+G into Genchi Senpukyaku8K+G | 15 | 14.4% |
| backdash | 7 | 6.7% |
| Enjin Senpukyaku4K+G into Genchi Senpukyaku8K+G | 5 | 4.8% |
| Enjin Senpukyaku4K+G | 4 | 3.9% |
| Genchi Senpukyaku8K+G | 4 | 3.9% |
| Genchi Senpukyaku8K+G into Senpuga~KokeiK+G | 3 | 2.9% |
| Ko'en Niki9K+G into Koryu Tenshinkyaku6K+G | 3 | 2.9% |
| Ko'en Niki9K+G into Senpuga~KokeiK+G | 2 | 1.9% |
| crouch into Souchuken2P | 2 | 1.9% |
| punchP | 2 | 1.9% |
| punchP into RenshouPP | 2 | 1.9% |
| Enjin Senpukyaku4K+G into Senpuga~KokeiK+G | 1 | 1.0% |
| Genchi Senpukyaku8K+G into Ko'en Niki9K+G | 1 | 1.0% |
| Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK | 1 | 1.0% |
18 further openings account for the other 18 rounds.
Counted from 26 of the 55 matches played. The rest were not pulled for openings.
Taka
- Career
- 83–114 · 42.1%
- This season
- 11 matches · 54.5%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 11 | 25.6% |
|---|---|---|
| punchP | 7 | 16.3% |
| Kumoyaburi4P+K | 3 | 7.0% |
| backdash | 3 | 7.0% |
| punchP into Tsuppari 2PP | 3 | 7.0% |
| crouch into Shita Harite2P | 2 | 4.7% |
| no input | 2 | 4.7% |
| Aka'oni MidaremageP+K into Takatsumehashi3P+K | 1 | 2.3% |
| Kumoyaburi4P+K into Aka'oni MidaremageP+K | 1 | 2.3% |
| Nakageri3K into Tsuyubarai 22P+KP | 1 | 2.3% |
| backdash into Kumoyaburi4P+K | 1 | 2.3% |
| backdash into Nakageri3K | 1 | 2.3% |
| backdash into Tachi'aiP+K+G | 1 | 2.3% |
| crouch into Kirikabu Kudaki1P+K | 1 | 2.3% |
| crouch into Takatsumehashi3P+K | 1 | 2.3% |
4 further openings account for the other 4 rounds.
Pai
- Career
- 2–0 · 100.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 3 | 30.0% |
|---|---|---|
| backdash into backward movement | 3 | 30.0% |
| Haitenkyaku7K | 1 | 10.0% |
| backward movement | 1 | 10.0% |
| crouch into Honshin Soukyaku1K+G | 1 | 10.0% |
| punchP into RenshouPP | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 9 of 16 tests hold up
- Jacky: 3 of 15 tests hold up
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Pai: not tested (too few rounds)
